demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (8, 3, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 buckler a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (19, 0, D) a staff of air (unseen) (19, 1, D) the +1 partisan of Senuir {flame, Int+2} Int+2: It affects your intelligence (+2). (unseen) (20, 0, D) a book of Iron (20, 1, D) a book of Cantrips (20, 5, D) a +0 mace (21, 0, D) a ring of protection from cold (21, 1, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (unseen) (22, 0, D) a +0 flail the Papyrus of the Kinetic Jaunt Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Passage of Golubria Translocation 4 (22, 1, D) a +4 morningstar of protection (unseen) (23, 0, D) the Dissertation on Electrocution Spells Type Level a - Airstrike Air 4 b - Vhi's Electric Charge Translocation/Air 4 c - Magnavolt Earth/Air 7 (23, 1, D) a staff of air (unseen) (24, 0, D) a staff of air (unseen) (24, 1, D) a book of Blasting (25, 0, D) a staff of conjuration (unseen) (25, 1, D) a box of beasts (26, 0, D) a +5 ring of evasion (26, 1, D) a ring of see invisible (27, 0, D) a book of Armaments (27, 1, D) a ring of flight (35, 0, D) a +2 robe of positive energy (35, 14, D) a +2 robe of cold resistance (35, 15, D) a +6 shortbow of draining (35, 28, D) a +0 scale mail of positive energy (35, 29, D) a There-And-Back Book (36, 0, D) a +3 chain mail of fire resistance (36, 1, D) a +1 quarterstaff of distortion (unseen) (36, 15, D) the +5 short sword of Doubt {heavy, rC++ Str-2} rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). (36, 28, D) a +2 flail of protection a ball python corpse (36, 29, D) a staff of air (37, 0, D) the +4 battleaxe of the Mind {heavy, +Blink rElec SInv} +Blink: It lets you blink. rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (37, 2, D) a cane toad corpse (37, 3, D) a bullfrog corpse (37, 14, D) a +3 long sword of holy wrath (unseen) (37, 15, D) a +3 quarterstaff of draining (37, 28, D) a ball python corpse (37, 29, D) a staff of conjuration (37, 30, D) a guardian serpent corpse (38, 1, D) a staff of death (38, 3, D) a cane toad corpse (38, 14, D) the +3 ring mail "Gidum" {Dex+4} Dex+4: It affects your dexterity (+4). (38, 28, D) a staff of cold (38, 29, D) a +0 long sword a naga corpse (38, 31, D) a +0 glaive (39, 0, D) a staff of alchemy (39, 1, D) a yak corpse (39, 2, D) a polar bear corpse (39, 3, D) a cane toad corpse (39, 4, D) a cane toad corpse (39, 14, D) the +2 shortbow of the Mind {freeze, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (39, 28, D) a ring of protection from cold a ring of magical power a ring of ice a +4 ring of slaying a ring of willpower a ring of protection from cold a +4 ring of slaying (39, 29, D) a ball python corpse (40, 0, D) a +2 hand axe of freezing (unseen) (40, 2, D) a yak corpse (40, 15, D) a +5 spectral giant spiked club (40, 28, D) a +2 robe of resistance (40, 29, D) a +0 battleaxe a +0 hand axe a +0 robe a +0 kite shield of positive energy a guardian serpent corpse (40, 31, D) a black mamba corpse (41, 0, D) a staff of earth (unseen) (41, 1, D) a +3 leather armour of poison resistance (41, 14, D) a +2 troll leather armour (41, 15, D) the +6 dire flail of Experimentation {drain, Str-3 Int+5} Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). (41, 28, D) a +4 ring mail of cold resistance (41, 31, D) a +0 mace a +0 robe (42, 1, D) a staff of death (unseen) (42, 15, D) a +1 rapier of electrocution (42, 29, D) the +1 quarterstaff of Funoucoh {protect, rF+} rF+: It protects you from fire. (43, 14, D) a +1 heavy halberd (43, 15, D) a staff of fire (unseen) (43, 28, D) a ball python corpse (48, 3, D) a troll corpse (skeletalised by now) (48, 4, D) a +0 giant club a +0 giant club (49, 2, D) 3 large rocks (49, 3, D) 2 large rocks (49, 4, D) 7 large rocks (49, 12, D) the +8 battleaxe of Ascent {flame, Dex+3} Dex+3: It affects your dexterity (+3). (49, 24, D) a ring of resist corrosion (49, 36, D) a +0 halberd a +0 robe the staff of Actus Reus {Will++ Int+4 Dex-4 Earth} [staff of earth] Will++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). Earth: It increases the power of your Earth spells. (49, 37, D) a +2 falchion of electrocution (50, 0, D) a +1 orcbow of freezing (50, 1, D) a staff of alchemy (unseen) (50, 2, D) 5 large rocks (50, 3, D) 4 large rocks (50, 4, D) a troll corpse (skeletalised by now) (50, 5, D) a +0 troll leather armour a troll corpse (skeletalised by now) (50, 12, D) the +5 battleaxe "Loutagiro" {flame, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (50, 13, D) a +3 heavy broad axe (50, 24, D) a +8 plate armour of ponderousness (50, 36, D) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. the ring "Josil" {rN+ MP+4 Wiz Int+2 Stlth-} [ring of wizardry] rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. a +6 ring of intelligence an amulet of guardian spirit (50, 39, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (51, 1, D) a +1 scimitar of venom (51, 2, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (51, 12, D) the +6 short sword of the Real Monster {flame, rC- Dex+7} rC-: It makes you vulnerable to cold. Dex+7: It affects your dexterity (+7). (51, 25, D) a +1 short sword of venom (51, 36, D) the staff "Dikuhirch" {rElec rPois rN+++ Stlth- Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. Alch: It increases the power of your Alchemy spells. (51, 37, D) a +0 dagger a +0 robe (51, 38, D) a +0 long sword a +0 plate armour (52, 12, D) a +4 antimagic battleaxe (52, 13, D) a +0 orcbow of electrocution (52, 16, D) a +0 hand axe a +0 leather armour (52, 24, D) a +2 vampiric falchion (52, 25, D) a medusa talisman (52, 36, D) a hive talisman (52, 37, D) a +0 robe a ghoul corpse (skeletalised by now) (53, 0, D) a staff of alchemy (unseen) (53, 24, D) a +0 plate armour of positive energy (53, 37, D) a +0 dagger a +0 robe the +1 ring mail of Prudence {Regen+ Int+3 Dex-3} Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). a human corpse (skeletalised by now) (54, 0, D) a staff of earth (unseen) (54, 1, D) a staff of earth (54, 12, D) a staff of fire (54, 13, D) a +2 chain mail of positive energy (54, 25, D) a +3 long sword of electrocution (54, 36, D) a +2 short sword of freezing (55, 1, D) a +1 vampiric short sword (55, 12, D) a +0 morningstar of holy wrath (59, 37, D) a staff of death (60, 10, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (60, 37, D) a staff of air (61, 0, D) a +1 long sword of venom (61, 9, D) a +0 rapier a +0 robe (61, 16, D) a ring of flight (62, 1, D) a +1 antimagic hand axe (62, 8, D) a staff of cold (62, 9, D) a +0 short sword a +0 leather armour (62, 16, D) a staff of air (62, 17, D) a +0 dagger of speed a shapeshifter corpse (skeletalised by now) (62, 18, D) an ugly thing corpse (skeletalised by now) (62, 26, D) a +1 buckler of fire resistance (62, 27, D) a +1 mace of holy wrath (unseen) (62, 37, D) a +1 robe (63, 8, D) a +4 chain mail of fire resistance (63, 16, D) a +3 spectral giant spiked club (63, 17, D) the +5 mace of the Usurping Lamprey {flame, Dex+5} Dex+5: It affects your dexterity (+5). (63, 27, D) a +1 scimitar a +0 robe the +11 great sword "Wudeygg" {holy, rElec rC+ Str+3 Dex-3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). (63, 37, D) a ring of poison resistance (64, 16, D) a serpent talisman (64, 17, D) the +1 short sword of Orhaxy {freeze, Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. (64, 26, D) a +2 falchion of freezing (64, 27, D) a +0 great sword a +0 robe a +0 shortbow of flaming (65, 26, D) the +1 lajatang "Ceot" {flame, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (67, 0, D) a +0 shortbow (68, 0, D) a +0 orcbow a +1 short sword of venom (69, 0, D) a +0 arbalest a +4 heavy quarterstaff (69, 38, D) a +2 short sword of flaming a +0 leather armour an orc corpse (skeletalised by now) (70, 9, D) the staff "Ogreslayer" {rElec rCorr Str+2 Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. (unseen) (70, 36, D) a staff of alchemy (70, 37, D) the +6 shortbow of Seichevaang {chaos, Int+5} Int+5: It affects your intelligence (+5). (70, 40, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (71, 8, D) the +0 robe "Apsiokh" {rC- Will+ SInv} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. SInv: It lets you see invisible. (71, 16, D) the staff of Perversion {rN+ Necro Air} [staff of death] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (71, 26, D) a +2 short sword of speed (71, 27, D) a +1 plate armour of willpower (71, 36, D) a staff of fire (71, 38, D) a +0 dagger a +0 robe a +0 mace a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 39, D) a +0 dire flail a +0 plate armour a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (71, 40, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 9, D) a staff of fire (unseen) (72, 16, D) a staff of cold (unseen) (72, 17, D) a staff of air (72, 26, D) a +3 short sword of protection (72, 27, D) a +0 great sword a +0 plate armour a +1 great mace of draining a +0 plate armour a +0 dire flail a +0 scale mail the +9 long sword "Xukkotas" {vamp, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). a human corpse (skeletalised by now) a human corpse (skeletalised by now) (72, 36, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (72, 40, D) a +0 hand axe (73, 17, D) a +1 long sword of holy wrath (unseen) (73, 26, D) a +3 antimagic longbow (73, 27, D) a +0 mace a +0 scale mail (73, 36, D) a staff of death (73, 37, D) a +9 plate armour of ponderousness (74, 2, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (74, 3, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now)