demenasai the Dungeon (0, 0, D) a ghoul corpse (skeletalised by now) (0, 39, D) a cognitogaunt skeleton (1, -1, D) a ghoul corpse (skeletalised by now) (1, 32, D) a +0 heavy mace (1, 33, D) a +2 trident of venom (1, 34, D) a +0 spectral quarterstaff (1, 39, D) a cognitogaunt skeleton (2, 0, D) a doom hound corpse (skeletalised by now) (2, 1, D) a ghoul corpse (skeletalised by now) (2, 15, D) a +2 rapier of venom (2, 33, D) a staff of alchemy (3, -4, D) a +5 hand axe of venom (unseen) (3, -3, D) Gaplostra's Cyclopedia of the Galvanic Mechanist Spells Type Level a - Airstrike Air 4 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 (3, 0, D) a shadow dragon corpse (skeletalised by now) a ghoul corpse (skeletalised by now) (3, 14, D) the +6 morningstar of Eternal Harmony {spect, rC+ Str+2 Dex-2} rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). (3, 15, D) a staff of air (3, 16, D) a book of the Tundra (3, 18, D) a +0 quarterstaff a +0 robe a spriggan skeleton (3, 33, D) a staff of death (4, -16, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -15, D) a +5 lajatang (unseen) (4, -14, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 15, D) the +4 ring mail of Tuor {*Silence rN++ Will+ MP+7} *Silence: It may silence you when you take damage. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). (4, 16, D) a +2 great sword of draining (4, 17, D) a +0 quarterstaff a +0 robe (4, 19, D) a caustic shrike skeleton (4, 33, D) a staff of cold (4, 34, D) a +1 falchion of holy wrath (5, -16, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -15, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -14, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -13, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -11, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (5, -10, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -3, D) a staff of death (5, -2, D) the +10 halberd "Detengaicw" {protect, rElec rN+ rCorr Dex-5} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). (5, 14, D) a +1 falchion of draining (5, 17, D) a +0 quarterstaff a +0 robe (5, 19, D) a hellephant skeleton (5, 20, D) a caustic shrike skeleton (5, 32, D) a +2 scimitar of draining (5, 34, D) a +2 halberd of venom (6, -3, D) a staff of air (6, 14, D) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. a +4 ring of protection a +6 ring of dexterity (6, 15, D) a +1 leather armour of cold resistance (6, 16, D) a +2 robe of willpower (6, 18, D) a caustic shrike skeleton (6, 32, D) a +0 short sword of speed (6, 33, D) a +1 antimagic arbalest (6, 34, D) a staff of conjuration (7, -4, D) a +1 whip of venom (7, -2, D) a +1 plate armour of poison resistance (7, 14, D) a talisman of death (7, 15, D) a staff of air (7, 16, D) a +0 quarterstaff a +0 robe a +2 chain mail of fire resistance (7, 17, D) a dire elephant skeleton (7, 18, D) a caustic shrike skeleton (7, 32, D) a +2 heavy mace (7, 34, D) a +2 robe of resistance a raiju skeleton (8, -18, D) a ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 buckler a +0 long sword (8, -11, D) 2 potions of berserk rage (8, -4, D) a +6 ring of dexterity a ring of protection from fire a ring of willpower a +6 ring of strength a +4 ring of slaying an amulet of the acrobat a +6 ring of dexterity a ring of ice a ring of fire a +4 ring of protection (8, -3, D) the +2 chain mail of Abstinence {Harm Stlth+} Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (8, 14, D) a staff of death (8, 15, D) a +2 orcbow of freezing (8, 16, D) a +2 battleaxe of venom (8, 32, D) a serpent talisman (8, 33, D) a +6 dagger of venom (8, 34, D) a book of Cantrips (9, -4, D) the +11 war axe of the Mind {drain, rElec rCorr SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (9, 14, D) a +0 quarterstaff a +0 robe a +1 broad axe of electrocution (9, 15, D) a +0 quarterstaff a +0 robe a +6 flail of protection (9, 32, D) a staff of alchemy (9, 34, D) a +5 vampiric glaive (10, -4, D) a +2 dire flail of draining (10, 14, D) a +3 battleaxe of draining (10, 16, D) the +3 buckler of Desimuh {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (10, 17, D) a +0 quarterstaff +1 steam dragon scales a spriggan skeleton (10, 32, D) an amulet of magic regeneration a +5 ring of evasion a ring of protection from fire a +6 ring of dexterity (11, -18, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -14, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, -4, D) a staff of earth (11, -3, D) the quicksilver dragon scales of the Blind Marksman {*Slow Will+ Regen+ Dex+3} *Slow: It may slow you when you take damage. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). (11, 14, D) the +1 leather armour of the Unbroken {rPois Will- Str+4} rPois: It protects you from poison. Will-: It decreases your willpower. Str+4: It affects your strength (+4). (11, 15, D) a +2 chain mail of fire resistance (11, 32, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (11, 33, D) the +6 scale mail "Atwu" {Harm Rampage rC+ Dex-4} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). (11, 34, D) the +6 great mace of Action {venom, Will+} Will+: It increases your willpower. (12, -18, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, -4, D) a +5 demon whip of venom (12, -3, D) the orb of the Tormentor {*Rage, Forge} Forge: It increases the power of your Forgecraft spells. (12, -2, D) the +6 flail of Locus Delicti {speed, MP+8 Dex+4} MP+8: It affects your magic capacity (+8). Dex+4: It affects your dexterity (+4). (12, 14, D) a +0 shortbow of electrocution (12, 15, D) a +1 broad axe of draining (12, 16, D) a +0 robe (12, 34, D) a staff of conjuration (13, -4, D) a staff of alchemy (13, -3, D) a +4 quick blade of freezing (13, -2, D) a +0 scale mail of poison resistance (13, 14, D) a +2 morningstar of distortion (13, 32, D) a manual of Fighting (13, 33, D) a staff of alchemy (14, 15, D) a +0 great sword of electrocution (14, 16, D) a staff of fire (14, 33, D) a +4 short sword of holy wrath (unseen) (14, 34, D) a +1 short sword of freezing (15, 34, D) the +8 longbow of Crusades {elec, ^Contam Fly rPois Will+} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rPois: It protects you from poison. Will+: It increases your willpower. (18, 18, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (18, 19, D) a +0 robe a spriggan corpse (skeletalised by now) (19, 30, D) a ring of protection from fire (19, 31, D) a lupine talisman (19, 32, D) a +3 rapier of holy wrath (unseen) (19, 37, D) a +0 demon whip (still there?) a +1 demon whip of venom (still there?) a +1 demon whip of electrocution (still there?) (19, 38, D) a salamander corpse (19, 39, D) a +0 great sword of flaming (unseen) (20, -17, D) the +1 falchion "Xedid" {freeze, rPois rC+ SInv} rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. (20, -15, D) a shadow dragon corpse (skeletalised by now) (20, 2, D) a +1 flail of holy wrath a naga corpse (skeletalised by now) (20, 3, D) a +0 quarterstaff a +0 robe a salamander corpse (skeletalised by now) (20, 14, D) a +2 spear of venom (20, 15, D) a staff of fire a +0 robe a staff of fire (20, 20, D) +0 storm dragon scales +0 storm dragon scales a storm dragon corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (20, 30, D) a staff of conjuration (unseen) (20, 31, D) an amulet of magic regeneration (20, 32, D) a +3 double sword of electrocution (unseen) (20, 38, D) a +2 demon whip of electrocution (still there?) a +1 robe (still there?) a +0 demon whip of electrocution (still there?) (20, 39, D) a +2 glaive of flaming +0 fire dragon scales an oni corpse (21, -18, D) a ring of positive energy (21, -17, D) a +5 sling of freezing (21, -16, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (21, -14, D) a ghoul corpse (skeletalised by now) (21, -2, D) a staff of cold (21, -1, D) a +0 trident of freezing (21, 1, D) a +0 glaive a naga corpse (skeletalised by now) (21, 2, D) a +0 shortbow a +0 flail a shock serpent corpse (skeletalised by now) (21, 3, D) a +0 quarterstaff a +0 robe a guardian serpent corpse (skeletalised by now) a shock serpent corpse (skeletalised by now) (21, 4, D) a shock serpent corpse (skeletalised by now) (21, 15, D) a talisman of death (21, 19, D) a storm dragon corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (21, 20, D) a wind drake corpse (skeletalised by now) (21, 21, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (21, 22, D) a staff of fire a +0 robe (21, 30, D) the staff "Mybumof" {rElec rPois Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Alch: It increases the power of your Alchemy spells. (unseen) (21, 31, D) a +5 arbalest (unseen) (21, 32, D) 4 potions of heal wounds (21, 35, D) a +2 demon whip of venom (unseen) (21, 36, D) a +2 demon whip of venom (unseen) (21, 39, D) a +0 demon whip (22, -18, D) the +10 sling of Defenestration {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (22, -1, D) a +1 hand axe of flaming (22, 1, D) a +0 quarterstaff a +0 robe a +0 whip a +0 robe a salamander corpse (skeletalised by now) (22, 2, D) a +0 flail (22, 3, D) a +0 trident (22, 14, D) a staff of conjuration (22, 15, D) Yfryv's Vellum of Bombardment and Subspace Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Lesser Beckoning Translocation 2 d - Starburst Conjuration/Fire 6 e - Chain Lightning Conjuration/Air 9 (22, 16, D) a staff of air (22, 22, D) a wind drake corpse (skeletalised by now) (22, 30, D) Maxwell's Memoranda (22, 31, D) a +3 chain mail of willpower (22, 32, D) a +4 bardiche of venom (unseen) (22, 37, D) a +1 bardiche of flaming (still there?) +0 fire dragon scales (still there?) a +0 demon whip (still there?) an oni corpse (still there?) (22, 38, D) a +0 demon whip of flaming a +2 glaive of flaming +0 fire dragon scales an oni corpse (22, 39, D) a +2 great sword of flaming a ring of see invisible (22, 40, D) a +2 bardiche of flaming +0 fire dragon scales an oni corpse (23, -17, D) a +2 scale mail of fire resistance (23, -2, D) a +2 ring mail of poison resistance (23, -1, D) a +0 spear a +0 robe (23, 0, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (23, 1, D) a +0 flail a +0 robe (23, 3, D) a +0 flail a naga corpse (skeletalised by now) (23, 15, D) Ogerph's Intricacies of the Mind of the Magus Spells Type Level a - Maxwell's Capacitive Coupling Air 8 (23, 16, D) a +5 battleaxe of pain (23, 30, D) a book of Debilitation (23, 31, D) a +3 scale mail of poison resistance (23, 32, D) a scroll of brand weapon (23, 37, D) a +1 glaive of flaming (still there?) +1 fire dragon scales (still there?) (23, 39, D) a +0 vampiric demon whip (still there?) a hellephant corpse (still there?) (24, -18, D) the +1 ring mail of Sin {Harm rF+ Will+ Dex+2} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (24, -1, D) the staff of Watchfulness {rElec rN+ Summ Necro} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (24, 0, D) a +0 hand axe the +2 robe "Neot" {+Inv rPois Will- Stlth+} +Inv: It lets you turn invisible. rPois: It protects you from poison. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. a +2 morningstar of protection a naga corpse (skeletalised by now) (24, 1, D) a +0 halberd a +0 robe (24, 2, D) a salamander corpse (skeletalised by now) (24, 14, D) a +2 chain mail of cold resistance (24, 15, D) a +1 broad axe of flaming (24, 30, D) a staff of fire (unseen) (24, 31, D) the +5 war axe of the Farrago {speed, *Slow rF+ rC+ Str+3} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (24, 32, D) the ring "Udurahate" {MP+9 Int+5} [ring of magical power] MP+9: It affects your magic capacity (+9). Int+5: It affects your intelligence (+5). (unseen) (24, 36, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (24, 37, D) a +0 demon whip of freezing (unseen) (24, 39, D) a hell hog corpse (25, -18, D) a staff of air (25, -17, D) the +4 ring mail "Owaaz" {rN+ rCorr Dex+3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (25, -2, D) a ring of resist corrosion a +4 ring of slaying a +4 ring of protection a +6 ring of strength a +6 ring of intelligence a ring of protection from cold (25, 0, D) a +0 arbalest a +0 scimitar a naga corpse (skeletalised by now) (25, 2, D) a +3 heavy quarterstaff a +0 arbalest a naga corpse (skeletalised by now) (25, 14, D) a +6 ring of dexterity a +6 ring of intelligence an amulet of regeneration a +6 ring of intelligence the ring "Gecubu" {Fly Int+3 Stlth+} [ring of flight] Fly: It grants you flight. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (25, 15, D) a +2 rapier of venom (25, 16, D) the +0 ring mail "Ocsera" {Fly Str+2 Dex+5} Fly: It grants you flight. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (25, 30, D) a book of Battle (25, 31, D) a phantom mirror (25, 32, D) the +5 war axe of the Charming Crocodile {flame, Will+} Will+: It increases your willpower. (unseen) (26, -17, D) a staff of earth (26, 0, D) a staff of alchemy (26, 15, D) the +0 robe of the Kraken {rPois rN+ Will- Archmagi} rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. Archmagi: It increases the power of your magical spells. (26, 30, D) the Meditations on the Enchanted Mechanist Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Hoarfrost Cannonade Ice/Forgecraft 5 d - Enfeeble Hexes 7 (unseen) (26, 31, D) a +4 chain mail of cold resistance (26, 32, D) the +3 trident of the Shrinking Pariah {vamp, *Slow rC++ rN+ Dex+3} *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (27, -17, D) a +2 robe of willpower (27, -2, D) a ring of resist corrosion (27, -1, D) a staff of air (27, 14, D) a staff of conjuration (27, 15, D) a +2 robe of positive energy (27, 16, D) the +9 hand axe of Desertification {antimagic, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (27, 30, D) the Volume of the Well-Known Dreams Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Fireball Conjuration/Fire 5 c - Lee's Rapid Deconstruction Earth 5 (unseen) (27, 31, D) a +0 spear of freezing (unseen) (27, 32, D) a +2 leather armour of fire resistance (28, -18, D) a +1 ring mail of fire resistance (28, -17, D) a +8 chain mail of ponderousness (28, -2, D) a +2 flail of protection (28, -1, D) the Lessons on the Chill and Citrinitas Spells Type Level a - Ozocubu's Armour Ice 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Olgreb's Toxic Radiance Alchemy 4 d - Alistair's Intoxication Alchemy 5 (28, 14, D) a staff of fire (28, 30, D) a condenser vane (28, 31, D) a lightning rod (4/4) (28, 32, D) a staff of death (unseen) (29, -17, D) a +2 antimagic whip (29, -1, D) a staff of fire (29, 30, D) the +7 ice dragon scales of the Lich-sworn {rPois rF- rC++} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. (29, 31, D) a +2 great mace of venom (unseen) (29, 32, D) a +3 orcbow (unseen) (30, -18, D) a +4 heavy trident (unseen) (30, -17, D) a +3 leather armour of cold resistance (30, -2, D) a +0 battleaxe (30, -1, D) Great Wizards, Vol. II (30, 15, D) the +0 robe "Xiecunes" {*Corrode rN++ SInv Stlth-} *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (30, 30, D) the Lessons on the Concerted Iliaster Spells Type Level a - Call Imp Summoning 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Leda's Liquefaction Alchemy/Earth 4 d - Petrify Alchemy/Earth 4 e - Yara's Violent Unravelling Hexes/Alchemy 5 (unseen) (30, 31, D) a