demenasai the Dungeon (0, 51, D) a +0 dagger (0, 52, D) a +0 short sword a +0 leather armour a +5 trident of protection an elf corpse (skeletalised by now) (0, 54, D) a +0 short sword a +0 robe (1, 33, D) a +2 dagger of speed (unseen) (1, 34, D) a book of Contraptions (1, 35, D) a +0 trident a boomerang a merfolk skeleton (1, 52, D) the +8 arbalest "Zoh Liox" {penet, rC+ Dex+5} rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). a +0 shortbow a +0 leather armour of poison resistance a +0 ring mail of cold resistance an elf corpse (skeletalised by now) (2, 14, D) a ring of wizardry (2, 16, D) a staff of alchemy (2, 33, D) a book of Wicked Creation (2, 34, D) a +0 vampiric scimitar (2, 51, D) a +0 dagger (2, 52, D) the +7 arbalest "Jiwkuted" {penet, rPois} rPois: It protects you from poison. a shapeshifter corpse (skeletalised by now) (2, 53, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (2, 55, D) a +0 long sword a +0 robe (2, 56, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (2, 57, D) a +0 rapier a +0 rapier a +0 leather armour a +0 glaive of protection an elf corpse (skeletalised by now) (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a staff of alchemy (unseen) (3, 15, D) a +2 spear of flaming (3, 16, D) a +5 quarterstaff of draining (3, 32, D) a phantom mirror (3, 36, D) a +0 spear (3, 37, D) a sphinx marauder skeleton (3, 50, D) a +0 dagger (3, 51, D) a +0 scimitar a +0 longbow a +0 leather armour the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (3, 52, D) a +0 rapier a +0 leather armour a +0 short sword a +0 shortbow of draining a +0 leather armour Sesepnont's Octavo of Unlucky Inhalation Spells Type Level a - Cause Fear Hexes 4 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Vhi's Electric Charge Translocation/Air 4 an elf corpse (skeletalised by now) (3, 53, D) the staff of the Holding Vulture {rF+ rN++ Str+3 Dex-3 Conj} [staff of conjuration] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). Conj: It increases the power of your Conjurations spells. a +0 leather armour (3, 54, D) the +4 hand axe of Cuiraas {freeze, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. a +0 robe an elf corpse (skeletalised by now) (3, 56, D) a +0 rapier a +0 robe (3, 57, D) a +0 scimitar a +0 ring mail an elf corpse (skeletalised by now) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 great sword of holy wrath (4, 15, D) a +0 flail of protection (4, 16, D) a +2 shortbow of flaming (4, 33, D) a +0 leather armour (4, 34, D) a staff of earth (4, 36, D) a +0 rapier a +0 robe an amulet of faith a sea snake skeleton (4, 37, D) a +5 spear of venom a +0 leather armour (4, 50, D) a staff of fire (4, 51, D) a +0 dagger (4, 52, D) a staff of alchemy (4, 54, D) a +2 long sword of holy wrath a +0 leather armour an elf corpse (skeletalised by now) (4, 56, D) a +5 heavy scimitar (5, 16, D) a staff of conjuration (5, 33, D) a staff of earth a water nymph skeleton (5, 34, D) a ring of protection from fire (5, 35, D) a +1 vampiric trident a +0 leather armour a +4 ring of slaying a +2 spear of freezing a +1 leather armour of willpower (5, 36, D) a +1 trident of venom a +0 robe a merfolk skeleton (5, 50, D) a +0 dagger a +1 shortbow of flaming a +0 leather armour an elf corpse (skeletalised by now) (5, 51, D) the +2 ice dragon scales "Kubla" {rF- rC++ Dex+2} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). (5, 52, D) a +4 hand axe of flaming a +0 leather armour a +6 ring of dexterity an elf corpse (skeletalised by now) (5, 53, D) a +1 vampiric long sword a +0 robe an elf corpse (skeletalised by now) (5, 54, D) a +1 rapier of venom a +0 robe an elf corpse (skeletalised by now) (5, 56, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (6, 14, D) a storm talisman (6, 15, D) the ring of Tuchy {Fly rF+ Int+2} [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (6, 16, D) a +1 vampiric halberd (6, 32, D) a +1 short sword of draining (6, 33, D) the +6 orcbow of Fepo {elec, rPois Int+3 Stlth-} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (6, 34, D) the +2 robe of Weightlessness {rElec rN+ Archmagi} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Archmagi: It increases the power of your magical spells. (6, 35, D) the +6 mace of Ambiguity {freeze, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. a boomerang an amulet of guardian spirit a +7 trident a +0 robe a +0 trident a ring of magical power a manticore skeleton a merfolk skeleton a harpy skeleton a merfolk skeleton (6, 36, D) a +0 rapier a +0 robe a +4 ring of protection a +1 demon trident of flaming a +0 robe an amulet of magic regeneration a snapping turtle skeleton (6, 37, D) a +0 spear a +0 leather armour a +0 cloak a merfolk skeleton a sphinx marauder skeleton (6, 50, D) a +0 rapier a +0 ring mail a ring of protection from fire a +0 short sword (6, 51, D) a +0 dagger (6, 52, D) the staff "Geodwirch" {Fly rPois Int-4 Necro Fire Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. Int-4: It affects your intelligence (-4). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. a +0 ring mail a +2 arbalest of electrocution an elf corpse (skeletalised by now) (7, 14, D) a +2 scimitar of freezing (7, 15, D) a +1 scimitar of flaming (7, 16, D) a ring of see invisible (7, 34, D) a staff of fire (7, 35, D) a +0 cloak (7, 36, D) a +0 rapier a +0 robe a ring of flight a +0 sling of flaming a +0 heavy spear a +0 leather armour a merfolk skeleton (7, 37, D) a snapping turtle skeleton (7, 51, D) the +5 rapier "Spider's Undoing" {flame, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). a +0 ring mail the staff "Vekubuit" {+Blink Will++ Earth} [staff of earth] +Blink: It lets you blink. Will++: It greatly increases your willpower. Earth: It increases the power of your Earth spells. an elf corpse (skeletalised by now) (7, 52, D) a +2 pair of boots of flying (7, 53, D) the +5 flail of the Beast {venom, Int+3} Int+3: It affects your intelligence (+3). a +0 robe a +0 rapier a +0 rapier a +2 leather armour of cold resistance a +0 scimitar a +0 robe (7, 54, D) a +0 mace of protection (8, 14, D) the +1 rapier "Ucryesm" {flame, rElec rPois Str+2 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (8, 16, D) a ring of resist corrosion (8, 35, D) a +1 trident of venom a +0 leather armour (8, 50, D) a storm talisman (8, 51, D) a staff of death (8, 52, D) a +0 shortbow a +3 chain mail of fire resistance the +1 robe of the Slightly Bent {Int+8} Int+8: It affects your intelligence (+8). an elf corpse (skeletalised by now) (8, 53, D) a +0 rapier a +0 robe a +1 partisan of protection a +0 shortbow a +0 leather armour a +0 longbow the staff of Jiotamn {rElec MP+10 Conj} [staff of conjuration] rElec: It insulates you from electricity. MP+10: It affects your magic capacity (+10). Conj: It increases the power of your Conjurations spells. a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (9, 0, D) a +0 dagger {Wu} a +0 leather armour a +0 long sword {Charoen} (9, 14, D) a staff of air (9, 15, D) a +4 hand axe of electrocution (9, 34, D) a +0 trident (9, 50, D) a staff of fire (9, 51, D) a +0 short sword (9, 52, D) the staff of Truncation {rElec rPois Hexes Necro Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (9, 53, D) a +0 scimitar a +0 leather armour the ring "Ebboud" {rC++ Str+2 Dex+3} [ring of protection from cold] rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 15, D) a +2 heavy orcbow (10, 16, D) a +2 scale mail of cold resistance (10, 33, D) a +0 trident (10, 34, D) a staff of cold (10, 50, D) a blade talisman (10, 51, D) the +0 leather armour of the Trombone {Dex+2} Dex+2: It affects your dexterity (+2). (10, 52, D) a +0 long sword (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a staff of death (11, 15, D) a staff of conjuration (11, 16, D) the +8 broad axe "Vunac" {protect, Int+3} Int+3: It affects your intelligence (+3). (11, 50, D) a +1 quick blade of draining (11, 52, D) a +3 scale mail of poison resistance (11, 53, D) a +1 mace of venom a +0 leather armour an elf corpse (skeletalised by now) (12, 15, D) Obacoben's Highest Levels of the Wisdom of the Ancients Spells Type Level a - Fire Storm Conjuration/Fire 9 (12, 16, D) a +4 plate armour of poison resistance (12, 32, D) a +6 ring of dexterity (12, 50, D) a +0 leather armour (12, 51, D) a +0 rapier (12, 52, D) the staff of War {rC++ Stlth+ Ice} [staff of cold] rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (13, 32, D) a ring of positive energy (13, 33, D) the staff of Kismet {Fly Earth} [staff of earth] Fly: It grants you flight. Earth: It increases the power of your Earth spells. (13, 52, D) a +0 long sword (14, 50, D) a book of Scorching (14, 51, D) a +0 short sword (14, 52, D) a +0 robe (18, 48, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (18, 49, D) a +6 ring of intelligence (18, 50, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (19, 0, D) the +2 dire flail of the Grave {antimagic, Str+6 Dex+3} Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). (19, 16, D) the +7 chain mail of the Valley of Death {Fly rPois Str-4} Fly: It grants you flight. rPois: It protects you from poison. Str-4: It affects your strength (-4). (19, 17, D) the +9 chain mail of the Ecumenical Temple {Str+3} Str+3: It affects your strength (+3). (19, 32, D) a ring of protection from fire (19, 33, D) the +6 battleaxe of Death's Door {venom, *Rage rPois rN+ Int+3 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (19, 48, D) a rimehorn talisman (19, 50, D) a staff of earth (20, 1, D) a ring of flight (20, 16, D) a ring of poison resistance (20, 17, D) a +1 mace of distortion a glowing shapeshifter skeleton (20, 33, D) the +1 spear of Debt {drain, rElec rPois SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (20, 48, D) the +7 flail "Eschoivyof" {flame, ^Drain rElec Str+3 SInv} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (20, 49, D) the ring "Ywuawn" {Fly rElec rN+ Str+2 Int+4} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (20, 50, D) an amulet of magic regeneration (21, 0, D) a ring of willpower (21, 1, D) the staff of Cuckeple {rElec rPois Dex+3 Conj Air} [staff of conjuration] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (21, 17, D) a staff of air (21, 32, D) a ring of willpower (21, 33, D) the +5 flail of Mastery {flame, rN+ MP+8 Int+3 Dex+3} rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (21, 34, D) a staff of conjuration (21, 48, D) a +0 trident of venom (21, 49, D) a staff of fire (21, 50, D) a staff of air (22, 0, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (22, 1, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (22, 16, D) a +1 leather armour of cold resistance (22, 17, D) a +0 heavy sling (22, 20, D) a glowing shapeshifter skeleton (22, 21, D) a glowing shapeshifter skeleton (22, 32, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (22, 33, D) a +4 short sword of freezing (22, 48, D) a +2 heavy flail (22, 49, D) an amulet of regeneration (23, 0, D) a staff of conjuration (23, 16, D) a book of Geomancy (23, 18, D) a book of Callings (23, 34, D) the +1 robe of Negligence {rElec rF+ Dex+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (23, 48, D) a +2 leather armour of cold resistance (23, 49, D) the +6 shortbow of Mourning {flame, *Slow rElec rC+ rN+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. (23, 50, D) the +2 plate armour of the Gnashing Gods {Str+3} Str+3: It affects your strength (+3). (24, 0, D) a staff of conjuration (24, 1, D) a +1 great mace of venom (24, 15, D) a glowing shapeshifter skeleton (24, 17, D) a +1 pair of boots of stealth (24, 18, D) a +2 robe of cold resistance (24, 19, D) a glowing shapeshifter skeleton (24, 32, D) a ring of ice (24, 33, D) a +0 heavy long sword (24, 34, D) a +1 chain mail of poison resistance (24, 48, D) the +6 trident of Uskayaw's Regard {drain, rN++} rN++: It greatly protects you from negative energy. (24, 49, D) the +2 robe of Firon {rElec rN+ Slay+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (25, 0, D) a +4 halberd of protection (25, 1, D) a +2 halberd of freezing (25, 16, D) a +4 hand axe of freezing (25, 17, D) the ring "Faharrag" {rElec rPois rF- rC+ SInv Ice} [ring of ice] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (25, 18, D) a ring of willpower (25, 32, D) a +1 plate armour of fire resistance (25, 33, D) a +4 quarterstaff of speed (25, 34, D) a +5 antimagic battleaxe (25, 48, D) a staff of alchemy (25, 49, D) a +2 orcbow of freezing (25, 50, D) a +2 robe (26, 0, D) a staff of air (26, 16, D) a +1 antimagic rapier (unseen) (26, 17, D) a +1 heavy arbalest (26, 32, D) a staff of air (26, 33, D) a +2 robe of cold resistance (27, 0, D) the +5 halberd of Extermination {flame, Str+5 Int-2 Dex+3} Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). (27, 1, D) a +1 war axe of draining (27, 19, D) a glowing shapeshifter skeleton (27, 32, D) the +0 scale mail "Mioggobydis" {Rampage Will+ Regen+ rCorr} Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (27, 34, D) a +3 scale mail of cold resistance (27, 49, D) the +7 triple crossbow of Exquisite Death {freeze, *Slow rPois Int+9} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+9: It affects your intelligence (+9). (27, 50, D) a staff of death (27, 51, D) a +0 cloak the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. the +2 cloak of Duymetes {rCorr Str+3 Int+2 Dex-4} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). (28, 0, D) the Incunabulum of the Rough Graveyard Spells Type Level a - Sandblast Earth 1 b - Death's Door Necromancy 9 (28, 1, D) a +4 ring of slaying (28, 17, D) the +2 rapier of Valiance {flame, rElec Int+6} rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). (28, 32, D) a +0 ring mail of poison resistance (28, 48, D) the +0 ring mail "Fitsiecosha" {*Silence Will+++ rCorr Dex+3} *Silence: It may silence you when you take damage. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (28, 49, D) a +3 great sword of electrocution (29, 0, D) a staff of fire (29, 1, D) the +4 falchion of No Interval {flame, rC+ MP+9} rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). (29, 16, D) a +4 battleaxe of venom (29, 17, D) a +0 long sword of flaming (29, 32, D) a +3 longbow of freezing (29, 33, D) the staff of Departure {rPois rC- rN+ Str+3 Alch} [staff of alchemy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. (29, 48, D) a +0 flail of protection (29, 49, D) a staff of cold (30, 48, D) the +0 dagger "Trog's Brutal Revenge" {flame, ^Contam Str+3 Int+4} ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (30, 50, D) a ring of resist corrosion (31, 48, D) a staff of fire (31, 49, D) a +2 ring mail of poison resistance (32, 48, D) a condenser vane (32, 49, D) a phantom mirror (32, 50, D) a +4 heavy spear (33, 48, D) a +2 morningstar of flaming (33, 49, D) a +1 sling of freezing (34, 28, D) an amulet of the acrobat (34, 31, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) a human corpse (skeletalised by now) (34, 48, D) a +2 heavy quarterstaff (34, 49, D) a +0 dagger of electrocution (35, 15, D) a +2 chain mail of willpower (35, 28, D) a +4 spear of venom (35, 29, D) a +2 antimagic short sword (35, 31, D) a +0 great sword a +0 plate armour a +3 spear a +0 robe (36, 0, D) the ring "Bedonux" {Fly Str+3 Dex+3} [ring of flight] Fly: It grants you flight. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (36, 1, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (36, 2, D) a +0 demon whip of distortion a +0 plate armour (36, 15, D) a +1 orcbow of freezing (36, 19, D) a +0 dire flail of venom a +0 plate armour an orc corpse (skeletalised by now) (36, 28, D) a staff of death (36, 29, D) a +1 heavy orcbow (36, 31, D) a +5 halberd a +0 robe (37, 0, D) a +1 heavy war axe (37, 1, D) a +2 heavy battleaxe (37, 2, D) a +4 demon trident a +0 plate armour a human corpse (skeletalised by now) (37, 3, D) a +2 demon whip a +0 chain mail (37, 14, D) a +6 heavy battleaxe (37, 15, D) the +4 mace of Meozofop {antimagic, rC+} rC+: It protects you from cold. (37, 17, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (37, 18, D) a +0 long sword of flaming a +0 plate armour a +0 kite shield (37, 28, D) a ring of poison resistance (37, 29, D) a riddle talisman (37, 31, D) a +0 great sword a +0 plate armour (37, 32, D) a ghoul corpse (skeletalised by now) (37, 49, D) a glowing shapeshifter corpse (38, 0, D) a staff of conjuration (38, 1, D) a +0 long sword of freezing (38, 3, D) a +3 glaive of flaming a +0 chain mail (38, 14, D) a +0 shortbow of flaming (38, 15, D) the staff of Gamnafov {rElec Str+2 Hexes Air} [staff of air] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. (38, 16, D) a staff of earth a +0 arbalest (38, 17, D) a +0 flail a +0 plate armour (38, 18, D) a +0 flail a +0 plate armour an orc corpse (skeletalised by now) (38, 28, D) a ring of protection from fire (38, 29, D) a staff of air (38, 31, D) a +1 battleaxe a +0 chain mail (38, 48, D) a +1 scale mail of cold resistance (38, 49, D) a staff of alchemy (38, 50, D) a +4 ring of protection (39, 0, D) a staff of death (39, 3, D) a +3 battleaxe of flaming a +0 chain mail (39, 15, D) a staff of air (39, 18, D) 4 large rocks a +0 arbalest a +1 great sword of holy wrath a +0 chain mail a stone giant corpse (skeletalised by now) (39, 19, D) a +0 arbalest (39, 28, D) a +1 helmet of intelligence (39, 29, D) a ring of fire (39, 48, D) a +6 long sword of venom a glowing shapeshifter skeleton (39, 49, D) the +8 halberd of the Revolution {speed, Dex+6} Dex+6: It affects your dexterity (+6). (39, 50, D) a +2 mace of protection (39, 54, D) a glowing shapeshifter skeleton (40, 0, D) a +4 dagger of venom (40, 1, D) a +4 ring of protection (40, 14, D) a +1 pair of boots of flying a +0 helmet (40, 15, D) a +2 dagger of venom a +0 leather armour of cold resistance the +0 leather armour of Ajeruni {rF+ rN+ Str-4} rF+: It protects you from fire. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). (40, 28, D) a ring of protection from cold (40, 48, D) a +2 spectral quarterstaff (40, 53, D) a glowing shapeshifter skeleton (40, 55, D) a chonchon corpse (41, 14, D) a +0 arbalest a +1 spear of venom a kobold corpse (skeletalised by now) (41, 15, D) a warg corpse (skeletalised by now) (41, 16, D) a +0 arbalest (41, 28, D) a +2 scimitar a +0 robe a +6 long sword of draining (41, 29, D) a staff of fire (41, 48, D) a +6 ring of strength (41, 49, D) a book of Wicked Creation (41, 50, D) a +3 great sword of holy wrath a glowing shapeshifter skeleton (41, 52, D) a glowing shapeshifter skeleton (41, 53, D) a glowing shapeshifter skeleton (41, 54, D) a glowing shapeshifter skeleton (42, 0, D) a +3 plate armour of fire resistance (unseen) (42, 1, D) a +1 plate armour of fire resistance (42, 15, D) a +0 giant spiked club a +0 quarterstaff of draining an ogre corpse (skeletalised by now) (42, 28, D) a +2 ring mail of fire resistance (42, 48, D) the +1 hand axe "Spiderbane" {holy, rC+} rC+: It protects you from cold. (42, 49, D) an orb of light (42, 50, D) a +1 longbow of draining (42, 51, D) a glowing shapeshifter skeleton (42, 52, D) a glowing shapeshifter skeleton (43, 14, D) a +0 robe (43, 29, D) a +0 scimitar of flaming (43, 48, D) a +2 morningstar of flaming a glowing shapeshifter skeleton (43, 49, D) a +1 plate armour of cold resistance (43, 50, D) a staff of cold (43, 51, D) a glowing shapeshifter skeleton (43, 52, D) a glowing shapeshifter skeleton (43, 55, D) a glowing shapeshifter corpse (44, 28, D) the +9 quarterstaff of the Powerful God {spect, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (44, 48, D) the +3 chain mail of Distant Shores {rCorr Str+5} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (44, 49, D) a +2 rapier of speed (44, 50, D) a staff of earth (44, 51, D) a staff of earth a glowing shapeshifter skeleton (44, 52, D) a glowing