demenasai the Dungeon (0, 0, D) a +0 quarterstaff a +0 robe (1, -1, D) a +4 glaive of venom a +2 halberd a +9 plate armour of ponderousness a salamander skeleton (1, 0, D) a +0 glaive a +0 arbalest (1, 1, D) a salamander skeleton (1, 19, D) quicksilver dragon scales an iron dragon skeleton a quicksilver dragon skeleton (1, 33, D) a staff of cold a glowing shapeshifter skeleton (1, 34, D) a +2 whip of venom (2, -3, D) a +0 club a naga skeleton (2, 0, D) a +3 shortbow of flaming a +0 spear a +0 robe (2, 1, D) a +0 shortbow of flaming a salamander skeleton (2, 14, D) a +2 mace of venom (2, 16, D) a +1 plate armour of fire resistance (2, 18, D) a rime drake skeleton a fire dragon skeleton (2, 32, D) a +2 barding of cold resistance (2, 33, D) a staff of conjuration (2, 34, D) a staff of alchemy (3, -3, D) a +0 partisan (3, -2, D) a +2 trident of flaming a salamander skeleton (3, 0, D) a +0 flail (3, 2, D) a +0 quarterstaff a +0 robe (3, 3, D) a +0 halberd a salamander skeleton (3, 16, D) a staff of cold (3, 18, D) +0 shadow dragon scales a shadow dragon skeleton a swamp drake skeleton (3, 19, D) +0 golden dragon scales a golden dragon skeleton (3, 20, D) a rime drake skeleton (3, 21, D) +0 steam dragon scales a steam dragon skeleton (3, 31, D) a glowing shapeshifter skeleton (3, 32, D) the +5 dagger of Uworhacs {freeze, Will++} Will++: It greatly increases your willpower. (3, 33, D) a +0 flail of protection (3, 38, D) a glowing shapeshifter skeleton (4, -16, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -15, D) a +5 lajatang (unseen) (4, -14, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -3, D) a staff of fire (4, -2, D) a +0 short sword a +0 robe the +1 leather armour "Xyinkah" {rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. a naga skeleton (4, -1, D) an anaconda skeleton (4, 0, D) a +0 arbalest a +0 mace a +0 robe a naga skeleton (4, 14, D) a +0 quarterstaff of speed (4, 15, D) a staff of death (4, 18, D) a swamp drake skeleton a death drake skeleton (4, 19, D) a hydra skeleton (4, 20, D) quicksilver dragon scales a quicksilver dragon skeleton (4, 32, D) a +2 leather armour of cold resistance (4, 33, D) a +2 shortbow of electrocution (4, 34, D) a book of Callings (4, 36, D) a glowing shapeshifter skeleton (5, -16, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -15, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -14, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -13, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -11, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (5, -10, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -2, D) the +4 hand axe of Punishment {venom, Fly} Fly: It grants you flight. (5, -1, D) a shock serpent skeleton (5, 1, D) an anaconda skeleton (5, 14, D) the staff of Xuotsu {rPois MP+11 Dex+5 Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. MP+11: It affects your magic capacity (+11). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (5, 15, D) a +1 leather armour of poison resistance (5, 16, D) the +4 rapier "Murmur" {protect, rN+} rN+: It protects you from negative energy. (5, 20, D) a wyvern skeleton (5, 32, D) a glowing shapeshifter skeleton (5, 33, D) a +5 orcbow of flaming a glowing shapeshifter skeleton (5, 34, D) the +10 partisan "Arcanum" {reap, rElec rF+ rN+} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. (5, 36, D) a glowing shapeshifter skeleton (5, 38, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (6, -4, D) a ring of resist corrosion (6, -1, D) a +0 glaive a +0 robe a +6 ring of strength (6, 0, D) a +1 great mace of protection a +3 heavy orcbow a +0 robe a naga skeleton (6, 1, D) a +0 dire flail a +0 arbalest a +0 robe a +4 flail of draining a +0 robe a naga skeleton (6, 13, D) a ring of flight a +5 ring of evasion a +4 ring of protection a ring of protection from fire an amulet of faith (6, 15, D) a spider talisman (6, 16, D) a staff of alchemy (6, 32, D) the +5 scimitar "Haufuopty" {flame, Int+3} Int+3: It affects your intelligence (+3). (6, 33, D) a glowing shapeshifter skeleton (6, 34, D) a staff of fire a glowing shapeshifter skeleton (6, 36, D) a glowing shapeshifter skeleton (6, 38, D) a chonchon skeleton (7, -4, D) the inkwell talisman "Ypsidim" {Harm *Corrode rElec Int+3} [inkwell talisman] Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (7, -3, D) a +3 leather armour of cold resistance (7, -1, D) the staff of Dishonour {Fly rC- Dex+3 Earth} [staff of earth] Fly: It grants you flight. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. a +0 robe a salamander skeleton (7, 14, D) a staff of fire (7, 15, D) a +2 falchion of draining (7, 16, D) a +4 short sword of venom (7, 32, D) an amulet of the acrobat (7, 33, D) a glowing shapeshifter skeleton (7, 34, D) the ring "Hehekhoi" {rF- rC+ Int+3 Stlth+ Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. a ring of flight a ring of willpower (7, 36, D) a glowing shapeshifter skeleton (7, 37, D) a glowing shapeshifter skeleton a chonchon skeleton a glowing shapeshifter skeleton (8, -4, D) a +4 ring of protection a ring of poison resistance a ring of fire an amulet of reflection (8, -2, D) a +4 heavy great sword (8, 15, D) a +1 hand axe of flaming (8, 32, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (8, 33, D) a glowing shapeshifter skeleton (8, 34, D) a +0 heavy flail (9, -3, D) the staff "Ifet" {+Blink rPois rC+ Int-4 SInv Alch} [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (9, 14, D) a +2 scale mail of cold resistance (9, 15, D) a +7 plate armour of ponderousness (9, 33, D) the Quarto of the Discharge Spells Type Level a - Magic Dart Conjuration 1 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Irradiate Conjuration/Alchemy 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (9, 34, D) a book of Sloth (10, -18, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 buckler a +0 scale mail a +0 long sword (10, -3, D) a ring of protection from fire an amulet of faith a ring of fire a ring of protection from fire an amulet of the acrobat a +5 ring of evasion a ring of fire a +6 ring of dexterity (10, 14, D) a +3 chain mail of cold resistance (10, 32, D) the +6 mace of a bazaar {speed, Will++} Will++: It greatly increases your willpower. a glowing shapeshifter skeleton (10, 33, D) a +0 heavy glaive (10, 34, D) a glowing shapeshifter skeleton (11, -18, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -14, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman (11, -4, D) a +1 kite shield of reflection a +0 trident (11, -2, D) a +0 whip (11, 14, D) the +0 double sword of Culeong {heavy, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (11, 32, D) a +1 spear of freezing (11, 33, D) a +2 heavy hand axe (11, 34, D) a +2 robe of cold resistance (12, -18, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, -2, D) a +0 dagger (12, 32, D) a +1 long sword of holy wrath (12, 34, D) the +0 chain mail of Benevolence {rPois rC+ Dex+3} rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (13, -4, D) a +5 spectral quarterstaff (13, -3, D) a staff of earth (13, 14, D) a book of Spontaneous Combustion (13, 15, D) the +2 robe of Omewky {Slay+3 Stlth+} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (13, 16, D) a +4 shortbow of draining (13, 32, D) a +4 great sword of freezing (13, 34, D) a +4 heavy longbow (14, 14, D) a +0 tower shield of reflection (14, 15, D) the staff "Laloteq" {rF+ rN+ Dex-2 SInv Conj} [staff of conjuration] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (14, 16, D) a staff of death (14, 32, D) the +13 crystal plate armour of Spite {rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (14, 33, D) a +3 heavy halberd (14, 34, D) a book of the Fortress (15, 32, D) a +1 heavy broad axe (15, 33, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (15, 34, D) a ring of willpower (19, -15, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (19, -13, D) a black mamba corpse (skeletalised by now) (19, -12, D) an anaconda corpse (skeletalised by now) (19, 2, D) an iron dragon