demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +0 rapier of protection (unseen) (49, 37, D) a +0 trident of venom (unseen) (50, 37, D) a +5 spectral quarterstaff (unseen) (51, 36, D) a +1 heavy war axe (unseen) (51, 37, D) a +3 lajatang of venom (unseen) (52, 36, D) a +0 leather armour (52, 37, D) a +4 ring of slaying (53, 36, D) a book of Movement (53, 37, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (unseen) (54, 36, D) a staff of alchemy (unseen) (57, 39, D) a +0 arbalest (57, 40, D) 5 large rocks (57, 41, D) a +3 long sword a +0 chain mail a human corpse (58, 39, D) a +0 bardiche a +0 plate armour a +0 arbalest (58, 40, D) a +0 battleaxe a +0 chain mail a +1 long sword a +0 chain mail (58, 41, D) +0 shadow dragon scales a shadow dragon corpse (59, 37, D) a +2 heavy hand axe (59, 40, D) a +0 arbalest a yaktaur corpse (59, 41, D) a +0 arbalest (61, 3, D) a wolf corpse (skeletalised by now) (61, 8, D) the staff "Nufouj Lauh" {rF- rC+++ Dex+5 Ice} [staff of cold] rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (61, 16, D) a staff of fire (61, 17, D) a +6 ring of intelligence a ring of flight a ring of ice (61, 20, D) a +0 shortbow (61, 26, D) a staff of cold (61, 36, D) a staff of alchemy (61, 37, D) a staff of death (62, 0, D) a +2 mace of protection (62, 1, D) the +5 sling of Romefube {flame, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (62, 2, D) a river rat corpse (skeletalised by now) (62, 3, D) a jackal corpse (skeletalised by now) (62, 16, D) a +2 sling of flaming (62, 21, D) a +0 orcbow of draining (62, 26, D) the +4 glaive of Ciupomy {flame, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (62, 27, D) a staff of conjuration (63, 8, D) a +6 shortbow of freezing (unseen) (63, 10, D) a hell hound corpse (skeletalised by now) (63, 16, D) a +2 leather armour of fire resistance (63, 17, D) a staff of alchemy (63, 21, D) a +2 shortbow of draining a +0 orcbow a centaur corpse (skeletalised by now) (63, 26, D) a +1 quarterstaff of draining (64, 17, D) a staff of cold (64, 21, D) a +0 trident a boomerang (64, 26, D) a staff of fire (67, 0, D) a +6 glaive of distortion (unseen) (67, 41, D) a black bear corpse (68, 42, D) a +3 quarterstaff a +0 robe a spriggan corpse (69, 37, D) a +6 ring of intelligence an amulet of magic regeneration (69, 40, D) a +0 quarterstaff a +0 robe a spriggan corpse (70, 8, D) a +0 heavy shortbow (unseen) (70, 9, D) a staff of conjuration (unseen) (71, 8, D) +1 swamp dragon scales (71, 16, D) a staff of fire (71, 17, D) a +0 heavy spear (71, 27, D) a +2 mace of draining (71, 41, D) a +0 rapier a +0 robe (72, 8, D) a +2 quick blade of freezing (unseen) (72, 9, D) a staff of death (72, 16, D) the +1 halberd "Ymyagab" {freeze, Int+3 Dex+2 SInv} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (72, 17, D) a manual of Armour (72, 20, D) a ball python corpse (skeletalised by now) (72, 26, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. (72, 27, D) a +1 plate armour of willpower (72, 37, D) +1 acid dragon scales (73, 16, D) the +0 pair of gloves "Houg" {Harm rC+} Harm: It increases damage dealt and taken. rC+: It protects you from cold. (73, 17, D) the +8 great mace "Riseuq" {vamp, Fly rPois rN+ Str+2} Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (73, 26, D) a staff of fire (unseen) (73, 29, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (73, 30, D) a swamp drake corpse (skeletalised by now) (73, 31, D) an acid dragon corpse (skeletalised by now) (73, 36, D) a +6 heavy quarterstaff (unseen) (74, 17, D) a ball python corpse (skeletalised by now) (74, 18, D) a black mamba corpse (skeletalised by now) (75, 1, D) a +0 shortbow of electrocution (unseen) (75, 18, D) a black mamba corpse (skeletalised by now)