demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (8, 0, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of Scuffed Awe {rN+} [lupine talisman] rN+: It protects you from negative energy. an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) the Precepts of Interference Spells Type Level a - Jinxbite Hexes 2 b - Dimensional Bullseye Hexes/Translocation 4 (unseen) (50, 37, D) a +8 heavy spear (unseen) (51, 37, D) the +8 flail "Bumuz" {freeze, rF+} rF+: It protects you from fire. (unseen) (52, 37, D) a +0 buckler of protection (unseen) (53, 37, D) a lightning rod (4/4) (59, 36, D) a +0 trident (60, 36, D) a +0 spectral giant club (60, 37, D) a book of the Wilderness (60, 40, D) a +0 short sword a +0 plate armour a +0 orcbow a +0 battleaxe a +0 plate armour an orc corpse (60, 41, D) a +0 giant spiked club (60, 42, D) a +0 short sword a +0 plate armour a +0 dagger a +0 robe an orc corpse (61, 3, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 16, D) a +3 vampiric spear (61, 26, D) a book of Death (61, 36, D) an amulet of faith a +6 ring of dexterity a +6 ring of strength a +6 ring of dexterity an amulet of the acrobat a ring of protection from cold (61, 40, D) a +1 war axe of venom a +0 chain mail (62, 0, D) a +1 scimitar of holy wrath (62, 3, D) a +0 short sword a +0 scale mail a +0 long sword a +0 robe (62, 9, D) a staff of alchemy (62, 16, D) the +1 war axe "Testudineslayer" {flame, rF+ rN+ Int-3 Dex+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). (62, 17, D) a staff of alchemy (62, 27, D) a +1 scimitar of electrocution (unseen) (62, 30, D) a blink frog corpse (62, 31, D) a bullfrog corpse (62, 36, D) a +7 sling of freezing (unseen) (62, 40, D) a +1 rapier of freezing a boomerang a +0 plate armour (62, 41, D) a +0 mace a +0 plate armour a warg corpse (63, 0, D) a +1 longbow of draining (63, 8, D) a +2 short sword of venom (unseen) (63, 16, D) a staff of cold (63, 21, D) a boomerang (63, 26, D) a box of beasts (63, 29, D) a yak corpse (63, 36, D) a +0 halberd (63, 37, D) a staff of alchemy (unseen) (64, 16, D) the +1 leather armour "Hesoen" {Rampage +Blink} Rampage: It bestows one free step when moving towards enemies. +Blink: It lets you blink. (64, 17, D) a +2 sling of freezing (64, 26, D) a +2 plate armour of poison resistance (unseen) (64, 27, D) a staff of alchemy (unseen) (65, 26, D) the staff of the Tired Lovers {+Blink Earth} [staff of earth] +Blink: It lets you blink. Earth: It increases the power of your Earth spells. (unseen) (67, 3, D) a river rat corpse (skeletalised by now) (68, 0, D) a +2 scale mail of fire resistance (69, 0, D) a +3 heavy falchion (69, 3, D) a wolf corpse (skeletalised by now) (69, 36, D) the +7 hand axe "Eqitzut" {reap, rCorr Int+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (70, 11, D) a +0 rapier a +0 ring mail (70, 13, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (70, 36, D) a Young Poisoner's Handbook (70, 37, D) the +6 falchion "Qakk" {protect, rF+} rF+: It protects you from fire. (71, 8, D) the +8 orcbow of the Unseen Realm {speed, rC+} rC+: It protects you from cold. (unseen) (71, 11, D) a +0 long sword a +0 robe (71, 19, D) an adder corpse (skeletalised by now) (71, 20, D) an adder corpse (skeletalised by now) (71, 26, D) a staff of fire (unseen) (71, 27, D) a +1 hand axe of electrocution (unseen) (71, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 8, D) a Grand Grimoire (72, 11, D) a +0 long sword a +0 robe (72, 12, D) a +2 dagger of speed a +0 robe an elf corpse (skeletalised by now) (72, 19, D) a +0 flail a naga corpse (skeletalised by now) (72, 26, D) a +2 heavy hand axe (72, 27, D) a ring of see invisible (72, 29, D) a +0 dagger a +0 robe a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 30, D) a +0 broad axe a +0 chain mail an orc corpse (skeletalised by now) (72, 37, D) a +1 robe (73, 1, D) the staff of Fileal {rF++ SInv Fire} [staff of fire] rF++: It greatly protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (unseen) (73, 17, D) a phantom mirror (73, 19, D) a +0 hand axe a +0 robe (73, 26, D) a +0 mace of protection (unseen) (73, 27, D) the +1 mace of Distant Worlds {drain, rC+ MP+5 Str+3} rC+: It protects you from cold. MP+5: It affects your magic capacity (+5). Str+3: It affects your strength (+3). (73, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 30, D) a +0 dagger of venom a +0 robe an orc corpse (skeletalised by now) (73, 37, D) a staff of death (unseen) (75, 1, D) a +2 heavy hand axe