staff of fire (unseen) (30, 32, D) a +3 spear of venom (unseen) (35, -1, D) 6 large rocks (35, 10, D) the riddle talisman "Molidum" {Rampage Dex+2} [riddle talisman] Rampage: It bestows one free step when moving towards enemies. Dex+2: It affects your dexterity (+2). (35, 12, D) a +0 dagger a +0 robe (36, -18, D) a staff of alchemy (unseen) (36, -3, D) a staff of fire (36, -1, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (36, 1, D) 6 large rocks a stone giant corpse (skeletalised by now) (36, 10, D) a +2 dagger of draining (36, 11, D) a staff of alchemy (unseen) (36, 13, D) a +0 spear a +0 robe (37, -18, D) a +2 chain mail of cold resistance (37, -4, D) a +6 sling of freezing (37, -3, D) the +5 dagger "Ytarph" {spect, Will+ rCorr Int+2 Dex-2} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (37, -2, D) a +0 orcbow (37, -1, D) a +0 longbow a +0 leather armour (37, 0, D) 3 large rocks (37, 11, D) a staff of conjuration (37, 13, D) a +2 short sword of venom a +1 battleaxe a +0 chain mail (37, 14, D) a +0 short sword a +0 battleaxe (38, -17, D) a +2 great sword of holy wrath (unseen) (38, -3, D) a +3 leather armour of fire resistance (38, -2, D) a +2 spear of freezing a javelin a +0 leather armour (38, -1, D) the staff "Jenegas" {rF+ Will- Stlth- Conj Tloc Fire} [staff of fire] rF+: It protects you from fire. Will-: It decreases your willpower. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. a +0 arbalest (38, 0, D) 5 large rocks (38, 1, D) a +0 shortbow a centaur corpse (skeletalised by now) (38, 2, D) a +0 orcbow (38, 11, D) a +3 morningstar a +0 robe (38, 13, D) a +3 long sword a +0 plate armour (38, 14, D) a +2 great sword a +0 chain mail (38, 15, D) a +4 flail a +0 robe (39, -3, D) a +3 scale mail of poison resistance (39, -2, D) the +5 rapier of Nuthoul {antimagic, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 arbalest (39, -1, D) a +3 spear of freezing 2 javelins a +1 leather armour of positive energy (40, -17, D) a book of Sloth (40, -1, D) a +0 arbalest a +0 arbalest a +0 orcbow a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (40, 10, D) the staff "Vaatemn" {*Corrode rPois rF+ Str-5 Tloc Fire} [staff of fire] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Str-5: It affects your strength (-5). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (40, 11, D) a +5 short sword of draining (41, -18, D) a +2 halberd of flaming (unseen) (41, -4, D) the maw talisman of the Pink Corner {Int+4 Dex-3 Slay+3} [maw talisman] Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (41, -3, D) a +2 dagger of venom (41, -1, D) 4 large rocks a cyclops corpse (skeletalised by now) (41, 0, D) 4 large rocks a cyclops corpse (skeletalised by now) (41, 10, D) a +1 broad axe of venom (42, -18, D) a book of the Dragon (42, -17, D) a +2 mace of draining (42, -4, D) a staff of death (unseen) (42, -3, D) the +9 orcbow "Irghug" {drain, rC++ Int-5 Dex+4} rC++: It greatly protects you from cold. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). (42, 10, D) a +2 robe of fire resistance (42, 11, D) a +1 heavy shortbow (43, -18, D) the +6 morningstar of Trauma {vamp, rC+} rC+: It protects you from cold. (43, -17, D) a +3 leather armour of poison resistance (43, -3, D) the +0 plate armour of the Imp {rC++ Str+3} rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). (43, 10, D) a +1 whip of venom (43, 11, D) a +0 heavy arbalest (44, -4, D) a +2 vampiric demon trident (44, 11, D) a +0 heavy mace (45, 10, D) a book of Hexes (50, -17, D) a +7 heavy spear (50, -14, D) a +0 broad axe a +0 plate armour a human corpse (skeletalised by now) (50, -2, D) a +0 halberd a white draconian corpse (skeletalised by now) (50, 6, D) a ring of flight (50, 19, D) a +1 ring mail of poison resistance (50, 22, D) a +0 arbalest of freezing a +0 shortbow a centaur corpse (skeletalised by now) (51, -18, D) a +0 glaive of pain (51, -17, D) a +3 spectral quarterstaff (unseen) (51, -16, D) a hell hog corpse (skeletalised by now) (51, -14, D) a +1 great sword of flaming (51, -13, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (51, -5, D) the staff of Collusion {*Corrode Fly rElec rF++ Air Alch} [staff of air] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (51, -2, D) a +0 battleaxe a red draconian corpse (skeletalised by now) (51, -1, D) a +0 halberd a purple draconian corpse (skeletalised by now) (51, 7, D) the +5 battleaxe "X" {freeze, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (51, 11, D) a +4 scimitar of flaming a +0 plate armour (51, 19, D) the +1 sling of Guile {flame, rElec rC+ Will+ rCorr} rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (51, 21, D) a +0 spear a javelin a +0 leather armour (51, 22, D) 3 large rocks a cyclops corpse (skeletalised by now) (51, 23, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (52, -17, D) a staff of cold (52, -14, D) a +2 great sword of flaming (52, -13, D) a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (52, -12, D) a hell hog corpse (skeletalised by now) (52, -5, D) a +2 rapier of speed (52, -2, D) a +0 short sword a +0 dire flail of holy wrath a yellow draconian corpse (skeletalised by now) (52, 0, D) a storm dragon corpse (skeletalised by now) (52, 1, D) a +0 flail a purple draconian corpse (skeletalised by now) (52, 7, D) the medusa talisman of Salvation {Str+5 Stlth+} [medusa talisman] Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (52, 9, D) a +4 partisan a +0 chain mail (52, 10, D) a +0 partisan a +0 plate armour (52, 19, D) a +5 arbalest (52, 20, D) 4 large rocks (52, 22, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (52, 23, D) a +0 orcbow a centaur corpse (skeletalised by now) (53, -5, D) a staff of death (53, -3, D) a +0 battleaxe a yellow draconian corpse (skeletalised by now) (53, -2, D) a +0 partisan of flaming a green draconian corpse (skeletalised by now) (53, -1, D) a +0 glaive a +0 dire flail (53, 6, D) a +6 ring of strength a ring of protection from fire a +4 ring of protection a ring of resist corrosion an amulet of magic regeneration an amulet of guardian spirit a ring of magical power a +6 ring of intelligence (53, 7, D) the staff of Ynakiwk {rN+ Necro Air} [staff of death] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (53, 9, D) a +5 partisan a +0 plate armour (53, 10, D) a +4 glaive of flaming a +0 plate armour a human corpse (skeletalised by now) (53, 11, D) a +0 battleaxe of draining a +0 plate armour a human corpse (skeletalised by now) (53, 13, D) a +2 great mace of draining a +0 chain mail (53, 19, D) the +4 scimitar of the Turnip {venom, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (53, 22, D) a +2 short sword of venom a +0 shortbow (54, -17, D) a +2 trident of protection (54, -14, D) a +2 great sword of flaming (54, -5, D) a +2 long sword of distortion (54, -3, D) a +0 dire flail (54, -1, D) a +0 short sword (54, 6, D) a +2 arbalest of flaming (unseen) (54, 7, D) the +0 war axe of False Accusations {venom, rElec rC- MP+8 Int+5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. MP+8: It affects your magic capacity (+8). Int+5: It affects your intelligence (+5). (54, 19, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (54, 20, D) 4 large rocks (54, 22, D) a staff of earth a +0 arbalest (55, -17, D) a staff of conjuration (55, 6, D) a +3 vampiric trident (unseen) (55, 18, D) a +3 arbalest of flaming (still there?) a +0 shortbow (still there?) a centaur corpse (skeletalised by now) (still there?) (56, -17, D) a staff of alchemy (56, -6, D) a +1 dagger of draining (unseen) (56, 6, D) a +0 shortbow of freezing (unseen) (61, 18, D) a staff