demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 2, D) a +0 dagger {Servius} a +0 long sword {Gyeongja} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman "Jics" {Rampage rF++ rC- Int+2} [quill talisman] Rampage: It bestows one free step when moving towards enemies. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a ring of flight (61, 1, D) an adder corpse (61, 11, D) an iguana corpse (62, 1, D) the +7 quarterstaff "Eqag" {spect, rElec rF+ Int+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (62, 3, D) a water moccasin corpse (62, 8, D) a +4 great sword of freezing (62, 9, D) a +3 scale mail of cold resistance (62, 11, D) a river rat corpse (63, 0, D) a +4 ring of protection (63, 8, D) a +0 scimitar of freezing (63, 11, D) an iguana corpse (66, 3, D) an iguana corpse (67, 0, D) the +9 morningstar of Honour {flame, *Noise +Blink Str+2 Stlth+} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (67, 3, D) an iguana corpse (68, 0, D) a +0 flail of draining (69, 0, D) the ring of Benevolence {rElec Will++ MP+10 Wiz Dex+3} [ring of wizardry] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. MP+10: It affects your magic capacity (+10). Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). (70, 9, D) the amulet "Nobrenec" {Reflect Will+ Slay+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SH+5: It affects your SH (+5). (70, 20, D) a +0 hand axe a +0 robe (71, 8, D) a +2 great mace of protection (71, 26, D) the inkwell talisman of Focus {Slay+2 Stlth+} [inkwell talisman] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. (unseen) (71, 27, D) a manual of Polearms (72, 16, D) a +3 trident of protection (unseen) (72, 17, D) a +4 ring of slaying (72, 26, D) a book of Annihilations (72, 27, D) a staff of cold (unseen) (73, 1, D) a +0 leather armour (73, 2, D) a +0 flail a draconian corpse (skeletalised by now) (73, 16, D) a staff of cold (73, 26, D) a +2 morningstar of protection (unseen) (73, 27, D) a Gell's gravitambourine (2/2) (74, 2, D) a +0 hand axe (75, 1, D) a ring of positive energy