demenasai the Dungeon (0, 51, D) 4 potions of haste (0, 57, D) a wind drake skeleton (1, 32, D) a +0 halberd of venom (unseen) (1, 33, D) a +3 ring mail of fire resistance (1, 34, D) a staff of cold (unseen) (1, 51, D) a +0 trident a wind drake skeleton (1, 53, D) a +2 trident of venom a +0 leather armour a merfolk skeleton (1, 54, D) a +0 trident 3 boomerangs a +0 robe a merfolk skeleton (1, 55, D) a +0 trident 2 boomerangs a +3 leather armour of cold resistance (2, 14, D) the +2 robe of Least Resistance {-Tele Harm Int+3 Stlth+} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (2, 15, D) a +3 plate armour of fire resistance (2, 16, D) a serpent talisman (2, 33, D) a +1 rapier of draining (2, 34, D) a +1 shortbow of electrocution (2, 50, D) a book of Touch (2, 51, D) the staff of Ozutteof {rPois rF- rN+ Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (2, 52, D) a staff of death (2, 53, D) a +0 trident a +2 robe of positive energy a merfolk skeleton (2, 56, D) the +6 quarterstaff of the Riding Sybil {vamp, Str+2} Str+2: It affects your strength (+2). 2 javelins a +0 leather armour a +0 spear (2, 57, D) a +1 hand axe of venom a +0 robe a merfolk skeleton (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a staff of air (3, 16, D) a +2 great sword of holy wrath (3, 32, D) a +1 flail of venom (3, 34, D) a staff of air (3, 50, D) a +0 spear (3, 51, D) the +1 short sword of the Genius {pain, rElec} rElec: It insulates you from electricity. (3, 52, D) a +0 war axe of freezing (3, 55, D) a +0 cloak (3, 56, D) a +0 spear 3 javelins a +0 leather armour a +1 trident of venom the +6 arbalest of Wiutoyr {freeze, rC- Str+4} rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). a +0 leather armour a +2 trident of venom a +0 robe (3, 57, D) a +0 cloak a +0 cloak a +1 vampiric rapier a +0 robe a sphinx marauder skeleton a merfolk skeleton (3, 58, D) a sea snake skeleton (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a book of Battle (4, 16, D) the staff "Ozyipnug" {rN+ Will+ Necro} [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. (4, 32, D) a +2 war axe of flaming (4, 33, D) a +2 plate armour of positive energy (4, 34, D) a +2 long sword of electrocution (4, 50, D) a +6 sling of freezing (4, 51, D) a +0 rapier (4, 52, D) a +4 morningstar of draining (4, 55, D) a +1 rapier of venom a +0 robe a +0 demon trident of venom a +0 robe a merfolk skeleton (4, 56, D) the +5 halberd of Ogiefiam {freeze, Fly Int+3} Fly: It grants you flight. Int+3: It affects your intelligence (+3). 3 silver javelins a +0 leather armour a +0 trident 2 boomerangs a +7 trident of holy wrath a +0 robe (4, 57, D) a +1 rapier of flaming a +0 robe a +0 cloak a sphinx marauder skeleton (4, 58, D) a +0 cloak a +0 dire flail of protection a +0 rapier a +0 robe a sphinx marauder skeleton a merfolk skeleton a merfolk skeleton (5, 15, D) a +4 heavy long sword (5, 16, D) a +2 morningstar of distortion (5, 32, D) a +4 vampiric hand axe (5, 33, D) a +4 ring of protection an amulet of guardian spirit (5, 55, D) a +1 mace of protection (5, 57, D) a snapping turtle skeleton (5, 58, D) a +0 trident a +0 trident 2 boomerangs the +7 plate armour "Vobruege" {rN+} rN+: It protects you from negative energy. (6, 15, D) the +8 battleaxe of Nijiaveos {holy, rC+} rC+: It protects you from cold. (6, 34, D) a +5 antimagic trident (6, 51, D) a +0 orcbow of freezing (6, 52, D) a staff of conjuration (6, 56, D) a +2 trident of protection a +0 robe a merfolk skeleton (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 32, D) a +2 plate armour of poison resistance (7, 34, D) a +4 trident of venom (7, 50, D) a staff of death (7, 51, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (8, 15, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of strength a ring of protection from fire a ring of willpower (8, 32, D) the +2 halberd of the Goat {flame, rPois rCorr Dex+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (8, 