demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 22, D) a +0 dagger a +0 shortbow a +0 leather armour (61, 0, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (61, 11, D) a jackal corpse (skeletalised by now) (61, 16, D) a staff of conjuration (61, 22, D) a +0 long sword of pain a +0 robe a +0 buckler an elf corpse (skeletalised by now) (62, 0, D) a +0 short sword a +0 robe +2 storm dragon scales (62, 1, D) a +4 great sword of protection (62, 9, D) a +3 ring mail of poison resistance (62, 16, D) a staff of cold (62, 17, D) a staff of earth (62, 21, D) a +0 long sword a +0 leather armour (62, 22, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 26, D) a +0 battleaxe of freezing (62, 27, D) a +2 robe of fire resistance (63, 0, D) a staff of fire (63, 8, D) the +1 buckler "Boroj" {+Inv rElec rCorr Int+5} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (63, 16, D) a staff of earth (63, 21, D) a +0 dire flail of draining a +3 short sword of electrocution (63, 27, D) the +8 triple sword "Mesiasho" {heavy, *Noise Str+9 Int+3 Dex+3} *Noise: It may make a loud noise when swung. Str+9: It affects your strength (+9). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (64, 0, D) a +0 rapier a +0 robe (64, 17, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (65, 26, D) a staff of cold (67, 0, D) the +0 arbalest "Giant's Toothpick" {penet, rF- Will++ rCorr Str+3} rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (68, 2, D) a wolf corpse (skeletalised by now) (69, 0, D) a +0 shortbow of freezing (69, 9, D) a +0 dagger a +0 ring mail (69, 36, D) a potion of might (70, 8, D) a +0 long sword a +0 robe a +2 robe of willpower an elf corpse (skeletalised by now) (70, 9, D) a +4 rapier a +0 leather armour (70, 19, D) a +0 short sword a +0 ring mail (70, 20, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (70, 36, D) a +2 plate armour of fire resistance (70, 37, D) a +4 shortbow of flaming (unseen) (71, 8, D) a +6 ring of intelligence a ring of flight (71, 16, D) a +4 great sword of protection (71, 18, D) a +0 scythe a +0 robe (71, 19, D) a +0 halberd a +0 robe (71, 20, D) a +4 quarterstaff of chaos a +0 cloak of stealth a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (71, 36, D) +1 shadow dragon scales (71, 37, D) a +0 glaive of pain (unseen) (72, 16, D) a +1 troll leather armour (72, 27, D) the +4 short sword "Jelly's Peril" {flame, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (72, 29, D) a +0 shortbow (72, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 36, D) the +8 storm dragon scales of Tukh {rElec Regen+} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (72, 37, D) a book of Fire (73, 16, D) a +2 rapier of speed (73, 26, D) a +2 pair of gloves of strength (73, 29, D) a wind drake corpse (skeletalised by now) (73, 36, D) a +1 rapier of protection (unseen) (73, 37, D) a phial of floods (74, 28, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (74, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (74, 30, D) a +0 orcbow a centaur corpse (skeletalised by now) (75, 1, D) a +0 leather armour of poison resistance