demenasai the Dungeon (1, 22, D) a +1 demon whip of draining (still there?) the amulet "Dafuwkae" {Spirit Will++ Str+3} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). (2, 15, D) a +0 partisan of freezing (unseen) (2, 16, D) a phantom mirror (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a dragon-coil talisman (3, 16, D) a lightning rod (4/4) (3, 21, D) a +2 demon whip of venom (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (5, 15, D) a +3 leather armour of willpower (unseen) (5, 16, D) the +1 cloak "Lywie" {Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (6, 15, D) a phial of floods (6, 16, D) a +1 long sword of freezing (unseen) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 15, D) a phial of floods (7, 16, D) a staff of earth (unseen) (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (8, 15, D) the +9 war axe "Raisin" {drain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (8, 16, D) the ring of the Tired Planets {rElec rPois rC+ Stlth-} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Stlth-: It makes you less stealthy. (unseen) (9, 15, D) the ring of the Sun {rF++ rCorr MP+9 EV+5 Stlth-} [ring of evasion] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). EV+5: It affects your evasion (+5). Stlth-: It makes you less stealthy. (unseen) (9, 16, D) a book of Spatial Translocations (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman (10, 15, D) a book of Maladies (10, 16, D) a +1 scale mail of cold resistance (unseen) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (17, 7, D) a water moccasin corpse (skeletalised by now) (18, 6, D) a cane toad corpse (skeletalised by now) (18, 26, D) a +0 glaive a +0 scale mail (18, 36, D) a +0 longbow a +0 leather armour a +0 dagger a +0 robe an elf skeleton (18, 37, D) a +0 mace of protection (18, 38, D) the +9 morningstar of Blind Justice {drain, *Noise rPois rCorr} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 robe a +0 long sword a +0 leather armour (19, 0, D) a +2 arbalest of flaming (19, 5, D) a bullfrog corpse (skeletalised by now) (19, 7, D) a blink frog corpse (skeletalised by now) a wyvern corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (19, 16, D) the +9 plate armour "Gosourei" {Int+5} Int+5: It affects your intelligence (+5). (19, 25, D) a +0 demon blade of draining a +0 scale mail a +0 buckler a demonspawn skeleton (19, 32, D) a staff of earth (unseen) (19, 33, D) a +2 plate armour of cold resistance (unseen) (19, 36, D) a +0 short sword a +0 robe a +0 shortbow a +0 scimitar a +0 ring mail an elf skeleton (19, 37, D) a +0 longbow a +0 short sword of draining a +0 leather armour a +1 rapier of draining a +0 longbow a +1 leather armour of cold resistance (19, 38, D) a +0 short sword the +0 robe "Vadwur" {-Tele Rampage rElec Int-4} -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). a +3 long sword a +0 ring mail (19, 39, D) a +0 short sword a +0 scale mail an elf skeleton (20, 6, D) a water moccasin corpse (skeletalised by now) (20, 7, D) a water moccasin corpse (skeletalised by now) (20, 16, D) a +0 mace of draining (20, 17, D) a staff of death (20, 24, D) a +2 partisan of venom (20, 37, D) a +0 short sword a +0 leather armour a +0 scimitar a +0 robe the +7 flail "Haamal" {pain, rElec rPois Dex+3 Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. a +0 leather armour an elf skeleton (20, 38, D) the +6 shortbow of the Eyes {heavy, Int+4} Int+4: It affects your intelligence (+4). a +0 shortbow a +0 leather armour a +0 longbow a +0 leather armour a +0 rapier a +0 rapier the +1 leather armour of the King of the Hill {rPois MP+6 Int+2} rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). Int+2: It affects your intelligence (+2). a +0 longbow a +0 leather armour an elf skeleton an elf skeleton (21, 1, D) a staff of death (21, 6, D) a wolf corpse (skeletalised by now) (21, 16, D) the +1 robe of Kairhi {Int+7} Int+7: It affects your intelligence (+7). (unseen) (21, 32, D) a +0 ring mail (21, 33, D) a +2 cloak of preservation (21, 34, D) a +0 plate armour of fire resistance (21, 37, D) a +0 flail of venom a +0 robe a +0 long sword a +0 leather armour an elf skeleton (21, 38, D) a +0 longbow a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour a +4 flail of protection an elf skeleton (21, 39, D) a +2 battleaxe of venom a +0 short sword a +0 ring mail (22, 0, D) a +4 orcbow of flaming (22, 1, D) the +2 robe of Iquutist {rN+ rCorr Dex+4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (22, 16, D) a +0 hat (22, 21, D) a +2 heavy scythe (22, 32, D) a staff of air (unseen) (22, 33, D) a +0 long sword (22, 34, D) a +4 whip of venom (22, 38, D) a +0 glaive a +0 robe (23, 0, D) a +1 robe of fire resistance (23, 1, D) a staff of fire (23, 16, D) a +1 dagger of holy wrath (23, 17, D) a +0 ring mail of fire resistance (23, 32, D) a +0 long sword (23, 34, D) +2 fire dragon scales (24, 1, D) a +3 spear of venom (24, 16, D) a +0 sling of flaming (24, 17, D) a staff of death (unseen) (24, 18, D) a +2 hat of intelligence (24, 21, D) a lupine talisman (24, 32, D) a +0 leather armour (24, 33, D) a +3 short sword of venom (24, 34, D) a +3 heavy partisan (25, 0, D) a +0 glaive of flaming (25, 1, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. (25, 17, D) a +0 trident (25, 18, D) a staff of death (25, 20, D) the ring of Mukhlukh {rElec rPois Will+} [ring of willpower] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. a +6 ring of strength a ring of magical power the ring of Miarch {rPois EV+5 Int+2 SInv} [ring of evasion] rPois: It protects you from poison. EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. a ring of protection from cold a ring of magical power (25, 32, D) a +1 long sword of electrocution (unseen) (25, 33, D) a +1 shortbow of freezing (25, 34, D) the +2 giant club of Invincibility {flame, +Blink rPois} +Blink: It lets you blink. rPois: It protects you from poison. (26, 0, D) a +0 dagger of venom (26, 1, D) a +5 executioner's axe of electrocution (26, 16, D) the +7 shortbow of the Scavenger {speed, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (26, 17, D) the staff "Oxett" {rF+ Str+2 Necro Fire} [staff of fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (26, 32, D) a +0 short sword (26, 33, D) a +0 barding of cold resistance (26, 34, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (27, 0, D) a +2 orcbow of flaming (27, 1, D) the +2 leather armour of Perfidy {Will- Str+7} Will-: It decreases your willpower. Str+7: It affects your strength (+7). (27, 34, D) a staff of conjuration (28, 0, D) a rimehorn talisman (28, 1, D) a +1 vampiric lajatang (28, 17, D) the +0 troll leather armour "Izirphyant" {rC+ Regen+ rCorr Stlth-} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (28, 32, D) a staff of alchemy (unseen) (29, 0, D) a +2 heavy partisan (29, 17, D) a +2 scale mail of fire resistance (29, 33, D) a staff of earth (unseen) (33, 33, D) a +0 scimitar of flaming (34, 28, D) a +2 rapier of venom (34, 31, D) a hell hound corpse (skeletalised by now) (34, 32, D) a +3 scimitar of flaming (34, 33, D) a hell hog corpse (skeletalised by now) (35, 14, D) a +3 vampiric trident (unseen) (35, 15, D) the +3 ice dragon scales of the Necropolis {Rampage rF- rC+++ Str+2} Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Str+2: It affects your strength (+2). (35, 29, D) the +1 chain mail of Ashenzari's Respect {rCorr Dex+6 Stlth+} rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (35, 32, D) a +3 scimitar of flaming (35, 33, D) a hell hound corpse (skeletalised by now) (35, 34, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (36, 0, D) 4 potions of haste (36, 1, D) a sanguine talisman (36, 14, D) a +0 antimagic battleaxe (36, 15, D) the +0 halberd "Fuekhukk" {antimagic, rElec rPois rF+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. (36, 28, D) a sanguine talisman (36, 32, D) a +3 scimitar of flaming (37, 0, D) a +0 robe (37, 1, D) a +1 robe (37, 14, D) a staff of death (37, 15, D) a ring of willpower a ring of protection from fire a +6 ring of strength a +6 ring of strength (37, 28, D) a +2 long sword of flaming (37, 29, D) a +4 scale mail of fire resistance (37, 30, D) a ring of protection from cold a quill talisman a ring of willpower (38, 0, D) a +0 dagger (38, 1, D) a +2 robe of cold resistance (38, 3, D) a +3 spectral quarterstaff a +0 robe a human corpse (skeletalised by now) (38, 5, D) a +0 dire flail a +0 plate armour a +0 dagger a +0 robe (38, 28, D) the +11 shortbow of a Labyrinth {drain, Int+4 Dex-3} Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). (39, 0, D) a +1 flail of holy wrath (39, 3, D) a +2 halberd a +2 ring mail of poison resistance (39, 14, D) a +4 sling of draining (39, 15, D) a +1 broad axe of venom (39, 28, D) a +0 plate armour of cold resistance (39, 29, D) a ring of wizardry (40, 0, D) the +0 scale mail of Regonk {rPois Str+5} rPois: It protects you from poison. Str+5: It affects your strength (+5). (40, 4, D) a +1 great mace a +0 chain mail a +3 long sword of freezing a +0 robe (40, 15, D) the +6 dire flail of Hatred {drain, SInv} SInv: It lets you see invisible. (40, 29, D) a +4 heavy shortbow (41, 0, D) an amulet of guardian spirit (41, 28, D) a +2 great sword of electrocution (42, 1, D) a +4 hand axe of electrocution (42, 14, D) the staff "Dragon's Tongue" {rC+ rN+ Str+2 Int+2 Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (42, 15, D) the +4 falchion of Qeps {vamp, rC+ Str+6} rC+: It protects you from cold. Str+6: It affects your strength (+6). (43, 14, D) the +4 ring mail of the Unbearable God {rElec rC+ Will+ Int+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (43, 15, D) the +2 scale mail of the Crypt {rC++ Int+5} rC++: It greatly protects you from cold. Int+5: It affects your intelligence (+5). (43, 28, D) a staff of cold (43, 29, D) a +2 troll leather armour (44, 28, D) the +5 hand axe "Yngi" {drain, *Noise rElec Str+6} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). (49, 0, D) a +0 dagger of venom (49, 1, D) a ring of magical power a +5 ring of evasion a ring of ice a +6 ring of strength a ring of magical power a ring of wizardry (49, 12, D) a +1 kite shield of protection (49, 24, D) a +5 battleaxe a +2 robe of willpower (49, 28, D) a +4 battleaxe a +0 war axe (49, 36, D) a +4 great mace of draining (49, 37, D) a staff of earth (50, 1, D) a +2 scale mail of fire resistance (50, 25, D) a staff of earth (50, 27, D) a +0 halberd (50, 28, D) a +0 mace a yellow draconian corpse (skeletalised by now) (50, 29, D) a +0 long sword (50, 30, D) a +0 hand axe (50, 37, D) a +2 war axe of freezing (51, 0, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (51, 1, D) the +4 chain mail of a sewer {rElec Dex-4 Slay+6} rElec: It insulates you from electricity. Dex-4: It affects your dexterity (-4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (51, 12, D) a +2 robe of willpower (51, 24, D) the +4 chain mail "Neivvud" {Str+5} Str+5: It affects your strength (+5). (51, 25, D) the staff "Baorph" {Fly rPois rC- Summ Ice Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (51, 27, D) a +0 halberd (51, 28, D) a +0 trident (51, 29, D) a +0 glaive (51, 36, D) a staff of earth (51, 37, D) a +10 plate armour of ponderousness (52, 1, D) a staff of death (52, 12, D) a +0 dagger of speed (52, 25, D) a fortress talisman (52, 27, D) a +0 trident (52, 28, D) a +0 dagger a +0 cloak (52, 29, D) a +2 triple sword of holy wrath (52, 37, D) a +4 whip of flaming (53, 12, D) a +2 hand cannon of flaming (53, 13, D) a +0 halberd of protection (53, 25, D) a staff of fire (53, 36, D) the +4 short sword "Xieduro" {drain, rPois rN+++ Str+3 Dex-2} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (54, 1, D) a +0 trident of freezing (54, 24, D) a +0 short sword (55, 1, D) a +1 heavy sling (55, 12, D) a +3 great sword of holy wrath (59, 36, D) a +3 long sword of protection (unseen) (59, 37, D) a +1 war axe of flaming (60, 4, D) a human corpse (skeletalised by now) (60, 32, D) an ugly thing corpse (skeletalised by now) (60, 36, D) the +0 great mace of Dakes {distort, *Noise Str+3 Stlth+} *Noise: It may make a loud noise when swung. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (61, 0, D) a staff of air (unseen) (61, 4, D) a human corpse (skeletalised by now) (61, 16, D) the +6 hand axe of Resourcefulness {flame, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (61, 36, D) a staff of death (unseen) (61, 37, D) a +3 scale mail of fire resistance (62, 0, D) a staff of earth (62, 1, D) a +3 scale mail of willpower (62, 16, D) a +0 mace of venom (62, 26, D) a staff of earth (62, 27, D) a staff of air (62, 32, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (62, 33, D) a shapeshifter corpse (skeletalised by now) (63, 0, D) the +6 rapier "Iriopnump" {spect, Str+9 Int-2} Str+9: It affects your strength (+9). Int-2: It affects your intelligence (-2). (unseen) (63, 8, D) a +0 flail of protection (63, 16, D) a +2 dagger of freezing (63, 17, D) a +2 hat of stealth (63, 26, D) the +2 glaive of Veaxt {heavy, rPois rC++ Will- Str+3} rPois: It protects you from poison. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Str+3: It affects your strength (+3). (63, 27, D) a ring of magical power a +6 ring of dexterity a ring of magical power a +6 ring of strength a +4 ring of slaying (63, 36, D) a staff of conjuration (63, 37, D) a staff of air (64, 16, D) a +2 heavy war axe (68, 0, D) a staff of conjuration (unseen) (69, 0, D) the +5 ring mail of Chill Winds {*Silence Str+8} *Silence: It may silence you when you take damage. Str+8: It affects your strength (+8). (unseen) (69, 2, D) a human corpse (skeletalised by now) (70, 9, D) the +0 robe of the Past {Harm rF+ rC+ Str+2} Harm: It increases damage dealt and taken. rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). (70, 11, D) a +0 scimitar a +0 robe (70, 29, D) a +0 dagger a +0 robe (70, 36, D) a +0 lajatang of pain (70, 40, D) a black mamba corpse (skeletalised by now) (70, 41, D) a water moccasin corpse (skeletalised by now) (71, 16, D) a +2 short sword of venom (unseen) (71, 17, D) a +1 scale mail of willpower (71, 26, D) a +1 scale mail of cold resistance (71, 30, D) a +0 scimitar a +4 plate armour a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (71, 31, D) a +0 dagger a +0 robe a +0 short sword an orc corpse (skeletalised by now) (71, 32, D) a +0 dagger a +0 robe (71, 36, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (71, 37, D) a +3 ring mail of cold resistance (71, 39, D) an adder corpse (skeletalised by now) (72, 9, D) a staff of death (unseen) (72, 16, D) a +1 antimagic great sword (72, 17, D) +0 ice dragon scales (72, 26, D) the ring "Datuvak" {rCorr Str+4 SInv} [ring of see invisible] rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (72, 36, D) a +0 chain mail of cold resistance (72, 37, D) a +2 chain mail of positive energy (72, 40, D) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (73, 16, D) a +1 scale mail of cold resistance (73, 17, D) a +1 shortbow of flaming (73, 26, D) a staff of earth (73, 37, D) a staff of air (75, 1, D) a +2 scale mail of poison resistance