corpse (skeletalised by now) an iron dragon corpse (skeletalised by now) (19, 3, D) a +0 flail (19, 26, D) a +1 lajatang of distortion (19, 30, D) a staff of earth (19, 32, D) a staff of earth (20, -17, D) a staff of air (unseen) (20, -14, D) a +0 halberd an adder corpse (skeletalised by now) (20, -12, D) a +0 flail a +0 robe an adder corpse (skeletalised by now) (20, -2, D) the staff of Jatec {rN+ Will+ Summ Necro} [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (20, -1, D) the +7 plate armour of Daffodils {rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (20, 1, D) 5 large rocks a stone giant corpse (skeletalised by now) (20, 2, D) 4 large rocks a stone giant corpse (skeletalised by now) (20, 14, D) the +4 hand axe of Tenacity {heavy, rF++ rN+ Stlth-} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (20, 15, D) a +3 quarterstaff of pain (20, 27, D) a hell hog corpse (skeletalised by now) (20, 30, D) a staff of alchemy (20, 32, D) the +0 morningstar of Tur Romm {holy, rC- rCorr Dex+4} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (21, -14, D) an anaconda corpse (skeletalised by now) a ball python corpse (skeletalised by now) (21, -2, D) the +3 leather armour "Pewurr Zock" {rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (21, -1, D) a staff of earth (21, 1, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (21, 3, D) 3 large rocks a stone giant corpse (skeletalised by now) (21, 14, D) a +4 scimitar of flaming (21, 15, D) a +2 leather armour of poison resistance (21, 26, D) a +0 demon whip of venom a +1 great sword of flaming a fire giant corpse (skeletalised by now) (21, 27, D) a +4 great sword of flaming a fire dragon corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (21, 30, D) the staff "Wumuny" {rPois MP-4 Str+3 Conj} [staff of conjuration] rPois: It protects you from poison. MP-4: It affects your magic capacity (-4). Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. (21, 31, D) a +2 scimitar of flaming (21, 32, D) a staff of cold (22, -17, D) an amulet of magic regeneration a ring of magical power a +5 ring of evasion (22, -16, D) a water moccasin corpse (skeletalised by now) (22, -15, D) a +2 spear of venom a +0 robe (22, 2, D) quicksilver dragon scales 6 large rocks a quicksilver dragon corpse (skeletalised by now) (22, 4, D) 4 large rocks a stone giant corpse (skeletalised by now) (22, 14, D) a +2 morningstar of flaming (22, 15, D) a +3 scale mail of willpower (22, 25, D) a hell hog corpse (skeletalised by now) (22, 27, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (22, 30, D) a +0 quick blade of draining (22, 32, D) an amulet of the acrobat (23, -18, D) a staff of earth (still there?) an adder corpse (skeletalised by now) (still there?) (23, -17, D) a +0 long sword of freezing (23, -1, D) a staff of fire (23, 3, D) a +4 mace (23, 24, D) a +0 great sword of flaming a +0 great sword of flaming a fire giant corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (23, 25, D) a +2 scimitar of flaming a hell hog corpse (skeletalised by now) (23, 30, D) a +2 hand axe of electrocution (23, 31, D) My Sojourn through Swampland (23, 32, D) the +10 morningstar of Xarim {heavy, rCorr Str+5} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (24, -17, D) a +2 ring mail of fire resistance (24, -15, D) a quill talisman the fortress talisman "Vasu Fea" {rElec rC+} [fortress talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. (24, -2, D) a staff of earth (unseen) (24, -1, D) a +1 scimitar of electrocution (24, 0, D) a +2 robe (24, 15, D) a staff of air (24, 19, D) a hell hound skeleton (24, 21, D) a +1 demon whip of electrocution a hell hog skeleton (24, 30, D) a +3 triple crossbow of flaming (24, 31, D) a staff of conjuration (24, 32, D) a +2 ring mail of fire resistance (25, -18, D) a staff of alchemy (25, -17, D) a staff of cold (25, -15, D) a +0 flail (25, -2, D) a ring of poison resistance (25, -1, D) a ring of see invisible a ring of poison resistance an amulet of the acrobat (25, 14, D) the +1 short sword of Elacaek {vamp, rElec rC++ Int-4} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int-4: It affects your intelligence (-4). (25, 16, D) a +4 great mace of protection (25, 30, D) a +0 heavy spear (25, 31, D) the +8 long sword of Asooh {protect, rF+} rF+: It protects you from fire. (25, 32, D) an amulet of faith (26, -18, D) a +0 hand axe (26, -2, D) a +1 spear of freezing (26, 0, D) a talisman of death (26, 14, D) a staff of conjuration (unseen) (26, 15, D) a +0 flail of venom (26, 20, D) a +1 great sword of flaming a fire giant skeleton (26, 30, D) a +2 heavy great mace (26, 31, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (26, 32, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (27, -18, D) a +2 dagger of protection (27, -17, D) a +2 antimagic trident (27, -16, D) a ball python corpse (skeletalised by now) (27, -2, D) a +4 plate armour of fire resistance (unseen) (27, 14, D) a +1 ring mail of fire resistance (27, 15, D) a +3 giant spiked club (27, 16, D) a +0 antimagic sling (27, 30, D) a +2 dagger of draining (27, 31, D) a Codex of Conductivity (27, 32, D) the ring "Dadazaxi" {rPois rCorr Int+3} [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the amulet "Yvaz" {Faith rPois rC- Str+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). the ring "Irchuvafo" {^Contam rC+ rCorr Int+3} [ring of resist corrosion] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). an amulet of regeneration (28, -2, D) a +2 partisan of venom (unseen) (28, -1, D) a staff of air (28, 14, D) a +2 morningstar of protection (28, 16, D) a +3 scimitar of flaming a +0 dagger of venom (28, 30, D) a +6 ring of intelligence a ring of magical power an amulet of the acrobat a ring of protection from fire a ring of protection from cold (28, 31, D) a staff of alchemy (29, -18, D) a staff of cold (unseen) (29, -17, D) a staff of death (29, -1, D) a +2 plate armour of positive energy (29, 30, D) the +3 orcbow "Ofath" {heavy, rPois rF- Str+4} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). (29, 32, D) the +8 falchion "Ysecoem" {elec, rC+} rC+: It protects you from cold. (30, -17, D) an amulet of guardian spirit (30, -2, D) a +2 leather armour of positive energy (30, -1, D) a +1 scale mail of fire resistance (unseen) (30, 15, D) a +2 spectral giant spiked club (30, 31, D) a +1 heavy war axe (30, 32, D) a +1 robe of fire resistance (31, 15, D) a hell hound skeleton (31, 30, D) a riddle talisman (31, 32, D) a +4 arbalest of freezing (32, 30, D) a +1 vampiric glaive (32, 31, D) the +11 spear "Ewyatoc" {flame, ^Contam rC+ Will++ Dex-3} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Will++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). (32, 32, D) a +0 heavy orcbow (33, 30, D) a book of Geomancy (33, 31, D) the +9 arbalest of the Harvest {chaos, ^Fragile Int+4 Stlth+} ^Fragile: It will be destroyed if unequipped. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (33, 32, D) the +0 scale mail of Mumblety Peg {Str-2 Dex+3 Slay+2} Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (34, 30, D) a +4 chain mail of fire resistance (34, 32, D) a staff of alchemy (35, -1, D) a +0 war axe a +0 chain mail a +0 tower shield a +1 dire flail a +1 orcbow of flaming a +0 chain mail (35, 0, D) a +0 arbalest (35, 1, D) a +0 great sword a +0 plate armour (35, 30, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (35, 31, D) a box of beasts (35, 32, D) the staff "Jellyslayer" {rElec Str+3 Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. (unseen) (36, -18, D) a +1 heavy hand axe (36, -15, D) a +3 dagger of venom a +0 robe a glowing shapeshifter skeleton (36, -13, D) a chonchon skeleton (36, -4, D) a +0 scale mail of fire resistance (36, -2, D) a +1 battleaxe a +0 chain mail a human skeleton (36, -1, D) a +0 long sword of protection a +0 chain mail a +0 kite shield a +2 war axe a +0 chain mail a human skeleton (36, 1, D) a +0 dire flail a +3 plate armour (36, 10, D) a +3 long sword of draining (36, 11, D) an amulet of guardian