demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 6, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a ring of flight (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +6 falchion of electrocution (61, 8, D) the +1 flail of Fadere {heavy, rC+ rN+++ rCorr Stlth-} rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (62, 0, D) a +2 sling of electrocution (62, 2, D) an iguana corpse (skeletalised by now) (62, 3, D) a river rat corpse (skeletalised by now) (62, 4, D) a river rat corpse (skeletalised by now) (63, 0, D) a staff of necromancy (66, 1, D) a +0 mace (67, 0, D) a parchment of Petrify (67, 3, D) a +0 whip 3 boomerangs a +0 short sword an orc corpse (skeletalised by now) (68, 0, D) a +1 war axe of draining (69, 0, D) the +10 hand axe "Ultimatum" {heavy, rElec rN+ Int-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). (69, 10, D) a +0 war axe a +0 robe a naga corpse (skeletalised by now) (69, 22, D) a +2 spectral quarterstaff a +0 robe a wolf corpse a black bear corpse (69, 32, D) a +0 long sword a +0 robe an elf corpse (70, 9, D) a +4 rapier of freezing a ball python corpse (skeletalised by now) (70, 23, D) a +0 rapier a +0 robe a spriggan corpse (71, 8, D) the hive talisman of the Ecumenical Temple {rPois rF+++ Str-2 Int-4} [hive talisman] rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Str-2: It affects your strength (-2). Int-4: It affects your intelligence (-4). (71, 13, D) an adder corpse (skeletalised by now) (71, 17, D) the conjuration staff of Pyfrur {Fly Will- Dex+3 Conj} [staff of conjuration] Fly: It grants you flight. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (71, 23, D) a wolf corpse (71, 27, D) a phantom mirror (72, 8, D) a +6 heavy scimitar (72, 9, D) a +4 tower shield of ponderousness (72, 18, D) a +0 quarterstaff a +0 robe a spriggan corpse (72, 27, D) an amulet of the acrobat (72, 31, D) a +0 long sword a +0 ring mail an elf corpse (73, 16, D) a staff of fire (73, 27, D) a phantom mirror (75, 1, D) a staff of alchemy