34, D) a +2 shortbow of flaming (8, 50, D) a staff of conjuration (8, 52, D) a +2 robe of cold resistance (9, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (9, 14, D) a staff of earth (9, 16, D) a staff of death (9, 32, D) a +4 morningstar of holy wrath (9, 33, D) the +3 mace "Hogupiun" {antimagic, rElec Int+5} rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). (9, 34, D) the +3 dagger "Fatt" {heavy, rPois rCorr Int-3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). (9, 51, D) a +2 scale mail of cold resistance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 14, D) a ring of see invisible (10, 15, D) a staff of conjuration (10, 32, D) a +6 ring of strength (10, 33, D) the +5 morningstar "Dosaank" {elec, rN+ Will+ Str-4} rN+: It protects you from negative energy. Will+: It increases your willpower. Str-4: It affects your strength (-4). (10, 34, D) a staff of conjuration (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a staff of cold (11, 16, D) a +2 spear of flaming (11, 32, D) a +8 shortbow (11, 33, D) an amulet of faith (11, 34, D) a +1 heavy great mace (11, 50, D) quicksilver dragon scales (12, 14, D) a +0 war axe of electrocution (unseen) (12, 15, D) the +11 orcbow of Wiomauwi {drain, rElec Will- Dex+7} rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+7: It affects your dexterity (+7). (12, 16, D) a staff of death (12, 32, D) a +2 sling of freezing (12, 33, D) the +0 shadow dragon scales "Reef" {Regen+ Dex+3 Stlth++++} Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). Stlth++++: It makes you much more stealthy. (12, 51, D) a +0 spear of venom (12, 52, D) a +2 leather armour of positive energy (13, 32, D) a +4 chain mail of fire resistance (13, 33, D) the +13 sword of the Doom Knight {doom ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. (13, 34, D) +2 ice dragon scales (13, 50, D) the +1 chain mail of Moaw {rElec Will+ Str+4} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+4: It affects your strength (+4). (13, 52, D) a +0 trident (17, 20, D) a juggernaut skeleton (18, 20, D) a titan skeleton (18, 22, D) a +1 battleaxe of freezing (18, 48, D) a +0 robe (18, 49, D) a +2 quarterstaff of speed (18, 50, D) the staff of Coneupn {rPois Dex+2 Summ Alch} [staff of alchemy] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (19, 0, D) a +0 trident (19, 17, D) a staff of fire (19, 20, D) a +0 giant club a +1 great sword of flaming (19, 21, D) 3 large rocks a +1 great sword of flaming a fire giant skeleton (19, 22, D) 6 large rocks a stone giant skeleton (19, 23, D) a juggernaut corpse (skeletalised by now) (19, 32, D) a staff of earth (19, 33, D) the +4 long sword "Conservator" {spect, Fly rC+ rN+ Str+2} Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (19, 48, D) a +0 trident (19, 49, D) a +5 giant spiked club (20, 0, D) a +0 rapier (20, 5, D) a +0 longbow a +0 spear (20, 16, D) a +1 leather armour of positive energy (unseen) (20, 20, D) 4 large rocks (20, 22, D) 5 large rocks a +2 great sword of flaming a juggernaut skeleton (20, 23, D) a +2 great sword of flaming an amulet of reflection (20, 24, D) a +0 dire flail a +0 dire flail a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (20, 32, D) a +2 scimitar of venom (20, 33, D) a +6 trident of freezing (20, 34, D) a +6 ring of intelligence a +6 ring of dexterity the ring "Yfepe" {Will+ Int+5 Dex-3} [ring of willpower] Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). a ring of poison resistance a ring of flight a +6 ring of intelligence a +6 ring of strength a +0 pair of boots of rampaging (20, 49, D) a +0 cloak of poison resistance (20, 50, D) a +0 war axe of flaming (20, 51, D) the ring "Poypad" {rF- rC+ MP+11 Dex+5 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. MP+11: It affects your magic capacity (+11). Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. a ring of poison resistance the amulet "Igirawut" {Acrobat Str+2} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Str+2: It affects your strength (+2). (20, 55, D) a +0 trident a merfolk skeleton (21, 1, D) a +4 heavy arbalest (21, 3, D) a +0 trident a +0 robe a merfolk skeleton (21, 4, D) a +2 heavy trident a +0 leather armour a merfolk skeleton (21, 5, D) a +0 spear of venom a silver javelin a +0 leather armour (21, 17, D) a staff of air (21, 21, D) a +2 battleaxe of freezing (21, 22, D) 4 large rocks (21, 23, D) 4 large rocks a cyclops corpse (skeletalised by now) (21, 33, D) a staff of fire (21, 48, D) a +0 rapier (21, 50, D) the +8 plate armour of Cowardice {rPois rF+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. (21, 51, D) a +2 trident of venom a +2 partisan of venom a merfolk skeleton a merfolk skeleton (21, 52, D) a manticore skeleton a manticore skeleton (21, 53, D) a +0 trident a +0 leather armour a merfolk skeleton (22, 3, D) a +2 hand axe of flaming the +6 mace "Ocseezy" {elec, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. 3 boomerangs a +7 rapier of draining a +0 robe a sea snake skeleton a merfolk skeleton (22, 4, D) a +4 spear of venom 2 silver javelins a +0 leather armour (22, 5, D) a +0 rapier a +0 robe a merfolk skeleton (22, 16, D) a spider talisman (22, 22, D) a juggernaut skeleton (22, 32, D) a +3 falchion of flaming (22, 33, D) the riddle talisman of the Gusle {rC++ Stlth+} [riddle talisman] rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (22, 34, D) the +2 hat of the Game of Kings {rElec Regen+ Str+3 SInv} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (22, 48, D) a +0 trident (22, 50, D) the +5 leather armour "Potrycs" {-Tele rElec rC+++ Dex+3} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Dex+3: It affects your dexterity (+3). (22, 51, D) a +0 trident a ring of flight (22, 52, D) a +1 morningstar of draining a +0 robe a +3 rapier of venom a +1 troll leather armour a +0 trident a +0 robe a merfolk skeleton (22, 53, D) a +0 cloak a +7 rapier of venom a +0 robe a +0 cloak a merfolk skeleton a sphinx marauder skeleton a merfolk skeleton (22, 54, D) the +4 dagger "Sudigg" {reap, rC++} rC++: It greatly protects you from cold. 3 javelins a +3 leather armour (22, 56, D) a +0 cloak a sphinx marauder skeleton (23, 1, D) a +1 short sword of holy wrath (23, 2, D) a +1 demon trident of venom a +0 robe (23, 3, D) a +0 war axe of freezing 2 silver javelins a +0 leather armour (23, 4, D) a +1 heavy spear 2 silver javelins a +0 leather armour (23, 5, D) a +1 heavy trident a +0 leather armour a ring of resist corrosion a +7 quick blade of holy wrath a +0 robe a merfolk skeleton (23, 6, D) a +1 trident of freezing a +2 robe of willpower an orb of wrath (23, 16, D) a staff of air (23, 18, D) a staff of air (23, 32, D) a +6 ring of strength (23, 33, D) the +10 partisan "Xudwaiju" {pain, Dex+5} Dex+5: It affects your dexterity (+5). (23, 34, D) a staff of fire (23, 51, D) a +2 trident of venom a +0 robe a ring of ice a merfolk skeleton (23, 52, D) a +0 cloak a +2 rapier of electrocution a +0 robe a sphinx marauder skeleton (23, 54, D) a +3 quarterstaff of draining a +0 robe a +2 rapier of venom a +0 robe a +0 trident a boomerang (23, 55, D) a +0 cloak a sphinx marauder skeleton (24, 1, D) the +7 quarterstaff of the Salamander {flame, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). (24, 4, D) a +0 trident (24, 6, D) a +0 trident a +3 scale mail of cold resistance (24, 17, D) a +3 ring mail of positive energy (24, 18, D) a +3 chain mail of fire resistance (24, 33, D) the +7 orcbow "Aluetrie" {freeze, SInv} SInv: It lets you see invisible. (24, 34, D) a +2 war axe of flaming (24, 48, D) a +0 spear (24, 49, D) Maxwell's Memoranda (24, 50, D) a +1 long sword of distortion (24, 51, D) a +0 spear 4 large rocks a cyclops skeleton (24, 52, D) a +5 shortbow of draining a +6 spear of venom a javelin a +0 leather armour a +6 ring of dexterity a +1 lajatang of speed (24, 53, D) a +5 rapier of speed a +0 robe a sea snake skeleton a manticore skeleton (24, 54, D) a +0 trident 3 boomerangs a +1 spear of freezing 2 silver javelins a +0 leather armour a merfolk skeleton (25, 0, D) a +0 spear of distortion (25, 1, D) a Codex of Conductivity (25, 17, D) a +0 war axe of holy wrath (25, 18, D) a staff of fire (25, 34, D) +1 ice dragon scales (25, 48, D) a +3 tower shield (25, 50, D) a staff of alchemy (25, 51, D) a +1 vampiric demon trident a +4 chain mail of poison resistance a +0 trident a +0 leather armour a merfolk skeleton (25, 52, D) a water nymph skeleton (25, 53, D) 5 large rocks a +0 cloak a wind drake skeleton a sphinx marauder skeleton (25, 54, D) a +5 sling of draining a +2 vampiric great sword 3 silver javelins a +0 leather armour (26, 0, D) a +2 trident of venom (26, 1, D) a +5 shortbow of flaming (26, 16, D) the +2 leather armour of Experimentation {rC- rN+ Int+3 Dex+3} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (26, 32, D) a +1 long sword of draining (26, 34, D) a +2 vampiric hand axe (26, 49, D) a staff of alchemy (26, 50, D) a +1 sling of draining (26, 51, D) a manticore skeleton (26, 52, D) the +9 spear of the Shining Light {elec, Stlth+} Stlth+: It makes you more stealthy. a +0 leather armour (26, 53, D) a snapping turtle skeleton (27, 0, D) a +0 vampiric trident (27, 1, D) a +2 robe of willpower (27, 16, D) a dragon-coil talisman (27, 17, D) the staff "Sounoz" {Fly rElec rC- rN+ Str+9 Air} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+9: It affects your strength (+9). Air: It increases the power of your Air spells. (27, 49, D) a maw talisman (27, 50, D) a Handbook of Applied Construction (28, 16, D) a +0 heavy flail (28, 17, D) a +1 short sword of protection (28, 32, D) the +5 orcbow of Edepheto {drain, rF+ Str+5} rF+: It protects you from fire. Str+5: It affects your strength (+5). (28, 33, D) a +1 dagger of venom (unseen) (28, 48, D) a +3 scale mail of willpower (28, 49, D) a book of the Warp (29, 0, D) a staff of fire (unseen) (29, 16, D) a +2 halberd of protection (29, 33, D) a ring of flight (29, 49, D) a staff of fire (29, 50, D) a +0 spear (30, 48, D) a +0 trident (30, 50, D) a +0 leather armour (31, 50, D) the +0 pair of gloves of Baldness {rF- Str+6} rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). (32, 48, D) a condenser vane (32, 49, D) the staff "Wapsip" {rPois Str+3 Alch} [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. (33, 48, D) 4 potions of haste (33, 49, D) an Everburning Encyclopedia (33, 50, D) a +0 scimitar of holy wrath (34, 48, D) a +0 heavy spear (35, 0, D) a +0 orcbow of freezing (35, 15, D) the +6 broad axe "Earthworm" {flame, *Corrode Str+7 Dex+4} *Corrode: It may corrode you when you take damage. Str+7: It affects your strength (+7). Dex+4: It affects your dexterity (+4). (35, 20, D) a +0 short sword a +2 sling of flaming a +0 robe (35, 28, D) a +4 sling of flaming (35, 29, D) a +2 plate armour of fire resistance (36, 14, D) the +2 war axe "Jirhieb" {flame, MP+5 SInv} MP+5: It affects your magic capacity (+5). SInv: It lets you see invisible. (36, 15, D) a staff of death (36, 20, D) the +10 quarterstaff "Sopykk" {freeze, rC++ Int+3} rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). a +0 plate armour a +2 long sword a +0 plate armour a +2 heavy dire flail (37, 0, D) the +4 shortbow of Antenaat {speed, rN+} rN+: It protects you from negative energy. (37, 15, D) a +0 mace of draining (37, 18, D) a +0 robe (37, 20, D) a +0 great sword a +0 chain mail (37, 21, D) a +0 dire flail (37, 28, D) a +2 crystal plate armour (38, 1, D) a staff of cold (38, 14, D) a +1 cloak a ring of magical power a +4 ring of protection a +4 ring of protection a ring of magical power a +6 ring of dexterity a ring of magical power a ring of flight a +6 ring of strength an amulet of regeneration a +6 ring of intelligence a +6 ring of strength (38, 18, D) a +3 long sword a +0 robe (38, 48, D) the staff "Killer