of air (61, 21, D) a +0 war axe a +0 animal skin (62, -18, D) a +1 ring mail of cold resistance (62, -10, D) a +2 vampiric demon trident (still there?) a ball python corpse (skeletalised by now) (still there?) (62, -8, D) a water moccasin corpse (skeletalised by now) (62, -2, D) a +1 great sword of holy wrath (62, 0, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 1, D) a +0 trident of venom (62, 18, D) a book of Party Tricks (62, 21, D) a black mamba corpse (skeletalised by now) (62, 22, D) a +0 robe a spriggan corpse (skeletalised by now) (62, 23, D) a +0 robe a spriggan corpse (skeletalised by now) (63, -18, D) a ring of positive energy (63, -9, D) a staff of air a ball python corpse (skeletalised by now) (63, 0, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (63, 1, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 9, D) a +2 shortbow of flaming (63, 11, D) a black mamba corpse (skeletalised by now) (63, 12, D) an adder corpse (skeletalised by now) (63, 19, D) a staff of air (63, 23, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (64, -10, D) a staff of earth (unseen) (64, -2, D) a +1 heavy spear (64, 0, D) 4 large rocks (64, 1, D) a +0 shortbow a centaur corpse (skeletalised by now) (64, 8, D) a +2 great sword of electrocution (unseen) (64, 9, D) a +2 short sword of venom (64, 11, D) a +0 club a +0 robe a +0 mace a +0 robe (64, 12, D) a black mamba corpse (skeletalised by now) (64, 18, D) a +3 heavy hand axe (64, 19, D) the +5 glaive of the Guard {elec, spectral} (64, 24, D) a +0 hand axe a +0 animal skin a spriggan corpse (skeletalised by now) (65, -2, D) a +2 shortbow of draining (65, 1, D) 3 large rocks a cyclops corpse (skeletalised by now) (65, 9, D) a +7 giant spiked club (66, 8, D) a +4 mace of holy wrath (unseen) (70, -18, D) the +2 war axe of Lies {flame, rPois Int+2 SInv} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (71, -10, D) a +1 long sword of flaming (unseen) (71, -9, D) a +0 chain mail of fire resistance (71, -7, D) a +0 dagger a +0 robe (71, 18, D) a +2 scimitar of holy wrath (71, 19, D) the +7 plate armour of the Cuero {rPois rF- rN+ Regen+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (71, 22, D) a +1 scimitar of flaming (71, 24, D) a +4 scimitar of flaming (72, -10, D) the +5 rapier of Dusk {heavy, Dex+6} Dex+6: It affects your dexterity (+6). (72, -2, D) a staff of cold (unseen) (72, -1, D) a +2 whip of venom (unseen) (72, 2, D) a +0 mace a +0 robe (72, 3, D) an adder corpse (skeletalised by now) (72, 8, D) a staff of cold (unseen) (72, 9, D) a +2 heavy quarterstaff (unseen) (72, 19, D) a +0 shortbow of freezing (72, 22, D) a +1 scimitar of flaming (72, 23, D) a hell hound corpse (skeletalised by now) (72, 24, D) a hell hog corpse (skeletalised by now) (72, 25, D) a hell hog corpse (skeletalised by now) (73, -10, D) a +3 morningstar of protection (unseen) (73, -9, D) a +3 heavy scimitar (73, -1, D) the staff "Death Rattle" {rElec rPois Int-5 Stlth+ Fire Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (73, 3, D) a black mamba corpse (skeletalised by now) (73, 4, D) a black mamba corpse (skeletalised by now) (73, 5, D) a water moccasin corpse (skeletalised by now) (73, 8, D) a +2 heavy hand axe (73, 9, D) a +2 spear of venom (73, 18, D) a +3 scale mail of poison resistance (73, 19, D) the +3 ring mail of Dim Light {rF++ rC+ Slay+3} rF++: It greatly protects you from fire. rC+: It protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (74, -1, D) a +1 arbalest of draining (unseen) (74, 8, D) a +1 mace of draining (unseen) (74, 9, D) the +1 sling of the Dead {heavy, Will++ Str-5} Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). (unseen) (74, 18, D) a staff of cold (75, -16, D) a river rat corpse (skeletalised by now) (75, -15, D) a wolf corpse (skeletalised by now)