demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (9, 0, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) the +9 flail of Distant Shores {freeze, rF+++ Int-4 Dex+3} rF+++: It renders you almost immune to fire. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (19, 2, D) a +0 trident (19, 16, D) a +3 executioner's axe of draining (19, 17, D) a +4 quarterstaff of speed (19, 32, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (unseen) (19, 33, D) a parchment of Leda's Liquefaction (19, 38, D) 3 large rocks of chaos (20, 0, D) the +6 chain mail of the Farrier {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (20, 2, D) a +2 war axe of distortion (20, 3, D) a +0 dagger a +0 robe (20, 16, D) a +0 dire flail of protection (20, 17, D) a ring of flight (20, 32, D) a +0 dagger (20, 33, D) a +4 scale mail of fire resistance (unseen) (21, 0, D) the quill talisman of the Nkala {rElec rPois rC+ Slay+5} [quill talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (21, 1, D) the +4 shortbow "Dragon's Tongue" {speed, +Blink rPois Will- rCorr} +Blink: It lets you blink. rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (21, 2, D) a +0 mace (21, 4, D) a +0 dagger a +0 robe a human skeleton (21, 16, D) a +2 long sword of flaming (21, 32, D) a +0 heavy long sword (unseen) (21, 33, D) a +0 sling of draining (unseen) (21, 34, D) a +2 orcbow of electrocution (unseen) (22, 0, D) the +0 longbow of Wrongful Imprisonment {freeze, rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (22, 2, D) a +0 battleaxe (22, 4, D) a +0 dagger a +0 robe a +2 long sword a +0 robe (22, 16, D) the air staff "Icramewo" {rElec rPois Str-2 Dex+5 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. (22, 17, D) a +3 great sword of draining (22, 32, D) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). (unseen) (22, 33, D) a scroll of acquirement (22, 34, D) a +3 scimitar of holy wrath (unseen) (23, 0, D) +1 fire dragon scales (23, 1, D) a +1 spear of venom (23, 16, D) a ring of willpower (23, 17, D) the +8 lajatang "Orb Guardian's Doom" {flame, Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (23, 18, D) a +2 mace of protection (23, 32, D) the +2 dagger "Ruiv" {heavy, Str+2} Str+2: It affects your strength (+2). (unseen) (23, 34, D) a +2 scale mail of archery (unseen) (24, 16, D) a ring of flight (24, 17, D) a staff of earth (24, 18, D) a +6 ring of intelligence (24, 32, D) a parchment of Dispel Undead (24, 33, D) a +1 pair of gloves of strength (unseen) (24, 34, D) a staff of alchemy (unseen) (25, 0, D) the +0 plate armour "Ohelo" {Ponderous, rC+ Dex+5 Slay-3} rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (25, 1, D) a +1 morningstar of draining (25, 16, D) a +1 chain mail of willpower (25, 17, D) a ring of positive energy (25, 18, D) a +2 vampiric whip (25, 32, D) a +1 trident of protection (unseen) (25, 33, D) the +0 pair of gloves of Myraim {rPois rF- Slay+4 Fire} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Fire: It increases the power of your Fire spells. (unseen) (25, 34, D) an amulet of wildshape (26, 16, D) a +3 mace of holy wrath (26, 17, D) the +3 morningstar of the Toadstool {protect, Str+2} Str+2: It affects your strength (+2). (26, 32, D) a +4 dagger of venom (unseen) (26, 33, D) the conjuration staff of Untimely Demise {Conj Forge} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (unseen) (26, 34, D) a staff of alchemy (unseen) (27, 0, D) a +6 glaive of freezing (27, 16, D) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (27, 17, D) a +1 ring mail of positive energy (27, 32, D) a staff of cold (unseen) (27, 33, D) a +0 helmet of sniping (27, 34, D) a +2 pair of boots of earth (unseen) (28, 0, D) a ring of positive energy (28, 1, D) the conjuration staff of Fate {rF+ Int+3 Conj} [staff of conjuration] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (28, 16, D) a staff of necromancy (28, 17, D) a staff of necromancy (28, 32, D) a +0 long sword (28, 33, D) a phantom mirror (29, 1, D) a +2 longbow of flaming (34, 28, D) a +3 falchion of distortion (unseen) (34, 33, D) a +2 morningstar of protection a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (35, 3, D) a +0 trident a +0 kite shield of reflection (35, 15, D) a staff of alchemy (35, 28, D) a +0 robe