demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (9, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a lightning rod (4/4) (49, 36, D) a +6 sling of draining (49, 37, D) an amulet of magic regeneration (50, 24, D) a +1 cloak of preservation (unseen) (50, 25, D) a phantom mirror (50, 36, D) the +3 shortbow "Xoruases" {drain, ^Fragile rC- rCorr Dex+5} ^Fragile: It will be destroyed if unequipped. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (50, 37, D) a +2 heavy orcbow (50, 42, D) a +2 spear of venom a +0 leather armour (50, 43, D) a +1 rapier of venom a +0 robe (50, 44, D) a +1 rapier of electrocution a +0 robe (51, 24, D) the +9 halberd of Dithmenos's Esteem {heavy, *Corrode +Blink Str+2} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Str+2: It affects your strength (+2). (unseen) (51, 25, D) the +10 short sword of Ru's Favour {protect, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (51, 36, D) a +5 vampiric hand axe (51, 37, D) a +0 helmet of intelligence (51, 42, D) an alligator snapping turtle corpse (51, 43, D) a +2 rapier of speed a +0 robe a +0 rapier a +0 robe (52, 24, D) a manual of Long Blades (52, 25, D) a +2 cloak of preservation (unseen) (52, 36, D) a +0 spear (52, 37, D) a +4 heavy halberd (53, 24, D) the +5 scimitar of Defilement {flame, rN++ Will+} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (unseen) (53, 25, D) a staff of earth (unseen) (53, 36, D) a +2 ring mail of poison resistance (53, 43, D) a water nymph corpse a manticore corpse (54, 24, D) a staff of fire (unseen) (54, 25, D) a ring of positive energy (55, 24, D) the ring "Oliobru" {MP+9 Int+6 Stlth+} [ring of magical power] MP+9: It affects your magic capacity (+9). Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (unseen) (59, 36, D) the +2 leather armour of Immorality {Rampage *Silence rPois rC+} Rampage: It bestows one free step when moving towards enemies. *Silence: It may silence you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (59, 40, D) a +0 robe (60, 36, D) a +2 antimagic halberd (unseen) (60, 37, D) the staff of the Onslaught {rPois rC+ Hexes Forge Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (60, 39, D) a +0 dagger a +0 robe a human corpse (61, 0, D) a +4 dagger of draining (unseen) (61, 11, D) a +0 dagger a +0 scale mail (61, 37, D) a staff of earth (61, 40, D) a +0 trident a +0 robe (61, 41, D) a +0 short sword a +0 robe (62, 0, D) a +1 arbalest of freezing (62, 11, D) a +0 hand axe a +0 leather armour a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (62, 16, D) the staff "Daamuu" {rPois rC+ rN+ Will+ Necro} [staff of death] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. (62, 17, D) a +7 hand axe of freezing (62, 20, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (62, 26, D) the +10 whip "Jego" {flame, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (62, 31, D) an iguana corpse (skeletalised by now) an iguana corpse (skeletalised by now) (62, 36, D) a staff of fire (63, 0, D) a +3 plate armour of fire resistance (unseen) (63, 8, D) a blade talisman (63, 11, D) a +0 short sword an orc corpse (skeletalised by now) (63, 16, D) a +5 shortbow of electrocution (63, 17, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (63, 20, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (63, 26, D) a +5 battleaxe a box of beasts (63, 27, D) a +1 scale mail of cold resistance (63, 36, D) a ring of see invisible (64, 16, D) a +1 long sword of holy wrath (64, 17, D) the +11 war axe "Spiderslayer" {protect, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (64, 20, D) a rime drake corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (64, 26, D) the staff of the Coin {rCorr Conj} [staff of conjuration] rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. (unseen) (64, 30, D) a cane toad corpse (skeletalised by now) (64, 31, D) a basilisk corpse (skeletalised by now) (65, 26, D) a box of beasts (69, 0, D) the +0 helmet of Ytupron {Fly MP+4 Str+3} Fly: It grants you flight. MP+4: It affects your magic capacity (+4). Str+3: It affects your strength (+3). (69, 36, D) an amulet of faith a ring of ice a ring of fire (70, 8, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (70, 11, D) a +0 short sword a draconian corpse (skeletalised by now) (70, 12, D) a +1 flail of holy wrath a draconian corpse (skeletalised by now) (70, 21, D) a +0 war axe a +0 plate armour a +0 tower shield a human corpse (skeletalised by now) (70, 36, D) a +4 shortbow of freezing (70, 37, D) the +8 Vampire's Tooth {megavamp} (unseen) (70, 40, D) a jackal corpse (skeletalised by now) (71, 8, D) a staff of death (71, 11, D) a +0 whip (71, 17, D) a +0 orcbow of draining (71, 21, D) a +0 dagger a +0 robe a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (71, 26, D) an amulet of faith a +6 ring of strength (71, 27, D) the staff of Xom's Condemnation {Str+4 Earth} [staff of earth] Str+4: It affects your strength (+4). Earth: It increases the power of your Earth spells. (unseen) (71, 36, D) a +0 scale mail of fire resistance (71, 40, D) a blink frog corpse (skeletalised by now) a jackal corpse (skeletalised by now) (72, 8, D) a +2 heavy spear (unseen) (72, 11, D) a +0 club a draconian corpse (skeletalised by now) (72, 12, D) a +0 dagger a draconian corpse (skeletalised by now) (72, 16, D) a staff of cold (72, 21, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (72, 22, D) a +0 dire flail a +0 animal skin a +1 battleaxe a +0 chain mail (72, 27, D) a +4 scimitar of electrocution (72, 36, D) the +10 rapier "Text" {heavy, rC+++} rC+++: It renders you almost immune to cold. (72, 37, D) a +0 robe of positive energy (73, 16, D) a +1 robe of fire resistance (73, 27, D) a staff of cold (unseen) (75, 1, D) the +1 arbalest "Luhem" {heavy, Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (75, 2, D) a +0 dagger a +0 robe