demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the lupine talisman of Surprise {Will- rCorr Int+4 SInv} [lupine talisman] Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 32, D) a +0 dire flail a +0 whip a +0 flail a +0 flail (59, 36, D) a +3 flail of protection (unseen) (59, 37, D) a phantom mirror (60, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (60, 31, D) a +0 trident a +0 hand axe (60, 33, D) a +0 flail of pain a +0 mace a draconian corpse (skeletalised by now) (60, 36, D) a parchment of Forge Phalanx Beetle (60, 37, D) a staff of conjuration (unseen) (61, 0, D) a staff of earth (61, 8, D) a +0 dagger (61, 11, D) a staff of fire a +0 robe an orc corpse (skeletalised by now) (61, 16, D) a +2 scale mail of death (61, 26, D) a +1 crystal plate armour (61, 36, D) a ring of magical power (61, 37, D) the +5 chain mail of Itescheorgh {rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (62, 11, D) a +0 flail a +0 chain mail a +0 club (62, 16, D) a +4 great sword of electrocution (62, 17, D) a +0 vampiric dagger (62, 26, D) a +1 leather armour of willpower (62, 27, D) a +2 leather armour of fire resistance (62, 36, D) a parchment of Fortress Blast (62, 37, D) a +5 partisan of freezing (unseen) (63, 0, D) a staff of cold (63, 11, D) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (63, 16, D) the +0 chain mail "Darou" {Str-2 SInv Stlth+} Str-2: It affects your strength (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (63, 26, D) a +1 heavy long sword (63, 36, D) an amulet of wildshape (63, 37, D) a staff of alchemy (unseen) (64, 16, D) a +1 arbalest of flaming (64, 17, D) a +1 scale mail of fire resistance (64, 26, D) a +4 scale mail of willpower (65, 42, D) a +0 whip a +0 robe an ugly thing corpse (65, 43, D) a +0 short sword (69, 0, D) the fire staff of Vehumet's Condemnation {rF+ Will+ Tloc Fire Alch} [staff of fire] rF+: It protects you from fire. Will+: It increases your willpower. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (69, 31, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (69, 36, D) an amulet of reflection (70, 8, D) a +0 sling of freezing (70, 31, D) a +0 halberd a +0 plate armour (70, 32, D) a +0 battleaxe a +0 chain mail (70, 36, D) a +2 spear of distortion (71, 8, D) a +2 plate armour of death (71, 16, D) the +0 ring mail of the Baku {+Blink Int+3} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). (71, 17, D) a +0 falchion of freezing (71, 26, D) the +6 war axe of Dividends {pain, rElec rF++ rC-} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. (71, 27, D) a +1 war axe of flaming (71, 29, D) a +0 morningstar a +0 scale mail a human corpse (skeletalised by now) (71, 36, D) a staff of cold (72, 0, D) a +0 arbalest (72, 8, D) a staff of earth (72, 16, D) a +1 sling of flaming (72, 26, D) a +4 quarterstaff of speed (72, 27, D) a staff of conjuration (72, 36, D) a +8 plate armour of ponderousness (72, 37, D) the +8 hand axe of Plog {pain, ^Drain rCorr Str+8 Stlth+} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Stlth+: It makes you more stealthy. (73, 16, D) a +2 plate armour of archery (73, 27, D) a staff of necromancy (73, 36, D) a +5 hand axe of flaming (73, 37, D) a staff of conjuration (74, 21, D) a +0 giant club (74, 22, D) a +0 giant spiked club a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (74, 23, D) a +0 giant spiked club a +0 giant club an ogre corpse (skeletalised by now) (75, 1, D) a +0 arbalest a staff of necromancy a yaktaur corpse (skeletalised by now) (75, 22, D) a +0 giant club