demenasai the Dungeon (0, 19, D) a staff of conjuration (still there?) a +0 robe (still there?) (0, 20, D) the +7 dagger of the Vaults {protect, *Corrode rElec rF+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. a +0 robe a +3 heavy great mace a +0 chain mail a human corpse (1, 19, D) a +0 dagger a +0 robe (1, 21, D) a +2 robe (unseen) (2, 14, D) a +0 dagger (2, 15, D) a +1 orcbow of electrocution (unseen) (2, 16, D) a +0 long sword of flaming (unseen) (2, 19, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse (2, 20, D) a +0 dagger a +0 robe (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the ring "Ximiekik" {rPois rCorr} [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (3, 15, D) the amulet "Hyteriudgh" {Spirit +Blink Str-5 Int+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. +Blink: It lets you blink. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). (unseen) (3, 16, D) a potion of might (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 dagger (4, 15, D) a +5 orcbow of flaming (unseen) (4, 16, D) a Gell's gravitambourine (2/2) (5, 15, D) a +0 short sword (5, 16, D) a book of Battle (6, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (6, 15, D) a lightning rod (4/4) (6, 16, D) a +2 falchion of flaming (unseen) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 14, D) a sack of spiders (7, 15, D) a manual of Polearms (7, 16, D) the ring "Bekkao" {+Blink SInv} [ring of see invisible] +Blink: It lets you blink. SInv: It lets you see invisible. (unseen) (8, 14, D) a +1 helmet of intelligence (8, 15, D) a book of Callings (8, 16, D) a phantom mirror (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (18, 20, D) a polar bear corpse (skeletalised by now) a polar bear corpse (skeletalised by now) (19, 1, D) a +3 eveningstar of draining (19, 16, D) a +1 helmet of intelligence (19, 21, D) a +0 battleaxe of freezing (19, 22, D) a +2 battleaxe of freezing (19, 32, D) a +1 shortbow of freezing (20, 0, D) the +4 long sword of Trauma {venom, rPois Int+9 Dex-3 SInv} rPois: It protects you from poison. Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (unseen) (20, 16, D) a +0 tower shield of reflection (20, 17, D) a staff of fire (20, 32, D) a +2 mace of pain (21, 1, D) +1 swamp dragon scales (21, 17, D) the staff of Temperance {rC+ rCorr Str+2 Earth Alch} [staff of earth] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (21, 21, D) a +2 battleaxe of freezing (21, 23, D) a rime drake corpse (skeletalised by now) (21, 32, D) the staff of the Shining One's Hope {Will+ Summ Air Earth} [staff of earth] Will+: It increases your willpower. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (21, 36, D) +0 fire dragon scales a fire dragon skeleton (21, 37, D) +0 ice dragon scales an ice dragon skeleton (22, 0, D) a +0 shortbow of electrocution (unseen) (22, 1, D) a book of the Grave (22, 16, D) a staff of alchemy (22, 17, D) 4 potions of haste (22, 33, D) the +8 lajatang "Onkec" {flame, rC- rN+ rCorr Int+3} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (22, 34, D) a staff of cold (23, 0, D) a +2 heavy battleaxe (23, 1, D) a +0 great sword of protection (23, 16, D) a +0 dagger of venom (23, 17, D) a staff of alchemy (23, 18, D) a staff of cold (23, 32, D) the +11 chain mail of the Dice {rN+} rN+: It protects you from negative energy. (23, 33, D) a ring of poison resistance (23, 34, D) a wyvern skeleton (23, 35, D) +0 fire dragon scales a fire dragon skeleton an iron dragon skeleton (23, 37, D) +0 fire dragon scales a fire dragon skeleton (24, 0, D) a ring of magical power an amulet of faith a +4 ring of protection (24, 1, D) a staff of death (24, 17, D) a scarf of invisibility (24, 18, D) a +0 great mace of protection (24, 32, D) a +4 ring mail of fire resistance (24, 34, D) a +3 leather armour of cold resistance a shadow dragon skeleton (24, 36, D) a +0 pair of boots of stealth the +12 broad axe of Xizxyvih {freeze, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (25, 0, D) a +2 robe (25, 1, D) a staff of death (25, 16, D) a +5 crystal plate armour a +6 ring of dexterity (25, 17, D) a staff of conjuration (25, 18, D) a staff of death (25, 32, D) the +1 rapier of Zuepuy {venom, rElec rN+ Dex+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (25, 33, D) +0 steam dragon scales a steam dragon skeleton (25, 34, D) a +1 leather armour of willpower (26, 1, D) a +4 arbalest of freezing (26, 16, D) a staff of air (26, 33, D) a +0 sling of draining a hydra skeleton (26, 36, D) +0 golden dragon scales a golden dragon skeleton (27, 16, D) the +7 scimitar of the Scavenger {venom, ^Contam Fly Int+3 Stlth+} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (27, 