Bee's Foe" {rF+ rN+ SInv Necro} [staff of death] rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (unseen) (38, 49, D) the staff of the Warrior {rElec Int+2 Earth} [staff of earth] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. (unseen) (39, 0, D) a +2 orcbow of draining (39, 1, D) a staff of conjuration (39, 3, D) a +3 spectral quarterstaff (39, 14, D) a +9 battleaxe (39, 20, D) a +0 mace a +0 robe (39, 28, D) a +0 heavy morningstar (unseen) (39, 29, D) a ring of see invisible (39, 48, D) a +7 giant spiked club (39, 50, D) the medusa talisman of Bog Oluf {Str+6 Stlth+} [medusa talisman] Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. (unseen) (40, 0, D) a staff of conjuration (40, 15, D) a +2 scale mail of fire resistance (40, 28, D) the +9 scimitar of Destruction {freeze, Will+} Will+: It increases your willpower. (40, 48, D) a +0 spear (40, 49, D) a staff of conjuration (unseen) (40, 50, D) a book of Debilitation (41, 1, D) +0 golden dragon scales (41, 14, D) a +2 plate armour of cold resistance (41, 28, D) a +0 heavy hand axe (41, 48, D) a +0 robe (41, 50, D) a +0 spear (42, 0, D) a +2 lajatang of pain (unseen) (42, 1, D) a +2 spear of venom (unseen) (42, 14, D) a +0 long sword (42, 15, D) a staff of death (42, 28, D) the staff "Ixodgh" {rElec rPois rCorr Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Alch: It increases the power of your Alchemy spells. (42, 29, D) a staff of fire (42, 48, D) a +1 rapier of venom (42, 49, D) a staff of conjuration (unseen) (42, 50, D) a staff of air (42, 64, D) a +0 trident a +0 leather armour a merfolk corpse (skeletalised by now) (43, 14, D) a +2 scale mail of willpower (43, 28, D) a +0 long sword of holy wrath (43, 29, D) a +0 dire flail of holy wrath (43, 49, D) a +4 mace of protection (43, 50, D) Sif Muna's Atlas of Ouranomancy and Ill Luck Spells Type Level a - Magnavolt Earth/Air 7 b - Discord Hexes 8 (43, 61, D) a +2 rapier of draining a +0 robe a merfolk corpse (skeletalised by now) (43, 62, D) a +3 heavy mace 3 javelins a +0 leather armour a harpy corpse (skeletalised by now) (43, 63, D) a +2 cloak a wind drake corpse (skeletalised by now) (43, 64, D) a wind drake corpse (skeletalised by now) (44, 28, D) a +2 great mace of venom (44, 48, D) a staff of death (44, 49, D) a staff of cold (unseen) (44, 51, D) a staff of death (44, 58, D) a +2 heavy trident the +2 chain mail "Futiy" {+Blink rF+ rC- Regen+} +Blink: It lets you blink. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. a +1 rapier of holy wrath a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (44, 59, D) a +0 trident a +0 robe a +2 great sword of holy wrath a +0 robe a ring of positive energy a +0 trident 3 boomerangs a water nymph corpse (skeletalised by now) a manticore corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (44, 60, D) a +0 trident a +1 plate armour of poison resistance a merfolk corpse (skeletalised by now) a water nymph corpse (skeletalised by now) (44, 61, D) a sea snake corpse (skeletalised by now) (44, 63, D) a +2 heavy spear 3 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (44, 64, D) a wind drake corpse (skeletalised by now) (45, 48, D) a +0 spear (45, 49, D) a +0 rapier (45, 50, D) a staff of alchemy (45, 51, D) a +1 ring mail of willpower (45, 56, D) a +3 glaive of venom 3 javelins a +2 robe (45, 57, D) a +0 demon trident a +0 robe a +4 morningstar of draining a +0 leather armour a merfolk skeleton (45, 58, D) a +2 double sword of flaming a +0 leather armour a +1 demon trident of draining a +0 robe a +2 spear of freezing 5 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (45, 59, D) a +0 cloak 3 large rocks a +0 orcbow of freezing a +3 spear of freezing 2 javelins a +0 leather armour a sphinx marauder corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (45, 61, D) a +0 cloak (45, 62, D) a +0 rapier of speed a +0 leather armour (46, 49, D) a +1 cloak of stealth (46, 51, D) a +3 whip of