demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 dagger {Appia} a +0 leather armour a +0 falchion {Wira} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 24, D) the staff of Eternal Vigilance {rC++ Str+3 Int+3 Ice} [staff of cold] rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (unseen) (49, 36, D) a +1 heavy orcbow (unseen) (49, 37, D) a +4 hand axe of freezing (50, 24, D) the staff of Breach {rC+++ Str-2 Int+4 Ice Earth} [staff of cold] rC+++: It renders you almost immune to cold. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (50, 25, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (50, 26, D) a +5 demon blade a +0 chain mail a human corpse (50, 27, D) a +4 heavy battleaxe (still there?) a +0 plate armour (still there?) (50, 29, D) a hell hog corpse (50, 36, D) a +1 spectral giant club (50, 37, D) a death drake skeleton (50, 38, D) a hydra skeleton (51, 25, D) a staff of fire (unseen) (51, 29, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (51, 36, D) a +1 quarterstaff of pain (51, 39, D) a hydra skeleton (51, 40, D) a swamp dragon skeleton (52, 24, D) a phial of floods (52, 25, D) a Fen Folio (52, 36, D) a ring of poison resistance (53, 24, D) a book of Lightning (53, 25, D) a staff of air (unseen) (53, 36, D) a +2 leather armour of cold resistance (53, 37, D) +1 shadow dragon scales (54, 24, D) the +1 plate armour of the True Pharaoh {rC+ Int+3 Dex+4} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (54, 25, D) 4 scrolls of enchant weapon (55, 24, D) a +5 demon whip of draining (unseen) (59, 37, D) the blade talisman of Fumych {rElec rN++} [blade talisman] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (59, 39, D) a +7 spear of venom a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (60, 36, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (60, 37, D) a +0 sling of draining (60, 39, D) a +1 rapier of holy wrath a +0 robe a +1 vampiric rapier a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (60, 40, D) a harpy corpse (skeletalised by now) (60, 41, D) a +2 trident of protection a +0 robe (61, 0, D) a +1 leather armour of fire resistance (61, 8, D) a +1 robe of fire resistance (61, 16, D) a +1 lajatang of speed (unseen) (61, 26, D) a +2 robe (61, 38, D) a snapping turtle corpse (skeletalised by now) (61, 40, D) a +0 trident a +3 scale mail of cold resistance (61, 41, D) a +0 rapier a +0 robe (61, 43, D) a water nymph corpse (skeletalised by now) (62, 0, D) an amulet of magic regeneration (62, 3, D) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 16, D) the +1 robe of the Blacksmith {Regen+} Regen+: It increases your rate of health regeneration. (62, 17, D) a staff of alchemy (62, 26, D) the +0 plate armour of the Tapire-iauara {rC++ Str+3} rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). (62, 36, D) the +5 dagger "Ruafiem" {venom, rElec Int+6} rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). (62, 40, D) a +0 trident a +0 robe (63, 0, D) a +1 lajatang of speed (unseen) (63, 3, D) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (63, 16, D) a staff of conjuration (63, 17, D) a staff of alchemy (63, 20, D) a polar bear corpse (skeletalised by now) (63, 26, D) a +0 vampiric hand axe (63, 27, D) a spider talisman (63, 37, D) a staff of death (64, 17, D) a +4 scale mail of willpower (64, 27, D) the +0 quarterstaff of Watchfulness {protect, rCorr} rCorr: It protects you from acid and corrosion. (65, 26, D) a ring of protection from fire (67, 0, D) the +0 robe of Deutomiyc {rPois MP+5} rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). (68, 0, D) a +4 ring of protection (69, 0, D) a staff of cold (unseen) (69, 36, D) a +1 robe of cold resistance (69, 38, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (69, 39, D) a +0 rapier a +0 robe (70, 9, D) a +6 ring of strength (70, 10, D) a +0 flail (70, 37, D) the +3 hand cannon "Jewebij" {freeze, rC+} rC+: It protects you from cold. (70, 39, D) a +0 short sword a +0 robe (70, 40, D) a +0 dagger a +0 robe (71, 8, D) a +1 dagger of speed (71, 10, D) a +0 dagger a +0 chain mail (71, 11, D) a +0 dagger a +0 robe of willpower (71, 16, D) a +1 chain mail of fire resistance (71, 17, D) a +1 short sword of flaming (71, 27, D) the +0 chain mail "Ogot" {*Silence Will+ Regen+} *Silence: It may silence you when you take damage. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. (71, 36, D) a staff of cold (71, 37, D) a +0 dagger of venom (71, 39, D) a +0 long sword a +0 ring mail (71, 40, D) a +0 dagger a +0 longbow a +0 leather armour (72, 8, D) the ring "Gateurgh" {rF++ rC- Dex+6 Fire} [ring of fire] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). Fire: It increases the power of your Fire spells. (72, 9, D) a +5 mace of protection (unseen) (72, 10, D) a +0 hand axe (72, 11, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (72, 16, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (72, 17, D) a ring of wizardry (72, 18, D) a +0 halberd a +1 barding a naga corpse (skeletalised by now) (72, 20, D) a +0 short sword a +0 robe a ball python skeleton (72, 21, D) a ball python skeleton (72, 27, D) the +0 robe of Voacos {+Blink rC- Will+ MP+7} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). (72, 37, D) a +0 morningstar of protection (72, 39, D) a +0 dagger a +0 robe (72, 40, D) a +0 short sword a +0 ring mail of willpower an elf corpse (skeletalised by now) (73, 1, D) a +0 dagger of speed (73, 16, D) a +0 morningstar of venom (unseen) (73, 17, D) a ring of positive energy (73, 19, D) a +0 glaive (73, 26, D) a +3 heavy shortbow (73, 37, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (74, 2, D) a +0 scimitar a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now)