spirit (37, -18, D) a +2 sling of freezing (37, -17, D) a +0 ring mail of cold resistance (37, -16, D) a glowing shapeshifter skeleton (37, -15, D) a shapeshifter skeleton (37, -3, D) the +7 captain's cutlass {speed, disarm} (37, -1, D) 5 large rocks a stone giant skeleton (37, 0, D) a +3 vampiric great sword a +0 plate armour a +0 halberd a +0 chain mail (37, 1, D) a +0 long sword a +0 plate armour (37, 2, D) a +0 war axe a +0 plate armour (37, 10, D) a talisman of death (37, 11, D) the +5 war axe "Uzxiowam" {spect, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (38, -18, D) a +8 heavy halberd (38, -16, D) a very ugly thing skeleton (38, -13, D) a shapeshifter skeleton (38, -4, D) a +0 battleaxe (38, -1, D) a +4 long sword of holy wrath a +0 chain mail (38, 0, D) a +0 great mace a +0 chain mail (38, 11, D) a book of Sloth (39, -18, D) a staff of cold (39, -17, D) a staff of earth (39, -3, D) a +1 chain mail of fire resistance (39, -1, D) a +0 long sword a +0 plate armour (39, 10, D) a +0 spear of venom (unseen) (39, 11, D) the staff "Wolim" {rPois Necro Alch} [staff of alchemy] rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (39, 30, D) a staff of cold (unseen) (39, 31, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (39, 36, D) a +2 demon whip of flaming (40, -18, D) a +1 morningstar of draining (40, -17, D) a +5 ring of evasion (40, -4, D) a serpent talisman (40, 10, D) the staff "Duruntyi" {Fly rN+ Will+ Str-4 Dex+3 Necro} [staff of death] Fly: It grants you flight. rN+: It protects you from negative energy. Will+: It increases your willpower. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (unseen) (40, 11, D) a staff of cold (40, 30, D) a staff of fire (unseen) (40, 31, D) a staff of conjuration (40, 34, D) a +2 scimitar of flaming a +2 demon whip of flaming (41, -18, D) a staff of death (41, -17, D) a +2 rapier of freezing (41, -4, D) the ring "Wijena Tise" {Wiz Int+3} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). a ring of flight a +6 ring of dexterity an amulet of faith +5 shadow dragon scales (41, -2, D) a +0 great mace a +0 plate armour a human skeleton (41, 10, D) a ring of protection from fire the +6 demon blade of the Invisible Portals {freeze, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. a ring of fire an amulet of faith (41, 11, D) a +2 heavy halberd (41, 31, D) a +0 scale mail of cold resistance a hell hog skeleton (41, 32, D) the staff of Uhiegrat {Str-4 Int+3 Conj} [staff of conjuration] Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. a hell hound skeleton (41, 33, D) +0 fire dragon scales a fire dragon skeleton (41, 34, D) a +1 demon whip of pain a +2 great sword of flaming a fire giant skeleton (41, 36, D) +0 fire dragon scales a hell hog corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (42, -4, D) a staff of air (42, -3, D) a +0 long sword of holy wrath a +0 chain mail a human skeleton (42, 10, D) the +4 battleaxe "Loigoil" {heavy, rF- rN+ Dex+3 SInv} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (42, 30, D) a +4 rapier of venom (42, 31, D) a +2 pair of gloves of stealth (42, 35, D) a +4 scimitar of flaming a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (42, 36, D) a hell hound skeleton (43, -18, D) a +1 great mace of protection (43, -17, D) the +4 quick blade "Gibifi" {freeze, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (43, -4, D) a +1 vampiric short sword (43, 10, D) the +3 whip of the Leaping Gods {flame, ^Drain rElec rC++ Int+2} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). (43, 11, D) the +1 robe of the Disturbing Dances {rPois Will- rCorr Str+4} rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (43, 30, D) a +1 scimitar of flaming (still there?) a staff of earth (still there?) (43, 31, D) a throwing net a +4 ring of slaying a ring of magical power (43, 32, D) a +4 scimitar of flaming (43, 33, D) a +0 scimitar of flaming (43, 35, D) a +0 great sword of flaming (44, -4, D) a +1 mace of protection (44, -3, D) a +3 antimagic sling (44, 10, D) a +3 heavy long sword (44, 30, D) a +1 rapier of protection (unseen) (44, 31, D) a +4 scimitar of flaming the +6 great sword "Pous" {venom, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (44, 32, D) the +0 halberd of demenasai's Slow Death {freeze, rPois rC+ Will+} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. (44, 33, D) a +1 demon whip of flaming a +0 scimitar of flaming (44, 36, D) a +2 glaive of venom an amulet of guardian spirit (45, 10, D) the +1 morningstar "Wiamabraipp" {heavy, MP+8 Dex+3 SInv} MP+8: It affects your magic capacity (+8). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (45, 30, D) a +2 robe of fire resistance (45, 31, D) a +1 pair of gloves of hurling (45, 33, D) a +1 antimagic demon whip (45, 38, D) a +0 great sword of flaming (46, 30, D) a +2 heavy hand axe (46, 31, D) a +1 scimitar of flaming a +2 robe of willpower (46, 32, D) a +0 scale mail of cold resistance (46, 38, D) a +1 demon whip of venom (unseen) (47, 30, D) a staff of fire (47, 31, D) a staff of earth (47, 32, D) the ring "Vaihapun" {MP+9 Str+6} [ring of magical power] MP+9: It affects your magic capacity (+9). Str+6: It affects your strength (+6). (47, 33, D) the +6 battleaxe "Vuheilor" {freeze, rElec Int+5 Stlth-} rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (47, 35, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (47, 36, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (48, -16, D) a basilisk corpse (skeletalised by now) (48, -15, D) a komodo dragon corpse (skeletalised by now) (48, 0, D) a +0 demon whip of draining (48, 21, D) a +0 trident 2 boomerangs (48, 30, D) a staff of earth a hell hound skeleton (48, 31, D) a book of Metalworking (48, 32, D) a sanguine talisman (48, 34, D) a +2 great sword of flaming (48, 35, D) a +0 great sword of flaming (49, -15, D) a black mamba corpse (skeletalised by now) (49, -14, D) a +0 robe a spriggan corpse (skeletalised by now) (49, 1, D) a +0 demon blade a +0 ring mail a +0 kite shield (49, 22, D) a snapping turtle corpse (skeletalised by now) (49, 30, D) a staff of death (49, 31, D) the +1 war axe of Analysis {drain, rN++ Stlth+} rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. (49, 32, D) a +1 heavy war axe (50, -17, D) a staff of earth (50, -15, D) a blink frog corpse (skeletalised by now) (50, -14, D) a +0 robe a spriggan corpse (skeletalised by now) (50, -6, D) the +1 shortbow of Doom {drain, rElec rF+ rN+++ Int-5} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). (unseen) (50, 6, D) the staff of Watchfulness {rC+ rN++ Earth} [staff of earth] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Earth: It increases the power of your Earth spells. (50, 19, D) a +2 dagger of venom (50, 20, D) a +0 quarterstaff a +0 longbow (50, 22, D) a +1 trident of venom a +0 robe a merfolk corpse (skeletalised by now) (50, 30, D) a book of the Earth (50, 31, D) a box of beasts (50, 32, D) a +3 plate armour of poison resistance (51, -18, D) a +1 long sword of holy wrath (51, -17, D) a +1 chain mail of fire resistance (51, -14, D) a yak corpse (skeletalised by now) (51, -6, D) a +0 chain mail of positive energy (51, -1, D) a +1 great sword of electrocution a +3 plate armour of positive energy (51, 6, D) a staff of alchemy (51, 7, D) a +2 spectral giant spiked club (51, 18, D) a staff of fire (51, 19, D) a +5 trident of protection (51, 21, D) a +1 spear of flaming a silver javelin a +0 leather armour (51, 22, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (51, 23, D) a +3 rapier of speed a +0 robe (51, 30, D) a +2 war axe of venom (51, 31, D) a staff of cold (51, 32, D) a +2 hand axe of flaming (52, -6, D) a staff of air (52, -5, D) a +1 ring mail of cold resistance (52, 6, D) a book of Dreams (52, 19, D) a +1 spectral quarterstaff (52, 22, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (52, 23, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (52, 30, D) the +4 short sword of the Necropolis {freeze, Fly Will+} Fly: It grants you flight. Will+: It