demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (9, 0, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +1 leather armour of fire resistance (unseen) (50, 36, D) a +1 helmet of intelligence (50, 37, D) a +2 battleaxe of venom (unseen) (51, 36, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (unseen) (51, 37, D) a staff of alchemy (unseen) (52, 36, D) a potion of might (52, 37, D) a book of Debilitation (52, 40, D) a +0 great mace of pain (still there?) a +0 plate armour (still there?) (53, 36, D) a book of Scorching (53, 37, D) a staff of earth (unseen) (54, 36, D) a +0 scale mail of cold resistance (unseen) (59, 37, D) a staff of air (59, 42, D) a +0 partisan a +0 plate armour (60, 37, D) a +5 trident of protection (60, 42, D) a +0 battleaxe a +0 plate armour (60, 43, D) a +0 war axe a +0 plate armour (61, 3, D) a +0 scimitar (61, 8, D) a +3 leather armour of cold resistance (61, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 16, D) the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. (61, 37, D) a staff of cold (61, 41, D) 3 large rocks a stone giant corpse (61, 42, D) a +0 great mace a +0 plate armour a +0 broad axe a +0 chain mail a human corpse (61, 43, D) 2 boomerangs (62, 3, D) a water moccasin corpse (skeletalised by now) (62, 10, D) a +0 trident a boomerang (62, 16, D) a phantom mirror (62, 29, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (62, 30, D) a +0 falchion an orc corpse (skeletalised by now) (62, 37, D) a +2 heavy glaive (62, 42, D) a +0 arbalest the quicksilver dragon scales "Dafyrr" {+Inv rElec Will+} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Will+: It increases your willpower. a +1 great sword a +0 chain mail a yaktaur corpse (62, 43, D) a +0 great mace a +0 plate armour (62, 44, D) a +1 dire flail of holy wrath a +0 chain mail an amulet of faith (63, 8, D) a ring of see invisible (63, 10, D) a +0 trident (63, 27, D) the +8 great sword "Beastslayer" {antimagic, rPois rC+++ Int-3} rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Int-3: It affects your intelligence (-3). (63, 28, D) a +0 club (63, 29, D) a +0 heavy hand axe a +0 chain mail a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (63, 30, D) a +0 dagger a +0 leather armour (63, 36, D) a staff of alchemy (63, 37, D) a +1 vampiric short sword (64, 8, D) a +6 ring of strength (64, 9, D) a +5 trident 3 boomerangs a merfolk corpse (skeletalised by now) (64, 16, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (64, 17, D) a +0 mace of venom (64, 29, D) a +0 war axe (64, 30, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (65, 21, D) a +0 giant club a +0 giant spiked club (65, 23, D) 6 large rocks (65, 26, D) a +1 short sword of draining (66, 21, D) 3 large rocks a +0 giant club an ogre corpse (skeletalised by now) (66, 23, D) 2 large rocks (67, 22, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club (68, 0, D) 4 potions of haste (68, 38, D) a hippogriff corpse (skeletalised by now) (69, 36, D) a Trismegistus Codex (70, 36, D) a +4 vampiric lajatang (70, 37, D) a staff of alchemy (71, 11, D) an iguana corpse (skeletalised by now) a yak corpse (skeletalised by now) a river rat corpse (skeletalised by now) (71, 16, D) the staff "Paow" {rF++ rN+ Will+ Conj} [staff of conjuration] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. (71, 17, D) a +5 morningstar of holy wrath (71, 21, D) a hell hound corpse (skeletalised by now) (71, 27, D) the +5 plate armour of Weightlessness {rElec} rElec: It insulates you from electricity. (71, 36, D) a staff of alchemy (71, 38, D) a hippogriff corpse (skeletalised by now) (72, 8, D) a +0 heavy mace (72, 9, D) the staff of Instant Death {Fly rPois rF+++ Dex-4 SInv Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (72, 17, D) a +1 flail of protection (72, 29, D) a +0 dagger (72, 30, D) a +0 dagger a +0 robe a +0 short sword a +0 dagger a +0 robe a +0 falchion an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 36, D) the staff "Hioh" {rC+ SInv Ice Air} [staff of cold] rC+: It protects you from cold. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (73, 1, D) a +2 ring mail of poison resistance (73, 17, D) the +1 robe of Too Many Cooks {Fly rF+ Will+} Fly: It grants you flight. rF+: It protects you from fire. Will+: It increases your willpower. (73, 26, D) a +1 plate armour of willpower (73, 27, D) a phantom mirror (73, 30, D) a +0 dagger a +0 robe (73, 36, D) a +3 leather armour of fire resistance (75, 1, D) a +1 double sword of freezing