demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (18, 4, D) a demonic crawler corpse an orb spider corpse (19, 1, D) Maxwell's Memoranda (19, 5, D) a wolf spider corpse (19, 16, D) a ring of resist corrosion (19, 17, D) a Gell's gravitambourine (2/2) (20, 0, D) a staff of alchemy (20, 1, D) an amulet of magic regeneration a ring of positive energy a +5 ring of evasion a ring of positive energy a ring of positive energy (20, 16, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (unseen) (20, 17, D) a ring of magical power (20, 20, D) 3 large rocks (21, 16, D) a manual of Spellcasting (21, 17, D) a staff of fire (unseen) (21, 19, D) 3 large rocks (22, 0, D) a book of Spectacle (22, 1, D) +2 pearl dragon scales (22, 16, D) 4 potions of heal wounds (22, 17, D) a +3 flail of protection (unseen) (22, 19, D) 4 large rocks (22, 20, D) quicksilver dragon scales a quicksilver dragon corpse (23, 0, D) the Omnibus of Misfortune Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dazzling Flash Hexes/Fire 3 c - Metabolic Englaciation Hexes/Ice 5 d - Silence Hexes/Air 5 (23, 16, D) the +6 great mace "Odduawnycuk" {flame, Fly rElec rF+} Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (23, 17, D) a condenser vane (23, 18, D) a Grand Grimoire (23, 19, D) 4 large rocks a stone giant corpse (23, 21, D) 3 large rocks (24, 0, D) a +0 hand axe of freezing (unseen) (24, 1, D) a +1 robe of cold resistance (24, 16, D) +1 pearl dragon scales (24, 17, D) a ring of ice (24, 18, D) a +3 chain mail of cold resistance (25, 0, D) +2 pearl dragon scales (25, 1, D) a +0 robe of cold resistance (25, 16, D) the +10 short sword "Tosoig" {holy, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (25, 17, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. (unseen) (25, 18, D) the amulet "Kiwonneje" {Acrobat rCorr} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rCorr: It protects you from acid and corrosion. (unseen) (26, 0, D) a +0 rapier of protection (26, 1, D) a staff of conjuration (26, 16, D) a Gell's gravitambourine (2/2) (26, 17, D) a condenser vane (27, 0, D) an amulet of magic regeneration a ring of positive energy (27, 1, D) a +1 morningstar of pain (27, 16, D) the +5 broad axe "Wyishromn" {freeze, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (27, 17, D) a +2 plate armour of cold resistance (28, 0, D) a +5 heavy hand axe (unseen) (28, 1, D) a staff of earth (unseen) (28, 16, D) a scroll of brand weapon (28, 17, D) a staff of earth (unseen) (29, 0, D) a book of Spectacle (29, 1, D) a +0 plate armour of fire resistance (29, 16, D) a storm talisman (29, 17, D) a +1 halberd of venom (unseen) (34, 4, D) a basilisk corpse (skeletalised by now) (34, 31, D) a +2 morningstar of protection (34, 32, D) a +5 short sword of draining a +0 robe (34, 33, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (35, 0, D) a +2 morningstar of holy wrath (35, 4, D) a cane toad corpse (skeletalised by now) (35, 5, D) a yak corpse (skeletalised by now) (35, 6, D) a bullfrog corpse (skeletalised by now) (35, 15, D) a +0 trident (35, 28, D) a +2 demon blade of flaming (35, 32, D) a +0 halberd a +0 robe (35, 33, D) a +0 mace (35, 34, D) a +0 robe (36, 14, D) a +0 trident (36, 15, D) a staff of air (36, 32, D) a +5 trident of freezing the +1 sling "Buomnifu" {freeze, ^Drain rElec rF+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. a +0 robe (37, 0, D) a +2 robe of positive energy (37, 5, D) a water moccasin corpse (skeletalised by now) (37, 14, D) a Young Poisoner's Handbook (37, 16, D) a +6 ring of strength a ring of ice (38, 1, D) a +1 dagger of protection (38, 5, D) a water moccasin corpse (skeletalised by now) (39, 0, D) the +0 cloak "Ydoqin" {Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (39, 14, D) the +3 war axe of Tenacity {flame, Str+2} Str+2: It affects your strength (+2). (39, 29, D) the +4 short sword "Grim" {flame, ^Drain +Blink rF+++ Dex+3} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rF+++: It renders you almost immune to fire. Dex+3: It affects your dexterity (+3). (40, 0, D) a +1 heavy quarterstaff (41, 1, D) a +2 short sword of protection (41, 14, D) a +0 sling of flaming (41, 15, D) a staff of earth (42, 0, D) a lupine talisman (42, 1, D) a staff of fire (42, 14, D) a +0 leather armour (42, 15, D) a +0 leather armour (42, 28, D) the +3 troll leather armour of Osirog {+Inv Regen+ rCorr Str+3} +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (43, 14, D) a +5 heavy spear (43, 18, D) a +0 quarterstaff a +0 longbow a satyr skeleton a sea snake skeleton (43, 19, D) a +2 rapier of protection a +0 robe a +2 demon trident of flaming a +4 plate armour of cold resistance (43, 29, D) a fortress talisman (44, 17, D) a sea snake skeleton (44, 20, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a +1 chain mail of cold resistance the +4 dire flail of Action {flame, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. a ring of poison resistance a +0 spear 4 silver javelins a +2 robe of willpower a merfolk skeleton (45, 20, D) a +2 demon trident of electrocution a +3 orcbow a +2 robe of willpower a merfolk skeleton (45, 21, D) a +1 rapier of venom a +0 robe (48, 28, D) a +0 giant spiked club (48, 29, D) a +0 great sword a +4 chain mail of ponderousness a +0 long sword a +0 plate armour a +0 flail a +0 plate armour an orc corpse (skeletalised by now) (48, 30, D) a +0 giant club (49, 0, D) a +4 short sword of venom (49, 1, D) the +1 pair of boots "Hero's Friend" {rElec Slay+2} rElec: It insulates you from electricity. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (49, 12, D) a book of the Wilderness (49, 24, D) a +2 broad axe of venom (49, 27, D) a +0 battleaxe a +2 heavy orcbow a +0 chain mail (49, 28, D) a +3 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (49, 29, D) a +0 arbalest of flaming (49, 30, D) a +0 glaive a +0 robe a +0 battleaxe a +0 chain mail (49, 36, D) a staff of fire (49, 37, D) the +11 long sword "Mydixzeu" {protect, rF++ Dex+4 Stlth+} rF++: It greatly protects you from fire. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (50, 12, D) a book of Displacement (50, 17, D) a black mamba skeleton (50, 24, D) the +9 falchion of Accord {speed, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (50, 25, D) the +6 morningstar of Fate {spect, Fly MP+9 Int+3} Fly: It grants you flight. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). (50, 27, D) a +0 orcbow a kobold corpse (skeletalised by now) (50, 29, D) a +0 giant club (50, 37, D) a +0 heavy war axe (51, 0, D) a wellspring talisman (51, 1, D) the staff "Mesifeeg" {rN++ Necro Air} [staff of death] rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (51, 12, D) a +3 ring mail of poison resistance (51, 13, D) an amulet of reflection (51, 18, D) a cane toad skeleton (51, 19, D) a yak skeleton (51, 20, D) a +0 hand axe a +0 animal skin (51, 24, D) the +6 dagger of Moral Flaws {flame, rPois rN+ Will+ Int+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (51, 25, D) a staff of conjuration (51, 36, D) the +6 mace "Deblono" {flame, rElec rPois SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (52, 0, D) a +5 short sword of protection (52, 1, D) a ring of see invisible an amulet of guardian spirit a ring of fire an amulet of reflection a ring of ice (52, 13, D) an amulet of guardian spirit (52, 19, D) a yak skeleton (52, 20, D) an elephant skeleton (52, 21, D) a +0 quarterstaff a +0 animal skin (52, 24, D) a +0 trident of venom (52, 25, D) a +0 heavy trident (52, 36, D) the +1 scimitar of Starshine {freeze, rF+ rC++} rF+: It protects you from fire. rC++: It greatly protects you from cold. (53, 0, D) a +2 shortbow of freezing (53, 12, D) a +0 whip of pain (53, 21, D) a +0 heavy quarterstaff a +0 robe (53, 24, D) a staff of earth (53, 25, D) the +1 pair of gloves of Shadows and Fog {rPois rF+ Int+2 Dex+3} rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (54, 0, D) the staff "Unolucun" {rPois Int-3 Dex+4 Conj Earth} [staff of earth] rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (54, 12, D) a staff of conjuration (54, 24, D) a staff of cold (54, 25, D) a +0 scimitar of holy wrath (54, 36, D) a +2 pair of gloves of infusion (55, 13, D) a staff of earth (59, 36, D) a staff of alchemy (60, 13, D) a +1 vampiric whip a draconian corpse (skeletalised by now) (60, 39, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (61, 12, D) a +0 hand axe a +0 short sword a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (61, 26, D) a staff of earth (unseen) (61, 36, D) a +2 robe (62, 0, D) a +2 short sword of speed (62, 1, D) a +0 troll leather armour (62, 12, D) a +0 dagger (62, 16, D) a +0 falchion of distortion (62, 17, D) a +2 scale mail of poison resistance (62, 36, D) a staff of cold (unseen) (63, 0, D) a +0 mace of holy wrath (unseen) (63, 8, D) a +2 long sword of flaming (unseen) (63, 17, D) a +2 ring mail of fire resistance (63, 26, D) a +3 rapier of venom (63, 27, D) a +8 giant spiked club (63, 29, D) a +0 halberd a +0 robe (63, 37, D) a +0 ring mail of poison resistance (63, 38, D) a +6 ring of strength a +6 ring of strength (64, 16, D) a +6 ring of intelligence a ring of flight (64, 17, D) the staff of Misery {rPois rF++ Int+2 Alch} [staff of alchemy] rPois: It protects you from poison. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). Alch: It increases the power of your Alchemy spells. (64, 26, D) the spider talisman of Zepeqeh {rElec rN+ Str-2 Int+3} [spider talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). (64, 27, D) a +4 short sword of venom (67, 0, D) a staff of cold (unseen) (67, 37, D) a +0 battleaxe a +0 robe (68, 0, D) a +2 orcbow of flaming (68, 38, D) a +0 dagger a +0 robe a +0 scythe a +0 robe of willpower the elf corpse of Dowan (skeletalised by now) (68, 39, D) a +4 scimitar of flaming (68, 40, D) a +3 spectral club a +2 leather armour of poison resistance the goblin corpse of Ijyb (skeletalised by now) (69, 36, D) a +2 short sword of venom (69, 39, D) a -1 glaive a +0 animal skin the gnoll corpse of Grum (skeletalised by now) (69, 40, D) a +0 giant spiked club a +0 robe (70, 8, D) a +1 scale mail of cold resistance (70, 9, D) a +0 war axe of flaming (70, 10, D) a +0 club an orc corpse (skeletalised by now) (70, 20, D) a +0 flail (70, 36, D) a +6 ring of intelligence (70, 37, D) the +1 falchion of Judgement {speed, Int+5} Int+5: It affects your intelligence (+5). (70, 38, D) a +3 quarterstaff of chaos a +0 cloak (71, 10, D) a +0 mace a +0 hand axe a +0 dagger a +0 robe (71, 11, D) a +0 dagger a +0 scale mail (71, 17, D) the staff "Dojyjaikle" {^Contam rPois rN+ Int+4 Dex+2 Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. (71, 27, D) the +8 falchion "Idyet" {heavy, ^Fragile Str+3 Int+6 SInv} ^Fragile: It will be destroyed if unequipped. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (71, 36, D) the +5 quarterstaff of Rycha {antimagic, rN+} rN+: It protects you from negative energy. (71, 39, D) a +0 rapier a +0 leather armour (72, 8, D) the +0 plate armour of Insurance {*Corrode Str+5} *Corrode: It may corrode you when you take damage. Str+5: It affects your strength (+5). (72, 9, D) a +2 partisan of protection (72, 16, D) a +2 heavy orcbow (72, 17, D) a +0 rapier of flaming (72, 27, D) the +4 battleaxe of Lurhof {reap, *Noise rPois Dex+6} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). (72, 37, D) a +2 scimitar of holy wrath (73, 1, D) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (73, 36, D) a +3 leather armour of fire resistance (73, 37, D) the +8 war axe "Octopus's Death" {vamp, Dex+5} Dex+5: It affects your dexterity (+5). (74, 2, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now)