demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 dagger {Fumito} a +0 leather armour a +0 war axe {Gerda} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) a staff of conjuration (19, 16, D) a +4 rapier of draining (unseen) (19, 17, D) a +2 scale mail of poison resistance (unseen) (20, 1, D) a staff of death (20, 16, D) a potion of might (21, 0, D) a +2 rapier of venom (21, 1, D) a +0 arbalest a staff of fire (21, 3, D) a +0 bardiche a +0 chain mail (21, 4, D) a +2 glaive a +0 plate armour a human skeleton (21, 16, D) a +3 flail of flaming (unseen) (21, 17, D) a +2 hand axe of freezing (unseen) (21, 20, D) a +2 scimitar of holy wrath (still there?) a +0 tower shield (still there?) an apis corpse (still there?) (21, 22, D) a +2 sacred scourge of holy wrath a +0 robe (22, 0, D) a +3 scale mail of willpower (22, 1, D) 2 large rocks a +0 great sword a +0 plate armour the ring of Butchery {+Blink rF- rC+ Int-3 Slay-3 SInv Ice} [ring of ice] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. a stone giant skeleton (22, 2, D) a +0 great mace a +0 chain mail a shadow dragon skeleton (22, 3, D) a +3 scimitar of draining a +0 arbalest a +0 arbalest (22, 4, D) a +1 great sword a +0 plate armour (22, 16, D) the +6 halberd of Instant Death {antimagic, rPois Str+3 Dex+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (22, 17, D) a +0 scimitar of holy wrath (unseen) (22, 20, D) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) the amulet "Xaaromnuitt" {Acrobat rC+} (still there?) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. (22, 21, D) an apis corpse (22, 23, D) a +3 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (23, 1, D) the +2 sling of Amorality {antimagic, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (23, 2, D) a shadow dragon skeleton (23, 3, D) a +0 broad axe a +0 plate armour a +0 long sword a +0 plate armour (23, 4, D) a +0 partisan a +0 plate armour (23, 16, D) a +0 robe (23, 17, D) a box of beasts (23, 18, D) the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. (unseen) (23, 21, D) a +1 partisan of holy wrath (24, 1, D) a +0 battleaxe a +0 plate armour 3 large rocks an amulet of regeneration a human skeleton a stone giant skeleton (24, 3, D) 6 large rocks (24, 4, D) a +0 great mace a +0 plate armour (24, 16, D) a +1 scale mail of cold resistance (unseen) (24, 17, D) a +2 sling of freezing (unseen) (24, 18, D) a +2 morningstar of flaming (unseen) (25, 0, D) a +0 arbalest a +2 antimagic demon whip a yaktaur skeleton (25, 1, D) a +0 battleaxe a +2 plate armour of poison resistance a ring of willpower a human skeleton (25, 2, D) a +0 war axe a +0 plate armour a +0 kite shield a human skeleton (25, 4, D) a +0 dire flail a +0 chain mail (25, 17, D) a staff of alchemy (unseen) (25, 18, D) the +5 plate armour of the Endless Expanse {rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (unseen) (26, 1, D) a +2 dagger of venom (26, 16, D) a Codex of Conductivity (26, 17, D) a staff of alchemy (unseen) (27, 16, D) a +0 buckler (still there?) a +3 falchion of flaming (still there?) (28, 1, D) a staff of cold (28, 16, D) 4 potions of haste (28, 17, D) a +1 dire flail of protection (unseen) (29, 0, D) an amulet of regeneration (29, 1, D) a staff of air (29, 16, D) a staff of earth (unseen) (29, 17, D) a ring of fire (34, 28, D) a +2 robe of fire resistance (unseen) (34, 31, D) a +0 war axe (35, 0, D) a staff of earth (unseen) (35, 3, D) a cane toad corpse (skeletalised by now) (35, 15, D) a +2 long sword of holy wrath (35, 28, D) the +8 chain mail "Qent" {Harm Rampage Will+} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. (35, 31, D) a +0 glaive (35, 33, D) a +0 broad axe a +0 short sword a white draconian corpse (skeletalised by now) (36, 1, D) a +1 short sword of flaming (36, 5, D) a +0 robe a spriggan corpse (skeletalised by now) (36, 15, D) the +4 great mace of the Fortifying Madman {venom, ^Contam rPois Str+6 Stlth+} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. (36, 28, D) a +3 leather armour of fire resistance (36, 29, D) the staff "Yzaluota" {Fly Str+4 Int-2 Hexes Earth} [staff of earth] Fly: It grants you flight. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (36, 30, D) a +0 halberd (36, 31, D) a +0 dire flail (36, 32, D) a +0 battleaxe (36, 33, D) a +0 short sword a +0 mace a green draconian corpse (skeletalised by now) (36, 34, D) a +0 flail (37, 0, D) a staff of fire (37, 1, D) a staff of alchemy a +0 robe a +3 plate armour of cold resistance a spriggan corpse (skeletalised by now) (37, 2, D) an elephant corpse (skeletalised by now) (37, 14, D) a +0 great sword (37, 15, D) a +3 ring mail of cold resistance (37, 17, D) a +0 flail a +4 orcbow of flaming (37, 19, D) a +0 mace a +0 robe (37, 28, D) a staff of cold (37, 29, D) a +2 spear of venom (37, 31, D) a +1 heavy bardiche a red draconian corpse (skeletalised by now) (37, 32, D) a +0 long sword the amulet of the Doge {Spirit rElec rC+ Will+ Regen+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. a +0 long sword a +1 battleaxe of flaming a purple draconian corpse (skeletalised by now) (37, 33, D) a +0 mace (37, 34, D) a +0 trident (38, 1, D) the +0 robe of Cinwodud {Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (38, 2, D) a komodo dragon corpse (skeletalised by now) (38, 5, D) a +0 robe a spriggan corpse (skeletalised by now) (38, 15, D) an amulet of magic regeneration (38, 17, D) the +5 scimitar of Ubeedy {freeze, *Noise rPois Int+4} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). a +0 plate armour a ring of poison resistance the +1 orcbow of Theory {flame, Int+4} Int+4: It affects your intelligence (+4). (38, 18, D) a +0 dagger a +0 robe (38, 28, D) a +1 whip of draining (38, 29, D) a +2 great sword of freezing (38, 31, D) a +0 halberd (38, 32, D) a +0 dire flail (38, 33, D) a +0 flail a ring of willpower (39, 0, D) the staff "Ynos" {*Corrode rPois Int+5 Conj Ice} [staff of conjuration] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (unseen) (39, 1, D) a rimehorn talisman (39, 14, D) the +6 shillelagh "Devastator" {shatter} (39, 15, D) a +4 ring of slaying (39, 28, D) the +3 hand cannon of Absolution {drain, Will+ MP+10 Str+3} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Str+3: It affects your strength (+3). (39, 29, D) a staff of alchemy (40, 1, D) a +2 robe of resistance (40, 17, D) a +2 arbalest of electrocution (40, 18, D) a +1 trident of venom (40, 28, D) a staff of conjuration (40, 29, D) an amulet of reflection (41, 0, D) the +6 great sword "Yte Liza" {flame, Dex+5} Dex+5: It affects your dexterity (+5). (41, 1, D) a +4 lajatang of speed (41, 14, D) a +3 chain mail of positive energy (unseen) (41, 28, D) a staff of conjuration (42, 0, D) a staff of death (42, 1, D) a staff of earth (42, 14, D) a staff of alchemy (unseen) (42, 15, D) a staff of alchemy (42, 28, D) a +0 partisan (42, 29, D) the staff "Beetleslayer" {Int+2 Conj Alch} [staff of conjuration] Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (43, 15, D) a +3 scale mail of willpower (43, 29, D) a +3 vampiric lajatang (49, 0, D) the staff of Magnificence {rPois rF+ rC++ Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (unseen) (49, 1, D) the +2 sling of Skirmishing {flame, ^Fragile rElec rCorr Int+5} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (49, 12, D) the amulet "Wigguev" {Spirit rElec Int+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (49, 24, D) a +6 falchion of holy wrath (49, 36, D) a +7 shortbow (49, 37, D) a +4 plate armour of cold resistance (50, 1, D) a staff of earth (50, 12, D) a +2 heavy spear (50, 13, D) a +0 spectral quarterstaff (50, 24, D) a +0 spectral quarterstaff (50, 25, D) an amulet of magic regeneration (50, 36, D) a staff of death (50, 37, D) a +3 quick blade of freezing (51, 0, D) a +2 robe of willpower (51, 3, D) a +3 scimitar of electrocution a raiju corpse (skeletalised by now) (51, 12, D) a +1 ring mail of cold resistance (51, 24, D) the staff "Byanlel" {rF+ rC- Int+3 Dex+4 Stlth- Fire} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. Fire: It increases the power of your Fire spells. (51, 25, D) a +6 ring of intelligence (51, 28, D) a +3 eudemon blade of holy wrath a +2 robe of positive energy a +0 tower shield (51, 37, D) a +6 ring of strength (51, 42, D) a +1 scimitar of flaming a hell hound corpse (skeletalised by now) (52, 0, D) a +2 robe (52, 1, D) a ring of fire (52, 12, D) the +2 plate armour of the Forsaken Tusks {Str+3 Int+5 Dex+2 Slay-6} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (52, 13, D) a +1 quarterstaff of speed (52, 25, D) a staff of fire (52, 27, D) a +1 mace of protection (52, 36, D) a book of Wicked Creation (52, 37, D) a +2 antimagic hand axe (52, 41, D) a +4 scimitar of flaming (52, 42, D) +0 fire dragon scales a +0 scimitar of flaming a fire dragon corpse (skeletalised by now) (53, 0, D) a +1 heavy spear (53, 1, D) a staff of conjuration (53, 3, D) a +0 great sword a +0 robe (53, 13, D) a +2 robe of willpower (53, 24, D) the +1 chain mail of the Gastropod {*Corrode rElec Str+3} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (53, 25, D) a +4 sling of flaming (53, 37, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (53, 41, D) a +4 scimitar of flaming (54, 0, D) the staff of Doom {^Fragile Will++ Dex+3 Air Earth} [staff of earth] ^Fragile: It will be destroyed if unequipped. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (54, 1, D) a staff of earth (54, 12, D) a +4 antimagic shortbow (54, 13, D) a +2 demon blade of venom (54, 36, D) a staff of air (unseen) (55, 12, D) a +4 ring of protection (55, 13, D) a +4 ring of protection (59, 37, D) the staff of the Hugging Prawn {rElec rC+ rN+ Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. (60, 4, D) a +0 rapier a +0 ring mail (60, 37, D) the ring of the Ageless Knaves {rPois rC+ Will+ MP+9 SInv} [ring of magical power] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. (61, 0, D) a +4 great mace of protection (61, 3, D) a +0 rapier a +0 robe (61, 11, D) an adder corpse (skeletalised by now) (61, 16, D) an orb of wrath (61, 17, D) a +0 dagger a +0 leather armour (61, 26, D) a staff of death (unseen) (61, 36, D) a staff of conjuration (61, 37, D) a staff of fire (62, 0, D) a +0 war axe of distortion (62, 1, D) a staff of air (62, 3, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (62, 8, D) a +2 plate armour of cold resistance (62, 9, D) a staff of earth (62, 11, D) an adder corpse (skeletalised by now) (62, 17, D) a +1 vampiric great sword (62, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 26, D) a +4 quarterstaff (unseen) (62, 27, D) a +3 hand axe of flaming (unseen) (62, 36, D) a +2 trident of venom (unseen) (62, 37, D) a staff of conjuration (63, 0, D) the +1 quarterstaff "Hafainkym" {flame, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (63, 3, D) a +0 rapier a +0 robe (63, 8, D) a staff of death (63, 16, D) a +0 giant spiked club (63, 17, D) a +0 hand axe a +0 scale mail a +0 hand axe a boomerang a +0 plate armour (63, 18, D) a +0 hand axe (63, 26, D) the wellspring talisman of Baimek {Will+ Str+3} [wellspring talisman] Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (63, 27, D) a staff of earth (unseen) (63, 36, D) a +2 flail of protection (unseen) (63, 37, D) a staff of alchemy (64, 17, D) a +0 scimitar a +0 plate armour the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (64, 18, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (64, 26, D) an amulet of reflection (64, 27, D) a staff of earth (67, 0, D) a +0 ring mail of fire resistance (68, 0, D) a ring of fire (69, 0, D) a staff of alchemy (unseen) (70, 9, D) an amulet of guardian spirit (70, 36, D) the +12 shortbow of Calamity {elec, rPois rF- rC+ Will+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. (70, 37, D) a +1 long sword of distortion (unseen) (71, 10, D) a +0 club an orc corpse (skeletalised by now) (71, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (71, 16, D) a +1 flail of protection (unseen) (71, 17, D) a +4 falchion of draining (unseen) (71, 26, D) a staff of death (unseen) (71, 27, D) a +3 arbalest of electrocution (unseen) (71, 37, D) a staff of cold (72, 8, D) a +1 mace of protection (unseen) (72, 10, D) a +0 mace (72, 11, D) a +0 dagger a +0 robe (72, 16, D) a staff of cold (72, 17, D) a +2 robe (72, 26, D) a staff of air (unseen) (72, 37, D) a +4 trident of venom (unseen) (72, 39, D) a +0 mace a +0 robe (73, 1, D) a +2 sling of flaming (unseen) (73, 2, D) a +3 dagger a +0 leather armour (73, 16, D) a staff of fire (unseen) (73, 17, D) a ring of flight (73, 26, D) a staff of earth (73, 27, D) a +4 ring of slaying (73, 28, D) a +0 glaive (73, 30, D) a ball python corpse (skeletalised by now) (73, 36, D) a +2 robe of positive energy (73, 37, D) a staff of alchemy (74, 2, D) a +0 hand axe a +0 scale mail (74, 30, D) an adder corpse (skeletalised by now) (75, 1, D) the ring of Youthful Indiscretion {rElec rCorr Str-5 Int+8 SInv} [ring of resist corrosion] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+8: It affects your intelligence (+8). SInv: It lets you see invisible.