demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the inkwell talisman "Kyalihy" {+Inv rN+} [inkwell talisman] +Inv: It lets you turn invisible. rN+: It protects you from negative energy. the quill talisman of the Scorching Gods {rF- Dex+3 SInv} [quill talisman] rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (17, 22, D) a +0 rapier a +0 cloak a +0 flail a +0 scimitar (17, 23, D) a +0 battleaxe a +0 cloak a green draconian corpse (17, 24, D) a +0 dire flail a +0 hand axe a purple draconian corpse (18, 21, D) a +1 lajatang of electrocution a +0 cloak a white draconian corpse (18, 22, D) a staff of air a +0 cloak a +0 glaive (18, 23, D) a +0 flail (18, 24, D) a +0 mace a +1 mace of protection a +0 scimitar a white draconian corpse (skeletalised by now) (18, 25, D) a +0 scimitar a +0 long sword a green draconian corpse (19, 0, D) a book of Maladies (19, 1, D) a +6 rapier of draining (19, 3, D) a shadow dragon corpse (skeletalised by now) (19, 16, D) a +0 whip (19, 17, D) a +3 plate armour of poison resistance (19, 22, D) a +0 rapier a +1 cloak a purple draconian corpse (19, 23, D) a +0 scimitar (19, 24, D) a +0 halberd a +0 halberd (19, 26, D) a +0 cloak a green draconian corpse (skeletalised by now) (19, 32, D) Great Wizards, Vol. VII (19, 33, D) a +0 flail of flaming (unseen) (20, 0, D) a staff of cold (20, 1, D) a +0 quarterstaff of speed (20, 17, D) a staff of alchemy (unseen) (20, 21, D) a +0 scimitar a +0 short sword a +0 cloak a purple draconian skeleton (20, 33, D) a +3 vampiric dagger (unseen) (20, 38, D) an apis corpse (21, 1, D) a staff of alchemy (21, 21, D) a +0 long sword a +0 cloak (21, 22, D) a +0 scimitar a white draconian skeleton (21, 32, D) 4 scrolls of enchant armour (21, 33, D) a phantom mirror (21, 34, D) the ring "Qaggadom" {rF- rC+ Str+3 Dex+2 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (unseen) (22, 1, D) a +4 spear of flaming (22, 16, D) a +1 sling of flaming (22, 17, D) a +3 leather armour of fire resistance (22, 32, D) a staff of fire (unseen) (22, 33, D) the ring of Cynicism {Fly rElec rN+++ Int-2} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). (unseen) (22, 34, D) a +3 plate armour of willpower (unseen) (23, 1, D) the +2 battleaxe "Puklocw" {vamp, ^Fragile rElec Int+5} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). (23, 16, D) a +1 cloak of stealth (23, 17, D) an amulet of the acrobat a +4 ring of protection (23, 18, D) a +2 shortbow of freezing (23, 32, D) a +2 robe of cold resistance (unseen) (23, 33, D) the Compilation of Mustering and Oromancy Spells Type Level a - Sandblast Earth 1 b - Summon Small Mammal Summoning 1 c - Summon Hydra Summoning 7 (unseen) (23, 34, D) a book of Iron (24, 0, D) a +1 heavy flail (24, 1, D) a +0 dire flail of draining (24, 2, D) a +5 battleaxe (24, 16, D) a staff of fire (24, 17, D) a +0 short sword (24, 18, D) a +2 flail of protection (24, 32, D) a +0 scimitar of flaming (unseen) (24, 33, D) a staff of cold (unseen) (24, 34, D) a +2 ring mail of poison resistance (unseen) (25, 0, D) a +0 heavy mace (25, 1, D) a +5 shortbow of electrocution (25, 16, D) 4 potions of haste (25, 17, D) a +2 sling of draining (25, 18, D) a staff of earth (25, 32, D) a staff of fire (unseen) (25, 33, D) a +0 robe (25, 34, D) a staff of air (unseen) (26, 0, D) a staff of earth (26, 1, D) a +2 scale mail of fire resistance (26, 16, D) a staff of death (26, 17, D) a staff of conjuration (26, 33, D) a +2 arbalest of flaming (unseen) (26, 34, D) a +1 longbow of electrocution (unseen) (27, 1, D) a +2 plate armour of willpower (27, 17, D) a +0 heavy hand axe (27, 32, D) a lupine talisman (27, 33, D) a book of Minor Magic (27, 34, D) a +2 sling of flaming (unseen) (28, 16, D) a staff of conjuration (28, 17, D) a staff of cold (28, 32, D) +1 pearl dragon scales (unseen) (28, 33, D) a staff of alchemy (unseen) (29, 0, D) the staff "Omyarchepn" {rPois rF++ Dex-2 Conj} [staff of conjuration] rPois: It protects you from poison. rF++: It greatly protects you from fire. Dex-2: It affects your dexterity (-2). Conj: It increases the power of your Conjurations spells. (29, 1, D) a staff of fire (29, 16, D) a blade talisman (29, 17, D) a +2 vampiric short sword (35, 10, D) a +1 demon whip of venom a +1 robe (35, 15, D) a staff of conjuration (35, 19, D) a wind drake skeleton (35, 20, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. a +2 scale mail of fire resistance (35, 28, D) the +8 orcbow of Havoc {flame, rC+ Int+6} rC+: It protects you from cold. Int+6: It affects your intelligence (+6). (35, 33, D) a +2 long sword of flaming a +0 chain mail (35, 34, D) a +0 dagger a +0 robe (36, 1, D) a +2 flail of draining (36, 14, D) a +3 dagger of freezing (36, 18, D) a +0 longbow a +0 spear (36, 20, D) a +0 spear a merfolk skeleton (36, 28, D) the +2 great sword of Dullness {flame, *Corrode Int+3 Dex+4} *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (36, 29, D) the +2 robe "Cayxzonteivu" {Fly} Fly: It grants you flight. (36, 34, D) a warg skeleton (37, 1, D) a +4 heavy orcbow (37, 14, D) a +0 trident (37, 19, D) the +1 flail of Terror {freeze, Dex+3} Dex+3: It affects your dexterity (+3). 3 boomerangs a +0 rapier a +0 robe (37, 20, D) a +2 rapier of electrocution a +0 robe a merfolk skeleton (37, 28, D) the +0 helmet "Dioluol" {rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (37, 29, D) a +2 leather armour of cold resistance (unseen) (37, 32, D) a +0 giant spiked club (37, 33, D) a +0 giant club a +0 long sword a +0 chain mail an ogre skeleton an orc skeleton (38, 1, D) a staff of alchemy (38, 9, D) a +0 trident (38, 14, D) a +6 ring of strength a +6 ring of dexterity (38, 15, D) a wellspring talisman (38, 17, D) a +0 quarterstaff a +0 longbow (38, 18, D) a +0 trident (38, 19, D) a +0 trident a +0 robe (38, 35, D) a +0 dire flail a +0 ring mail (38, 36, D) a +0 short sword 2 boomerangs a +0 plate armour an orc skeleton (39, 0, D) a staff of death (39, 1, D) a staff of fire (39, 14, D) a staff of air (39, 15, D) a staff of air (39, 28, D) a +1 leather armour of cold resistance (unseen) (39, 29, D) a +4 spear of venom (40, 0, D) a +0 heavy broad axe (40, 14, D) a +1 whip of venom (40, 15, D) a staff of death (40, 29, D) a +3 great sword of draining (40, 34, D) a +2 great sword of electrocution a +0 chain mail a +0 trident a +0 plate armour an orc skeleton an orc skeleton (40, 35, D) a +0 orcbow (40, 36, D) a +0 giant club (41, 14, D) the staff "Cofacw" {Int+4 Dex+2 Conj Earth} [staff of conjuration] Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (41, 28, D) a +0 ring mail (41, 33, D) a +0 war axe a +0 plate armour a +0 giant club an ogre skeleton (41, 34, D) a +0 war axe a +0 chain mail a +2 great sword a +0 chain mail a +0 mace a +2 leather armour of poison resistance an orc skeleton an orc skeleton an orc skeleton (41, 35, D) 5 large rocks (41, 36, D) a +0 great sword a +0 plate armour an orc skeleton (42, 0, D) a +1 leather armour of cold resistance (42, 15, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (42, 