demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (62, 0, D) a +1 heavy dire flail (62, 2, D) a +0 mace (62, 8, D) a +4 whip of flaming (63, 0, D) the necromancy staff "Ilyf" {^Drain rPois rN+ Dex+2 Necro} [staff of necromancy] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. (63, 1, D) a +0 hand axe a hell hound corpse (63, 8, D) a +2 mace of protection (68, 3, D) a scorpion corpse (69, 0, D) a staff of air (70, 8, D) the +2 long sword "Xavvucoo" {venom, Int+3 Dex+7} Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). (70, 9, D) a +0 chain mail of cold resistance (70, 10, D) an adder corpse (71, 16, D) a +1 crystal plate armour (71, 26, D) a staff of cold (unseen) (71, 27, D) the ring "Ocient" {+Blink rF+ rC+ rCorr SInv} [ring of protection from fire] +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (72, 9, D) a +0 short sword a +0 robe (72, 26, D) a +2 shortbow of freezing (unseen) (73, 17, D) a +0 rapier of venom (73, 26, D) a +1 quarterstaff of speed (unseen) (73, 27, D) a staff of fire (unseen) (74, 3, D) a +6 long sword of holy wrath a +0 robe an elf corpse (skeletalised by now) (75, 1, D) a +0 long sword