demenasai the Dungeon (1, 33, D) a phantom mirror (1, 34, D) a +2 rapier of electrocution (unseen) (2, 16, D) a +2 longbow of draining (2, 22, D) a hydra corpse (skeletalised by now) (2, 33, D) a staff of cold (unseen) (2, 34, D) the staff of the Warrior {rN+ Str+3 Necro} [staff of death] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) the +3 leather armour "Urigius" {*Corrode rN++ Str-3 Dex+4} *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). (3, 16, D) a book of Movement (3, 22, D) a caustic shrike corpse (skeletalised by now) a catoblepas corpse (skeletalised by now) (3, 33, D) a +0 heavy hand axe (unseen) (3, 34, D) an amulet of the acrobat (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a ring of protection from cold a ring of wizardry (4, 15, D) a staff of alchemy (4, 16, D) a +0 quarterstaff a +0 robe (4, 22, D) a caustic shrike skeleton (4, 33, D) a +6 short sword of venom (unseen) (4, 34, D) the +6 rapier of the Undead {freeze, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (5, 14, D) a staff of conjuration (5, 15, D) a staff of air (5, 21, D) a caustic shrike skeleton (5, 33, D) a +3 halberd of flaming (unseen) (5, 34, D) a +1 vampiric scimitar (unseen) (5, 39, D) a ghoul corpse (6, 14, D) a +0 quarterstaff (6, 15, D) a +3 flail of protection (6, 16, D) a +0 quarterstaff a +0 robe a +0 ring mail of fire resistance (6, 17, D) a hellephant corpse (skeletalised by now) (6, 22, D) a catoblepas corpse (skeletalised by now) (6, 33, D) a scroll of brand weapon (6, 34, D) the +5 partisan of Change {heavy, *Rage rF+ rC+++ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Stlth+: It makes you more stealthy. (unseen) (7, 14, D) the amulet of Qaennul {Faith rPois Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (7, 16, D) a book of Transmutation (7, 17, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (7, 20, D) the +1 war axe of Vaabe {holy, Fly Str+2} Fly: It grants you flight. Str+2: It affects your strength (+2). a +0 robe a catoblepas corpse (skeletalised by now) (7, 33, D) the +1 sling of Massacring {flame, Str+7 Stlth-} Str+7: It affects your strength (+7). Stlth-: It makes you less stealthy. (unseen) (7, 34, D) the staff "Veeptuap" {rElec rPois Earth} [staff of earth] rElec: It insulates you from electricity. rPois: It protects you from poison. Earth: It increases the power of your Earth spells. (unseen) (8, 14, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (8, 16, D) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (8, 17, D) a catoblepas skeleton (8, 19, D) a +0 quarterstaff a +0 robe (8, 33, D) a lightning rod (4/4) (8, 34, D) a +1 antimagic demon blade (unseen) (9, 15, D) a book of Conjurations (9, 16, D) an amulet of guardian spirit (9, 33, D) a +2 scale mail of cold resistance (9, 34, D) a +2 longbow of freezing (unseen) (9, 42, D) a caustic shrike corpse (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a blade talisman (10, 14, D) a +2 falchion of flaming (10, 16, D) a staff of fire (10, 33, D) a staff of fire (unseen) (10, 34, D) an amulet of guardian spirit (10, 42, D) a caustic shrike corpse (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a book of the Hunter (11, 16, D) the +0 ring mail "Luexeteb" {Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (11, 17, D) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (11, 33, D) a +1 heavy flail (unseen) (11, 34, D) a tin of tremorstones (2/2) (12, 14, D) a staff of conjuration (12, 15, D) the +8 scimitar of the Shouting Fool {spect, ^Drain rPois rF+ rN++} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (12, 16, D) a +0 scale mail of positive energy (12, 33, D) 2 potions of might (12, 34, D) a manual of Axes (13, 33, D) a lupine talisman (13, 34, D) a +4 heavy spear (unseen) (19, 0, D) a staff of death (19, 18, D) the