demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman the wellspring talisman of the Planets {rF+ Str+2 Int-3} [wellspring talisman] rF+: It protects you from fire. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a staff of death (unseen) (59, 37, D) the Compendium of the Clockwork Salamander Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Rending Blade Conjuration/Forgecraft 4 c - Plasma Beam Fire/Air 6 d - Spellspark Servitor Conjuration/Forgecraft 7 (unseen) (60, 37, D) a +5 spectral quarterstaff (unseen) (61, 8, D) a +2 scale mail of fire resistance (61, 11, D) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (61, 16, D) a staff of alchemy (unseen) (61, 36, D) a staff of air (unseen) (61, 37, D) a +1 long sword of electrocution (unseen) (62, 0, D) the Compendium of the Legion Spells Type Level a - Call Canine Familiar Summoning 3 b - Eringya's Surprising Crocodile Summoning 4 c - Haunt Necromancy/Summoning 7 (62, 1, D) a ring of see invisible (62, 8, D) a +0 heavy war axe (62, 9, D) a sack of spiders (62, 11, D) a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 16, D) the +8 plate armour "Norec" {rC+ Regen+ Int-3 Dex+2} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). (62, 17, D) the +11 rapier of Symmetry {heavy, rCorr Int+3 Stlth+} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (62, 21, D) a +0 spear (62, 27, D) a +1 ring mail of cold resistance (62, 36, D) a staff of earth (unseen) (62, 37, D) the +4 battleaxe of Hics {venom, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (unseen) (63, 0, D) a +3 trident of flaming (unseen) (63, 11, D) a +0 club a +0 leather armour (63, 16, D) a +2 rapier of venom (63, 21, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 22, D) a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) (63, 26, D) a +2 glaive of flaming (63, 27, D) the +0 kite shield of Litu {-Tele ^Drain Int+4 Dex+8} -Tele: It prevents most forms of teleportation. ^Drain: It drains your maximum health when unequipped. Int+4: It affects your intelligence (+4). Dex+8: It affects your dexterity (+8). (63, 37, D) a lightning rod (4/4) (64, 16, D) a +6 ring of dexterity (64, 17, D) the amulet of Prescription {Faith Regen+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Regen+: It increases your rate of health regeneration. (64, 21, D) a +0 short sword a +0 robe a wolf corpse (skeletalised by now) (64, 22, D) 2 curare-tipped darts (64, 26, D) a ring of resist corrosion (65, 30, D) 3 boomerangs an ugly thing corpse (68, 0, D) a +0 helmet (69, 0, D) a +2 robe (69, 36, D) the +5 war axe of Gozag's Benevolence {pain, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (70, 9, D) a staff of conjuration (70, 37, D) a phantom mirror (71, 12, D) a +0 giant club (71, 13, D) a +0 giant spiked club (71, 17, D) a +0 scimitar of freezing (71, 22, D) a wolf corpse (skeletalised by now) (71, 26, D) a +1 plate armour of cold resistance (71, 27, D) a +7 giant club (72, 8, D) an amulet of magic regeneration (72, 9, D) a ring of resist corrosion (72, 12, D) a +0 giant spiked club a +0 giant club (72, 16, D) a +2 falchion of protection (72, 17, D) a +3 heavy flail (72, 21, D) a yak corpse (skeletalised by now) (72, 26, D) the +5 morningstar of Vitiation {speed, *Slow +Blink rC+ Dex+2} *Slow: It may slow you when you take damage. +Blink: It lets you blink. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (72, 27, D) a +4 ring of slaying (72, 29, D) a +0 trident a +0 robe (73, 1, D) a staff of fire (73, 3, D) an iguana corpse (skeletalised by now) (73, 12, D) a +0 giant club an ogre corpse (skeletalised by now) (73, 16, D) the +5 mace "Gec Bent" {flame, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (73, 17, D) the staff of Fiaxioz {rPois rF+ rC- Str+9 SInv Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+9: It affects your strength (+9). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (73, 21, D) a bullfrog corpse (skeletalised by now) (73, 26, D) a staff of fire (73, 27, D) a staff of alchemy (73, 36, D) a staff of alchemy (unseen) (73, 37, D) the amulet "Plog" {RegenMP+ Int+2} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Int+2: It affects your intelligence (+2). (74, 3, D) a jackal corpse (skeletalised by now) (75, 1, D) the +5 glaive "Goblin's Curse" {freeze, +Blink rElec rPois Dex-4} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). (unseen)