demenasai the Dungeon (0, 0, D) 4 large rocks (1, -4, D) 4 large rocks a stone giant skeleton (1, -1, D) a +0 arbalest (1, 0, D) a +0 great sword a +0 plate armour a +2 war axe of draining a +0 animal skin a +0 arbalest of flaming a +0 arbalest a human skeleton (1, 1, D) a +2 hand axe of freezing a +0 war axe a +0 scale mail +0 shadow dragon scales a +0 broad axe a +0 broad axe a +0 scale mail a shadow dragon skeleton (1, 11, D) a +2 scimitar of freezing (unseen) (1, 14, D) a +0 long sword a +0 robe (2, -5, D) an iron dragon skeleton (2, -4, D) a +0 arbalest a +0 arbalest the +6 short sword of Zouhiudi {vamp, rF- rC+ rN+ Str+8} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+8: It affects your strength (+8). the +0 robe "Roleyveh" {Will+ Str-5 Dex+3} Will+: It increases your willpower. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). (2, -3, D) a +0 dire flail a +0 animal skin a +0 battleaxe a +0 chain mail (2, -2, D) 4 large rocks a stone giant skeleton (2, 11, D) a +0 scimitar (still there?) a +0 shortbow (still there?) the +2 robe of Articulation {^Contam Str+7} (still there?) ^Contam: It causes magical contamination when unequipped. Str+7: It affects your strength (+7). a +0 long sword (still there?) a +0 leather armour (still there?) a +0 buckler (still there?) a +0 falchion of holy wrath (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) a +6 ring of dexterity (still there?) an elf corpse (still there?) (2, 12, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (2, 13, D) a +0 short sword a +0 robe a +0 dagger a +0 robe a +0 rapier a +0 rapier a +0 leather armour (2, 15, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour of positive energy (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) an elf corpse (still there?) (2, 16, D) a +1 long sword of flaming (still there?) a +0 robe (still there?) an elf corpse (still there?) (3, -8, D) a +6 giant club (3, -4, D) 6 large rocks (3, -3, D) an iron dragon skeleton (3, 10, D) a staff of alchemy (3, 11, D) a staff of death (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a ring of protection from cold (still there?) a box of beasts (still there?) an elf corpse (still there?) (3, 12, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +6 ring of intelligence (still there?) the ring of Peace {+Blink rElec rF++ rC+ Str+6} (still there?) [ring of strength] +Blink: It lets you blink. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). an elf corpse (still there?) (3, 13, D) a +0 long sword a +0 robe a +0 longbow a +2 robe an elf corpse (3, 15, D) a +0 longbow a +0 leather armour an amulet of magic regeneration (4, -20, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -19, D) a +5 lajatang (unseen) (4, -18, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -7, D) the amulet of Sunlight {Spirit Int+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+3: It affects your intelligence (+3). the +10 plate armour of Ypairghiyn {rPois Will+ Dex+3} rPois: It protects you from poison. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). a ring of protection from cold a ring of protection from fire 2 throwing nets a ring of fire a +5 battleaxe (4, -6, D) a +2 chain mail of positive energy (4, -4, D) the +0 quarterstaff "Liuf" {drain, ^Drain Fly Dex+6 Stlth-} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. a +0 leather armour +0 shadow dragon scales a shadow dragon skeleton (4, -3, D) a +0 great mace a +0 animal skin (4, -2, D) a +2 battleaxe a +0 chain mail (4, 10, D) a +0 short sword (4, 11, D) a +0 longbow (still there?) a +0 leather armour (still there?) an orb of light (still there?) (4, 12, D) a +0 long sword (still there?) a +0 shortbow (still there?) a +0 robe (still there?) a +2 long