demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 dagger {Sagil-Zimu} a +0 leather armour a +0 war axe {Carlos} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 0, D) a +0 animal skin (19, 1, D) an amulet of the acrobat (19, 5, D) a +0 quarterstaff a +2 robe of resistance a spriggan skeleton (19, 16, D) a staff of death (unseen) (19, 17, D) a staff of air (19, 32, D) the amulet of Sexzei {Reflect SH+5 SInv} [amulet of reflection] Reflect: It reflects blocked missile attacks. SH+5: It affects your SH (+5). SInv: It lets you see invisible. (19, 33, D) a +0 short sword (20, 0, D) a staff of earth (20, 1, D) the +1 falchion "Ocheraon" {drain, rCorr Int+2 Stlth+} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (20, 3, D) a komodo dragon skeleton (20, 4, D) a +2 antimagic war axe a +0 animal skin a +4 ring of protection a spriggan skeleton (20, 5, D) a +0 quarterstaff a +0 robe a spriggan skeleton (20, 6, D) a blink frog skeleton (20, 16, D) a +6 ring of dexterity (20, 17, D) a +0 orcbow of draining (20, 32, D) the ring of the Oligarchy {rElec rF+ EV+5 Slay+3} [ring of evasion] rElec: It insulates you from electricity. rF+: It protects you from fire. EV+5: It affects your evasion (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (20, 33, D) a +4 plate armour of willpower (unseen) (21, 1, D) a +2 war axe of electrocution (21, 3, D) a catoblepas skeleton (21, 4, D) a water moccasin skeleton a cane toad skeleton (21, 5, D) a water moccasin skeleton (21, 16, D) a +4 dagger of venom (21, 17, D) a book of Cryoformation (21, 32, D) the staff of Waoney {rC+ Will+ Int+6 Dex+3 Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (unseen) (21, 33, D) a box of beasts (21, 34, D) a Gell's gravitambourine (2/2) (21, 38, D) a +0 rapier a +0 rapier a +0 leather armour (22, 0, D) a +2 scale mail of poison resistance (22, 1, D) the +4 war axe of Courage {drain, SInv} SInv: It lets you see invisible. (22, 4, D) a hydra skeleton (22, 5, D) a water moccasin skeleton (22, 6, D) a +0 robe a spriggan skeleton (22, 16, D) a +3 plate armour of cold resistance (22, 17, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (22, 18, D) a +1 helmet of intelligence (22, 32, D) a condenser vane (22, 33, D) a +0 falchion of flaming (unseen) (22, 34, D) a book of the Grave (22, 35, D) a +2 halberd of venom (unseen) (22, 37, D) a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf corpse (22, 38, D) a +0 shortbow (still there?) a +0 ring mail (still there?) a +0 short sword (still there?) a +0 short sword (still there?) the +9 plate armour of Nigol {Harm rC- rN+++ SInv} (still there?) Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. a +1 heavy war axe (still there?) an elf corpse (still there?) (23, 0, D) a staff of cold (23, 1, D) the staff of Fate {^Contam rC+ Dex+6 Ice} [staff of cold] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). Ice: It increases the power of your Ice spells. (23, 18, D) a hive talisman (23, 32, D) a +0 long sword (23, 33, D) a book of Hexes (23, 34, D) the +0 sling "Hoirezos" {chaos, rElec rPois rN++ Str-5} rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). (unseen) (23, 35, D) a +0 long sword a +0 robe a +5 ring of evasion a +0 robe (23, 36, D) a +3 heavy battleaxe a +0 longbow a +0 leather armour (23, 38, D) a +0 rapier (still there?) a +2 leather armour of cold resistance (still there?) a +2 glaive of protection (still there?) an elf corpse (still there?) (24, 0, D) a +4 chain mail of ponderousness (24, 17, D) a +1 heavy hand axe (24, 18, D) a staff of earth (24, 32, D) a staff of earth (unseen) (24, 33, D) a +0 leather armour (24, 34, D) the +4 dire flail "Iteavaunez" {protect, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (24, 35, D) a +0 scimitar (still there?) a +0 robe (still there?) a +5 flail of holy wrath (still there?) a +0 robe (still there?) a +2 war axe of distortion (still there?) an elf corpse (still there?) an orc corpse (still there?) (24, 36, D) a +1 trident of flaming a +0 rapier a +0 leather armour the +8 spear of Terror {protect, rC- Int+3 Dex+4} rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). a +0 leather armour an elf corpse (24, 37, D) a +0 rapier (24, 38, D) a +0 long sword a +0 robe (25, 0, D) the +5 morningstar "Osomnez" {heavy, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (25, 1, D) a staff of conjuration (25, 16, D) a +3 short sword of freezing (25, 18, D) a +1 great sword of freezing (25, 32, D) a +1 antimagic trident (unseen) (25, 33, D) a book of Winter (25, 34, D) a staff of alchemy (unseen) (25, 35, D) a +0 long sword a +0 robe (25, 37, D) a +0 trident of flaming (still there?) a +0 shortbow (still there?) a +0 robe (still there?) (26, 1, D) a +4 battleaxe of electrocution (26, 16, D) a +3 falchion of holy wrath (26, 17, D) a +5 mace of protection (26, 32, D) a +0 long sword (26, 34, D) the Lectures on Geometries Spells Type Level a - Blink Translocation 2 b - Maxwell's Portable Piledriver Translocation 3 c - Gell's Gavotte Translocation 6 d - Disjunction Translocation 8 (unseen) (27, 1, D) a +2 heavy halberd (27, 16, D) a book of the Spheres (27, 17, D) a +6 ring of strength (27, 32, D) a box of beasts (27, 33, D) a book of Geomancy (27, 34, D) a book of Power (28, 1, D) a book of the Dragon (28, 16, D) the amulet "Ipiag" {rPois rC+ Regen+ Dex-2} [amulet of regeneration] rPois: It protects you from poison. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Dex-2: It affects your dexterity (-2). (28, 17, D) a ring of protection from cold (28, 32, D) a book of Wicked Creation (29, 1, D) a +2 chain mail of poison resistance (29, 17, D) a staff of alchemy (29, 32, D) 4 potions of haste (29, 33, D) a +0 buckler of protection (unseen) (34, 28, D) the staff of Goblin Mode {Fly Necro Earth} [staff of earth] Fly: It grants you flight. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (35, 0, D) a +0 robe (35, 14, D) an orb of guile (unseen) (35, 15, D) a staff of conjuration (35, 29, D) a +2 heavy spear (36, 0, D) a +3 shortbow of electrocution (36, 1, D) a +4 ring of protection (36, 2, D) a +0 hand cannon of freezing a kobold corpse (skeletalised by now) (36, 4, D) a +0 scimitar a +4 scale mail of fire resistance a +3 battleaxe a +0 chain mail (36, 6, D) a +0 dire flail a +0 plate armour (36, 14, D) a staff of alchemy (unseen) (36, 15, D) a +4 antimagic glaive (36, 28, D) a book of Necromancy (36, 29, D) a +0 robe (37, 2, D) a warg corpse (skeletalised by now) (37, 3, D) a +0 dire flail a +0 dire flail (37, 4, D) a +0 hand axe a +0 plate armour a +0 dagger a +0 robe a +0 dagger a +2 robe of willpower a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (37, 14, D) a +5 shortbow of draining (unseen) (37, 15, D) the ring "Deocsare" {Int+3 SInv} [ring of see invisible] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (38, 0, D) a +1 hand axe of venom (38, 3, D) a +2 trident of protection a +1 dire flail of protection a +0 chain mail an orc corpse (skeletalised by now) (38, 4, D) a +2 great sword a +0 chain mail (38, 5, D) a +0 glaive a +0 robe (38, 14, D) a ring of protection from cold (38, 15, D) the +0 leather armour "Mamadiu" {rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (38, 29, D) a staff of death (39, 0, D) a +0 robe (39, 1, D) the +4 orcbow of Qifyogg {heavy, *Corrode rElec rN+++ Str-2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). (39, 3, D) a +0 leather armour (39, 4, D) the +8 whip "Wenwoogg" {freeze, Str+5} Str+5: It affects your strength (+5). a +0 robe (39, 14, D) the +4 mace of Floods {flame, Int-4 Dex+6} Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). (39, 15, D) a staff of alchemy (39, 28, D) a +0 ring mail of fire resistance (39, 29, D) a +3 dagger of venom (40, 1, D) a +2 great sword of electrocution (40, 14, D) a +0 long sword of electrocution (40, 15, D) a +2 falchion of freezing (40, 32, D) a +3 morningstar of protection (41, 0, D) a +0 mace (41, 1, D) the +12 halberd "Zosiutuv" {flame, ^Fragile rC++ Str+2 Int+3} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (41, 14, D) a +4 ring of protection (41, 15, D) a +0 mace of protection (41, 28, D) the +11 flail of Sain {heavy, rPois MP+5 Dex+8 Stlth-} rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). Dex+8: It affects your dexterity (+8). Stlth-: It makes you