of cold resistance (unseen) (35, 33, D) a +2 shortbow of draining a +0 mace (36, 4, D) an adder skeleton (36, 14, D) a +6 heavy arbalest (36, 15, D) a staff of alchemy (36, 28, D) a staff of alchemy (36, 30, D) a +0 great sword a +0 shortbow of flaming a +0 robe (36, 31, D) a +0 trident a +0 robe (37, 0, D) a staff of cold (37, 1, D) a staff of cold (37, 3, D) a +0 mace a +0 dire flail a +0 barding a naga skeleton (37, 4, D) a +0 flail a +0 robe (37, 5, D) a guardian serpent skeleton (37, 15, D) a +2 morningstar of venom (37, 33, D) a +0 dagger a +0 robe (38, 15, D) a staff of earth (38, 29, D) a +2 heavy triple crossbow (39, 0, D) a staff of alchemy (39, 14, D) the cold staff of the Swamp {+Blink rC+ Int+3 Ice} [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (39, 17, D) an amulet of guardian spirit the amulet "Emevoeb" {Alch+ rC+} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rC+: It protects you from cold. (39, 28, D) a ring of resist corrosion (39, 29, D) the +5 ring mail of Qazlal's Pride {Fly} Fly: It grants you flight. (39, 31, D) the amulet of Vuinweha {rElec RegenMP+ rCorr} [amulet of magic regeneration] rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. the ring "Gotanakamut" {rC- rCorr Wiz Slay+3} [ring of wizardry] rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a ring of protection from cold (40, 1, D) a +5 heavy spear (40, 29, D) the +2 great sword of the Snake Pit {pain, ^Fragile rC+ Int+3 Stlth+} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (41, 0, D) a +5 ring of evasion (41, 1, D) a +0 scimitar of draining (41, 14, D) the +3 dagger "Grim" {venom, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (41, 15, D) a staff of necromancy (41, 29, D) the +1 robe of the Devil's Advocate {rPois rC- rN+ Int+3} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (42, 0, D) the +5 plate armour of Davil {Fly Str+3 SInv} Fly: It grants you flight. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (42, 1, D) the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). (42, 15, D) a staff of conjuration (42, 28, D) a +3 ring mail of poison resistance (unseen) (43, 2, D) the ring "Urid" {rN+ rCorr} [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a ring of magical power an amulet of the acrobat a +4 ring of slaying (43, 14, D) the +0 plate armour of Hus Ham {rN+ Will+ Int-3} rN+: It protects you from negative energy. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). (43, 15, D) a +0 spear of venom (44, 28, D) a staff of fire (unseen) (48, 4, D) a +0 long sword of flaming (48, 38, D) a +0 dagger a +0 robe a +4 mace of venom (48, 39, D) a +0 rapier a +0 ring mail (48, 40, D) a +0 longbow a +0 leather armour (49, 0, D) a staff of conjuration (49, 1, D) a +0 spear of freezing (49, 5, D) a +0 partisan a +0 plate armour (49, 24, D) a parchment of Alistair's Intoxication (49, 29, D) a +0 scimitar of flaming (49, 37, D) a +0 short sword a +0 shortbow a +0 leather armour an elf skeleton (49, 40, D) a +2 double sword of freezing a +0 ring mail (49, 41, D) a +5 rapier of venom a +0 leather armour (50, 1, D) a +1 leather armour of cold resistance (50, 2, D) a +0 glaive (50, 3, D) a +0 hand axe a +0 halberd (50, 4, D) a +0 long sword a +0 chain mail a +0 long sword a +0 chain mail (50, 5, D) a staff of earth a +0 robe (50, 12, D) a staff of alchemy (50, 13, D) a staff of earth (50, 24, D) a +0 great sword of draining (50, 36, D) a +0 short sword (51, 1, D) the alchemy staff of Koukuwk {rPois rF- rC+ Will+ Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (51, 3, D) a +0 trident (51, 4, D) a +0 halberd (51, 12, D) a +2 mace of holy wrath (51, 13, D) a staff of cold (51, 24, D) a staff of conjuration (51, 25, D) a +2 short sword of holy wrath (51, 26, D) a staff of air a +0 leather armour (51, 27, D) a +2 whip of freezing a +0 robe the kobold skeleton of Pikel (51, 28, D) a +0 heavy hand axe a +0 scale mail (51, 29, D) a +0 short sword a +0 chain mail a +2 quarterstaff of chaos a +0 cloak the human skeleton of Harold (51, 36, D) a +1 mace of protection (51, 37, D) a +0 dagger (51, 41, D) a +0 short sword a +0 leather armour a +0 dagger a +0 shortbow a +0 leather armour an elf skeleton (52, 1, D) a staff of fire (52, 12, D) a staff of fire (52, 19, D) a +4 flail of protection a +0 robe (52, 24, D) the necromancy staff "Arucwer" {rElec rN+ Necro Forge} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (52, 25, D) a +2 dagger of flaming (52, 27, D) a +0 quarterstaff a +0 sling +2 golden dragon scales (52, 28, D) a +0 club a +0 leather armour the goblin skeleton of Ijyb (52, 36, D) a parchment of Forge Phalanx Beetle (53, 0, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (53, 1, D) a +2 hand axe of flaming (53, 12, D) a +3 chain mail of cold resistance (53, 13, D) an amulet of reflection (53, 24, D) the +6 trident of the Lumpy Knives {holy, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (53, 25, D) a +0 short sword (53, 36, D) a +2 heavy orcbow (54, 12, D) a +1 scimitar of electrocution (54, 24, D) a +0 cloak (54, 36, D) a +3 sling (54, 39, D) a +6 ring of intelligence the amulet "Fudeiveklu" {Rampage +Inv Regen+ rCorr Str-5} [amulet of regeneration] Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (55, 0, D) a +1 sling of freezing (55, 1, D) a +1 heavy morningstar (55, 12, D) a +0 war axe (55, 24, D) a staff of necromancy (57, 41, D) a +4 ring of protection a ring of positive energy (59, 37, D) the alchemy staff "Mahopau" {rPois rCorr Dex+2 Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. (60, 3, D) a +0 giant club (60, 37, D) an amulet of dissipation (60, 41, D) a +0 war axe a +0 leather armour (61, 0, D) the +0 scale mail of the Valley {^Drain rPois Dex+5 SInv} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (61, 3, D) a troll corpse (skeletalised by now) (61, 4, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (61, 5, D) 4 large rocks (61, 18, D) a ring of resist corrosion an amulet of dissipation an amulet of reflection (61, 26, D) a +2 trident of protection (61, 37, D) a +2 short sword of protection (62, 0, D) a staff of earth (62, 1, D) a +0 war axe of flaming (62, 8, D) a +2 heavy hand axe (62, 12, D) a hell hound corpse (skeletalised by now) (62, 16, D) a +6 ring of intelligence (62, 20, D) a hippogriff corpse (skeletalised by now) (62, 26, D) a +0 spear of flaming (62, 27, D) an amulet of dissipation (62, 36, D) the +9 arbalest "Ymym" {freeze, *Corrode rElec rN+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (62, 37, D) the +11 quarterstaff of Vowanux {spect, rC- Will++} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. (63, 0, D) the +1 partisan of the Final Ziggurats {flame, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (63, 16, D) a +0 leather armour of willpower (63, 19, D) a wind drake corpse (skeletalised by now) (63, 26, D) a +4 long sword of holy wrath (63, 37, D) a +2 chain mail of fire resistance (64, 8, D) a +6 ring of strength a +5 ring of evasion (64, 17, D) a +0 vampiric long sword (64, 19, D) a wind drake corpse (skeletalised by now) (64, 27, D) a staff of air (66, 2, D) a +0 whip a +2 robe of positive energy an orc corpse (skeletalised by now) (67, 0, D) a +0 leather armour (67, 2, D) a +0 trident of venom an orc corpse (skeletalised by now) (68, 0, D) a +0 dagger (68, 2, D) a +2 heavy flail a +0 chain mail (69, 0, D) a +0 dagger (69, 36, D) the +5 falchion "Ikeap" {elec, Bane rElec Dex+7} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). (70, 8, D) a +0 great mace of protection (70, 9, D) a +1 heavy broad axe (70, 37, D) a +0 mace of protection (70, 39, D) a ring of poison resistance (70, 40, D) a +0 battleaxe (71, 8, D) a staff of necromancy (71, 11, D) a +0 troll leather armour a +0 giant club a +0 giant club a troll corpse (skeletalised by now) (71, 12, D) a +0 giant spiked club a +0 dire flail (71, 26, D) a staff of fire (71, 27, D) a +3 trident (71, 28, D) a +0 trident (71, 29, D) a +2 heavy war axe a +0 robe (71, 36, D) a +1 plate armour of cold resistance (72, 8, D) a staff of necromancy (72, 16, D) a +3 scimitar of protection (72, 28, D) a +0 partisan (72, 29, D) a +0 flail (72, 37, D) a +2 leather armour of positive energy (72, 40, D) a +0 flail (73, 2, D) an adder corpse (skeletalised by now) (73, 26, D) the +5 lajatang "Undertaker" {elec, Str+6} Str+6: It affects your strength (+6). (73, 27, D) a +2 double sword of freezing (73, 36, D) a +1 battleaxe of flaming (74, 2, D) an adder corpse (skeletalised by now) (75, 1, D) a +0 arbalest of draining