sword of holy wrath (still there?) a +0 robe (still there?) a +2 long sword of freezing (still there?) a +0 shortbow (still there?) a +0 leather armour of cold resistance (still there?) a +2 heavy broad axe (still there?) an elf corpse (still there?) an elf corpse (still there?) (4, 14, D) a +0 long sword (still there?) a +0 ring mail (still there?) the ring "Qaukyn" {rF- rC++ Dex+3 Ice} (still there?) [ring of ice] rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. a +0 rapier of draining (still there?) a +0 robe (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) (5, -20, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -19, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -18, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -17, D) a +5 broad axe (5, -15, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (5, -14, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -8, D) a +0 dire flail (5, -7, D) a staff of alchemy (5, -6, D) a +3 flail of protection (5, -3, D) a +0 war axe a +0 war axe a +0 scale mail (5, 11, D) a staff of conjuration (unseen) (5, 12, D) a +4 sling of freezing (unseen) (6, -8, D) a +2 pair of boots of flying (6, -7, D) the +0 leather armour of the Zebrataur {rF+++ Int+2 Dex-5 Slay-4} rF+++: It renders you almost immune to fire. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (unseen) (6, -6, D) a +5 hand axe of venom (6, 10, D) a +4 rapier of protection (unseen) (6, 11, D) a +0 leather armour (6, 12, D) the +3 dagger of Qaggitub {flame, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (7, -8, D) a +0 flail (7, -7, D) a ring of protection from cold (7, 11, D) the +6 hand axe "Xylehiot" {drain, rPois rN+ MP+8 Dex-2} rPois: It protects you from poison. rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Dex-2: It affects your dexterity (-2). (unseen) (7, 12, D) a book of the Spheres (8, -16, D) 3 scrolls of blinking (8, -15, D) 5 potions of haste 2 potions of berserk rage (8, -8, D) a staff of alchemy (unseen) (8, -7, D) the +10 great mace of Niose {drain, rC- rN++ Int+3 SInv} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (8, -6, D) a +8 heavy trident (8, 10, D) a +0 rapier (8, 11, D) a +2 short sword of electrocution (unseen) (8, 12, D) a +1 mace of protection (unseen) (9, -8, D) a sanguine talisman (9, -7, D) a +0 heavy partisan (9, -6, D) a staff of alchemy (9, 10, D) a staff of death (unseen) (9, 12, D) a condenser vane (10, -22, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, -7, D) a +2 ring mail of poison resistance (10, -6, D) a +0 war axe (10, 10, D) the +6 orcbow of Turmoil {drain, +Blink Fly} +Blink: It lets you blink. Fly: It grants you flight. (unseen) (10, 12, D) a +1 leather armour of fire resistance (unseen) (11, -22, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -18, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 10, D) 4 potions of haste (11, 11, D) a phial of floods (11, 12, D) a staff of cold (unseen) (12, -22, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (12, -8, D) the +2 scale mail "Geposs" {Regen+ rCorr Str+3} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (13, -7, D) a staff of air (13, -6, D) a +1 plate armour of cold resistance (18, 2, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (18, 3, D) a +0 long sword a +0 robe (19, 0, D) a +2 scimitar of protection (19, 1, D) a +0 dagger a +0 robe a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (19, 2, D) a +1 long sword of holy wrath a +0 robe (19, 3, D) a +0 shortbow a +0 short sword a +0 leather armour a +0 longbow a +0 leather armour a +0 long sword a +0 scale mail a +0 buckler an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (20, -21, D) a +4 dagger of draining (20, -5, D) a +0 short sword (20, -1, D) a +0 rapier a +0 rapier a +0 leather armour (20, 0, D) a +0 short sword a +2 leather armour of fire resistance (20, 1, D) a +0 longbow a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (20, 2, D) a +0 war axe of flaming a +0 robe the +7 quarterstaff of Qinohiok {antimagic, +Blink Str+2 Dex+4} +Blink: It lets you blink. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). a +0 leather armour (20, 3, D) a +0 long sword a +0 robe a +0 short sword a +0 robe an elf corpse (skeletalised by now) (20, 4, D) a +0 scimitar of holy wrath (20, 5, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (20, 10, D) the +4 ring mail of the Cuero {Fly rPois Str-2 Int+3} Fly: It grants you flight. rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). (unseen) (20, 11, D) a +0 vampiric glaive (20, 12, D) a +2 spear of venom 3 javelins a +0 leather armour (21, -22, D) a +2 rapier of venom (21, -21, D) the +4 great sword "Otzudano" {protect, rPois Will+++ Int-3 Stlth-} rPois: It protects you from poison. Will+++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Stlth-: It makes you less stealthy. (21, -5, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (21, -1, D) a +0 short sword a +0 short sword a +0 leather armour (21, 0, D) a +1 mace of venom a +0 shortbow a +0 scale mail an elf skeleton (21, 1, D) a +0 short sword a +0 shortbow a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour (21, 2, D) a staff of conjuration a +0 leather armour (21, 10, D) a +0 leather armour (21, 11, D) a +0 glaive of venom (21, 13, D) a +0 war axe a +0 arbalest a naga skeleton (21, 14, D) a +0 shortbow (22, -15, D) a hell hound corpse (skeletalised by now) (22, 11, D) a sanguine talisman (22, 13, D) a +0 spear the +4 leather armour of the Dungeon {Int+3} Int+3: It affects your intelligence (+3). a +0 shortbow a +2 mace of protection a +0 robe a naga skeleton (22, 14, D) a +0 longbow a +0 leather armour an elf skeleton (22, 15, D) a +6 spear of flaming 3 javelins the +0 ring mail of a bailey {Dex+4} Dex+4: It affects your dexterity (+4). (23, -21, D) a staff of death (23, -15, D) a +2 scimitar of flaming (23, -14, D) a fire dragon corpse (skeletalised by now) (23, -6, D) a +0 dagger (23, 10, D) the +4 dagger of Massacring {elec, rF+ Will+ Dex+3} rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (23, 12, D) the +7 glaive "Ogreslayer" {flame, Int+3} Int+3: It affects your intelligence (+3). (23, 13, D) a +0 arbalest a +0 battleaxe of electrocution a +2 barding of stealth a +0 longbow a +0 leather armour an elf skeleton (23, 14, D) 4 large rocks a +0 arbalest (23, 15, D) a +1 spear of venom a javelin a +0 leather armour a +0 arbalest a yaktaur skeleton (23, 16, D) a +0 arbalest 4 large rocks a cyclops skeleton (24, -16, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (24, -14, D) a hell hog corpse (skeletalised by now) (24, -13, D) a +0 partisan of venom (24, -6, D) a +0 dagger (24, -5, D) the scarab talisman of Vehumet, Charming {rC- rN+ Dex+4 Stlth+} [scarab talisman] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (24, -4, D) a +6 hand axe of flaming (24, 10, D) a +0 leather armour (24, 12, D) a manual of Shields (24, 14, D) 5 large rocks a +0 shortbow a +3 spectral lajatang a +0 shortbow a +0 long sword a cyclops skeleton a centaur skeleton a naga skeleton (24, 15, D) a +0 longbow a +0 leather armour a +0 arbalest (24, 16, D) a +0 shortbow a +0 orcbow (25, -21, D) a staff of cold (unseen) (25, -17, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (25, -15, D) a +2 great sword of flaming a fire dragon corpse (skeletalised by now) (25, -14, D) a +2 great sword of flaming a fire dragon corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (25, -6, D) a +2 whip of electrocution (25, 