less stealthy. (42, 0, D) a +0 dagger (42, 28, D) the Verses on Battling Spells Type Level a - Arcjolt Conjuration/Air 5 b - Lehudib's Crystal Spear Conjuration/Earth 8 (43, 28, D) the +0 robe of Meatballs {rPois} rPois: It protects you from poison. (43, 29, D) a hive talisman (44, 15, D) a +0 helmet (49, 0, D) a +2 heavy war axe (49, 1, D) the ring "Cakhierch" {Str+7 Int+10 Dex+3 Slay-2} [ring of intelligence] Str+7: It affects your strength (+7). Int+10: It affects your intelligence (+10). Dex+3: It affects your dexterity (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (49, 12, D) an amulet of faith (49, 17, D) a +0 short sword a +0 robe (49, 24, D) the ring "Gihikkusch" {rN+ Dex+4 Slay-6 Stlth+} [ring of positive energy] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Stlth+: It makes you more stealthy. (49, 37, D) the +0 chain mail of Fedhas's Approval {*Corrode rPois Int+3} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (50, 1, D) a +2 leather armour of fire resistance (50, 5, D) a +2 heavy flail a +0 robe a merfolk corpse (skeletalised by now) (50, 6, D) a +3 heavy spear a +0 leather armour a merfolk corpse (skeletalised by now) (50, 13, D) the +6 spear "Qinos" {speed, rC+ Will+ Dex+3 SInv} rC+: It protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (50, 16, D) a +0 longbow a +0 leather armour (50, 17, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (50, 18, D) a +0 rapier a +0 robe an amulet of magic regeneration an elf corpse (skeletalised by now) (50, 24, D) a staff of cold (unseen) (50, 25, D) a staff of conjuration (50, 40, D) a +0 long sword a +0 cloak (51, 0, D) a book of Iron (51, 1, D) a +4 rapier of venom (51, 5, D) a +4 trident of protection a +0 leather armour (51, 13, D) a +1 antimagic morningstar (51, 16, D) a +0 short sword a +0 shortbow a +0 robe a ring of flight an elf corpse (skeletalised by now) (51, 17, D) a +0 long sword a +0 robe a +0 longbow a +0 leather armour a +2 vampiric trident an elf corpse (skeletalised by now) (51, 18, D) a +1 scimitar of electrocution a +0 longbow a +0 leather armour a +1 short sword of protection (51, 25, D) a staff of alchemy (51, 28, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (51, 37, D) a ring of flight (51, 38, D) a +0 short sword a ring of resist corrosion (51, 39, D) a +0 war axe a +0 glaive a purple draconian corpse (skeletalised by now) (51, 40, D) a +0 short sword a +0 cloak a +0 long sword (52, 0, D) a +0 rapier (52, 1, D) an amulet of guardian spirit (52, 3, D) a +0 rapier a +0 robe the ring of the Fiend {rF+ rC+ rN+ SInv} [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (52, 4, D) a sea snake corpse (skeletalised by now) (52, 5, D) a +0 cloak (52, 17, D) a +0 hand axe of flaming (52, 24, D) a +1 spectral quarterstaff (52, 25, D) the +4 battleaxe of Yesterday {vamp, rElec rF+ rC- Int+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). (52, 36, D) a +0 heavy orcbow (52, 37, D) a +5 vampiric war axe (52, 39, D) a +0 dire flail of holy wrath (52, 40, D) a +0 battleaxe (52, 41, D) a +0 mace (53, 0, D) a +3 triple crossbow of electrocution (53, 1, D) a +3 glaive of freezing (53, 4, D) a +0 trident (53, 5, D) a +0 rapier a +0 robe (53, 6, D) a +0 rapier a +0 robe (53, 12, D) a +0 dagger (53, 13, D) the +5 mace of the Past {heavy, *Rage *Slow +Blink rC+++} *Rage: It berserks you when you make melee attacks (+20% chance). *Slow: It may slow you when you take damage. +Blink: It lets you blink. rC+++: It renders you almost immune to cold. (53, 24, D) the staff of Raasygg {rN+ Int+3 Necro} [staff of death] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. (53, 25, D) the +1 acid dragon scales "Efyc Ahe" {Fly rC+ rCorr Str-4} Fly: It grants you flight. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). (53, 37, D) a staff of alchemy (53, 38, D) a +1 glaive of protection (53, 40, D) a +0 mace (54, 0, D) a +1 falchion of flaming (54, 1, D) a +0 spear of flaming (54, 12, D) a +1 antimagic sling (54, 13, D) a +2 lajatang of venom (54, 24, D) a +4 lajatang of speed (54, 25, D) a +2 rapier of venom (54, 36, D) a staff of earth (55, 0, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (55, 1, D) the +3 orcbow of Lishid {flame, rN++ MP-6 Dex-3 SInv} rN++: It greatly protects you from negative energy. MP-6: It affects your magic capacity (-6). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (55, 12, D) a staff of cold (55, 24, D) a +2 flail of draining (58, 42, D) the +8 battleaxe of Slow Death {heavy, rC+ Str+7} rC+: It protects you from cold. Str+7: It affects your strength (+7). a +0 ring mail (59, 36, D) a +0 rapier (59, 37, D) a staff of fire (60, 36, D) a +0 arbalest of freezing (60, 38, D) a +0 scimitar a +0 ring mail an elf corpse (skeletalised by now) (60, 39, D) a +0 short sword a +0 robe (60, 40, D) a +0 long sword a +0 robe (61, 0, D) a +5 ring of evasion (61, 26, D) a There-And-Back Book (61, 30, D) a +0 orcbow (61, 36, D) a +0 leather armour (61, 37, D) a +0 great sword of electrocution (61, 38, D) a +0 rapier a +0 rapier the +4 scale mail of Dishonesty {Int+3} Int+3: It affects your intelligence (+3). (61, 39, D) a +0 longbow a +0 leather armour (61, 42, D) a +2 dire flail of protection (62, 1, D) the +4 dagger "Nizaumowi" {flame, Int+6} Int+6: It affects your intelligence (+6). (62, 16, D) the +2 ring mail of Zinoh {rN+ Int+3 SInv} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (62, 26, D) the staff "Haemu" {rElec rCorr Int+3 Dex+3 Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (62, 29, D) 4 large rocks (62, 30, D) a +0 trident (62, 36, D) the +5 sling of Theory {flame, +Blink rElec} +Blink: It lets you blink. rElec: It insulates you from electricity. (62, 37, D) a +6 ring of dexterity (62, 40, D) a +0 long sword a +0 robe (62, 41, D) a +0 rapier a +0 robe (63, 8, D) a +0 short sword of venom (63, 16, D) the +6 leather armour of Zin's Righteous Anger {rElec Str+6} rElec: It insulates you from electricity. Str+6: It affects your strength (+6). (63, 26, D) a staff of conjuration (63, 27, D) a +2 vampiric halberd (63, 29, D) a +0 trident (63, 30, D) 5 large rocks a +0 orcbow a centaur corpse (skeletalised by now) (63, 36, D) a staff of fire (64, 8, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (64, 17, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (64, 27, D) a +3 leather armour of fire resistance (64, 29, D) a +0 trident 2 boomerangs (65, 26, D) a +0 great mace of protection (66, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (67, 0, D) a +2 trident of venom (unseen) (67, 2, D) a +0 mace (68, 2, D) a +0 mace an orc corpse (skeletalised by now) (69, 0, D) a ring of wizardry (69, 36, D) a staff of cold (69, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 8, D) a +0 dagger of venom (70, 10, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (70, 36, D) a ring of positive energy (70, 38, D) a +0 orcbow a centaur corpse (skeletalised by now) (70, 40, D) a +0 trident (71, 8, D) a staff of air (71, 10, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (71, 19, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (71, 26, D) a ring of positive energy (71, 36, D) a +6 chain mail of ponderousness (71, 39, D) a +0 orcbow (71, 40, D) a +0 trident (72, 10, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (72, 16, D) a staff of fire (72, 17, D) the +8 quarterstaff of Classification {drain, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (72, 20, D) a +2 battleaxe of draining (72, 26, D) the staff "Zumu" {rF+ Str+4 Int+3 Tloc Fire} [staff of fire] rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (72, 27, D) a +4 dagger of venom (72, 36, D) a +2 broad axe of freezing (72, 38, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 40, D) a +0 shortbow (73, 1, D) a ring of fire (73, 17, D) a +3 halberd of venom (73, 18, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (73, 19, D) a +0 dagger a +0 robe (73, 20, D) a +0 rapier of venom a +0 robe (73, 27, D) a +4 heavy flail (73, 36, D) a staff of cold (73, 37, D) an amulet of guardian spirit (74, 19, D) a +0 scimitar a +0 ring mail (75, 1, D) the ring "Musasomi" {*Slow rN++ Str+5 Slay+4} [ring of slaying] *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. Str+5: It affects your strength (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4).