demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 0, D) a +0 dagger {Consuela} a +0 long sword {Londisizwe} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman "Tashrar" {rCorr Int+2} [blade talisman] rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 24, D) a book of the Moon (49, 36, D) the +8 lajatang of Fortitude {freeze, rElec rPois rF++ Dex-4} rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Dex-4: It affects your dexterity (-4). (unseen) (49, 37, D) a staff of death (49, 40, D) a +0 arbalest a +0 shortbow a yaktaur corpse (50, 24, D) a manual of Maces & Flails (50, 25, D) a Necronomicon (50, 37, D) a +1 scale mail of cold resistance (50, 39, D) 3 large rocks a +0 spear a +0 leather armour a +1 tower shield of poison resistance (50, 40, D) a +0 shortbow (51, 24, D) a staff of cold (unseen) (51, 25, D) a +2 spear of venom (unseen) (51, 28, D) 4 large rocks (51, 37, D) the +3 mace of the Tired Cities {heavy, rPois Int+5} rPois: It protects you from poison. Int+5: It affects your intelligence (+5). (51, 38, D) 4 large rocks a cyclops corpse (51, 39, D) a +4 arbalest of freezing a +0 orcbow (51, 40, D) a +0 longbow a +0 leather armour (52, 24, D) a +0 mace of draining (unseen) (52, 25, D) a book of Beasts (52, 28, D) 2 large rocks a stone giant corpse (52, 37, D) a +1 heavy broad axe (52, 39, D) a +4 heavy spear a +0 leather armour a merfolk corpse (52, 40, D) 7 large rocks a cyclops corpse (53, 24, D) a +2 ring mail of willpower (unseen) (53, 25, D) the quill talisman of Ru's Generosity {rC+ Stlth+} [quill talisman] rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (53, 36, D) a +0 short sword of flaming (unseen) (53, 37, D) a +3 plate armour of poison resistance (54, 24, D) a +4 plate armour of cold resistance (unseen) (54, 25, D) a scroll of brand weapon (54, 36, D) a staff of death (unseen) (55, 24, D) a +1 war axe of electrocution (unseen) (59, 36, D) a +1 robe of fire resistance (59, 37, D) a +5 ring of evasion (60, 36, D) an amulet of guardian spirit (60, 37, D) the ring of the Pure Stars {Fly Will+ Str+2} [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. Str+2: It affects your strength (+2). (60, 39, D) a +0 robe (60, 40, D) a rime drake corpse (61, 1, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (61, 3, D) a +0 rapier a +0 robe (61, 8, D) a +4 short sword of protection (unseen) (61, 10, D) a +0 short sword a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (61, 11, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (61, 16, D) the ring of Qobb {rC+ Dex+6} [ring of dexterity] rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). (61, 26, D) a +5 ring of evasion (61, 30, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 37, D) a +6 dagger of protection (61, 38, D) a water moccasin corpse (61, 39, D) a hydra corpse (61, 40, D) a wyvern corpse (62, 0, D) a +0 long sword a +0 robe a staff of alchemy (62, 1, D) a ring of protection from fire (62, 8, D) a staff of earth (62, 9, D) a staff of conjuration (62, 11, D) a +0 rapier a +0 robe a +0 buckler (62, 16, D) the amulet "Tuinusig" {Rampage rF- rC+ rN+ RegenMP+} [amulet of magic regeneration] Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. (62, 17, D) the staff "Ydda" {rPois rF+ Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (62, 20, D) a +0 hand axe a +0 robe (62, 26, D) a staff of cold (62, 27, D) a staff of air (62, 30, D) a +0 arbalest 7 large rocks a yaktaur corpse (skeletalised by now) a cyclops corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (62, 37, D) a +3 plate armour of fire resistance (63, 0, D) a +5 spectral quarterstaff (63, 8, D) a +2 robe of willpower (unseen) (63, 17, D) a +1 robe of willpower (63, 26, D) an amulet of reflection (63, 27, D) a staff of earth (63, 30, D) 3 large rocks a +0 arbalest a +0 orcbow a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (63, 36, D) a staff of air (63, 37, D) a ring of willpower (64, 1, D) a +0 dagger a +0 leather armour (64, 16, D) the ring "Duhomp" {rN++ MP+5 Dex+3} [ring of positive energy] rN++: It greatly protects you from negative energy. MP+5: It affects your magic capacity (+5). Dex+3: It affects your dexterity (+3). (64, 17, D) a staff of air (64, 27, D) the ring of Olimnys {rC+ Dex+6} [ring of dexterity] rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). (64, 30, D) 3 large rocks a cyclops corpse (skeletalised by now) (65, 26, D) a ring of magical power (68, 0, D) the staff of Action {rC+ Will+ Int+5 Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Ice: It increases the power of your Ice spells. (69, 0, D) a +0 leather armour (69, 36, D) the staff of Ushrut {rPois Int+4 Dex-2 Earth} [staff of earth] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). Earth: It increases the power of your Earth spells. (unseen) (70, 8, D) the ring "Aghituirch" {rElec rF+ Int+6 Dex+8 Slay-2} [ring of intelligence] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Dex+8: It affects your dexterity (+8). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (70, 27, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (70, 36, D) a +4 heavy spear (unseen) (71, 8, D) a +1 ring mail of fire resistance (71, 26, D) a +2 plate armour of cold resistance (71, 27, D) a +4 sling of draining (71, 29, D) a +0 dagger a +0 robe (71, 36, D) a staff of alchemy (71, 37, D) the +5 spear "Glorpo" {pain, Dex+3} Dex+3: It affects your dexterity (+3). (72, 8, D) a +0 crystal plate armour (72, 9, D) the +1 dagger "Sylacs" {speed, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (72, 11, D) a human corpse (skeletalised by now) (72, 16, D) the +10 spear of Wu Jian's Outrage {holy, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (72, 17, D) a +2 great sword of distortion (72, 27, D) a +0 long sword a +0 robe a +0 buckler (72, 30, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (72, 36, D) an amulet of faith (72, 37, D) a +2 scale mail of fire resistance (unseen) (73, 1, D) the amulet "Ruigut" {Reflect SH+5 Stlth+} [amulet of reflection] Reflect: It reflects blocked missile attacks. SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. (73, 16, D) a +0 vampiric lajatang (73, 17, D) the +7 scale mail of Ojaschaw {Int+3} Int+3: It affects your intelligence (+3). (73, 19, D) a shapeshifter corpse (skeletalised by now) (73, 26, D) a +1 spectral quarterstaff (73, 27, D) a +0 dagger a +0 shortbow a +0 leather armour the +5 quarterstaff "Fomnur" {venom, Str+7} Str+7: It affects your strength (+7). (73, 28, D) a +0 long sword a +0 robe (73, 36, D) a ring of ice (73, 37, D) a +3 longbow of flaming (unseen) (74, 2, D) a shapeshifter corpse (skeletalised by now) (75, 1, D) a +2 robe (75, 2, D) a shapeshifter corpse (skeletalised by now)