17, D) a staff of earth (27, 32, D) a staff of air (27, 33, D) a +3 plate armour of fire resistance (27, 34, D) a +4 plate armour of cold resistance (28, 0, D) a +1 heavy great mace (28, 1, D) a +2 leather armour of cold resistance (28, 16, D) the +7 orcbow "Ylon" {freeze, SInv} SInv: It lets you see invisible. (28, 33, D) a +7 chain mail of ponderousness (29, 0, D) a +1 demon whip of pain (29, 1, D) a +1 great mace of venom (29, 16, D) a +1 short sword of electrocution (29, 17, D) a +1 sling of freezing (29, 32, D) a +2 eveningstar of venom (29, 33, D) the +4 rapier of Zaesanosk {vamp, Int+4} Int+4: It affects your intelligence (+4). (33, 5, D) a +4 broad axe a +0 plate armour (33, 33, D) a +6 broad axe of freezing (33, 34, D) a +0 rapier a +0 rapier a +0 leather armour (34, 5, D) a +1 long sword a +0 plate armour a human skeleton (34, 6, D) a +4 broad axe of flaming a +0 plate armour a human skeleton (34, 28, D) a +2 morningstar of protection (34, 32, D) a +2 rapier of draining a +0 shortbow a +0 robe an elf corpse (skeletalised by now) (34, 34, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (35, 0, D) the +9 short sword of Biatadon {freeze, rF+ Will+ Str+3 Int+3} rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (35, 4, D) a +0 heavy broad axe a +0 chain mail a human skeleton (35, 5, D) a +5 heavy war axe a +0 chain mail a +4 glaive a +0 plate armour a human skeleton (35, 15, D) an amulet of regeneration (35, 29, D) a +4 shortbow of flaming (35, 31, D) a +0 rapier a +0 robe (35, 32, D) a +0 short sword a +0 leather armour a +0 short sword a +0 robe (35, 33, D) a +0 scimitar a +0 leather armour a +0 longbow a +0 leather armour a +2 rapier of draining a +0 robe a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (35, 34, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (36, 0, D) a staff of alchemy (36, 1, D) the +2 glaive of the Equator {speed, rPois rC+ Str+7 Int-2} rPois: It protects you from poison. rC+: It protects you from cold. Str+7: It affects your strength (+7). Int-2: It affects your intelligence (-2). (36, 14, D) a staff of earth (36, 18, D) the +2 dagger "Naelak" {speed, rC+ rN+ Will+} rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (36, 29, D) a +2 vampiric lajatang (36, 30, D) a +0 short sword a +0 robe (36, 33, D) a +0 scimitar a +0 shortbow a +0 scale mail (36, 34, D) a +2 rapier of speed a +2 rapier of speed a +0 leather armour (37, 0, D) a staff of cold (37, 1, D) the +7 sling of Big Damage {antimagic, rElec Int-2 SInv} rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (37, 15, D) a +4 war axe of venom (37, 19, D) a +1 antimagic trident (37, 29, D) a +2 mace of protection (37, 33, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (37, 34, D) a +0 long sword a +0 ring mail (37, 35, D) a +3 rapier a +0 robe (38, 1, D) a staff of conjuration (38, 15, D) a staff of earth (38, 28, D) a +0 short sword (38, 29, D) a staff of cold (39, 0, D) a +0 dagger of electrocution (39, 1, D) a book of the Earth (39, 15, D) a +0 spear of pain (39, 28, D) the +6 shortbow "Icsobrir" {drain, ^Contam Int+5} ^Contam: It causes magical contamination when unequipped. Int+5: It affects your intelligence (+5). (unseen) (39, 29, D) a +3 spectral quarterstaff (40, 14, D) a staff of alchemy (40, 28, D) a ring of magical power a +6 ring of strength a ring of willpower a +4 ring of slaying (40, 29, D) the +9 short sword of the Thirsty Wonders {antimagic, rPois rCorr Str+2 Dex+2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (41, 15, D) a +5 dagger of protection (41, 29, D) a +2 great sword of protection (42, 0, D) a staff of cold (42, 1, D) a +1 antimagic shortbow (42, 15, D) a +2 flail of protection (42, 28, D) a +1 chain mail of poison resistance (42, 29, D) a +2 morningstar of holy wrath (43, 15, D) the +3 scale mail of the Elven Halls {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (44, 28, D) a +0 orcbow of freezing (unseen) (49, 0, D) a +3 ring mail of cold resistance (unseen) (49, 12, D) a +2 trident of freezing (unseen) (49, 24, D) a +1 halberd of protection (49, 36, D) a +2 rapier of venom (unseen) (49, 44, D) a +1 flail of protection a +0 robe (50, 0, D) a +1 long sword of draining (50, 1, D) a +1 lajatang of speed (unseen) (50, 12, D) the +3 giant spiked club "Tenuonux" {flame, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (50, 25, D) a +2 dagger of venom (50, 36, D) the +1 dagger of the Common Good {freeze, rN++ rCorr Str+3 Dex-2} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (50, 43, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (51, 0, D) a +6 ring of strength a +4 ring of protection (51, 12, D) a +2 flail of protection (51, 13, D) a staff of alchemy (51, 24, D) a staff of death (51, 25, D) a staff of cold (51, 36, D) a staff of air (unseen) (51, 37, D) a +4 long sword of flaming (52, 0, D) a sanguine talisman (52, 12, D) a +8 plate armour of ponderousness (52, 24, D) a ring of poison resistance a +6 ring of dexterity a ring of wizardry a ring of willpower a ring of wizardry a +5 ring of evasion a +5 ring of evasion an amulet of reflection (52, 25, D) a +2 war axe of flaming (52, 36, D) a +0 dagger (52, 37, D) a +2 quarterstaff of speed (53, 12, D) a +0 shortbow of flaming (unseen) (53, 13, D) Great Wizards, Vol. VII (53, 24, D) a +5 battleaxe (53, 36, D) the +5 shadow dragon scales "Pate" {rN+ Stlth++++} rN+: It protects you from negative energy. Stlth++++: It makes you much more stealthy. (54, 0, D) a staff of air (54, 12, D) a staff of fire (unseen) (54, 13, D) a staff of death (54, 36, D) a +0 ring mail of fire resistance (55, 1, D) a staff of alchemy (55, 12, D) a +2 heavy longbow (unseen) (55, 24, D) a +2 hand axe of draining (59, 36, D) a +5 spectral quarterstaff (59, 37, D) a +1 long sword of holy wrath (59, 41, D) a +0 hand axe (60, 37, D) a +2 vampiric long sword (60, 40, D) a +0 war axe a +0 robe (61, 0, D) a +2 leather armour of positive energy (61, 3, D) a jackal corpse (skeletalised by now) (61, 8, D) a +1 crystal plate armour (61, 26, D) a +0 leather armour of fire resistance (61, 30, D) 4 large rocks a +0 orcbow a +0 orcbow a centaur corpse (skeletalised by now) (61, 31, D) a +0 orcbow 3 large rocks a cyclops corpse (skeletalised by now) (61, 32, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 39, D) a +0 giant club (61, 41, D) a +0 great mace a +0 plate armour (61, 42, D) a +0 dagger a +0 robe (62, 0, D) a +2 long sword of freezing (62, 3, D) a wolf corpse (skeletalised by now) (62, 8, D) the +5 rapier "Nequos" {freeze, rC+} rC+: It protects you from cold. (62, 19, D) a +0 mace a +0 leather armour (62, 20, D) a +0 flail of protection a +0 whip of electrocution an orc corpse (skeletalised by now) (62, 26, D) the +3 troll leather armour of Arcadian Brilliance {Regen+ Str+5 Dex+3} Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). (62, 30, D) a +0 arbalest a +0 shortbow a yaktaur corpse (skeletalised by now) (62, 37, D) a staff of fire (62, 41, D) a +0 dagger a +0 robe a +1 long sword of holy wrath a +0 ring mail (62, 42, D) a +1 war axe a +0 chain mail of fire resistance (63, 0, D) a +0 short sword of flaming (63, 8, D) a +2 scale mail of fire resistance (63, 11, D) a +0 hand axe an orc corpse (skeletalised by now) (63, 12, D) a +0 short sword a +0 flail an orc corpse (skeletalised by now) (63, 18, D) a +0 dagger (63, 19, D) a +1 falchion of flaming a +0 chain mail (63, 20, D) a +0 dagger an orc corpse (skeletalised by now) (63, 21, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (64, 12, D) a +0 dagger of protection a +0 robe (64, 16, D) the +5 great sword of Misery {flame, rCorr Str+6} rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). (64, 26, D) the +0 robe of the Yeti {Regen+ Int-5 Dex+7} Regen+: It increases your rate of health regeneration. Int-5: It affects your intelligence (-5). Dex+7: It affects your dexterity (+7). (64, 27, D) the +5 flail "Emool" {antimagic, rPois} rPois: It protects you from poison. (67, 0, D) a +1 vampiric hand axe (68, 0, D) the +8 shortbow "Cesh" {heavy, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (69, 0, D) a staff of conjuration (69, 22, D) a +0 mace a +0 club (69, 23, D) a +0 club a draconian corpse (skeletalised by now) (69, 36, D) a +0 bardiche of flaming (70, 8, D) the +0 rapier of Malaise {holy, ^Drain rElec Str+2 Stlth+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (70, 9, D) the +9 dagger of the Reasonable God {drain, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (70, 21, D) a +0 war axe a draconian corpse (skeletalised by now) (70, 22, D) a +0 hand axe a +0 club a draconian corpse (skeletalised by now) (71, 16, D) a +2 scale mail of cold resistance (71, 17, D) a +3 sling of draining (71, 26, D) a staff of conjuration (72, 8, D) a +2 trident of flaming (72, 9, D) the +4 sling of Shame {flame, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (72, 16, D) a +3 long sword of electrocution (72, 26, D) a staff of conjuration (72, 29, D) a +0 glaive (72, 30, D) a +0 dire flail a naga corpse (skeletalised by now) (73, 1, D) a +0 scale mail of fire resistance (73, 17, D) a +2 helmet of see invisible (73, 27, D) a staff of alchemy (73, 29, D) an adder corpse (skeletalised by now) (73, 36, D) the +8 demon trident "Rift" {distort, reach+} (73, 37, D) a staff of air (74, 31, D) an adder corpse (skeletalised by now)