demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a staff of air (unseen) (49, 37, D) a +3 whip of pain (50, 24, D) a +2 dagger of speed (unseen) (50, 25, D) a ring of protection from fire (50, 36, D) a +0 trident of flaming (51, 24, D) 4 scrolls of enchant weapon (51, 25, D) a ring of flight (51, 36, D) a +1 heavy mace (51, 37, D) a +6 ring of strength a ring of ice a +6 ring of dexterity a ring of flight a staff of alchemy (52, 24, D) a +2 mace of distortion (unseen) (52, 25, D) Maonweze's Textbook on Blueprints Spells Type Level a - Awaken Armour Earth/Forgecraft 4 b - Splinterfrost Shell Ice/Forgecraft 7 (unseen) (52, 36, D) a staff of death (52, 37, D) a staff of earth (52, 40, D) a staff of cold a +0 robe a human corpse (53, 24, D) a +1 great mace of draining (unseen) (53, 25, D) a book of Cryoformation (53, 36, D) a +0 dagger (53, 40, D) a +0 flail (54, 24, D) a +1 great sword of holy wrath (unseen) (54, 25, D) a +2 plate armour of cold resistance (unseen) (54, 36, D) a staff of air (unseen) (54, 37, D) a +0 hand axe a +4 chain mail of fire resistance (55, 24, D) a lightning rod (4/4) (55, 37, D) a +0 robe (59, 36, D) a +3 quarterstaff of speed (unseen) (59, 37, D) a +2 kite shield of reflection (59, 41, D) a +0 heavy trident a yellow draconian skeleton (59, 42, D) a +0 mace (60, 4, D) a bullfrog corpse (skeletalised by now) (60, 36, D) a staff of earth (unseen) (60, 37, D) a book of Unlife (60, 39, D) a +0 glaive (60, 40, D) +0 storm dragon scales a storm dragon skeleton (60, 42, D) a +0 hand axe (61, 8, D) a staff of conjuration (unseen) (61, 16, D) a +0 short sword of holy wrath (unseen) (61, 26, D) an amulet of guardian spirit an amulet of reflection (61, 36, D) a +0 war axe (61, 40, D) the +8 Vampire's Tooth {megavamp} a white draconian skeleton (61, 41, D) a +0 hand axe of freezing a red draconian skeleton (62, 0, D) the +2 falchion of Magnificence {elec, *Rage ^Drain rElec Will+++} *Rage: It berserks you when you make melee attacks (+20% chance). ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. (62, 1, D) a +1 heavy mace (unseen) (62, 8, D) a +3 leather armour of fire resistance (62, 16, D) the +7 plate armour "Ixay" {rN+ MP+7} rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). (62, 20, D) a yak corpse (skeletalised by now) (62, 21, D) a wolf corpse (skeletalised by now) (62, 22, D) a cane toad corpse (skeletalised by now) (62, 26, D) a staff of alchemy (62, 36, D) a staff of fire (63, 8, D) the +1 spear of Expedience {flame, rN+} rN+: It protects you from negative energy. (unseen) (63, 16, D) a ring of ice a ring of wizardry a ring of wizardry a +6 ring of intelligence a +6 ring of intelligence (63, 17, D) a +0 buckler a +0 scale mail a +0 war axe (63, 20, D) a wyvern corpse (skeletalised by now) (63, 26, D) a staff of death (63, 27, D) a +2 long sword of holy wrath (63, 37, D) a staff of air (64, 16, D) a +0 helmet of intelligence (64, 17, D) the staff "Teeclec" {rPois rC++ Ice} [staff of cold] rPois: It protects you from poison. rC++: It greatly protects you from cold. Ice: It increases the power of your Ice spells. (64, 26, D) a +3 morningstar of draining (64, 27, D) a +1 hand axe of electrocution (65, 26, D) a staff of alchemy (67, 0, D) a +1 hand axe of flaming (unseen) (68, 0, D) the +1 quarterstaff of True Grit {freeze, *Noise rPois rN+ Str+2} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (68, 3, D) an adder corpse (skeletalised by now) (68, 41, D) a hell hound corpse (skeletalised by now) (69, 0, D) a staff of conjuration (unseen) (69, 36, D) a +2 heavy falchion (69, 41, D) a +2 scimitar of flaming (70, 3, D) a ball python corpse (skeletalised by now) (70, 8, D) a staff of earth (unseen) (70, 9, D) a +2 partisan of flaming (70, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 11, D) a +0 trident (70, 40, D) a +1 scimitar of flaming (70, 41, D) a hell hound corpse (skeletalised by now) (71, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 21, D) a hell hound corpse (skeletalised by now) (71, 26, D) a +2 flail of holy wrath (unseen) (71, 30, D) a +0 dagger a +0 robe a +0 short sword a +0 ring mail a +0 scimitar a +0 plate armour a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 31, D) a +0 long sword a +0 chain mail (71, 36, D) a +1 ring mail of willpower (72, 10, D) a +0 trident (72, 12, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 16, D) a +1 trident of protection (unseen) (72, 17, D) a +2 vampiric glaive (72, 20, D) a hell hound corpse (skeletalised by now) (72, 26, D) a +1 helmet of see invisible (72, 40, D) a +1 scimitar of flaming (73, 16, D) the +1 robe "Kikh" {Will- Regen+ Dex+6 Archmagi} Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Dex+6: It affects your dexterity (+6). Archmagi: It increases the power of your magical spells. (unseen) (73, 27, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (73, 36, D) a +0 scimitar of draining (73, 37, D) a +1 leather armour of poison resistance