demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 40, D) a +0 great sword of flaming (49, 0, D) a sack of spiders (49, 1, D) a +1 dagger of holy wrath (unseen) (49, 4, D) a hell hog corpse (49, 27, D) a +0 flail a +0 orcbow a +0 chain mail (49, 28, D) a +0 troll leather armour a troll corpse (skeletalised by now) (49, 36, D) a staff of air (49, 37, D) a +0 spear of venom (49, 39, D) a +2 war axe of flaming a +0 chain mail (49, 40, D) a +3 partisan a +0 plate armour a human corpse (skeletalised by now) (50, 0, D) a +2 flail of draining (unseen) (50, 1, D) a +2 double sword of flaming (unseen) (50, 4, D) a +0 great mace a +0 plate armour (50, 5, D) a +2 great sword of flaming a fire giant corpse (50, 12, D) a staff of conjuration (50, 13, D) a +2 robe of fire resistance (50, 24, D) a +2 long sword of protection (50, 29, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (50, 30, D) a +0 giant club an ogre corpse (skeletalised by now) (50, 36, D) a +2 short sword of flaming (50, 41, D) a +2 great sword of flaming (51, 0, D) the -2 buckler of the Flute {SInv} SInv: It lets you see invisible. (unseen) (51, 1, D) the +3 mace "Ageboung" {freeze, rC- Will+ Str+4} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). (unseen) (51, 12, D) +0 acid dragon scales (51, 25, D) a staff of cold (unseen) (51, 27, D) a +3 dire flail a +0 chain mail an orc corpse (skeletalised by now) (51, 28, D) a +0 long sword a +0 plate armour (51, 29, D) a +0 troll leather armour a troll corpse (skeletalised by now) (51, 36, D) the +0 robe "Jijalill" {rElec rCorr Str-3 Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. (51, 37, D) a +0 great sword of flaming a +2 great sword of holy wrath a fire giant corpse (skeletalised by now) (51, 38, D) a +1 heavy demon blade a +0 plate armour (52, 0, D) a +2 plate armour of poison resistance (52, 1, D) the amulet "Omnalewn" {Faith rC- Dex+5 Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (unseen) (52, 13, D) a staff of conjuration (52, 25, D) a +4 spectral quarterstaff (52, 27, D) a +0 giant club (52, 28, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (52, 29, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (52, 30, D) a +0 arbalest (52, 36, D) a +2 plate armour of willpower (52, 37, D) the +5 war axe of Nuxonk {freeze, rCorr SInv} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (53, 0, D) a ring of see invisible (53, 1, D) the +8 shortbow of Dissent {heavy, rPois rC+ rN+} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (53, 12, D) the +5 long sword "Gaosenal" {flame, rElec rF+ Dex-2} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-2: It affects your dexterity (-2). (53, 24, D) the +7 plate armour "Tesmian" {rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (53, 36, D) a +0 pair of gloves of stealth (54, 0, D) a +0 heavy spear (unseen) (54, 1, D) the Vellum of the Carpenter Spells Type Level a - Swiftness Air 3 b - Fugue of the Fallen Necromancy 3 c - Forge Lightning Spire Air/Forgecraft 4 (unseen) (54, 12, D) a staff of earth (54, 24, D) a +2 spear of distortion (54, 25, D) a +2 ring mail of fire resistance (55, 0, D) a staff of air (unseen) (55, 1, D) a staff of earth (unseen) (55, 12, D) +0 ice dragon scales (59, 10, D) a +0 club a +0 robe (60, 36, D) a +0 dire flail of protection (60, 37, D) the staff of Inflation {rElec rPois Dex+2 Stlth+ Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (61, 0, D) a staff of alchemy (61, 8, D) a +2 partisan of venom (61, 10, D) a +2 quarterstaff of chaos a +2 cloak (61, 16, D) a +2 pair of gloves of infusion (61, 29, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (61, 30, D) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (61, 40, D) a +0 orcbow a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (62, 1, D) a +2 pair of gloves of strength (62, 8, D) the +11 hand cannon of the Dowdy God {penet, rF+ Int+5} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (62, 16, D) the +2 helmet of the Sacrificial Victim {Str+5} Str+5: It affects your strength (+5). (62, 17, D) a +1 robe of willpower (62, 27, D) the +4 trident "Segeolog" {venom, Int+3 Dex+5} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (62, 30, D) a +0 rapier a +0 robe a +0 short sword a +0 robe a +0 shortbow a +0 ring mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (62, 36, D) a +0 war axe (62, 37, D) a +2 robe of willpower (62, 39, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 40, D) a +0 scimitar a +0 chain mail a +0 scimitar a +0 chain mail a +0 great mace a +0 chain mail (62, 41, D) a +0 war axe a +0 arbalest a +0 chain mail the +8 hand axe of the Chickpea {freeze, *Slow Will- Int+8 Stlth+} *Slow: It may slow you when you take damage. Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). Stlth+: It makes you more stealthy. a +0 plate armour an orc corpse (skeletalised by now) (62, 42, D) the +2 scimitar "Goblinslayer" {holy, *Noise rPois rC+ Will+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. a +0 chain mail a +0 giant club an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (63, 0, D) a +0 rapier a +0 leather armour a +2 leather armour of cold resistance (63, 1, D) an amulet of faith (63, 2, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (63, 10, D) a +0 scimitar a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (63, 16, D) a staff of death (63, 26, D) a +3 leather armour of fire resistance (63, 31, D) a +0 long sword a +0 robe (63, 36, D) a staff of air (63, 37, D) the +0 acid dragon scales of Polish {+Blink rElec rCorr Int+3} +Blink: It lets you blink. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (63, 41, D) a +0 giant club (64, 9, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (64, 26, D) a staff of cold (64, 31, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (65, 16, D) a quill talisman (67, 0, D) the +1 ring mail of Time Moved Backwards {rPois Str+7 SInv} rPois: It protects you from poison. Str+7: It affects your strength (+7). SInv: It lets you see invisible. (68, 0, D) the +3 orcbow "Yjay" {heavy, rElec rPois rC++ Dex-3} rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. Dex-3: It affects your dexterity (-3). (69, 0, D) a staff of alchemy (unseen) (69, 36, D) a +4 short sword of draining (70, 8, D) a staff of earth (70, 9, D) a +1 pair of boots of stealth (70, 37, D) a +4 falchion of freezing (71, 16, D) the +5 ring mail of Existentialism {*Corrode rElec rF+ SInv} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. (71, 17, D) a +2 vampiric glaive (71, 19, D) a +0 short sword an orc corpse (skeletalised by now) (71, 20, D) a +0 flail a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) (71, 26, D) a staff of death (unseen) (71, 36, D) a +3 flail of venom (71, 37, D) a staff of cold (72, 8, D) a +4 scale mail of fire resistance (72, 16, D) the +2 pair of boots of Benevolence {Harm Str-3 Dex+7} Harm: It increases damage dealt and taken. Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). (72, 19, D) a +0 flail a +0 short sword a +0 chain mail (72, 20, D) a +0 hand axe (72, 27, D) a +2 arbalest of freezing (73, 1, D) the +7 flail "Jummet" {venom, rC++} rC++: It greatly protects you from cold. (73, 17, D) a staff of death (73, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 26, D) a +5 antimagic glaive (unseen) (73, 37, D) a staff of death (75, 1, D) the staff "Gurgh" {rF+ Dex+3 Fire} [staff of fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells.