demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) an amulet of the acrobat (59, 37, D) a ring of see invisible (60, 2, D) a +0 dagger a +0 robe (60, 36, D) the +7 long sword of Contention {elec, rPois rF+ rCorr Str+3} rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (60, 37, D) a +2 chain mail of willpower (61, 8, D) a +2 longbow of draining (61, 26, D) a staff of cold (61, 27, D) a +6 ring of intelligence (61, 36, D) a staff of earth (unseen) (61, 37, D) a +2 shortbow of electrocution (unseen) (62, 1, D) a +6 trident of venom (62, 8, D) a +1 executioner's axe of venom (unseen) (62, 17, D) a +2 dagger of protection (62, 27, D) a +0 flail a +0 robe a naga corpse a black mamba corpse (62, 28, D) a water moccasin corpse a ball python corpse a water moccasin corpse (62, 36, D) a +4 ring mail of fire resistance (62, 37, D) a +4 spear of freezing (unseen) (63, 0, D) the +11 flail of the Growing Soothsayer {vamp, Bane rPois rF+++ Stlth+} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Stlth+: It makes you more stealthy. (63, 16, D) a staff of alchemy (63, 17, D) a +0 partisan of venom (63, 26, D) the +3 morningstar "Zabidgh" {speed, rElec rF+ rC-} rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (63, 36, D) a staff of necromancy (unseen) (63, 37, D) a +1 long sword of freezing (unseen) (64, 22, D) a +0 dagger a +0 robe a +0 quarterstaff a +0 robe of cold resistance (64, 27, D) a +4 vampiric spear (65, 21, D) a +0 spear a +0 buckler a spriggan corpse (65, 22, D) a +0 short sword a +0 robe a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (65, 26, D) a staff of alchemy (67, 0, D) a +4 hand axe of freezing a jackal corpse (skeletalised by now) (68, 0, D) a +4 arbalest of flaming (69, 0, D) a jackal corpse (skeletalised by now) (69, 9, D) a +0 short sword (69, 36, D) a staff of necromancy (70, 8, D) a +2 great sword of electrocution (70, 9, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +2 broad axe of electrocution an orc corpse (skeletalised by now) (70, 10, D) a +0 club an orc corpse (skeletalised by now) (70, 11, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (70, 31, D) a ball python corpse (skeletalised by now) (70, 37, D) a staff of cold (71, 17, D) a staff of necromancy (71, 26, D) a staff of air (71, 27, D) a +0 pair of gloves of fire (72, 8, D) the alchemy staff of Ragnarok {rPois Int+4 Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (72, 9, D) a +2 robe of resistance (72, 16, D) a staff of air (72, 17, D) a +2 glaive of venom (72, 26, D) the +1 robe "Xavigesi" {Archmagi} Archmagi: It increases the power of your magical spells. (72, 36, D) the +10 quarterstaff of Prescription {elec, ^Fragile +Blink rCorr Int+2} ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (72, 37, D) a +2 rapier of draining (72, 41, D) 4 large rocks a cyclops corpse (72, 42, D) 3 large rocks a cyclops corpse (73, 1, D) a staff of cold (73, 17, D) a +2 shortbow of draining (73, 26, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (73, 27, D) a +4 scale mail of command (73, 36, D) a staff of cold (73, 41, D) a +0 giant club an ogre corpse (73, 42, D) 4 large rocks a +0 giant club a +0 giant club a +0 giant spiked club a cyclops corpse a two-headed ogre corpse (73, 43, D) a +0 giant club a +0 dire flail a two-headed ogre corpse (74, 41, D) a +0 dire flail a +0 giant club (75, 1, D) a yak corpse (skeletalised by now) (75, 42, D) a +0 troll leather armour a troll corpse