11, D) a book of Air (25, 12, D) the +0 fire dragon scales of Wuah Mof {rF+++ rC-} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. (25, 14, D) a +0 arbalest (25, 15, D) a +0 orcbow a centaur skeleton (25, 16, D) a +0 shortbow a centaur skeleton (26, -21, D) a staff of cold (unseen) (26, -17, D) a +1 great sword of flaming (26, -6, D) a +1 shortbow of freezing (26, -5, D) a staff of alchemy (26, -4, D) an amulet of regeneration (26, 12, D) the +10 plate armour of Feral Mirth {rN+ MP+4 Str+3 Dex-2} rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (26, 14, D) a +0 longbow a +0 leather armour an amulet of regeneration the +3 flail of Nipyfext {flame, rElec rC- Int+2 Stlth+} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. a +0 arbalest a yaktaur skeleton (26, 15, D) a +0 arbalest a +0 short sword 2 large rocks a naga skeleton (27, -22, D) a riddle talisman (27, -21, D) a +0 dagger of venom (unseen) (27, -6, D) a +6 ring of dexterity an amulet of reflection an amulet of regeneration a ring of poison resistance a ring of positive energy a +6 ring of dexterity a ring of fire the ring "Zefradd" {*Slow rC+ Dex+6} [ring of protection from cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). a ring of resist corrosion (28, -6, D) a +0 robe (28, 11, D) a +4 trident of flaming (28, 12, D) a +3 plate armour of poison resistance (29, -22, D) a +1 long sword of freezing (unseen) (29, -6, D) a riddle talisman (29, -5, D) a staff of earth (29, 10, D) a staff of death (29, 11, D) a +1 leather armour of cold resistance (30, -22, D) a +0 scimitar of flaming (unseen) (30, -21, D) the staff of Obiter Dictum {rPois rCorr Str-3 SInv Necro Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (30, 10, D) a +2 scale mail of positive energy (34, -2, D) a +0 scimitar a +0 chain mail a +0 kite shield (34, 1, D) a +1 longbow of flaming a +0 barding the centaur corpse of Nessos (skeletalised by now) (35, -17, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (35, -16, D) a +0 battleaxe of freezing (35, -2, D) a +1 demon trident of venom a +2 chain mail of fire resistance a +0 tower shield a +7 flail of holy wrath a +0 chain mail the human corpse of Louise (skeletalised by now) (35, 0, D) a +2 scimitar of flaming (35, 6, D) the +0 long sword of Growth {pain, rC+} rC+: It protects you from cold. (unseen) (36, -16, D) an ice dragon corpse (skeletalised by now) (36, -7, D) the +8 short sword of Caurph {heavy, ^Fragile rElec rN+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (36, -2, D) a +0 scythe a +0 robe a +1 scimitar of flaming (36, -1, D) a +0 dagger a +0 robe a +0 whip of freezing a +1 robe of willpower a +1 dagger of chaos a +2 robe of positive energy the kobold corpse of Pikel (skeletalised by now) the human corpse of Psyche (skeletalised by now) (37, -22, D) the +6 glaive of Fedhas's Hope {freeze, MP+6 Dex+2 Stlth+} MP+6: It affects your magic capacity (+6). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (37, -21, D) a +2 ring mail of willpower (unseen) (37, -16, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (37, -8, D) a +0 halberd of venom (unseen) (37, -7, D) a +1 chain mail of positive energy (37, -2, D) a +2 hat of see invisible (37, 6, D) a +3 heavy orcbow (37, 7, D) a Treatise on Traps (38, -21, D) a +5 heavy war axe (38, -8, D) a +2 longbow of freezing (38, -7, D) a +3 plate armour of fire resistance (38, 7, D) the +1 dagger of Fiuvucwi {freeze, *Rage rPois Str+7 Int-5} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). (unseen) (39, -22, D) a +0 plate armour of poison resistance (39, -8, D) a +1 robe of willpower (39, 6, D) a staff of air (39, 7, D) the +5 hand axe of Res Ipsa Loquitur {holy, ^Drain rElec Will+ Str+4} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. Str+4: It affects your strength (+4). (39, 12, D) a hell hound corpse (skeletalised by now) (40, -22, D) a ring of protection from cold a ring of fire a ring of protection from fire an amulet of guardian spirit a +6 ring of strength a +6 ring of dexterity (40, -21, D) a book of Lightning (40, -8, D) a +2 helmet of intelligence (40, -7, D) a +1 dagger of speed (40, 6, D) a +0 heavy dire flail (40, 7, D) a wellspring talisman (40, 13, D) a +3 scimitar of flaming +0 fire dragon scales a fire dragon corpse (skeletalised by now) (41, -22, D) a staff of air (41, -21, D) a +2 sling of freezing (41, -7, D) a +1 spear of venom (41, 6, D) a fortress talisman (41, 11, D) a +2 great sword of flaming a fire dragon corpse (skeletalised by now) (41, 12, D) a +2 great sword of flaming (41, 13, D) a +1 scimitar of flaming (41, 14, D) a hell hound corpse (skeletalised by now) (42, -22, D) the +0 robe "Wasysk" {Harm *Slow Will++ rCorr} Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (42, -7, D) a +0 heavy sling (43, -22, D) a staff of death (43, -21, D) a +6 dagger of venom (43, -7, D) a +3 leather armour of positive energy (43, 6, D) a +1 ring mail of fire resistance (44, -7, D) a +2 robe of fire resistance (44, 6, D) a +2 dagger of venom (49, 21, D) a +0 long sword (50, -22, D) a staff of fire (50, 2, D) a staff of fire (50, 15, D) a +2 shortbow of freezing (50, 22, D) a +1 broad axe of freezing (51, -22, D) a +2 dagger of venom (51, -21, D) a staff of death (51, -10, D) a +2 antimagic sling (51, -9, D) a staff of conjuration (51, 2, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (51, 3, D) a +3 chain mail of cold resistance (51, 6, D) a +2 vampiric war axe a +0 animal skin (51, 14, D) a +1 dagger of speed (51, 22, D) a +0 scimitar (52, -21, D) a ring of see invisible (52, -10, D) a +6 hand axe of electrocution (52, -9, D) a +0 heavy orcbow (52, 2, D) the +1 troll leather armour "Neegy" {rElec Regen+ Dex+3 Slay+2} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (52, 3, D) an amulet of magic regeneration (52, 7, D) a +0 quarterstaff a +0 robe a water moccasin corpse (skeletalised by now) (52, 14, D) a +0 crystal plate armour (52, 15, D) a +2 great mace of protection (52, 21, D) a +0 trident (52, 22, D) a +0 partisan a red draconian corpse (skeletalised by now) (53, -22, D) a +2 short sword of venom (53, -17, D) a wyvern skeleton (53, -15, D) a komodo dragon skeleton (53, -9, D) a +0 long sword of protection (53, 2, D) a +1 antimagic orcbow (53, 3, D) a +1 glaive of venom (53, 14, D) the amulet "Qydol" {rF- RegenMP+ Str+7} [amulet of magic regeneration] rF-: It makes you vulnerable to fire. RegenMP+: It increases your rate of magic regeneration. Str+7: It affects your strength (+7). an amulet of magic regeneration a ring of willpower a +6 ring of strength a ring of poison resistance a ring of ice (53, 21, D) a +0 short sword a green draconian corpse (skeletalised by now) (53, 22, D) a +0 dire flail a yellow draconian corpse (skeletalised by now) (54, -22, D) the +9 short sword of Honour {vamp, Int+7} Int+7: It affects your intelligence (+7). (54, -21, D) a +0 troll leather armour (54, -16, D) a hell rat skeleton (54, -15, D) a cane toad skeleton (54, -13, D) a black mamba skeleton (54, -10, D) a +3 chain mail of poison resistance (54, 2, D) an amulet of magic regeneration (54, 3, D) the +1 hand axe of Fasazixe {venom, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (54, 21, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (54, 22, D) a +0 dire flail (55, -21, D) a staff of alchemy (55, -17, D) a water moccasin skeleton (55, -14, D) a dream sheep skeleton (55, -10, D) a +4 vampiric hand axe (55, -9, D) a +1 dagger of venom (55, 3, D) a +2 glaive of