amulet "Urebb" {Reflect rF+ Str+3 Dex+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). a +6 ring of intelligence (19, 33, D) a staff of fire (20, 0, D) a yak skeleton (20, 1, D) a staff of death (20, 2, D) a +6 ring of intelligence a ring of willpower a ring of positive energy a +4 ring of protection (20, 16, D) a +2 war axe of freezing (20, 17, D) the +1 rapier "Hisos" {reap, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (20, 19, D) an acid dragon corpse (skeletalised by now) (20, 20, D) a quicksilver dragon corpse (skeletalised by now) (20, 32, D) a +4 antimagic scimitar (20, 36, D) a +0 trident a +0 robe a naga skeleton (20, 37, D) a salamander skeleton (21, 0, D) an amulet of the acrobat (21, 1, D) a staff of cold (21, 16, D) the +1 war axe "Gihoc" {antimagic, rF+} rF+: It protects you from fire. a wyvern corpse (skeletalised by now) (21, 17, D) the staff "Owur Xuzula" {rElec Will- rCorr Int+3 Air} [staff of air] rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (21, 20, D) an iron dragon corpse (skeletalised by now) (21, 32, D) a +1 scale mail of fire resistance (21, 33, D) a +2 trident of freezing (21, 35, D) a +0 trident a +0 shortbow a naga skeleton (21, 36, D) a +0 halberd (21, 37, D) an anaconda skeleton (21, 39, D) a +0 quarterstaff a +1 robe of positive energy a salamander skeleton (22, 0, D) the +2 dagger of the Valley of Death {venom, rElec} rElec: It insulates you from electricity. a hell rat skeleton (22, 1, D) a +1 heavy hand axe (22, 16, D) a +4 trident (22, 17, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (22, 20, D) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (22, 21, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (22, 32, D) a +2 chain mail of poison resistance (22, 33, D) a +0 halberd a staff of fire (22, 34, D) a +0 glaive a +0 robe a book of Chaos (22, 35, D) a shock serpent skeleton (22, 36, D) an anaconda skeleton (22, 39, D) a +0 battleaxe a +0 robe (23, 0, D) a water moccasin skeleton (23, 1, D) the +7 mace of Piphum {vamp, Dex+3} Dex+3: It affects your dexterity (+3). a cane toad skeleton a water moccasin skeleton (23, 16, D) a +3 chain mail of willpower (23, 18, D) a +0 long sword of holy wrath (23, 20, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (23, 32, D) the staff of Itoveybb {rF+ rC++ Will- Int+2 Dex+4 Fire} [staff of fire] rF+: It protects you from fire. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. (23, 33, D) a +0 halberd a naga skeleton (23, 34, D) a +1 sling of draining (23, 38, D) a +0 quarterstaff a +0 robe (23, 39, D) an anaconda skeleton (24, 1, D) a komodo dragon skeleton (24, 2, D) a water moccasin skeleton (24, 16, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (24, 17, D) a +0 war axe of freezing (24, 18, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (24, 32, D) an amulet of guardian spirit 8 scrolls of enchant weapon a spider talisman a serpent talisman the quill talisman of the Chimera {Harm Int+3 SInv} [quill talisman] Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. 3 scrolls of brand weapon (24, 33, D) a +0 longbow a +0 glaive the +0 arbalest "Hydrabane" {flame, rC+ Str+4 Int+3} rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (24, 34, D) a +0 short sword a +0 robe a +4 scale mail of willpower (24, 35, D) a +0 club a +0 robe (24, 36, D) a +0 shortbow a +0 halberd (25, 1, D) a staff of death (25, 17, D) a +2 dire flail of protection (25, 18, D) +0 fire dragon scales a staff of alchemy a fire dragon corpse (skeletalised by now) (25, 32, D) a +0 cloak of poison resistance (25, 33, D) a staff of alchemy (25, 34, D) a ring of flight (25, 35, D) a salamander skeleton (26, -1, D) a yak skeleton (26, 0, D) a +1 cloak of preservation (26, 17, D) a book of the Grave (26, 33, D) a staff of cold (26, 34, D) a +0 short sword a +0 robe a naga skeleton (26, 36, D) a +0 quarterstaff a +0 robe a salamander skeleton (27, 0, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. a blink frog skeleton (27, 1, D) the +0 short sword of Ywenua {antimagic, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (27, 16, D) a staff of earth (27, 17, D) the staff of the Lesser Evil {Str-2 Int+7 Stlth+ Summ Earth} [staff of earth] Str-2: It affects your strength (-2). Int+7: It affects your intelligence (+7). Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (27, 32, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (27, 34, D) a +2 hand axe of flaming (28, 1, D) a +5 flail of draining (28, 16, D) a +2 chain mail of cold resistance (28, 17, D) +1 fire dragon scales (28, 33, D) a staff of fire (29, 0, D) a +0 battleaxe of electrocution (29, 1, D) a +1 antimagic orcbow (29, 16, D) the +1 trident "Cagiazo" {freeze, +Blink rF++ rC+ Dex-4} +Blink: It lets you blink. rF++: It greatly protects you from fire. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). (29, 32, D) the Discourse on Interference Spells Type Level a - Anguish Hexes/Necromancy 4 b - Enfeeble Hexes 7 (29, 33, D) an amulet of magic regeneration (34, 3, D) a shapeshifter corpse (skeletalised by now) (34, 28, D) a staff of earth (unseen) (35, 0, D) a +1 sling of freezing (unseen) (35, 14, D) a +3 spectral quarterstaff (35, 15, D) a +2 antimagic war axe a +0 animal skin a spriggan corpse (skeletalised by now) (35, 16, D) a hydra corpse (skeletalised by now) (35, 29, D) a staff of air (36, 1, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (36, 3, D) a +2 scimitar of venom a +0 robe a kobold corpse (skeletalised by now) (36, 4, D) a very ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (36, 14, D) a +0 mace of holy wrath (36, 15, D) a +1 trident of protection a black mamba corpse (skeletalised by now) (36, 16, D) a water moccasin corpse (skeletalised by now) (36, 17, D) a +0 war axe a +0 animal skin (36, 28, D) the staff "Giantslayer" {rElec rC+ Dex+4 Summ Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (36, 30, D) a glowing shapeshifter corpse (skeletalised by now) (36, 31, D) a +2 dagger a +0 robe (37, 0, D) a +6 ring of strength a ring of protection from fire a ring of wizardry a +6 ring of dexterity (37, 2, D) a +1 rapier of draining a +0 robe a ring of fire (37, 4, D) a +1 rapier of draining a +0 robe a kobold corpse (skeletalised by now) (37, 16, D) a hydra corpse (skeletalised by now) (37, 28, D) a +0 battleaxe of venom (37, 29, D) a staff of earth (37, 30, D) a chonchon corpse (skeletalised by now) (37, 31, D) a +3 demon blade of venom a +0 robe a kobold corpse (skeletalised by now) (37, 32, D) a +3 dagger a +0 robe a +2 dagger of pain a +0 robe a glowing shapeshifter corpse (skeletalised by now) a kobold corpse (skeletalised by now) (37, 33, D) a +1 dagger of pain a +0 robe (38, 0, D) the +5 scythe "Finisher" {speed, execute} (38, 1, D) a glowing shapeshifter corpse (skeletalised by now) (38, 4, D) a +3 scimitar of draining a +0 robe (38, 15, D) the +0 mace "Murmur" {flame, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a water moccasin corpse (skeletalised by now) (38, 16, D) a rime drake corpse (skeletalised by now) (38, 28, D) a staff of earth (38, 30, D) a +5 ring of evasion a +4 ring of slaying (38, 32, D) an ugly thing corpse (skeletalised by now) (39, 0, D) a +3 dagger of speed (39, 1, D) a ring of resist corrosion (39, 14, D) a +1 war axe of pain (39, 15, D) a basilisk corpse (skeletalised by now) (39, 28, D) the +8 morningstar of Ancient Evil {venom, rPois rCorr Int+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (39, 29, D) a +1 robe of positive energy a very ugly thing corpse (skeletalised by now) (39, 30, D) a +2 dagger of venom a +0 robe a kobold corpse (skeletalised by now) (40, 0, D) the +2 quick blade of Bodily Harmony {holy, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (40, 1, D) the +2 leather armour of Wirypsex {rPois rCorr Dex+2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (40, 15, D) the +0 plate armour of Mirr {rC+ rCorr MP+8 Str+2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). Str+2: It affects your strength (+2). (40, 28, D) a +2 scale mail of fire resistance (40, 29, D) a staff of earth (41, 2, D) a +4 ring of protection a ring of fire a ring of ice an amulet of reflection an amulet of faith the +9 sword of Power {lifebolt} a +6 ring of intelligence (41, 15, D) the staff "Zihaakeq" {Int+3 Conj} [staff of conjuration] Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. a komodo dragon corpse (skeletalised by now) (41, 28, D) a +1 rapier of pain a +0 robe a +1 scale mail of willpower a kobold corpse (skeletalised by now) (41, 29, D) a +3 leather armour of poison resistance (42, 1, D) a +3 rapier of speed (42, 14, D) the staff of the Sharp God {^Contam rF+ Int+8 Conj} [staff of conjuration] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Int+8: It affects your intelligence (+8). Conj: It increases the power of your Conjurations spells. (unseen) (43, 14, D) a +4 heavy quarterstaff (unseen) (43, 15, D) an amulet of guardian spirit a +6 ring of dexterity (44, 28, D) a staff of air (49, 0, D) a +5 morningstar of protection (49, 12, D) the +5 eveningstar "Iviu" {freeze, ^Drain rN+ Will+} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. (49, 24, D) a +2 great sword of flaming (49, 36, D) a +2 ring mail of cold resistance (50, -1, D) a glowing shapeshifter corpse (skeletalised by now) (50, 2, D) a shapeshifter corpse (skeletalised by now) (50, 3, D) a +2 dagger of draining a +0 robe a kobold corpse (skeletalised by now) (50, 4, D) a shapeshifter corpse (skeletalised by now) (50, 12, D) a +0 shortbow of freezing (50, 25, D) a +1 cloak of stealth (50, 26, D) a +3 great sword of flaming (50, 27, D) the +8 glaive of Thoughtfulness {flame, Fly rF+ rC- Dex+4} Fly: It grants you flight. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). (50, 37, D) a staff of alchemy (unseen) (50, 40, D) a +0 war axe of draining a +0 chain mail (51, 0, D) a +2 mace of holy wrath (51, 12, D) a staff of alchemy (51, 24, D) the +0 ice dragon scales of the Ethereal God {-Tele Harm rF- rC++ rCorr SInv} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (51, 26, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (51, 27, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (51, 30, D) a hell hog corpse (skeletalised by now) (51, 37, D) a +3 plate armour of willpower (52, 0, D) a staff of death (52, 3, D) a shapeshifter corpse (skeletalised by now) (52, 12, D) a staff of cold (unseen) (52, 13, D) a +2 heavy war axe (52, 24, D) a ring of flight (52, 25, D) the staff "Etos" {rC++ rN+ Necro} [staff of death] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (52, 27, D) a +2 glaive a +0 chain mail (52, 29, D) a +5 war axe a +0 plate armour (52, 36, D) a staff of air (unseen) (52, 37, D) a ring of protection from fire a ring of fire a ring of resist corrosion (53, 3, D) a glowing shapeshifter corpse (skeletalised by now) (53, 12, D) a staff of conjuration (53, 13, D) the staff "Pendulum" {+Blink rElec rPois rF+ Int-4 Fire} [staff of fire] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). Fire: It increases the power of your Fire spells. (53, 24, D) the +11 hand axe "Pucim" {protect, rElec rC+ Dex+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (53, 25, D) a staff of earth (53, 27, D) a +0 great sword of flaming (53, 28, D) a hell hog corpse (skeletalised by now) (53, 37, D) a +3 flail of holy wrath (54, 0, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (54, 8, D) a shapeshifter corpse (skeletalised by now) (54, 36, D) a staff of conjuration (55, 12, D) the +3 war axe of Income {venom, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (55, 13, D) the +2 glaive of the Reasonable God {venom, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (59, 36, D) the +0 sling of the Bedazzling Firefly {holy, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (60, 36, D) a ring of magical power a +6 ring of strength a +6 ring of strength a ring of flight an amulet of guardian spirit (60, 37, D) the +8 great mace of Joyful Slaughter {freeze, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (60, 38, D) a +0 war axe a +0 robe a +2 scimitar a +0 robe (60, 39, D) a +0 war axe (61, 0, D) a +1 dagger of electrocution (61, 16, D) a staff of fire (61, 37, D) a +2 morningstar of holy wrath (61, 38, D) a +0 halberd (61, 39, D) a +0 war axe a +0 robe a +0 robe (62, 0, D) a +2 heavy battleaxe (62, 1, D) a +1 rapier of electrocution (62, 8, D) the +4 hand axe "Hot Tyus" {heavy, Int+3} Int+3: It affects your intelligence (+3). (62, 9, D) a staff of alchemy (62, 17, D) a +2 leather armour of cold resistance (62, 26, D) the +11 plate armour of Verdant Wonder {Rampage rPois rC++ Int-3} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rC++: It greatly protects you from cold. Int-3: It affects your intelligence (-3). (62, 27, D) a +0 club an orc corpse (skeletalised by now) (62, 28, D) a +0 war axe a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) (62, 29, D) a +0 dagger a +0 robe (62, 38, D) a +0 robe (63, 0, D) a staff of earth (63, 16, D) a +2 orcbow of draining (63, 17, D) a +0 scimitar a +0 robe (63, 26, D) the +11 chain mail of Light {^Contam rElec rPois} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. (63, 27, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (63, 28, D) a +0 dagger 2 boomerangs a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 29, D) a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) (63, 36, D) the +1 robe of the Charming Gods {rF+} rF+: It protects you from fire. (63, 39, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (64, 27, D) a +2 plate armour of willpower (64, 28, D) a +0 dagger (65, 26, D) a staff of air (69, 0, D) the +2 war axe of Muwyhi Engi {flame, rF+ Will+++ Dex-4 Stlth+} rF+: It protects you from fire. Will+++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (unseen) (70, 10, D) a +0 trident (70, 36, D) a staff of cold (71, 10, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (71, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 26, D) a staff of earth (71, 27, D) a +7 battleaxe of freezing (71, 36, D) a +0 plate armour of fire resistance (71, 37, D) a staff of death (72, 8, D) the +1 leather armour of Faedatru {Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (72, 10, D) a +0 trident (72, 16, D) a ring of poison resistance (72, 17, D) a +3 ring mail of cold resistance (72, 26, D) a +0 scimitar a +0 orcbow a +0 plate armour a staff of earth an orc corpse (skeletalised by now) (72, 27, D) a +2 hand axe of flaming a +0 leather armour a +2 glaive of freezing an orc corpse (skeletalised by now) (72, 36, D) the +4 war axe "Usef" {freeze, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (72, 37, D) a +1 spectral quarterstaff (73, 1, D) a +0 halberd a +0 robe the staff "Veomacech" {rC+ Int+4 Ice} [staff of cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. (73, 8, D) a +0 buckler a +0 long sword (73, 16, D) a +4 hand cannon of flaming (73, 17, D) a +1 pair of gloves of stealth (73, 26, D) a +0 halberd a +0 plate armour a +2 dagger of venom (73, 27, D) a +0 dagger a +0 robe a +0 hand axe a staff of earth (73, 28, D) a +0 dire flail a +0 chain mail (73, 36, D) a +0 sling of flaming (unseen) (75, 1, D) a +1 plate armour of willpower (75, 2, D) a +2 dagger a +0 robe