increases your willpower. (52, 32, D) a +2 robe of resistance (53, -18, D) the ring "Quet" {Str+4 Slay+4} [ring of slaying] Str+4: It affects your strength (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a ring of ice a ring of willpower a ring of ice a +6 ring of intelligence a ring of flight (53, -17, D) the staff of Currency {rPois Dex+2 Alch} [staff of alchemy] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. (53, -6, D) a +2 heavy flail (53, -5, D) the staff of the Mind {^Fragile rElec rN+++ Dex-4 Stlth+ Air} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (53, 6, D) a +0 shortbow of flaming (53, 7, D) a staff of death (53, 31, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (54, -18, D) a staff of earth (54, -5, D) a +2 plate armour of cold resistance (54, 18, D) a +0 dire flail of protection (54, 19, D) a +6 arbalest of draining (54, 30, D) the +1 leather armour "Mocu" {Rampage Int+2 Dex+4} Rampage: It bestows one free step when moving towards enemies. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (54, 31, D) a staff of death (54, 32, D) a +0 scimitar of flaming (unseen) (55, -18, D) the +4 ring mail of Huopp {Will+ Int+3 Dex+4 Stlth+} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (55, -17, D) a staff of fire (55, -6, D) a staff of death (55, -5, D) the +9 great mace of Jonwei {flame, Dex+5} Dex+5: It affects your dexterity (+5). (55, 6, D) a +2 dagger of holy wrath (55, 32, D) a book of Duality (56, -18, D) +0 swamp dragon scales (56, -17, D) a +1 vampiric falchion (56, 6, D) a staff of death (59, 29, D) a +3 long sword of venom (59, 30, D) a +2 dagger of venom (59, 31, D) a +2 ring mail of positive energy (59, 39, D) a staff of fire (60, 18, D) a +4 ring mail of cold resistance (60, 20, D) 4 large rocks a cyclops corpse (skeletalised by now) (60, 21, D) 3 large rocks (60, 30, D) the +0 leather armour of Perpetual Drought {rC+ rN+ Int-4} rC+: It protects you from cold. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). (60, 31, D) the Anthology of the Alkahest Spells Type Level a - Sticky Flame Fire/Alchemy 4 b - Alistair's Intoxication Alchemy 5 c - Detonation Catalyst Fire/Alchemy 5 (61, 18, D) the +8 dagger of Gallantry {freeze, *Corrode rF++ Will++} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. a +0 arbalest a staff of fire a yaktaur corpse (skeletalised by now) (61, 19, D) a +0 longbow a +0 leather armour a staff of cold (61, 21, D) a +0 longbow a +0 leather armour (61, 22, D) a +0 arbalest (61, 29, D) a +1 mace of holy wrath (unseen) (61, 31, D) a +8 quarterstaff (unseen) (62, -18, D) a +2 ring mail of positive energy (unseen) (62, -10, D) a staff of death (unseen) (62, -8, D) a +0 trident a merfolk corpse (skeletalised by now) (62, -2, D) a staff of fire (62, 1, D) a water moccasin corpse (skeletalised by now) (62, 8, D) a +1 falchion of holy wrath (62, 10, D) a +0 dagger a +0 robe (62, 22, D) a +0 shortbow (62, 23, D) 4 large rocks a stone giant corpse (skeletalised by now) (62, 30, D) a book of Annihilations (62, 31, D) the staff "Ikygusit" {Str+4 Int+4 Earth} [staff of earth] Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (63, -18, D) a +0 spear of venom (63, -17, D) a +2 antimagic quarterstaff (63, -16, D) a +0 flail a +0 robe (63, -10, D) the +7 great sword "Wuanosargh" {freeze, rElec rPois rCorr Str+4} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (63, -8, D) a +0 trident a merfolk corpse (skeletalised by now) (63, -2, D) a +4 heavy mace (63, -1, D) the staff of Nalofib {^Fragile rElec rC+ Dex-2 Summ Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (63, 1, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 2, D) a black mamba corpse (skeletalised by now) (63, 11, D) a +0 long sword a +0 robe a +0 buckler an elf corpse (skeletalised by now) (63, 19, D) a staff of air (63, 21, D) a +0 longbow a +0 leather armour (63, 23, D) a +0 shortbow (63, 29, D) a +1 great mace of holy wrath (63, 30, D) an amulet of reflection (64, -10, D) a +7 arbalest of flaming (64, -9, D) a +0 trident 3 boomerangs (64, -1, D) a +1 heavy spear (64, 8, D) an amulet of the acrobat a ring of poison resistance a ring of magical power a +6 ring of dexterity (64, 10, D) a +0 shortbow a +0 dagger of venom a +0 leather armour (64, 11, D) a +0 long sword a +0 robe a +0 scimitar a +0 robe (64, 12, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (64, 29, D) a ring of see invisible (64, 31, D) a book of Annihilations (64, 32, D) a +1 heavy spear (64, 37, D) a ring of see invisible (64, 46, D) the +2 robe of Impressiveness {Rampage Regen+ Int+4 Stlth-} Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. (unseen) (65, -7, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (65, -2, D) a +0 scimitar of electrocution (65, 8, D) a +4 mace of venom (65, 11, D) a +0 trident a +0 ring mail (65, 29, D) a phial of floods (65, 30, D) a ring of fire (65, 32, D) a +6 shortbow (66, 11, D) a +0 long sword a +0 robe (66, 29, D) a +1 orcbow of electrocution (unseen) (66, 30, D) a book of Cryoformation (66, 31, D) the +8 quarterstaff of Tender Mercy {holy, rC+ Will+ rCorr Int-4} rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (66, 32, D) the +4 hand axe of Rekuac {freeze, rF++ Will- Dex+4 Stlth+} rF++: It greatly protects you from fire. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (67, 30, D) a +3 broad axe of freezing (67, 31, D) a lightning rod (4/4) (67, 32, D) a +5 trident of venom (68, -18, D) the staff of Karma {rPois rC+ rN+ Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. (68, 23, D) a +0 hand axe a draconian skeleton (68, 29, D) a +2 morningstar of holy wrath (unseen) (68, 30, D) a +6 orcbow of flaming (68, 31, D) a +2 robe (68, 32, D) a +0 whip of electrocution (69, -18, D) +1 fire dragon scales (69, -16, D) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a jackal corpse (skeletalised by now) (69, 21, D) a +0 trident (69, 23, D) a +0 club (69, 29, D) a +3 arbalest of freezing (unseen) (69, 30, D) a +1 heavy spear (69, 31, D) a book of Debilitation (69, 32, D) a staff of air (70, 21, D) a +0 hand axe a draconian skeleton (70, 22, D) a +0 flail a +0 club (70, 23, D) a +0 flail a draconian skeleton (70, 29, D) the +7 sling "Roow" {antimagic, +Blink Fly} +Blink: It lets you blink. Fly: It grants you flight. (unseen) (70, 30, D) the +3 falchion "Noivaleb" {heavy, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (70, 31, D) a +3 shortbow of draining (71, -10, D) a +1 battleaxe of flaming (71, 19, D) a staff of death (71, 21, D) a +2 vampiric halberd a white draconian skeleton (71, 29, D) the -1 buckler of Zeamotug {Rampage rElec} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. (71, 30, D) a staff of conjuration (71, 31, D) a ring of fire an amulet of faith an amulet of reflection (72, -8, D) a hell hound corpse (skeletalised by now) (72, 0, D) a +0 halberd a +0 plate armour (72, 1, D) a +0 dagger a +0 robe (72, 13, D) a +0 trident (72, 18, D) a +0 robe of willpower (72, 19, D) a staff of death (72, 29, D) a ring of resist corrosion (72, 30, D) a +1 executioner's axe of electrocution (73, -9, D) the +1 robe of the Merchant {Harm *Slow rF+++ rC+} Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. (73, 0, D) a +0 dagger (73, 1, D) a +0 scimitar a +0 chain mail a +0 flail an orc corpse (skeletalised by now) (73, 8, D) a +2 plate armour of fire resistance (73, 11, D) a +0 trident (73, 12, D) a wind drake corpse (skeletalised by now) (73, 19, D) a staff of death (73, 29, D) a book of Dangerous Friends (73, 31, D) a +1 dagger of venom (74, -17, D) a staff of earth (74, 1, D) a +0 dagger an orc corpse (skeletalised by now) (74, 10, D) a +0 orcbow (74, 13, D) a +0 trident 2 boomerangs (74, 18, D) the +4 quarterstaff of Pecvodaf {flame, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (74, 29, D) a book of Party Tricks (74, 30, D) a book of Burglary (76, -17, D) a +1 glaive of freezing (unseen) (76, 14, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (76, 29, D) a +2 heavy sling (76, 30, D) a phantom mirror