venom (55, 14, D) a staff of air (56, -22, D) the +1 robe of the Burning God {rN+ Str-2 Int+3 SInv} rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (56, -21, D) a ring of resist corrosion (56, -10, D) a +3 trident of distortion (60, 15, D) a +0 chain mail of poison resistance (61, 14, D) the +8 war axe of the Extremes {flame, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (62, -22, D) the orb of Leapfrog {*Rage, ^Drain rC+++ Regen+ Air} ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. Regen+: It increases your rate of health regeneration. Air: It increases the power of your Air spells. (62, -14, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (62, -12, D) a jackal corpse (skeletalised by now) (62, -11, D) a jackal corpse (skeletalised by now) (62, 18, D) a +1 falchion of flaming a +0 longbow a +0 robe (63, -22, D) a staff of earth (63, -12, D) a bullfrog corpse (skeletalised by now) (63, 14, D) a +1 halberd of flaming (63, 15, D) a ring of see invisible (63, 18, D) a +1 glaive of holy wrath (63, 19, D) a +2 whip of holy wrath a +0 robe (63, 20, D) a +1 sacred scourge of holy wrath a +0 robe (64, -14, D) a +3 giant club (64, -6, D) the +4 sling "Sytiloeg" {freeze, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (64, 4, D) a +3 plate armour of poison resistance (64, 5, D) a +0 orcbow of freezing (64, 15, D) a +1 falchion of electrocution (65, -6, D) a staff of alchemy (65, -5, D) a +8 hand axe (66, 4, D) a +4 spectral quarterstaff (68, -22, D) the +5 long sword of Piveag {flame, rF+} rF+: It protects you from fire. (69, -22, D) a +0 battleaxe of draining (70, -19, D) a +0 giant club an ogre corpse (skeletalised by now) (70, -18, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (70, 14, D) the +0 robe of the Wasteland {-Tele Str+7 Stlth+} -Tele: It prevents most forms of teleportation. Str+7: It affects your strength (+7). Stlth+: It makes you more stealthy. (unseen) (70, 18, D) an adder corpse (skeletalised by now) (71, -18, D) a +0 troll leather armour a troll corpse (skeletalised by now) (71, -14, D) a +1 vampiric spear (71, -13, D) the +1 falchion "Worm" {drain, Will++ Dex+2} Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). (71, 14, D) a +1 robe of cold resistance (unseen) (71, 15, D) a +4 chain mail of fire resistance (71, 18, D) a +0 flail a +0 robe an adder corpse (skeletalised by now) (72, -14, D) a +1 flail of draining (72, -6, D) a +3 quarterstaff of draining (72, -5, D) a +0 chain mail of poison resistance (72, 4, D) a staff of death (72, 5, D) a +1 robe of positive energy (72, 8, D) a water moccasin corpse (skeletalised by now) (72, 14, D) a +1 hand axe of electrocution (72, 15, D) the staff of Grace {rPois Int+7 Dex+3 Fire Alch} [staff of alchemy] rPois: It protects you from poison. Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (73, -14, D) a staff of alchemy (73, -13, D) the +18 Lear's hauberk (73, -6, D) a +1 war axe of freezing (73, -5, D) the staff "Jafe" {rPois Dex+5 Conj} [staff of conjuration] rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. (73, 8, D) a black mamba corpse (skeletalised by now) (73, 14, D) the +0 flail "Roopya" {flame, rC++ rCorr SInv} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (73, 15, D) a +0 orcbow of flaming (unseen) (74, -21, D) the +8 shortbow "Lirar" {flame, rPois rF- rN++} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. (unseen) (74, -6, D) the +1 war axe "Dragon's Tongue" {drain, *Rage ^Drain rElec Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (74, 8, D) a +0 battleaxe (74, 9, D) a +0 scimitar (74, 14, D) a +1 glaive of freezing (unseen) (74, 15, D) the +5 whip "Wiry" {flame, rC+} rC+: It protects you from cold. (unseen) (76, -21, D) a +1 sling of freezing (unseen)