demenasai the Dungeon (0, 0, D) a +0 robe (1, 2, D) a +2 lajatang of electrocution a +0 robe a ring of poison resistance a spriggan skeleton (1, 3, D) a +2 flail of protection a +0 robe a +0 buckler a +0 quick blade of holy wrath a +0 robe a +0 buckler a +0 flail of protection a +0 robe a +0 buckler a spriggan skeleton a spriggan skeleton a spriggan skeleton (1, 4, D) a +0 rapier a +0 animal skin an amulet of the acrobat (1, 14, D) a +3 longbow of flaming (unseen) (1, 15, D) the +1 hand axe "Quenut" {heavy, ^Fragile rElec Dex+3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (1, 16, D) a +2 falchion of distortion (unseen) (2, -4, D) a +0 flail (2, -3, D) a +3 leather armour of cold resistance (2, -2, D) a staff of earth (2, 14, D) a staff of alchemy (unseen) (2, 15, D) a +2 robe of willpower (unseen) (2, 16, D) a scroll of brand weapon (3, -22, D) a +2 scale mail of fire resistance (3, -21, D) a +6 antimagic shortbow (3, -20, D) a rime drake skeleton (3, -19, D) +0 ice dragon scales an iron dragon skeleton an ice dragon skeleton (3, -18, D) +0 golden dragon scales a golden dragon skeleton (3, -17, D) +0 shadow dragon scales a shadow dragon skeleton (3, -4, D) a +1 plate armour of cold resistance (3, -3, D) a rimehorn talisman (3, -2, D) a +1 heavy hand axe (unseen) (3, 1, D) a +0 longbow a +0 spear (3, 2, D) an eleionoma skeleton (3, 3, D) a caustic shrike skeleton (3, 10, D) an eleionoma skeleton (3, 14, D) a staff of air (unseen) (3, 15, D) a +3 scale mail of willpower (unseen) (3, 16, D) a book of Scorching (4, -34, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -33, D) a +5 lajatang (unseen) (4, -32, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -21, D) a staff of cold (4, -19, D) +0 ice dragon scales an ice dragon skeleton (4, -17, D) +0 fire dragon scales +0 acid dragon scales a fire dragon skeleton an acid dragon skeleton (4, -2, D) a book of the Hunter (4, 2, D) a dire elephant skeleton (4, 9, D) a +3 hand axe of distortion a +0 robe (4, 10, D) a +0 flail a +0 animal skin (4, 11, D) a +2 flail of protection a +0 robe a +0 buckler (4, 15, D) a +2 scale mail of positive energy (unseen) (4, 16, D) the +4 halberd of Dithmenos's Grace {antimagic, *Noise rPois Dex+4} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (5, -34, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -33, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -32, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -31, D) a +5 broad axe (5, -29, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (5, -28, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -22, D) a staff of death (5, -20, D) a staff of conjuration (5, -3, D) a staff of cold (5, 8, D) a +2 antimagic war axe a +0 animal skin (5, 10, D) a +0 war axe a +0 animal skin a spriggan skeleton (5, 14, D) a book of Transmutation (5, 15, D) a +2 sling of freezing (unseen) (5, 16, D) a tin of tremorstones (2/2) (5, 19, D) a +4 rapier of electrocution (still there?) a +0 cloak (still there?) a +0 pair of gloves (still there?) (6, -22, D) a +0 crystal plate armour (6, -21, D) a +2 heavy hand axe (6, -20, D) +0 acid dragon scales the staff of the Lettuce {rPois Str+3 Int+2 Alch} [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Alch: It increases the power of your Alchemy spells. an acid dragon skeleton (6, -19, D) an iron dragon skeleton (6, -3, D) a maw talisman (6, -2, D) the staff "Vomn" {*Slow rElec rPois Str+6 SInv Air} [staff of air] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+6: It affects your strength (+6). SInv: It lets you see invisible. Air: It increases the power of your Air spells. (6, 