28, D) a staff of fire (unseen) (42, 29, D) a +2 long sword of protection (43, 14, D) a +2 trident of protection (43, 15, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (43, 28, D) a +2 halberd of distortion (unseen) (43, 29, D) a +3 whip of flaming (44, 28, D) a staff of earth (unseen) (48, 27, D) a +2 battleaxe of pain a +0 plate armour (48, 28, D) a +0 dagger a +0 robe (48, 29, D) a +0 robe (48, 41, D) a shapeshifter skeleton (48, 42, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +2 robe of willpower an elf skeleton (49, 1, D) a staff of alchemy (49, 12, D) the +0 scale mail of Creativity {-Tele *Silence rElec Will+++} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. (49, 24, D) a +2 heavy flail (49, 26, D) a +0 glaive a +2 scale mail of poison resistance (49, 27, D) the +7 mace "Xeisk" {elec, rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a +0 robe (49, 29, D) a +0 dagger a +0 robe a +4 short sword of freezing a +0 robe (49, 36, D) a +0 robe (49, 37, D) the staff "Spiderslayer" {rN+ MP+9 Int-3 Dex+2 Necro} [staff of death] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. (49, 43, D) a +2 battleaxe of electrocution a +0 short sword a +0 longbow a +0 leather armour (50, 1, D) +2 golden dragon scales (50, 3, D) a +5 falchion a +4 orcbow of electrocution a +0 robe (50, 4, D) a +0 robe (50, 5, D) a +0 dire flail a +0 plate armour a +4 battleaxe a +0 robe (50, 6, D) a +2 scimitar a +0 robe (50, 13, D) a +1 ring mail of willpower (50, 16, D) a +0 rapier of speed a +0 robe a +0 spear a +0 sling a faun skeleton a manticore skeleton (50, 17, D) a +2 spear of venom 3 javelins a +0 leather armour a merfolk skeleton (50, 25, D) the +3 leather armour of Zaclen {rPois rC- rN++ Will-} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. (50, 28, D) a +0 hand axe a +2 robe of willpower (50, 36, D) a +0 dagger (50, 37, D) a +3 falchion of holy wrath (50, 41, D) a +0 scimitar a +0 robe (50, 43, D) a +0 short sword a +0 robe a staff of alchemy a +0 robe a +0 dagger a +0 robe (51, 0, D) a +3 longbow of draining (unseen) (51, 1, D) a +0 war axe of venom (51, 4, D) a +0 glaive (51, 6, D) a +3 trident of freezing (51, 12, D) a +0 robe (51, 13, D) a staff of earth (51, 15, D) a +1 demon trident of electrocution a +2 plate armour of cold resistance a merfolk skeleton (51, 16, D) a +2 spear of freezing a javelin a +0 leather armour a merfolk skeleton (51, 25, D) a +2 shortbow of flaming (51, 37, D) a +3 dagger of venom (51, 42, D) a +2 rapier of venom a +2 rapier of venom a +0 leather armour (52, 0, D) a +3 heavy arbalest (unseen) (52, 1, D) the +8 mace "Agezum" {venom, *Corrode rElec Str+4 SInv} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (52, 12, D) the +3 trident of Eternal Vigilance {heavy, ^Fragile Int+5 Dex+3 Stlth+} ^Fragile: It will be destroyed if unequipped. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (52, 16, D) a +0 spear a +3 leather armour a merfolk skeleton (52, 17, D) a +2 heavy trident a +0 robe (52, 18, D) a +0 trident a +0 robe (52, 24, D) a +0 robe (52, 25, D) a +6 ring of strength (52, 36, D) a +1 rapier of venom (52, 37, D) the staff of Winter {rC+ Str-2 Necro Forge Earth} [staff of earth] rC+: It protects you from cold. Str-2: It affects your strength (-2). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (52, 40, D) a +0 shortbow a +0 short sword a +0 leather armour (53, 0, D) a +6 ring of dexterity a +6 ring of strength (53, 12, D) a +2 shortbow of freezing (53, 25, D) the +9 sling of Jiudwit {elec, Fly rN++ Stlth-} Fly: It grants you flight. rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. (54, 1, D) a +0 battleaxe of flaming (54, 13, D) a staff of fire (54, 36, D) a +1 scale mail of fire resistance (55, 1, D) a +1 heavy arbalest (55, 12, D) a Compendium of Siegecraft (55, 24, D) a +0 dagger (58, 39, D) a staff of air (58, 40, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (60, 36, D) a ring of wizardry an amulet of guardian spirit a ring of wizardry (61, 3, D) a wolf corpse (skeletalised by now) a jackal corpse (skeletalised by now) (61, 4, D) a river rat corpse (skeletalised by now) (61, 8, D) a staff of air (61, 10, D) a +0 dagger a +0 robe (61, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 26, D) a +0 quick blade of flaming (62, 0, D) the +3 partisan of the Big Bang {venom, Str+2} Str+2: It affects your strength (+2). (62, 1, D) a +2 heavy sling (unseen) (62, 8, D) the +1 short sword of Vefetink {flame, rPois rF+ rCorr} rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (62, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 16, D) a +7 spectral quarterstaff (62, 17, D) a staff of alchemy (62, 27, D) a +4 plate armour of poison resistance (62, 30, D) 6 large rocks a +0 shortbow (62, 37, D) the +2 hand axe of the Shining Light {protect, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (63, 0, D) a +4 long sword of draining (unseen) (63, 10, D) a +0 short sword a +0 ring mail (63, 16, D) a +3 chain mail of fire resistance (63, 26, D) a +6 ring of dexterity a ring of flight (63, 27, D) a staff of conjuration (63, 30, D) a +0 trident (63, 31, D) a +0 orcbow (63, 37, D) the +8 flail "Arbiter" {drain, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (64, 16, D) a ring of flight (64, 26, D) a +2 plate armour of cold resistance (64, 27, D) a +1 robe of fire resistance (64, 30, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (64, 32, D) a +0 orcbow (65, 26, D) a staff of air (67, 0, D) the staff "Dereshon" {rC+ Str-4 Int+2 SInv Ice} [staff of cold] rC+: It protects you from cold. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (unseen) (67, 3, D) a hell hound corpse (skeletalised by now) (68, 40, D) a rime drake corpse (skeletalised by now) (69, 0, D) the +2 robe "Neimyr" {Will- Int+2 Slay+3 Stlth+} Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (69, 11, D) a +0 hand axe a +0 whip a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (69, 12, D) a +0 club a +0 ring mail (69, 36, D) a +3 lajatang of electrocution (69, 41, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (70, 9, D) a +1 hand axe of venom (70, 11, D) a +0 dagger a +0 robe (70, 36, D) a +1 broad axe of freezing (70, 41, D) a wyvern corpse (skeletalised by now) (71, 16, D) a +0 falchion of draining (71, 19, D) a +0 war axe a +0 robe (71, 26, D) the +3 scimitar of the Four Mystics {drain, Will+ Dex+2 SInv} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (71, 36, D) a +0 plate armour of fire resistance (72, 17, D) a +0 heavy shortbow (72, 20, D) a water moccasin corpse (skeletalised by now) (72, 27, D) a staff of death (73, 1, D) the staff of Gudgh {Fly rF- rC+ Will+ Conj Summ} [staff of conjuration] Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (unseen) (73, 16, D) a +1 spectral giant club (73, 18, D) a +0 glaive a naga corpse (skeletalised by now) (73, 27, D) a staff of earth (73, 36, D) a staff of earth (73, 37, D) the +6 war axe of Yssauhin {vamp, rPois Str+3 Int-5 Stlth+} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy.