demenasai the Dungeon (0, 0, D) a +5 vampiric war axe a +0 animal skin (0, 1, D) a +5 falchion of venom a +0 robe a +0 buckler (0, 2, D) the +1 scimitar of Wufueh {flame, *Corrode rElec Str+5 Int+2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). a +0 robe a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (0, 19, D) a fire dragon corpse a hell hog corpse (1, 0, D) a +0 war axe a +0 animal skin a +0 longbow a +0 quarterstaff a satyr skeleton (1, 1, D) a +1 lajatang of distortion a +0 robe a spriggan skeleton (1, 3, D) a +1 flail of protection a +0 robe a +0 buckler a dire elephant corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (1, 20, D) a +0 demon whip (1, 21, D) a +1 demon whip of venom (still there?) a ring of willpower (still there?) a +1 great sword of flaming (still there?) (2, -1, D) a +2 trident of distortion a +0 animal skin a spriggan skeleton (2, 1, D) a +0 quarterstaff a +0 animal skin an eleionoma skeleton a spriggan skeleton (2, 3, D) a +1 antimagic lajatang a +0 robe (2, 13, D) a +2 partisan of protection (unseen) (2, 14, D) the +2 spear of Destiny {heavy, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (3, -6, D) the +10 partisan "Onalerph" {freeze, rN++} rN++: It greatly protects you from negative energy. (3, -5, D) a +1 dagger of speed (3, -4, D) a staff of cold (3, 1, D) a +0 rapier of distortion a +1 orcbow of flaming a +0 robe an eleionoma skeleton (3, 2, D) a +0 hand axe a +0 animal skin a spriggan skeleton (3, 12, D) the +0 chain mail "Iddanee" {rElec rF+ Regen+} rElec: It insulates you from electricity. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (unseen) (3, 13, D) a staff of alchemy (unseen) (3, 14, D) a +1 short sword of venom (unseen) (3, 18, D) a +0 demon whip of venom (unseen) (4, -18, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -17, D) a +5 lajatang (unseen) (4, -16, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -5, D) a +0 war axe (4, -4, D) a ring of positive energy (4, 0, D) a +4 quick blade of protection the +1 robe of Ignis's Whim {rC+ Will+ rCorr} rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +0 buckler a +0 war axe a +0 animal skin a +0 longbow a +0 quarterstaff a satyr skeleton (4, 2, D) a +0 quarterstaff a +0 robe (4, 12, D) a +2 ring mail of willpower (unseen) (4, 13, D) a box of beasts (4, 14, D) a +0 pair of boots of stealth (unseen) (4, 18, D) a +0 demon whip of flaming (unseen) (5, -18, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -17, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -16, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -15, D) a +5 battleaxe a +5 broad axe (5, -13, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (5, -12, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -6, D) a +5 rapier of venom (5, -4, D) a parchment of Borgnjor's Vile Clutch (5, 0, D) a +0 longbow a +0 spear (5, 12, D) a phantom mirror (5, 13, D) a parchment of Fulsome Fusillade (5, 14, D) a granite talisman (6, -6, D) a staff of fire (6, -5, D) a +1 antimagic war axe (6, 12, D) a +3 orcbow of draining (unseen) (6, 13, D) a +2 lajatang of distortion (unseen) (6, 14, D) the ring "Qezous" {rPois rN+ Str+3 Int+6 Dex-4} [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). (unseen) (7, -5, D) a +1 heavy spear (7, -4, D) a parchment of Curse of Agony (7, 12, D) a parchment of Ozocubu's Refrigeration (7, 13, D) a Gell's gravitambourine (2/2) (7, 14, D) a +6 falchion of holy wrath (unseen) (8, -20, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (8, -14, D) 3 scrolls of blinking (8, -13, D) 5 potions of haste 2 potions of berserk rage (8, -6, D) a +0 buckler of reflection (8, -5, D) the +0 crystal plate armour "Mesaniapu" {rN+ Int+4 Dex+2} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (8, -4, D) a parchment of Magnavolt (8, 12, D) 4 potions of heal wounds (8, 13, D) a staff of alchemy (unseen) (8, 14, D) the +3 dagger "Vite" {speed, rC++ Will+ Int+3 Stlth-} rC++: It greatly protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (unseen) (9, -6, D) a +2 quick blade of electrocution (9, 12, D) a +0 morningstar of holy wrath (unseen) (9, 13, D) the ring of the Sandy God {rElec rF- Dex+6 Slay+4 SInv} [ring of dexterity] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. (unseen) (9, 14, D) a staff of necromancy (unseen) (10, -6, D) the air staff "Cakh" {^Drain rElec rPois Str+3 Int+5 Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Air: It increases the power of your Air spells. (10, -3, D) a ring of willpower an amulet of regeneration a ring of resist corrosion an amulet of alchemy (10, 12, D) a +3 vampiric hand axe (unseen) (10, 13, D) 4 potions of haste (10, 14, D) a +6 ring of dexterity (11, -20, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, -16, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman (11, -6, D) a staff of fire (11, -5, D) a ring of protection from cold (11, -4, D) the +3 rapier of Irritation {flame, rElec rF+ Int+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (11, 12, D) the hive talisman of Analysis {rPois} [hive talisman] rPois: It protects you from poison. (unseen) (11, 13, D) a scroll of brand weapon (11, 14, D) a +0 leather armour of cold resistance (unseen) (12, -20, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (12, -6, D) a +0 robe (12, -5, D) a +2 plate armour of fire resistance (12, -4, D) a staff of alchemy (12, 14, D) a +4 morningstar of draining (unseen) (13, -6, D) a parchment of Sphinx Sisters (13, -4, D) the cold staff of the Slimy God {^Drain rC+ rN+++ Int-4 Ice} [staff of cold] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Ice: It increases the power of your Ice spells. (20, -20, D) a staff of earth (20, 13, D) a +1 hand axe of venom (21, -20, D) a +2 hand axe of venom (21, -14, D) a +0 dire flail a +0 robe a black mamba skeleton (21, -13, D) a +0 flail a +0 robe a +6 ring of strength a guardian serpent skeleton a ball python skeleton (21, -12, D) a +0 battleaxe (21, -4, D) the necromancy staff of Wadeepsa {rN+ Dex+7 Necro} [staff of necromancy] rN+: It protects you from negative energy. Dex+7: It affects your dexterity (+7). Necro: It increases the power of your Necromancy spells. (21, -3, D) a +1 flail of holy wrath (21, 12, D) a +0 falchion of holy wrath (21, 13, D) a staff of cold (22, -20, D) a +1 orcbow of freezing (22, -19, D) a talisman of death (22, -14, D) a ball python skeleton (22, -13, D) a guardian serpent skeleton (22, -12, D) a +2 mace of draining a naga skeleton (22, -4, D) the +4 scale mail of Cakhluck {*Slow Dex+2 SInv} *Slow: It may slow you when you take damage. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (22, -3, D) a +1 rapier of protection (22, 1, D) a guardian serpent corpse (skeletalised by now) (22, 2, D) a +0 short sword an anaconda corpse (skeletalised by now) (22, 3, D) a shock serpent corpse (skeletalised by now) (22, 12, D) a talisman of death (22, 13, D) a ring of magical power (23, -20, D) a staff of alchemy (23, -19, D) a +2 glaive of venom (23, -14, D) a +0 hand axe a +0 kite shield an adder skeleton a black mamba skeleton (23, -13, D) a +0 whip a +0 flail a naga skeleton (23, -12, D) a +1 scimitar of electrocution an adder skeleton a naga skeleton a ball python skeleton (23, -4, D) a dragon-coil talisman (23, -3, D) a +2 heavy shortbow (23, -1, D) a +0 halberd (23, 0, D) a +0 glaive a +0 robe a naga corpse (skeletalised by now) (23, 1, D) a +0 short sword a +0 robe a +0 dagger a +1 robe of willpower (23, 14, D) a +3 leather armour of fire resistance (24, -20, D) a +4 war axe of electrocution (24, -4, D) a +2 dagger of electrocution (24, -3, D) a +1 war axe of flaming (24, -2, D) an amulet of dissipation (24, 0, D) a +0 shortbow a +0 trident a +0 robe a +0 shortbow a +0 long sword a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (24, 1, D) a +0 flail a +0 robe a +0 spear a +0 robe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (24, 13, D) a staff of earth (24, 14, D) a +5 heavy shortbow (25, -20, D) the +5 woodcutter's axe (25, -19, D) a +4 ring of protection (25, -15, D) a +0 spear a +0 robe (25, -4, D) a +0 quarterstaff (25, -3, D) a staff of fire (25, -2, D) a +1 lajatang of pain (25, 1, D) a +0 scimitar a +0 robe a naga corpse (skeletalised by now) (25, 2, D) a guardian serpent corpse (skeletalised by now) (25, 13, D) a +2 ring mail of cold resistance (26, -19, D) a +2 leather armour of cold resistance (26, 0, D) a +1 vampiric great sword a +0 robe a +0 club a salamander corpse (skeletalised by now) (26, 1, D) a +0 vampiric lajatang a +0 robe (26, 14, D) the +5 scale mail "Vadeemno" {Will+ Str-5 Dex+7 Stlth-} Will+: It increases your willpower. Str-5: It affects your strength (-5). Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. (27, -19, D) a parchment of Curse of Agony (27, -4, D) the +0 helmet "Umeij" {Will++} Will++: It greatly increases your willpower. (27, 12, D) the +0 chain mail of Jarhyar {Resonance, Will+ Int+5 Dex+2} Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). (27, 13, D) the alchemy staff "Ehaoteg" {rPois rC+ Summ Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (27, 14, D) a parchment of Rimeblight (28, -20, D) the +9 spear "Doqoim" {freeze, rElec Str+4 Dex-4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). (28, -19, D) a +1 helmet of sniping (28, -3, D) a ring of flight (28, 12, D) a +1 cloak of stealth (28, 13, D) a ring of resist corrosion (28, 14, D) a ring of resist corrosion (28, 17, D) a ring of wizardry a ring of protection from cold a ring of wizardry (29, -20, D) a +2 sling of flaming (29, -19, D) a +2 short sword of venom (29, -3, D) the +5 war axe "Ytsiack" {speed, rElec rPois Str+4 Dex-5} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). (unseen) (29, 12, D) a +5 falchion of draining (30, -19, D) a +1 dagger of electrocution (30, -4, D) a +2 whip of holy wrath (30, -3, D) a +0 club (30, 13, D) a ring of protection from cold (35, -16, D) a +0 battleaxe a +0 robe (35, 8, D) a +0 mace of holy wrath (unseen) (36, -17, D) a +5 short sword of freezing a +0 robe (36, -5, D) a +3 halberd of venom (36, -1, D) a water nymph corpse (skeletalised by now) (36, 8, D) a staff of air (36, 9, D) a ring of see invisible (36, 12, D) a +0 dagger a +0 robe a +0 dire flail (37, -19, D) a +2 arbalest of draining (37, -17, D) a staff of earth a +0 robe (37, -16, D) a +0 mace (37, -15, D) a +0 dagger a +0 robe a human skeleton (37, -1, D) a +0 trident a +0 robe a +6 ring of strength (37, 8, D) an orb of energy (37, 13, D) a +5 falchion a +0 robe (38, -19, D) a +0 whip of draining (38, -17, D) a +0 glaive (38, -15, D) a +0 hand axe a +4 plate armour of fire resistance the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. a +0 short sword (38, -3, D) a manticore corpse (skeletalised by now) (38, -2, D) a +0 spear a silver javelin a +0 leather armour (38, 0, D) a +0 rapier a +0 robe (38, 9, D) an amulet of alchemy (38, 13, D) a +0 dagger a +0 robe (39, -19, D) a +0 spectral quarterstaff (39, -6, D) a staff of fire (39, -3, D) a sea snake corpse (skeletalised by now) (39, -2, D) a +0 spear 2 javelins a +0 leather armour a +6 ring of strength a +1 trident of venom a +0 robe (39, -1, D) a +0 spear 3 silver javelins a +0 leather armour a +0 rapier a +0 robe (39, 1, D) a +2 rapier of holy wrath a +0 robe (39, 12, D) a +0 battleaxe (39, 13, D) a +0 trident (39, 15, D) a +0 glaive (40, -20, D) a +0 robe (40, -19, D) a +4 ring mail of poison resistance (40, -6, D) the +0 broad axe of the Divine God {spect, rElec} rElec: It insulates you from electricity. (40, -5, D) a