demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) a staff of cold (unseen) (49, 36, D) a +3 heavy flail (50, 24, D) a +2 rapier of holy wrath (unseen) (50, 25, D) the ring of Disaster {rN+ MP+9 Str+5 Slay-6} [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Str+5: It affects your strength (+5). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (unseen) (51, 24, D) a +4 sling of draining (unseen) (51, 25, D) a +0 heavy broad axe (unseen) (51, 36, D) a ring of fire (52, 24, D) a +3 battleaxe of electrocution (unseen) (52, 25, D) a +0 morningstar of holy wrath (unseen) (52, 36, D) a +4 morningstar of protection (52, 37, D) a staff of conjuration (53, 24, D) a +3 scale mail of willpower (53, 25, D) a staff of earth (unseen) (53, 37, D) a +2 broad axe of freezing (54, 24, D) a potion of might (54, 25, D) a book of Party Tricks (54, 36, D) the +6 long sword "Erhur" {venom, Str+3} Str+3: It affects your strength (+3). (55, 24, D) a staff of earth (unseen) (58, 39, D) a +4 great mace of flaming a +0 plate armour (58, 40, D) a +0 demon blade a +0 plate armour a human corpse (skeletalised by now) (59, 36, D) a +1 dagger of draining (59, 38, D) a +2 glaive a +0 plate armour a human corpse (skeletalised by now) (59, 39, D) a +1 great sword of flaming (59, 41, D) a hell hog corpse (skeletalised by now) (60, 20, D) a +1 dire flail of protection (60, 36, D) a +6 ring of intelligence an amulet of magic regeneration a +6 ring of strength (61, 0, D) the +8 triple crossbow "Demonbane" {drain, rElec rPois Str+7 Dex-4} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+7: It affects your strength (+7). Dex-4: It affects your dexterity (-4). (61, 10, D) an adder corpse (skeletalised by now) (61, 20, D) a +0 shortbow a +0 dagger a +0 leather armour (61, 26, D) a +4 morningstar of protection (61, 36, D) a +1 vampiric falchion (62, 8, D) a +0 chain mail of willpower (62, 9, D) a +2 sling of draining (62, 10, D) a water moccasin corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 17, D) a +4 ring mail of cold resistance (62, 20, D) a +2 hand axe of electrocution (62, 21, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (62, 26, D) the staff "Orb Guardian's Doom" {rPois rN+ Dex-3 Stlth+ Hexes Earth} [staff of earth] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (62, 27, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (62, 37, D) a staff of earth (63, 8, D) a +2 ring mail of cold resistance (63, 9, D) an adder corpse (skeletalised by now) (63, 16, D) a staff of fire (63, 17, D) the +2 glaive of Spite {freeze, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (63, 26, D) a +3 longbow of flaming (63, 36, D) a +6 short sword of draining (63, 37, D) a +1 pair of gloves of stealth (64, 16, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (64, 17, D) a +6 ring of intelligence a ring of flight (64, 26, D) the +1 cloak of the Sun {rPois rN++ rCorr Str+3} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (65, 26, D) a +2 whip of electrocution (67, 0, D) a +0 great sword of holy wrath (unseen) (68, 0, D) a +3 long sword of holy wrath (unseen) (70, 9, D) a +2 robe of cold resistance (70, 36, D) the +5 halberd "Guest" {protect, rPois rC++ Str-3 Dex+4} rPois: It protects you from poison. rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). (71, 8, D) a staff of death (71, 9, D) a ring of fire a +6 ring of intelligence a +6 ring of intelligence (71, 16, D) a ring of flight (71, 17, D) +0 pearl dragon scales (71, 26, D) the +4 ring mail "Ussov" {rF- rN+ Str+5} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (71, 27, D) a staff of death (71, 36, D) a +10 plate armour of ponderousness (72, 16, D) a +3 falchion of holy wrath (unseen) (72, 17, D) a +4 falchion of holy wrath (72, 27, D) a +2 robe of willpower (72, 36, D) a staff of death (72, 37, D) a +0 heavy quarterstaff (73, 16, D) a +1 plate armour of cold resistance (73, 17, D) a staff of death (73, 26, D) a +0 halberd of flaming (73, 27, D) a +2 heavy morningstar (73, 36, D) a +1 rapier of flaming (74, 8, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (75, 1, D) a staff of fire (unseen)