6, D) a dire elephant skeleton (6, 7, D) a +0 hand axe a +0 animal skin a spriggan skeleton (6, 9, D) a caustic shrike skeleton (6, 10, D) a +0 robe a spriggan skeleton (6, 14, D) a +0 heavy shortbow (unseen) (6, 15, D) a +4 morningstar of holy wrath (unseen) (6, 16, D) a ring of fire (6, 21, D) a +3 longbow of flaming a +0 barding the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (7, -21, D) +0 ice dragon scales a +2 dagger of holy wrath an ice dragon skeleton (7, -19, D) an iron dragon skeleton (7, -4, D) the +1 chain mail of Dogma {+Inv rN+} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. (unseen) (7, 4, D) a +0 quarterstaff a +0 animal skin (7, 10, D) a +5 crystal plate armour (7, 14, D) a +2 chain mail of cold resistance (unseen) (7, 15, D) a +4 arbalest of freezing (unseen) (7, 16, D) a +0 morningstar of venom (unseen) (7, 18, D) a +1 rapier of venom (still there?) a +0 leather armour (still there?) a wand of quicksilver (11) (still there?) (7, 20, D) a +4 spectral quarterstaff (still there?) a +0 robe (still there?) a +0 short sword of distortion (still there?) 3 curare-tipped darts (still there?) the kobold corpse of Sonja (still there?) (7, 21, D) a +4 sacred scourge of holy wrath (still there?) a +0 tower shield (still there?) (8, -30, D) 3 scrolls of blinking (8, -29, D) 5 potions of haste 2 potions of berserk rage (8, -21, D) a staff of death (8, -20, D) a +0 arbalest of draining (8, -4, D) a staff of fire (unseen) (8, -3, D) a +1 ring mail of willpower (unseen) (8, -2, D) a +4 spectral giant spiked club (8, 3, D) the +2 scimitar of Paper {speed, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a +0 animal skin a +0 rapier a +0 animal skin an eleionoma skeleton (8, 14, D) the Discourse on Unhallowed Spells and Cogs Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Awaken Armour Earth/Forgecraft 4 c - Dispel Undead Necromancy 4 d - Hoarfrost Cannonade Ice/Forgecraft 5 (8, 15, D) a ring of ice (8, 16, D) a serpent talisman (8, 17, D) a +1 dire flail of venom (still there?) a +0 scale mail (still there?) a wand of flame (18) (still there?) the human corpse of Edmund (still there?) (8, 19, D) a +1 troll leather armour {Snorg} (still there?) a +2 great sword of electrocution (still there?) a +4 scale mail of fire resistance (still there?) a storm talisman (still there?) the troll corpse of Snorg (still there?) the tengu corpse of Sojobo (still there?) (8, 20, D) a +2 spectral lajatang (still there?) a +0 robe (still there?) (9, -22, D) a staff of alchemy (9, -21, D) a quill talisman a lupine talisman (9, -4, D) the +6 long sword of Xikleb {freeze, *Noise Fly rCorr Int+3} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (9, -3, D) a +1 mace of holy wrath (unseen) (9, -2, D) a +0 lajatang of electrocution (9, 4, D) a +2 spectral quarterstaff a +0 robe a +0 longbow a +0 quarterstaff (9, 14, D) a +0 dagger (9, 15, D) a ring of poison resistance (9, 16, D) the +8 trident "Orunum" {drain, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (9, 19, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) (9, 23, D) a +1 rapier of draining (still there?) the +6 faerie dragon scales {rElec rPois Regen+ rCorr HP+6 Hexes} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. HP+6: It affects your health (+6). Hexes: It increases the power of your Hexes spells. a +0 buckler of poison resistance (still there?) (10, -36, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, -20, D) the ring "Nonayl" {Fly MP+7} [ring of flight] Fly: It grants you flight. MP+7: It affects your magic capacity (+7). an amulet of the acrobat a ring of positive energy a ring of positive energy (10, -4, D) a +2 halberd of protection (10, -3, D) a ring of ice a ring of willpower the ring "Kaali" {rPois rF+ Wiz Str-4 Dex+2} [ring of wizardry] rPois: It protects you from poison. rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). the ring of Midnight {rPois Dex+7 Slay+4} [ring of slaying] rPois: It protects you from poison. Dex+7: It affects your dexterity (+7). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Darkness {rN+ Dex+3 SInv} [ring of see invisible] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a ring of positive energy (10, -2, D) the +2 orcbow "Pendulum" {flame, Fly SInv} Fly: It grants you flight. SInv: It lets you see invisible. (10, 3, D) an eleionoma skeleton (10, 14, D) Great Wizards, Vol. II (10, 15, D) a +1 robe of willpower (unseen) (10, 16, D) a +2 long sword of protection (unseen) (10, 19, D) a +0 short sword a +0 chain mail the elf corpse of Duvessa (10, 23, D) a +4 executioner's axe of pain (unseen) (11, -36, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -32, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman (11, -22, D) a book of Debilitation (11, -21, D) the +0 swamp dragon scales "Fepnikoi" {rElec rPois rF+ Str+2 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (11, -3, D) a +0 quarterstaff (11, -2, D) a +1 vampiric dagger (11, 14, D) a +1 hand axe of freezing (unseen) (11, 15, D) the staff "Behiobuo" {*Slow rElec rN+ Conj} [staff of conjuration] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. (unseen) (11, 16, D) 4 scrolls of enchant armour (12, -36, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (12, -4, D) a +0 arbalest of flaming (12, 14, D) a There-And-Back Book (12, 15, D) a +0 dagger (12, 16, D) a +6 ring of intelligence (13, -21, D) a +2 dagger of venom (13, -20, D) an amulet of reflection (13, -4, D) a staff of fire (13, -3, D) a +2 ring mail of positive energy (14, -2, D) the staff "demenasai's Regret" {rElec rC+ Int+4 Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. (14, 14, D) a +1 rapier of speed (unseen) (14, 15, D) a tin of tremorstones (2/2) (14, 16, D) a book of Blasting (15, 14, D) a ring of magical power (15, 15, D) a lightning rod (4/4) (15, 16, D) a +2 hand axe of electrocution (unseen) (18, 5, D) an iron dragon skeleton (19, 3, D) a swamp drake skeleton (19, 5, D) +0 steam dragon scales a steam dragon skeleton (20, -19, D) a +0 leather armour (20, -3, D) the +1 ring mail of Honesty {rC+} rC+: It protects you from cold. (21, -36, D) a +2 leather armour of poison resistance (21, -35, D) a +2 vampiric morningstar (21, -20, D) Xegyd's Precepts of the Congregation and the Wind Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Summon Small Mammal Summoning 1 c - Forge Lightning Spire Air/Forgecraft 4 (21, -3, D) a +3 falchion of protection (unseen) (21, 1, D) a shadow dragon skeleton an iron dragon skeleton (22, -35, D) a +4 ring mail of poison resistance (22, -19, D) a book of Debilitation (22, -15, D) a +0 longbow a +0 quarterstaff a satyr skeleton (22, -14, D) a +0 spear 3 javelins a +0 leather armour (22, -13, D) a +1 heavy spear 3 silver javelins a +3 leather armour of willpower a +0 rapier a +0 robe (22, -2, D) the +9 broad axe "Fujiasm" {spect, Str+6} Str+6: It affects your strength (+6). a +0 cloak (22, 1, D) +0 steam dragon scales a steam dragon skeleton a swamp drake skeleton (23, -21, D) the ring of Mistrust {rC+ Int+6} [ring of intelligence] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). the amulet of Okiaxam {Acrobat rElec rN+ Slay+2} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +4 ring of protection a +6 ring of dexterity (23, -20, D) the staff "Dyuniod" {rElec rPois Dex+2 SInv Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (23, -19, D) the Textbook on the Entourage and Silt Spells Type Level a - Call Canine Familiar Summoning 3 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Summon Forest Summoning/Translocation 5 (23, -15, D) a +1 demon trident of electrocution a +0 leather armour (23, -14, D) a +0 spear a javelin a +0 leather armour (23, -13, D) a +0 trident 3 boomerangs a merfolk skeleton (23, -4, D) a +2 great mace of protection (23, -2, D) a staff of fire (23, 0, D) +0 ice dragon scales an ice dragon skeleton (24, -36, D) the ring "Merug" {+Blink Fly Will+} [ring of willpower] +Blink: It lets you blink. Fly: It grants you flight. Will+: It increases your willpower. the ring "Gaphoest" {rPois rC+} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. a ring of ice an amulet of faith (24, -35, D) a staff of earth (24, -34, D) a manticore skeleton (24, -33, D) a +2 spear of freezing 3 javelins a +0 leather armour (24, -32, D) a +0 trident a +0 leather armour (24, -31, D) a snapping turtle skeleton a harpy skeleton (24, -19, D) the staff of Strategic Superiority {rC+ rN+ Str+3 Ice Alch} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (24, -18, D) a +3 glaive of venom (24, -15, D) a +5 trident of venom a +0 robe of resistance a +0 trident a +0 robe a merfolk skeleton (24, -14, D) a +0 spear 2 silver javelins a +0 leather armour a merfolk skeleton (24, -13, D) a +4 rapier of flaming a +0 robe (24, -12, D) a +2 spear of venom 2 javelins a +0 leather armour (24, -4, D) a ring of poison resistance (24, -3, D) a +3 war axe of freezing (24, -2, D) the +0 ring mail "Vusa" {Harm} Harm: It increases damage dealt and taken. (24, 2, D) quicksilver dragon scales a quicksilver dragon skeleton (25, -36, D) a staff of air (25, -33, D) a +0 spear a merfolk skeleton (25, -32, D) a +0 spear 3 javelins a +0 leather armour a merfolk skeleton (25, -31, D) a manticore skeleton (25, -30, D) a water nymph skeleton (25, -20, D) the +7 short sword "Side Zem" {flame, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (25, -19, D) a book of Necromancy (25, -15, D) a +0 rapier a +0 robe an alligator snapping turtle skeleton a merfolk skeleton (25, -14, D) a +0 trident 3 boomerangs a +4 spear of freezing a javelin a +0 leather armour a merfolk skeleton a merfolk skeleton (25, -13, D) a +0 rapier of flaming a +0 robe a +0 rapier a +0 robe a merfolk skeleton a merfolk skeleton (25, -4, D) a ring of wizardry a ring of flight the ring "Ybebulyo" {rElec SInv} [ring of see invisible] rElec: It insulates you from electricity. SInv: It lets you see invisible. (25, -2, D) a +0 longbow of flaming (25, 1, D) an ice dragon skeleton (25, 2, D) +0 golden dragon scales a golden dragon skeleton (26, -36, D) a +3 flail of protection (26, -35, D) the staff of Imoexti {rPois rF- Conj Tloc Earth Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (26, -34, D) a wind drake skeleton (26, -32, D) a +1 trident of venom a +0 robe (26, -19, D) a staff of cold (26, -18, D) the +8 demon trident "Rift" {distort, reach+} (26, -15, D) a +0 spear a merfolk skeleton (26, -3, D) a +0 mace of protection (26, 1, D) +0 golden dragon scales a golden dragon skeleton (27, -36, D) the +2 arbalest of Diet Blood {drain, Fly Will+ Str+6 Int-5} Fly: It grants you flight. Will+: It increases your willpower. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). (27, -35, D) a +3 dagger of protection (27, -32, D) a +2 trident of flaming a +0 robe a +0 trident a +0 leather armour a merfolk skeleton a merfolk skeleton (27, -31, D) a snapping turtle skeleton (27, -19, D) a staff of conjuration (unseen) (27, -4, D) a +4 heavy arbalest (unseen) (27, -2, D) the +1 crystal plate armour "Nosel" {rN+ Str+3 Int+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (28, -34, D) 3 large rocks a cyclops skeleton (28, -33, D) a wind drake skeleton (28, -32, D) a +0 spear 2 javelins a +0 leather armour a merfolk skeleton (28, -19, D) the fortress talisman of Fortitude {rElec} [fortress talisman] rElec: It insulates you from electricity. (28, -3, D) the +2 whip of the Shrike {protect, rElec} rElec: It insulates you from electricity. (29, -35, D) the +7 captain's cutlass {speed, disarm} (29, -32, D) a +0 trident a +1 robe of willpower (30, -36, D) the +0 mask of the Dragon {Will+ Slay+3 SInv} Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (30, -35, D) a +2 arbalest of flaming (30, -4, D) the +1 plate armour of Whack-A-Mole {Harm Int+3} Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). (unseen) (30, -3, D) a +1 buckler of positive energy (35, -17, D) a +0 short sword a +0 robe an amulet of faith (35, -8, D) a +4 quarterstaff of speed (unseen) (36, -31, D) a glowing shapeshifter skeleton (36, -30, D) a glowing shapeshifter skeleton (36, -21, D) a +1 leather armour of willpower (36, -18, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (36, -17, D) a +0 rapier a +0 rapier a +3 leather armour of fire resistance a +0 rapier a +0 rapier a +0 leather armour a +0 mace of protection an elf corpse (skeletalised by now) (36, -8, D) a staff of earth (36, -7, D) a staff of air (36, -2, D) an adder skeleton (37, -36, D) a +1 robe (37, -22, D) a staff of alchemy (unseen) (37, -21, D) a +6 orcbow (37, -19, D) a +0 shortbow a +0 dagger a +0 leather armour (37, -18, D) a +0 dagger a +0 robe (37, -17, D) a +0 short sword a +0 shortbow a +0 leather armour (37, -7, D) the +2 arbalest "Lior" {antimagic, rC- Will+ rCorr Stlth+} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (37, -2, D) a guardian serpent skeleton (38, -36, D) a +1 orcbow of freezing (38, -32, D) a glowing shapeshifter skeleton (38, -19, D) a +0 dagger a +0 shortbow a +0 leather armour (38, -18, D) a +1 dagger of draining a +0 leather armour a +0 dagger a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (38, -17, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (38, -8, D) a +3 leather armour of cold resistance (38, -7, D) a +3 chain mail of poison resistance (38, -4, D) a +0 halberd a +0 robe a naga skeleton (38, -3, D) an anaconda skeleton (38, -1, D) a black mamba skeleton (39, -36, D) a +1 short sword of venom (39, -21, D) a +2 morningstar of draining (39, -8, D) a +0 dire flail (39, -4, D) a +0 dire flail (39, -3, D) a +0 hand axe a +0 glaive a naga skeleton a water moccasin skeleton (39, -2, D) a guardian serpent skeleton a water moccasin skeleton (40, -36, D) a staff of conjuration (40, -32, D) a +3 dagger of draining a +0 robe (40, -21, D) a +5 battleaxe (40, -8, D) a +1 morningstar of venom (40, -3, D) a +2 morningstar of holy wrath a naga skeleton (40, -1, D) a ball python skeleton (41, -36, D) a +6 sling of draining (41, -21, D) the amulet of Voczeg {Faith Str+2 Dex+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). a +4 ring of slaying a ring of wizardry a +4 ring of slaying a ring of positive energy (41, -18, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (41, -8, D) a ring of protection from cold an amulet of guardian spirit a ring of positive energy an amulet of regeneration a ring of willpower (41, -3, D) a +0 scimitar a +0 robe a naga skeleton (42, -22, D) a +3 plate armour of willpower (42, -21, D) a staff of alchemy (42, -8, D) the serpent talisman of Kindness {rF+ rN+ Dex+2 SInv} [serpent talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (42, -7, D) 4 potions of haste (43, -36, D) a +2 war axe of freezing (43, -21, D) a staff of fire (43, -8, D) the +5 dagger of Irawn {pain, rCorr Str+4 Int+2} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (unseen) (44, -22, D) a +0 leather armour (44, -8, D) a +3 plate armour of fire resistance (45, -8, D) a book of Air (50, -36, D) a +4 ring mail of willpower (unseen) (50, -35, D) the +10 quick blade of Dullness {flame, Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (50, -24, D) the +5 hand axe "Fydgh" {drain, rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (50, -12, D) a +0 rapier (50, 0, D) a +6 ring of strength a ring of poison resistance a +6 ring of dexterity (50, 1, D) the staff of Buufaog {rC+ rN+ Int+4 Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. (51, -35, D) a +2 ring mail of cold resistance (51, -32, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (51, -31, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (51, -24, D) a +0 spear (51, -7, D) a +2 demon trident of venom a +0 robe a merfolk skeleton (51, 0, D) a +2 halberd of flaming (51, 1, D) a +1 sling of flaming (52, -35, D) the spider talisman of Tearopn {Slay+3} [spider talisman] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (52, -31, D) a +2 scimitar of flaming (52, -30, D) a hell hound corpse (skeletalised by now) (52, -24, D) a +0 dagger (52, -23, D) a +6 glaive of venom (52, -21, D) a +2 halberd a +0 robe a +4 dire flail a +0 robe (52, -20, D) a +1 whip of electrocution a +0 robe (52, -12, D) a +0 trident (52, -11, D) a +1 spear of freezing (52, -7, D) a +3 eveningstar of draining a +0 robe a +1 scimitar of holy wrath a +0 leather armour a merfolk skeleton (52, -5, D) a +0 rapier of protection a +0 robe a merfolk corpse (skeletalised by now) (52, 0, D) a +2 plate armour of willpower (52, 1, D) a staff of fire (53, -36, D) a staff of conjuration (53, -35, D) a +1 dagger of venom (53, -23, D) a +7 scimitar of protection (53, -21, D) a staff of air a +0 robe a +4 morningstar a +0 robe (53, -20, D) a ghoul corpse (skeletalised by now) (53, -7, D) a snapping turtle corpse (skeletalised by now) (54, -36, D) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). a ring of flight a ring of protection from fire a +4 ring of protection a +6 ring of strength (54, -19, D) a +0 dagger a +0 robe (54, -12, D) the staff of the Well-Known Olives {rPois rC+ rN+ Will+ Necro} [staff of death] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. (unseen) (54, -7, D) a +0 trident 3 boomerangs a +3 plate armour of poison resistance (54, -6, D) a +0 trident a +0 leather armour (55, -36, D) the +5 short sword of Jestoo Pyuna {flame, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (55, -12, D) the staff of Beogh's Reproof {rElec Will+ Int-3 Conj Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (unseen) (56, -36, D) a +1 falchion of freezing (56, -35, D) the +0 plate armour of the Hurling Gods {rElec rC+ Str+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). (60, 0, D) a +6 ring of strength a ring of flight a +0 rapier (61, -33, D) a +0 giant club (61, 2, D) a +0 long sword a +0 robe (62, -36, D) a +2 leather armour of cold resistance (62, -33, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (62, -32, D) a +0 giant club a +0 giant club (62, -31, D) 3 large rocks (62, -28, D) a +3 great sword of holy wrath (unseen) (62, -20, D) a +2 flail of protection (62, -17, D) a +0 giant spiked club (62, -16, D) a +0 giant club (62, -10, D) a staff of cold (62, -6, D) a black bear skeleton a black bear skeleton (62, 0, D) the staff "Ogrebane" {Fly rF+ rC+ rCorr Conj} [staff of conjuration] Fly: It grants you flight. rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. (62, 3, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (62, 4, D) a +0 rapier a +0 robe a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (62, 5, D) a +4 dagger of freezing a +0 leather armour a +2 great mace of protection a +0 robe an elf corpse (skeletalised by now) (63, -36, D) a +6 arbalest (63, -35, D) a staff of air (63, -20, D) a staff of fire (63, -19, D) a staff of alchemy (63, -15, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (63, -10, D) a +1 trident of protection (63, -9, D) a staff of fire (63, -5, D) a +0 rapier a +0 robe a +0 buckler (63, 3, D) a +0 dagger a +0 robe (63, 4, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, -36, D) a +2 great sword of protection (64, -28, D) a +1 orcbow of draining (unseen) (64, -20, D) a book of Debilitation (64, -18, D) a +0 troll leather armour a troll corpse (skeletalised by now) (64, -17, D) a troll corpse (skeletalised by now) (64, -16, D) a +0 giant spiked club a +0 giant spiked club (64, -10, D) a +3 giant spiked club (64, -6, D) a +0 quarterstaff a +0 robe a spriggan skeleton (64, -5, D) a wolf skeleton (64, -4, D) a +0 short sword a +0 robe a spriggan skeleton (64, 1, D) a +4 antimagic sling (unseen) (64, 3, D) a +0 short sword a +0 ring mail a +0 buckler an elf corpse (skeletalised by now) (65, -20, D) a +1 vampiric halberd (65, -19, D) a staff of conjuration (65, -10, D) a +0 morningstar of protection (65, -9, D) the staff of the Lost Seers {rElec rPois Dex+2 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. (66, -10, D) a staff of fire (67, -33, D) a +2 trident of protection (68, -33, D) a +0 trident (69, -36, D) the staff "Wawura" {rF+ rC+ Str+3 Forge Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (69, -33, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 0, D) a staff of air (70, 4, D) a cane toad corpse (skeletalised by now) (71, -28, D) the +12 orcbow of the Messenger {chaos, rF- Will+ Str+5 Int+2} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). (71, -27, D) a +2 war axe of venom (71, -16, D) a +2 morningstar of protection (71, -15, D) a +0 dagger a +0 robe an elf skeleton (71, 0, D) a +1 spectral lajatang (71, 1, D) a +0 long sword of freezing (71, 4, D) a komodo dragon corpse (skeletalised by now) (72, -28, D) a +3 heavy hand axe (72, -19, D) a +0 short sword a +0 shortbow a +0 leather armour a +1 vampiric spear an elf skeleton (72, -17, D) a +0 long sword a +0 robe (72, -16, D) a +0 short sword a +0 ring mail an orc skeleton (72, -10, D) a staff of conjuration (unseen) (72, -9, D) the staff of Truth {rElec Str+3 Air Alch} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (72, 0, D) a +6 ring of strength a ring of protection from cold a ring of magical power a +4 ring of protection a ring of protection from cold (72, 4, D) an iguana corpse (skeletalised by now) a yak corpse (skeletalised by now) (73, -28, D) the +0 plate armour of the Blacksmith {rCorr} rCorr: It protects you from acid and corrosion. (73, -10, D) a staff of cold (unseen) (73, -9, D) a +3 war axe of draining (73, 0, D) a +4 mace of holy wrath (74, -35, D) the +4 trident of the Chewing Priest {freeze, Int+3} Int+3: It affects your intelligence (+3). (74, -19, D) a +0 dagger a +0 robe a +4 long sword of draining an elf skeleton (74, -9, D) a staff of alchemy (76, -35, D) a staff of conjuration (unseen)