staff of fire (40, -3, D) a +1 spear of flaming a silver javelin a +0 leather armour (40, -2, D) a +2 great sword of electrocution a +0 robe a merfolk corpse (skeletalised by now) (40, 9, D) a +1 dagger of freezing (40, 12, D) a +0 war axe a +0 dire flail a +0 robe a +0 robe (40, 13, D) a +0 great sword a +0 plate armour (41, -20, D) a +0 dagger (41, -19, D) a +2 helmet of ice (41, 9, D) the +0 troll leather armour of Jekesh {rN+ Regen+} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (41, 12, D) a +0 halberd (41, 13, D) a +4 ring of protection a ring of magical power an amulet of guardian spirit a ring of poison resistance a +4 ring of protection a +6 ring of strength an amulet of dissipation a ring of positive energy the ring "Kier Tah" {rElec rF+ Str+3 Int+2} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (42, -5, D) a +2 ring mail of fire resistance (42, 8, D) a +5 sling of electrocution (42, 9, D) a +1 broad axe of draining (43, -19, D) the +0 robe of Lesser Demons {+Blink rC+} +Blink: It lets you blink. rC+: It protects you from cold. (43, -6, D) a +1 trident of flaming (43, -5, D) a +3 great sword of flaming (44, -6, D) a +1 robe (44, -5, D) a +2 hand axe of distortion (44, 9, D) a +3 shortbow of draining (45, 8, D) a +2 orcbow of draining (50, -8, D) a +4 vampiric spear (50, 4, D) a +0 ring mail of cold resistance (unseen) (50, 8, D) a polar bear corpse (skeletalised by now) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (50, 9, D) a wyvern corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (50, 16, D) the +2 arbalest of demenasai's Anguish {flame, Fly rF+ rN+ Dex+3} Fly: It grants you flight. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (50, 17, D) a +2 antimagic hand axe (51, -20, D) a +6 chain mail of ponderousness (51, -19, D) a +1 ring mail of fire resistance (51, -15, D) a +0 morningstar (51, -14, D) a +0 morningstar (51, -8, D) a staff of earth (51, -3, D) a +2 demon whip of draining a +0 chain mail a human skeleton (51, 4, D) the +10 rapier of the Ethereal God {flame, ^Drain Fly rPois Int+3} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (51, 5, D) a staff of cold (51, 7, D) a cane toad corpse (skeletalised by now) (51, 9, D) a cane toad corpse (skeletalised by now) (51, 16, D) the +5 scimitar "Pottue" {drain, ^Drain Fly rF+} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rF+: It protects you from fire. (52, -20, D) a staff of fire (52, -19, D) a +2 robe of fire resistance (52, -17, D) a mountainshell skeleton (52, -16, D) a mountainshell skeleton (52, -15, D) 2 large rocks (52, -8, D) a +1 heavy quarterstaff (52, -4, D) a +4 halberd a +0 plate armour (52, 4, D) a staff of air (52, 17, D) a +1 hand axe of venom (52, 19, D) a +0 halberd (53, -20, D) a +4 ring of protection (53, -19, D) a +0 shortbow of electrocution (53, -16, D) 4 large rocks (53, -8, D) the earth staff of Rescuing Slow Death {rCorr Earth} [staff of earth] rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. (53, -7, D) the +3 robe "Suxzuil" {Bane Int+2 Archmagi} Bane: It inflicts you with a random bane when you equip it. Int+2: It affects your intelligence (+2). Archmagi: It increases the power of your magical spells. (53, -2, D) a +3 demon blade of flaming a +0 chain mail (53, 4, D) a staff of air (53, 5, D) a ring of flight (53, 17, D) a staff of earth (54, -20, D) a +1 heavy broad axe (54, -19, D) the air staff of Dim Light {*Corrode rElec Int-4 Dex+7 Air} [staff of air] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). Dex+7: It affects your dexterity (+7). Air: It increases the power of your Air spells. (54, -7, D) a +1 robe (54, -3, D) a +3 demon trident of draining a +0 chain mail (54, -2, D) a +0 great sword a +0 plate armour a human skeleton (54, 4, D) a +1 falchion of flaming (54, 16, D) a +1 spear of freezing (54, 17, D) a scarab talisman (55, -20, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (55, -19, D) a staff of conjuration (55, -8, D) a staff of conjuration (55, -7, D) a +1 heavy orcbow (55, 4, D) a staff of conjuration (55, 16, D) a +2 spear of freezing (56, -19, D) the +1 robe of Integrity {rElec rC- Slay+5 Archmagi} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Archmagi: It increases the power of your magical spells. (56, -8, D) a +0 falchion of flaming (56, 4, D) a parchment of Bombard (60, 16, D) a +0 crystal plate armour (60, 17, D) a +1 shortbow of flaming (60, 20, D) a +0 short sword (61, -1, D) the +7 great sword of Ru's Hope {freeze, rElec Str-4 Dex+4 Stlth+} rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. a +0 longbow a +0 leather armour (61, 0, D) a +2 great mace of protection a +0 robe an elf corpse (skeletalised by now) (61, 8, D) a +0 long sword a +0 leather armour (61, 20, D) the +5 glaive "Testudinebane" {speed, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). a +0 ring mail (62, -20, D) a +0 short sword (62, -19, D) a +2 whip of electrocution a +0 leather armour (62, -12, D) a staff of earth (62, -4, D) a +6 ring of dexterity (62, 10, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (62, 11, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (62, 17, D) a +0 rapier (62, 20, D) a +0 battleaxe (63, -20, D) a +0 short sword (63, -19, D) a +3 war axe of venom a +0 robe an elf corpse (skeletalised by now) (63, -1, D) a +0 rapier a +0 robe a +0 dagger a +0 shortbow a +0 leather armour (63, 0, D) a +0 flail a +0 robe an orc corpse (skeletalised by now) (63, 6, D) a staff of air (63, 7, D) a +0 dagger (63, 10, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (63, 12, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (63, 19, D) 4 large rocks a cyclops corpse (skeletalised by now) (64, -12, D) an amulet of regeneration (64, -10, D) a polar bear corpse (skeletalised by now) (64, -4, D) a +3 orcbow of freezing (64, -3, D) a +0 long sword (64, 7, D) a staff of fire (65, -4, D) a +0 arbalest of freezing (65, -3, D) a +0 dagger (65, 7, D) the +1 flail "Killer Bee's Death" {elec, rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (65, 9, D) a +4 spear of pain a +0 ring mail an elf corpse (skeletalised by now) (66, 6, D) a blade talisman (68, -20, D) a staff of fire (69, -17, D) a staff of earth a +0 robe (70, -20, D) a +0 short sword (71, -2, D) a +1 mace of protection a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 17, D) a +8 chain mail of ponderousness (72, -2, D) 2 large rocks a cyclops corpse (skeletalised by now) (72, 6, D) the +3 flail "Lauxt" {chaos, rN+ Str+4 Stlth+} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (72, 7, D) the earth staff "Daagips" {rPois Earth} [staff of earth] rPois: It protects you from poison. Earth: It increases the power of your Earth spells. (73, -12, D) the +1 dagger of Day {holy, rF++ Will+ Stlth-} rF++: It greatly protects you from fire. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (73, -11, D) a staff of conjuration (73, -10, D) a +0 long sword (73, -4, D) a +4 giant spiked club (73, -3, D) a +0 arbalest (73, -2, D) a staff of earth a +0 arbalest a staff of alchemy a +0 orcbow 6 large rocks a centaur corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (73, 17, D) a +6 ring of intelligence a +5 ring of evasion (73, 21, D) a +0 halberd (74, -3, D) a staff of cold (74, 16, D) a +1 arbalest of draining (74, 17, D) a +1 ring mail of positive energy (74, 21, D) the earth staff of Locus Delicti {^Contam *Corrode rElec Dex+9 Earth} [staff of earth] ^Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+9: It affects your dexterity (+9). Earth: It increases the power of your Earth spells. a +0 war axe (76, -19, D) the fire staff of Juqy {rF+ Str+3 Stlth+ Conj Fire} [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells.