demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 0, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman of the Arcane {Str+6} [blade talisman] Str+6: It affects your strength (+6). a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +3 falchion of Jurghollu {vamp, Str+2} Str+2: It affects your strength (+2). (61, 8, D) a +2 orcbow of freezing (61, 16, D) a staff of alchemy (unseen) (61, 22, D) an iguana corpse (62, 0, D) a +2 spear of venom (62, 1, D) a +4 plate armour of cold resistance (62, 8, D) a staff of fire (62, 9, D) a +2 quick blade of electrocution (62, 16, D) a +3 dagger of electrocution (unseen) (62, 17, D) the +6 rapier of Responsibility {pain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (63, 0, D) a +6 ring of intelligence (63, 8, D) a +1 dire flail of protection (63, 10, D) a ball python corpse (skeletalised by now) (63, 16, D) the serpent talisman of the Sun {Rampage rN+ Str-2 Dex+4} [serpent talisman] Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). (unseen) (63, 17, D) the amulet of Amuot {rC+ Regen+} [amulet of regeneration] rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (unseen) (64, 16, D) a staff of fire (unseen) (64, 17, D) a +5 dagger of electrocution (unseen) (67, 0, D) a staff of cold (67, 1, D) a +0 trident 3 boomerangs (67, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 2, D) a +0 trident (69, 0, D) a staff of fire (70, 8, D) a +0 dagger (70, 9, D) a +2 sling of freezing a +0 flail (70, 10, D) a staff of cold a +0 robe an orc corpse (skeletalised by now) (71, 8, D) a +0 dagger (71, 9, D) a +1 whip of electrocution a +0 robe (71, 10, D) a +3 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (71, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 26, D) a +0 spear of venom (unseen) (71, 27, D) a +0 dagger (71, 29, D) a +0 plate armour (71, 30, D) a +0 long sword of holy wrath a +0 robe (72, 8, D) a +3 shortbow of freezing (72, 10, D) a +0 club an orc corpse (skeletalised by now) (72, 16, D) a staff of conjuration (72, 20, D) a +0 trident a +0 trident a +2 scale mail of fire resistance a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (72, 21, D) a wind drake corpse (skeletalised by now) (72, 22, D) a +0 trident (72, 26, D) a +0 battleaxe (72, 27, D) the +2 troll leather armour of Bomuma {rC+++ Will- Regen+ rCorr Dex+3} rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (72, 29, D) a +0 short sword a +4 chain mail of fire resistance a +0 glaive a +0 orcbow a +0 plate armour (72, 31, D) a +0 war axe 3 boomerangs a +0 plate armour an orc corpse (73, 1, D) 4 potions of haste (73, 16, D) a staff of fire (73, 17, D) a staff of alchemy (73, 30, D) a +0 hand axe an orc corpse (74, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (74, 20, D) a wind drake corpse (skeletalised by now) (75, 2, D) a +0 dagger