shapeshifter skeleton (44, 53, D) a glowing shapeshifter skeleton (44, 54, D) a glowing shapeshifter skeleton (45, 48, D) a +2 dire flail of draining (45, 49, D) a staff of death (45, 50, D) a +6 ring of dexterity (45, 51, D) a ring of wizardry (46, 48, D) the +1 quarterstaff of Past Mistakes {flame, rElec rC- Str-3 Int+7} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str-3: It affects your strength (-3). Int+7: It affects your intelligence (+7). (46, 49, D) the +7 battleaxe "Zatheema" {flame, Will- Str+3 SInv} Will-: It decreases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (46, 50, D) a +4 falchion of draining a glowing shapeshifter skeleton (46, 53, D) a glowing shapeshifter skeleton (46, 60, D) a chonchon corpse (47, 48, D) a Grand Grimoire (47, 49, D) an amulet of regeneration (47, 50, D) a ring of poison resistance a glowing shapeshifter corpse (47, 51, D) the +8 longbow "Qiqar" {freeze, rPois Str+7 Int+5} rPois: It protects you from poison. Str+7: It affects your strength (+7). Int+5: It affects your intelligence (+5). (47, 52, D) a glowing shapeshifter skeleton (47, 53, D) a glowing shapeshifter skeleton (48, 48, D) a staff of air a glowing shapeshifter skeleton (48, 49, D) a +2 shortbow of flaming a glowing shapeshifter skeleton (48, 51, D) a +2 spear of distortion a glowing shapeshifter skeleton (48, 52, D) a glowing shapeshifter skeleton (48, 53, D) a glowing shapeshifter skeleton (49, 0, D) the +5 great sword of Puxt {flame, rElec rN++ Str-2 Dex+2} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). (49, 1, D) a +3 falchion of holy wrath (49, 12, D) a +0 dagger of venom (49, 36, D) a +1 sling of freezing (49, 48, D) a ring of ice (49, 49, D) the ring "Gugiusumu" {MP+8 Slay+4} [ring of slaying] MP+8: It affects your magic capacity (+8). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (49, 50, D) a +3 plate armour of cold resistance (50, 0, D) the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. (50, 1, D) a +3 flail of protection (50, 12, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (50, 25, D) the +0 leather armour of the Cuero {Int+3} Int+3: It affects your intelligence (+3). (50, 36, D) a +2 shortbow of flaming (50, 37, D) a +7 flail of holy wrath (50, 48, D) a +5 shortbow of electrocution (50, 49, D) the Incunabulum of Percussion Spells Type Level a - Static Discharge Conjuration/Air 2 b - Fulminant Prism Conjuration/Alchemy 4 c - Arcjolt Conjuration/Air 5 d - Fire Storm Conjuration/Fire 9 (50, 50, D) the +5 whip "Guxibuwe" {drain, rElec rPois rC-} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. (51, 1, D) a staff of fire (51, 12, D) a +2 chain mail of willpower (51, 25, D) the +8 long sword of Ascent {freeze, rF+} rF+: It protects you from fire. (51, 28, D) a +2 demon trident of pain a +0 robe (51, 29, D) a +0 rapier a +0 robe (51, 37, D) an amulet of magic regeneration (51, 48, D) a +5 ring of evasion (51, 49, D) a staff of earth (51, 50, D) the +0 leather armour of Minor Irritation {Rampage rN+ Str+2 Stlth+} Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (52, 0, D) a +4 sling of flaming (52, 1, D) a +2 ring mail of fire resistance (52, 12, D) a staff of death (52, 13, D) a +1 heavy shortbow (52, 25, D) a +4 ring of protection (52, 26, D) a +1 trident of venom a +0 leather armour a ring of protection from cold a merfolk skeleton (52, 27, D) a sea snake skeleton (52, 28, D) a +6 battleaxe of flaming a +0 robe of positive energy (52, 30, D) a +2 trident of flaming a +0 leather armour (52, 36, D) the amulet "Zeut" {Acrobat rPois} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. (52, 48, D) a +4 dagger of draining (52, 49, D) a staff of fire (53, 0, D) the staff "Suxyu" {Int+3 Stlth+ Necro Earth} [staff of earth] Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (53, 1, D) the ring of the Harvest {rF+ AC+4} [ring of protection] rF+: It protects you from fire. AC+4: It affects your AC (+4). (53, 12, D) a +4 sling (53, 13, D) a ring of resist corrosion (53, 24, D) a +0 quarterstaff a +0 sling a faun skeleton (53, 25, D) a +5 partisan of flaming (53, 26, D) a +5 spear a +0 leather armour a ring of protection from cold a merfolk skeleton (53, 27, D) the +5 shortbow of the Land of Plenty {freeze, rN+ Will++} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. a +0 trident (53, 28, D) a +0 spear (53, 36, D) a +5 whip of venom (53, 37, D) a staff of conjuration (53, 41, D) a +1 demon trident of electrocution (53, 48, D) an amulet of regeneration (53, 49, D) the +3 whip "Fochy" {freeze, *Noise rPois rCorr SInv} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (53, 50, D) a +2 ring mail of willpower (54, 1, D) the +7 battleaxe of the Hammering Crab {speed, rF+} rF+: It protects you from fire. (54, 24, D) a +3 rapier of protection (54, 25, D) the staff "Conservator" {^Contam rN+ Str+2 Conj Ice} [staff of conjuration] ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (54, 49, D) the +6 long sword of Generosity {flame, Dex+4} Dex+4: It affects your dexterity (+4). (54, 50, D) a +2 dagger of protection (55, 0, D) a staff of earth (55, 12, D) a ring of ice (55, 13, D) the +8 dagger of Domination {flame, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (55, 24, D) the +8 sling of Greed {heavy, Str+2} Str+2: It affects your strength (+2). (58, 47, D) a +2 short sword of draining (unseen) (58, 48, D) a staff of conjuration (unseen) (59, 36, D) a +0 flail of protection (59, 47, D) the ring of Yendor {+Blink rElec Will- Int+9} [ring of intelligence] +Blink: It lets you blink. rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+9: It affects your intelligence (+9). (59, 48, D) a Gell's gravitambourine (2/2) (60, 36, D) a ring of see invisible (60, 37, D) a +6 ring of strength (60, 47, D) a staff of conjuration (unseen) (60, 48, D) a scroll of brand weapon (60, 49, D) a talisman of death (61, 0, D) a staff of death (61, 8, D) the +0 battleaxe of Qosyod {freeze, rElec rC- rN+ MP+8} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). (61, 26, D) a +2 vampiric battleaxe (61, 36, D) an amulet of magic regeneration (61, 37, D) a +0 longbow of freezing (61, 47, D) the Handbook of Creative Mechanisms Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Awaken Armour Earth/Forgecraft 4 c - Sphinx Sisters Hexes/Summoning 7 (unseen) (61, 48, D) a +1 ring mail of willpower (unseen) (62, 1, D) a staff of fire (62, 3, D) a shapeshifter corpse (skeletalised by now) (62, 9, D) a +5 long sword of holy wrath (62, 17, D) a +1 heavy trident (62, 18, D) a ball python corpse (skeletalised by now) (62, 20, D) an adder corpse (skeletalised by now) (62, 26, D) a +1 scale mail of poison resistance (62, 36, D) a +0 eveningstar of draining (62, 37, D) a +2 robe of fire resistance (62, 47, D) the +1 short sword of Equivalence {freeze, Will+ Int+2 Dex+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (unseen) (62, 48, D) a ring of ice (62, 49, D) a lightning rod (4/4) (63, 19, D) a black mamba corpse (skeletalised by now) (63, 26, D) a +1 long sword of freezing (63, 37, D) the ring "Kegypn" {rF+ rC- Str+5 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Fire: It increases the power of your Fire spells. (63, 47, D) a condenser vane (63, 50, D) a +2 chain mail of poison resistance (unseen) (63, 52, D) a +0 orcbow of freezing (unseen) (63, 53, D) the ring "Hidenn" {*Corrode rPois Str+9 Int+2} [ring of strength] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+9: It affects your strength (+9). Int+2: It affects your intelligence (+2). (64, 16, D) an amulet of the acrobat (64, 26, D) a +4 rapier of speed (64, 27, D) a book of Contraptions (64, 47, D) a +1 shortbow of freezing (unseen) (64, 48, D) a +0 rapier of venom (unseen) (64, 49, D) the +4 quarterstaff "Violl" {pain, Int+2} Int+2: It affects your intelligence (+2). (unseen) (64, 50, D) a +4 lajatang of venom (unseen) (64, 54, D) a +1 antimagic lajatang (unseen) (65, 49, D) a book of Displacement (65, 50, D) a +2 short sword of venom (unseen) (66, 48, D) a scroll of acquirement (66, 49, D) the ring of Curiosity {Fly rPois rF- Int+2} [ring of poison resistance] Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). (66, 50, D) the +1 sling "Isynot" {chaos, rC+ Will+ Dex+5} rC+: It protects you from cold. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). (unseen) (66, 51, D) an amulet of faith (67, 0, D) a +1 rapier of venom (67, 47, D) the Compilation of Curses Spells Type Level a - Slow Hexes 1 b - Jinxbite Hexes 2 c - Discord Hexes 8 (unseen) (67, 48, D) a manual of Shields (67, 49, D) a book of the Wilderness (67, 50, D) a phantom mirror (68, 0, D) the ring "Enimmyaqys" {rF+ SInv} [ring of protection from fire] rF+: It protects you from fire. SInv: It lets you see invisible. (68, 36, D) a +0 short sword a +0 shortbow a +0 leather armour (68, 47, D) the Encyclopedia of Cloudy Hoarfrost Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Freezing Cloud Conjuration/Ice/Air 5 c - Plasma Beam Fire/Air 6 (68, 48, D) the ring "Uvo Jisch" {*Corrode rPois Int+9 Dex+3} [ring of intelligence] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+9: It affects your intelligence (+9). Dex+3: It affects your dexterity (+3). (68, 49, D) a +4 spear of flaming (unseen) (68, 50, D) a +3 morningstar of protection (unseen) (69, 0, D) a staff of air (69, 36, D) the +8 halberd "Ubbiuhux" {holy, rF++ rN+ MP+8 Str-3} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Str-3: It affects your strength (-3). (69, 40, D) a shapeshifter corpse (skeletalised by now) (69, 47, D) a +2 plate armour of willpower (unseen) (69, 48, D) the +8 broad axe of the Nine Spreadsheets {holy, *Noise Str+2 Int+3 Dex+5} *Noise: It may make a loud noise when swung. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (unseen) (69, 49, D) a book of Annihilations (69, 50, D) a staff of fire (unseen) (70, 8, D) a +2 long sword of electrocution (70, 9, D) the ring "Piugomuu" {Fly rN+ rCorr Slay-4 SInv} [ring of flight] Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). SInv: It lets you see invisible. (70, 36, D) a +2 chain mail of cold resistance (70, 37, D) a +0 short sword a +0 robe the staff "Ziece" {*Slow rElec rN+++ Air} [staff of air] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Air: It increases the power of your Air spells. (70, 39, D) a +0 short sword a +0 robe (70, 47, D) a book of Maladies (70, 48, D) a book of Lightning (70, 49, D) a book of Minor Magic (70, 59, D) a death scarab corpse (71, 8, D) a +1 heavy glaive (71, 16, D) a +4 ring of protection (71, 17, D) a wellspring talisman (71, 19, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (71, 20, D) a +2 short sword of protection a +0 robe a spriggan corpse (skeletalised by now) (71, 26, D) a +1 glaive of protection (71, 27, D) a staff of conjuration (71, 37, D) a staff of cold (71, 38, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (71, 39, D) a +0 dagger a +0 longbow a +0 leather armour a +1 dire flail of protection an elf corpse (skeletalised by now) (71, 41, D) a +0 trident of holy wrath (71, 47, D) a +4 shortbow of flaming (unseen) (72, 8, D) a +5 arbalest (72, 16, D) a +1 hand axe of flaming (72, 17, D) a +2 dagger of draining (72, 27, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (72, 36, D) a +0 heavy broad axe (72, 37, D) the +7 orcbow "Nefroq" {heavy, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (72, 40, D) a +1 short sword of venom (73, 1, D) a +2 morningstar of protection (unseen) (73, 16, D) a +2 ring mail of cold resistance (unseen) (73, 17, D) the +1 falchion "Xogyhien" {drain, rElec Int-3 Dex+5} rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). (73, 26, D) a staff of fire (73, 27, D) a +2 dagger of electrocution (73, 36, D) the staff "Duyng" {rC+ rCorr Int+2 Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (74, 2, D) an adder corpse (skeletalised by now) (75, 1, D) a +2 chain mail of willpower