venom (46, 52, D) a +6 ring of intelligence the ring "Tewuuw" {rCorr Str+2 Dex+2} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). the amulet of Wonder {Spirit Int+5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+5: It affects your intelligence (+5). the ring of Adonud {Int+6 Dex+5} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). the ring of Doykhoy {Int+6 Stlth+} [ring of intelligence] Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. the ring of Jaruleum {rF+ rCorr Dex+3} [ring of protection from fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). the amulet of Porolew {RegenMP+ SInv} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. SInv: It lets you see invisible. (46, 57, D) a +0 trident (46, 58, D) a +0 spectral quarterstaff a +0 robe (46, 59, D) a +0 cloak a +0 vampiric rapier a throwing net a +0 trident a +0 robe an orb of wrath a +6 ring of dexterity a +1 heavy spear a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (46, 60, D) a +0 trident 2 boomerangs a +3 spear of distortion a +0 robe a merfolk corpse (skeletalised by now) (46, 62, D) a +0 cloak (46, 63, D) a +0 rapier a +0 robe (47, 50, D) a +0 spear of venom (47, 51, D) a +0 ring mail of poison resistance (47, 55, D) a +0 trident the orb of the Fife {*channel, Slay+3 Ice} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Ice: It increases the power of your Ice spells. a ring of see invisible (47, 56, D) a +0 trident of flaming a +0 robe a merfolk skeleton (47, 57, D) a +4 long sword of protection a +0 robe a +1 heavy spear 3 silver javelins the +1 robe "Vutoatut" {*Corrode +Blink rN+ Dex+2} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (47, 58, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. a +0 trident a merfolk corpse (skeletalised by now) (47, 59, D) the +10 lajatang of Goxzeog {flame, rF+} rF+: It protects you from fire. a +0 robe a merfolk corpse (skeletalised by now) (47, 60, D) a +0 trident (48, 36, D) a ring of positive energy an amulet of faith a ring of fire a +4 ring of slaying the ring of Yddiajel {rCorr Int+2 Slay+3} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a ring of positive energy (48, 40, D) a +3 whip of distortion a +0 animal skin (48, 49, D) a book of Geomancy (48, 50, D) a +0 rapier (48, 57, D) a +0 antimagic trident a +0 leather armour a merfolk skeleton (48, 58, D) a +1 pair of boots of rampaging a +2 pair of boots of stealth (49, 0, D) a +3 short sword of draining (49, 1, D) a +2 mace of holy wrath (49, 5, D) a +3 flail a +0 robe (49, 24, D) a +3 hand axe of electrocution (unseen) (49, 36, D) a +0 quarterstaff (49, 39, D) a water moccasin corpse (skeletalised by now) (49, 48, D) a +0 trident (49, 49, D) a +1 barding of fire resistance (49, 57, D) a +1 cloak of poison resistance (50, 0, D) a +2 scale mail of fire resistance (50, 5, D) a +0 dagger a +0 robe (50, 6, D) a +0 hand axe (50, 13, D) a +1 sling of electrocution (50, 15, D) a +0 long sword a +0 chain mail (50, 17, D) a +0 giant club (50, 24, D) a +2 dagger of venom (unseen) (50, 26, D) a +0 cloak of stealth a staff of cold (50, 27, D) a +4 dire flail of venom a +0 scale mail of positive energy the human corpse of Edmund (skeletalised by now) (50, 36, D) a +2 shortbow of freezing (50, 40, D) a +0 quarterstaff a +0 animal skin (51, 1, D) the +1 dagger "Ofuxugei" {venom, rC++ SInv} rC++: It greatly protects you from cold. SInv: It lets you see invisible. (51, 4, D) the +7 rapier "Meudghap" {flame, rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). a +0 robe (51, 5, D) a +0 dagger a +0 robe (51, 12, D) a +4 sling of freezing (51, 13, D) a staff of conjuration (51, 14, D) a +0 orcbow a kobold corpse (skeletalised by now) (51, 15, D) a +1 halberd of protection 3 boomerangs a +0 chain mail a +0 long sword a +0 arbalest a +0 chain mail a ring of resist corrosion a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (51, 16, D) a +0 great sword a +0 plate armour a +0 arbalest an orc corpse (skeletalised by now) a kobold corpse (skeletalised by now) (51, 25, D) a +0 dagger (51, 26, D) a +0 quarterstaff a +0 sling a +0 leather armour (51, 27, D) a +0 glaive a +0 scale mail (51, 48, D) a scarf of repulsion (51, 50, D) a Gell's gravitambourine (2/2) (52, 3, D) a staff of death (52, 4, D) a +4 trident of freezing a +0 robe (52, 5, D) a +0 glaive (52, 13, D) a +2 quarterstaff of draining (52, 15, D) a +2 triple sword of freezing a +3 chain mail (52, 16, D) a +0 trident a +0 robe (52, 25, D) the +7 spear of Hepliaklqana's Esteem {reap, rF+ rCorr Dex+4} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (52, 27, D) a +0 short sword a +0 scale mail (52, 29, D) a +0 whip of flaming a +0 robe of positive energy (52, 37, D) a +2 plate armour of poison resistance (52, 48, D) a manual of Axes (53, 1, D) a lupine talisman (53, 13, D) a +1 vampiric spear (53, 16, D) a +0 mace a +0 arbalest a +0 plate armour an orc corpse (skeletalised by now) (53, 25, D) a +2 plate armour of positive energy (53, 27, D) a +0 short sword a +0 chain mail (53, 28, D) a +0 dagger a +2 robe (53, 37, D) a book of the Fortress (53, 49, D) a +0 spear (54, 1, D) the +8 short sword of Qazlal {heavy, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (54, 12, D) a staff of air (54, 16, D) a +0 arbalest a kobold corpse (skeletalised by now) (54, 36, D) a +4 heavy falchion (54, 50, D) a +0 robe (55, 1, D) a staff of conjuration (55, 12, D) a +0 partisan (57, 27, D) a +0 mace a +0 robe (58, 47, D) the +9 sling "Ymomnakk" {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (58, 48, D) a +1 falchion of electrocution (unseen) (58, 49, D) a staff of conjuration (unseen) (59, 37, D) a staff of air (59, 47, D) a +1 helmet of see invisible (59, 48, D) a +1 scale mail of cold resistance (unseen) (59, 49, D) +0 pearl dragon scales (60, 3, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (60, 39, D) a shadow dragon corpse (skeletalised by now) (60, 48, D) the +9 arbalest "Beastslayer" {penet, ^Fragile rPois Int+3 Stlth+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (60, 49, D) a +0 scimitar of holy wrath (unseen) (61, 3, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (61, 8, D) the staff "demenasai's Curse" {^Drain rPois rN+++ rCorr Dex-2 Alch} [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). Alch: It increases the power of your Alchemy spells. (unseen) (61, 26, D) the +7 war axe of Truncation {holy, ^Contam rPois Will++ SInv} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Will++: It greatly increases your willpower. SInv: It lets you see invisible. (61, 36, D) a +2 ring mail of fire resistance (61, 47, D) a manual of Armour (61, 49, D) a +5 falchion of holy wrath (62, 3, D) a +0 trident (62, 8, D) a staff of conjuration (62, 9, D) the staff of the Genius {rF+ rCorr Necro Fire} [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (62, 17, D) a storm talisman (62, 27, D) the +0 battleaxe of Ryej {freeze, rF+} rF+: It protects you from fire. (62, 48, D) a +3 arbalest of freezing (unseen) (62, 49, D) Sif Muna's Folio of Weather and Bringing Forth Spells Type Level a - Airstrike Air 4 b - Summon Seismosaurus Egg Summoning/Earth 4 (63, 0, D) a staff of alchemy (63, 3, D) a +0 trident (63, 8, D) a staff of death (63, 16, D) a staff of alchemy (63, 17, D) the +10 morningstar of Dullness {protect, rF+ rN++} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (63, 27, D) the +0 chain mail of Neecielo {Harm Rampage *Slow rF+} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. *Slow: It may slow you when you take damage. rF+: It protects you from fire. (63, 47, D) a staff of cold (unseen) (63, 48, D) a +2 plate armour of fire resistance (63, 49, D) a +3 ring mail of fire resistance (63, 50, D) +0 ice dragon scales a +4 heavy shortbow an ice dragon corpse (63, 53, D) a +1 battleaxe of freezing (unseen) (64, 16, D) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). (64, 