demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a +6 ring of intelligence (59, 37, D) a ring of wizardry (60, 36, D) a +2 chain mail of willpower (60, 37, D) a storm talisman (61, 0, D) a staff of cold (unseen) (61, 8, D) the +0 leather armour "Qopluech" {Fly Str+4} Fly: It grants you flight. Str+4: It affects your strength (+4). (61, 16, D) a +2 demon trident of electrocution (61, 36, D) a staff of cold (unseen) (61, 37, D) the +3 chain mail of Awe {+Blink rElec rF- Will+++} +Blink: It lets you blink. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. (62, 9, D) a +2 ring mail of fire resistance (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 16, D) the +2 robe of the Wild Haggis {+Blink rN+ Regen+ Int-5} +Blink: It lets you blink. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int-5: It affects your intelligence (-5). (62, 17, D) a +2 vampiric short sword (62, 27, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (62, 36, D) a +6 scimitar of electrocution (unseen) (62, 37, D) a +4 orcbow (unseen) (62, 40, D) a +0 trident 2 boomerangs a merfolk corpse (62, 41, D) 3 darts of disjunction (63, 0, D) a phantom mirror (63, 1, D) a river rat corpse (skeletalised by now) (63, 2, D) a river rat corpse (skeletalised by now) (63, 8, D) the +9 shortbow of Qyzipih {flame, rPois rF- Will+ Int+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (63, 16, D) a +2 mace of protection (63, 26, D) a +0 vampiric trident (63, 27, D) a +0 glaive of protection (unseen) (63, 28, D) a +0 arbalest (63, 29, D) a +0 arbalest (63, 30, D) 4 large rocks a cyclops corpse (63, 36, D) a +4 ring of slaying (63, 37, D) a staff of earth (unseen) (63, 39, D) a sea snake corpse a harpy corpse (63, 40, D) a +0 spear of freezing (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (64, 16, D) the +10 whip of Gravity {elec, ^Drain rPois rC- Str+4} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). (unseen) (64, 18, D) a +0 giant spiked club (64, 19, D) 8 large rocks a cyclops corpse (64, 20, D) a +0 giant club a +0 giant club a two-headed ogre corpse (64, 26, D) the +6 glaive "Ovint" {drain, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (64, 27, D) a staff of cold (unseen) (64, 28, D) a +0 arbalest a yaktaur corpse (64, 29, D) a +0 orcbow (64, 40, D) a +2 vampiric trident (still there?) a +0 robe (still there?) (65, 18, D) a +0 giant club 4 large rocks a +0 giant spiked club a +0 giant club a cyclops corpse a two-headed ogre corpse (65, 26, D) +2 shadow dragon scales (65, 28, D) a +0 arbalest a yaktaur corpse (65, 29, D) a +0 arbalest (66, 29, D) a +0 arbalest a yaktaur corpse (67, 0, D) a +5 broad axe of freezing (unseen) (68, 0, D) a +0 morningstar of holy wrath (68, 1, D) a +0 falchion (68, 2, D) a +0 dagger a +0 robe a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (69, 0, D) a +4 chain mail of positive energy (69, 36, D) +0 ice dragon scales (70, 8, D) a +2 longbow of freezing (unseen) (70, 9, D) a staff of conjuration (unseen) (70, 36, D) the +4 ring mail "Koxecos" {rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (70, 37, D) a +6 ring of intelligence a ring of flight (70, 40, D) a hell rat corpse a bullfrog corpse (71, 8, D) the +9 spear of the Key {spect, ^Fragile Int+3 Dex+4} ^Fragile: It will be destroyed if unequipped. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (71, 16, D) +1 fire dragon scales (71, 18, D) a hell hound corpse (skeletalised by now) (71, 27, D) a staff of conjuration (unseen) (71, 36, D) a +1 bardiche of venom (71, 38, D) a basilisk corpse (71, 40, D) a water moccasin corpse a bullfrog corpse a bullfrog corpse (72, 8, D) a +2 leather armour of willpower (72, 9, D) a staff of fire (unseen) (72, 10, D) a +0 club (72, 11, D) a +1 flail of draining a draconian corpse (skeletalised by now) (72, 12, D) a +0 club a draconian corpse (skeletalised by now) (72, 16, D) a +2 short sword of draining (72, 17, D) a hell hound corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (72, 26, D) a +10 plate armour of ponderousness (72, 27, D) a +0 vampiric rapier (72, 30, D) a +0 spear a spriggan corpse (72, 31, D) a black bear corpse (72, 36, D) the +1 quarterstaff of Gisaub {drain, Stlth+} Stlth+: It makes you more stealthy. (72, 40, D) a wolf corpse (73, 1, D) a staff of conjuration (unseen) (73, 10, D) a +1 whip of freezing (73, 16, D) a staff of earth (73, 17, D) a +4 heavy mace a hell hound corpse (skeletalised by now) (73, 26, D) a +2 leather armour of poison resistance (73, 27, D) a +2 scale mail of fire resistance (73, 29, D) a +0 rapier a +0 robe a spriggan corpse (73, 30, D) a +0 spear a +0 buckler a hornet corpse (73, 36, D) a +3 great sword of distortion (74, 10, D) a +0 short sword