demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (9, 0, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman the serpent talisman "Dokhliy" {Dex+3} [serpent talisman] Dex+3: It affects your dexterity (+3). a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +2 morningstar of draining (unseen) (36, 0, D) Sif Muna's Excursus on the Geodesic Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Passage of Golubria Translocation 4 (unseen) (36, 1, D) a staff of alchemy (unseen) (37, 0, D) a staff of conjuration (unseen) (37, 1, D) a staff of conjuration (unseen) (38, 0, D) a book of the Warp (38, 1, D) the amulet "Vid Hel" {Spirit ^Contam +Blink Int+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. Int+3: It affects your intelligence (+3). (unseen) (39, 0, D) a +0 halberd of freezing (unseen) (39, 1, D) a +2 dagger of venom (unseen) (40, 1, D) the +0 robe of the Old World {rElec rN+ Int+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (41, 1, D) a +1 orcbow of freezing (unseen) (42, 1, D) the +5 plate armour "Huev" {rCorr Int+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (49, 0, D) a +0 glaive of flaming (49, 1, D) a staff of death (49, 12, D) a staff of earth (unseen) (49, 36, D) a +4 arbalest of flaming (49, 37, D) a +1 scale mail of fire resistance (49, 40, D) the +2 trident of Pestilence {flame, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). a +0 plate armour (50, 0, D) a +1 short sword of electrocution (50, 1, D) a phantom mirror (50, 2, D) a rime drake corpse (50, 17, D) a +0 robe a +0 quarterstaff a +0 robe a komodo dragon corpse (50, 36, D) a +1 demon whip (50, 37, D) a +4 war axe of draining (50, 38, D) a +1 glaive of draining a +0 plate armour a human skeleton (51, 0, D) a +0 trident of protection (51, 4, D) a wyvern corpse a rime drake corpse (51, 6, D) +0 ice dragon scales an ice dragon corpse (51, 12, D) 4 potions of haste (51, 16, D) a +0 war axe a +0 animal skin a +1 antimagic rapier a +0 animal skin a spriggan corpse (51, 24, D) the +1 shortbow "Tewnyuz" {speed, Will+} Will+: It increases your willpower. (51, 25, D) a staff of earth (unseen) (51, 37, D) a staff of earth (51, 41, D) a +0 long sword a +0 chain mail a +2 great mace a +0 plate armour (52, 0, D) the +1 chain mail "Atail" {rElec rPois MP+7 Slay+3} rElec: It insulates you from electricity. rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (52, 1, D) the staff "Bitwisu" {rPois rF- Will+++ Int+4 Hexes Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (52, 6, D) a boomerang (52, 13, D) a box of beasts (52, 16, D) a hydra corpse (52, 17, D) the +9 long sword "Husopp" {drain, Fly} Fly: It grants you flight. a +0 animal skin a spriggan corpse (52, 24, D) the staff of Gallantry {rC+ Dex+6 Ice} [staff of cold] rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). Ice: It increases the power of your Ice spells. (52, 25, D) a staff of death (unseen) (52, 37, D) a book of Displacement (52, 41, D) a +6 quarterstaff of distortion a +0 chain mail (53, 1, D) a +0 arbalest of flaming (53, 4, D) a steam dragon corpse (53, 5, D) a rime drake corpse (53, 12, D) the +7 Throatcutter {drain, coup de grace} (53, 13, D) a +1 long sword of holy wrath (unseen) (53, 25, D) the staff of Puwkun {rElec rF+++ rC+ Int-5 Hexes Air} [staff of air] rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. (unseen) (53, 36, D) the +5 spear of Gatuaha {antimagic, rN++ rCorr} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (54, 0, D) a +1 antimagic bardiche (54, 1, D) the +0 great mace "Beastbane" {drain, Will++ Int+5} Will++: It greatly increases your willpower. Int+5: It affects your intelligence (+5). (54, 24, D) the +2 ring mail "Mokhlined" {rCorr} rCorr: It protects you from acid and corrosion. (54, 25, D) a staff of alchemy (unseen) (54, 36, D) a +4 long sword (54, 38, D) a ring of willpower a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a ring of positive energy a +6 ring of dexterity a ring of poison resistance (55, 12, D) a +0 hand axe (55, 13, D) a staff of death (unseen) (55, 24, D) a staff of death (unseen) (59, 36, D) a staff of death (unseen) (59, 37, D) a +2 dagger of speed (unseen) (60, 41, D) a polar bear corpse (skeletalised by now) (60, 42, D) a bullfrog corpse (skeletalised by now) (61, 0, D) a +2 robe (61, 16, D) a +3 dagger of draining (unseen) (61, 26, D) a staff of alchemy (unseen) (61, 36, D) the +5 sling "Binetopn" {freeze, ^Contam rPois Int-3 Dex+8} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Dex+8: It affects your dexterity (+8). (unseen) (61, 37, D) a +5 short sword of protection (unseen) (61, 41, D) a polar bear corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 3, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (62, 8, D) a +4 halberd of freezing (62, 16, D) a +1 vampiric short sword (unseen) (62, 17, D) a +3 orcbow (unseen) (62, 21, D) a jackal corpse (skeletalised by now) (62, 26, D) a +2 flail of protection (unseen) (62, 27, D) a +0 falchion of holy wrath (unseen) (62, 29, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 36, D) a staff of death (unseen) (62, 37, D) the staff of the Trees {rF++ rC- Stlth+ Fire} [staff of fire] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (unseen) (62, 41, D) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (63, 3, D) a +0 dire flail a +0 giant club (63, 17, D) a +0 ring mail of cold resistance (unseen) (63, 20, D) a river rat corpse (skeletalised by now) (63, 27, D) a staff of earth (unseen) (63, 28, D) a +0 flail (63, 29, D) a water moccasin corpse (skeletalised by now) (63, 30, D) a water moccasin corpse (skeletalised by now) (63, 36, D) a +4 heavy quarterstaff (unseen) (63, 37, D) a staff of conjuration (unseen) (64, 3, D) a +0 giant spiked club (64, 16, D) a +0 crystal plate armour (64, 17, D) a box of beasts (64, 20, D) an elephant corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (64, 26, D) a +1 orcbow of freezing (64, 29, D) a +0 war axe a water moccasin corpse (skeletalised by now) (68, 0, D) the +1 robe of the Butcher {rPois rC+ Regen+ Dex+2} rPois: It protects you from poison. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). (69, 0, D) the staff of Departure {rPois rC++ rN+ Alch} [staff of alchemy] rPois: It protects you from poison. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. (70, 9, D) a +3 plate armour of cold resistance (unseen) (70, 40, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (70, 41, D) a +2 rapier of venom a +0 robe a spriggan corpse (skeletalised by now) (71, 8, D) a box of beasts (71, 17, D) a +6 ring of dexterity a +6 ring of strength a ring of flight (71, 26, D) a +1 arbalest of flaming (unseen) (71, 30, D) a shapeshifter corpse (skeletalised by now) (71, 36, D) a +3 flail of holy wrath (71, 40, D) a +0 short sword a +0 robe a wolf corpse (skeletalised by now) a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 8, D) a staff of fire (unseen) (72, 9, D) a phantom mirror (72, 17, D) a +0 broad axe of freezing (unseen) (72, 27, D) 4 potions of haste (72, 36, D) a staff of death (72, 37, D) a phantom mirror (72, 40, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (73, 1, D) a +0 falchion of freezing (73, 17, D) a staff of air (unseen) (73, 27, D) a staff of death (unseen) (73, 36, D) a book of Unlife (73, 37, D) a +3 plate armour of poison resistance (73, 40, D) a +0 spear a spriggan corpse (skeletalised by now)