17, D) the staff "Lidghiasett" {rC+ rN+ Str+2 Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. (64, 27, D) a staff of cold (64, 47, D) the +7 short sword "Gegou" {flame, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (64, 48, D) the +0 chain mail of the Doldrums {rPois Dex+3 Stlth+} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (64, 49, D) a staff of earth (64, 52, D) an ice dragon corpse (64, 53, D) +0 ice dragon scales an ice dragon corpse (65, 26, D) a +3 chain mail of cold resistance (65, 47, D) a staff of alchemy (unseen) (65, 50, D) a staff of fire (65, 51, D) a +2 battleaxe of freezing (66, 3, D) a black bear corpse (skeletalised by now) (66, 49, D) a +2 battleaxe of freezing a +1 plate armour of fire resistance a frost giant corpse (66, 51, D) a condenser vane (66, 52, D) an ice dragon corpse (67, 0, D) a staff of earth (unseen) (67, 3, D) a wolf corpse (skeletalised by now) (67, 47, D) a staff of fire (67, 48, D) a book of Death (67, 49, D) +0 ice dragon scales an ice dragon corpse (67, 50, D) a +1 battleaxe of freezing a +0 battleaxe of freezing a frost giant corpse a frost giant corpse (68, 3, D) a black bear corpse (skeletalised by now) (68, 48, D) the +10 mace "Wumabb" {freeze, *Noise rPois rCorr Stlth+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (68, 49, D) a polar bear corpse (68, 50, D) a +1 arbalest of freezing a polar bear corpse a polar bear corpse (68, 51, D) a +6 heavy halberd a frost giant corpse (68, 52, D) a polar bear corpse (69, 0, D) a +2 chain mail of fire resistance (unseen) (69, 47, D) a +2 mace of draining (69, 48, D) a +2 ring mail of fire resistance (69, 49, D) the +3 halberd of Valour {reap, rCorr Str+2 Int-4 Dex+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). (69, 50, D) +0 ice dragon scales the staff "Paliom" {rC+ rCorr Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. an ice dragon corpse (70, 33, D) a black mamba corpse (skeletalised by now) (70, 36, D) a +3 scale mail of willpower (70, 37, D) a +3 giant spiked club (70, 47, D) a +2 pair of boots of rampaging (70, 48, D) +2 shadow dragon scales (71, 8, D) a staff of air (71, 16, D) a staff of fire (unseen) (71, 17, D) a staff of earth (unseen) (71, 32, D) a ball python corpse (skeletalised by now) (71, 36, D) a staff of cold (71, 37, D) a +4 spear of venom (71, 42, D) a hell hound corpse (skeletalised by now) (71, 47, D) a +2 battleaxe of venom (71, 48, D) a storm talisman (71, 49, D) a book of Winter (72, 8, D) a +6 ring of strength a +4 ring of slaying a +4 ring of slaying (72, 16, D) a +4 morningstar of draining (72, 17, D) a staff of conjuration (72, 19, D) a yak corpse (skeletalised by now) (72, 20, D) a bullfrog corpse (skeletalised by now) (72, 26, D) a +3 shortbow of electrocution (72, 36, D) a +3 short sword of venom (72, 37, D) the +4 broad axe "Jellybane" {freeze, Will+ Int+4 Dex+3} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (72, 41, D) a hell hound corpse (skeletalised by now) (72, 47, D) a +1 hand axe of electrocution (72, 49, D) a +2 flail of holy wrath (73, 16, D) a +2 heavy great mace (unseen) (73, 26, D) the +2 trident "Pudid" {spect, rPois rN+ Int+4 Stlth+} rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (73, 27, D) the +3 arbalest "Qoum" {flame, rElec rF++ Str-2 Stlth+} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (73, 36, D) the +3 orcbow of Fafomedi {chaos, rCorr Int+5} rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (73, 37, D) a +1 arbalest of freezing (73, 48, D) a +1 battleaxe of freezing (unseen) (74, 47, D) a staff of death (unseen) (74, 48, D) a ring of protection from cold (74, 49, D) the +1 quarterstaff of Fingyt {flame, Fly} Fly: It grants you flight. (75, 1, D) a +3 dagger of holy wrath (unseen) (75, 2, D) a yak corpse (skeletalised by now) (75, 47, D) a staff of alchemy (unseen) (75, 48, D) a +2 halberd of venom (unseen) (75, 49, D) a +2 rapier of draining