demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) the scarab talisman of Coraa {+Inv Str+2} [scarab talisman] +Inv: It lets you turn invisible. Str+2: It affects your strength (+2). (unseen) (49, 37, D) a +0 club (50, 37, D) a +0 halberd (51, 37, D) a +3 plate armour of poison resistance (unseen) (52, 37, D) a +2 pair of gloves of fire (unseen) (52, 43, D) a +2 spectral quarterstaff (still there?) a +0 scale mail (still there?) a wand of flame (5) (still there?) the goblin corpse of Ijyb (still there?) (53, 36, D) a +0 dagger of distortion (unseen) (53, 37, D) a parchment of Forge Monarch Bomb (53, 43, D) 9 gold pieces (still there?) a +0 short sword (still there?) a +0 cloak (still there?) a +3 tower shield (still there?) a wand of flame (28) (still there?) (54, 36, D) a +0 spear of venom (unseen) (59, 37, D) a +2 dagger of protection (59, 39, D) an amulet of magic regeneration a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of see invisible (60, 21, D) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (60, 36, D) a +3 dagger of venom (unseen) (61, 3, D) a +1 halberd of protection (61, 8, D) a +0 glaive of venom (61, 16, D) a +2 mace of protection (unseen) (61, 21, D) a +5 spectral quarterstaff a +0 robe a +0 dire flail (61, 22, D) a water moccasin corpse (skeletalised by now) (61, 26, D) a +0 leather armour (61, 37, D) a +4 long sword of draining (62, 8, D) the fire staff of Ichor {rF+ Will+ Fire Alch} [staff of fire] rF+: It protects you from fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (62, 9, D) the +5 quarterstaff of Loteg {heavy, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (62, 16, D) a +1 spear of venom (unseen) (62, 23, D) a +0 hand axe (62, 26, D) an amulet of magic regeneration (62, 37, D) a +1 trident of venom (unseen) (63, 27, D) a +0 leather armour (63, 36, D) a +2 arbalest of flaming (64, 16, D) a +0 plate armour of poison resistance (unseen) (64, 17, D) a +2 falchion of freezing (unseen) (64, 26, D) a parchment of Passage of Golubria (64, 27, D) a +0 long sword (64, 31, D) a +4 trident of protection (65, 26, D) a +0 long sword (65, 31, D) a +1 battleaxe of holy wrath a +0 robe an elf corpse (65, 32, D) a +0 long sword a +0 robe (65, 33, D) a +0 long sword an elf corpse (66, 31, D) a +0 dagger a +0 shortbow the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. an elf corpse (66, 33, D) a +0 long sword a +0 robe (67, 33, D) a +3 short sword of venom a +0 robe (68, 0, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 leather armour (69, 0, D) a staff of cold (unseen) (69, 33, D) a +0 long sword a +0 leather armour a +2 heavy flail a +0 robe an elf corpse (skeletalised by now) (69, 40, D) a +0 war axe a +1 halberd of freezing a +0 robe (70, 8, D) a riddle talisman (71, 8, D) a staff of earth (71, 17, D) a +2 triple sword of flaming (71, 27, D) a staff of conjuration a +0 shortbow a +0 leather armour a staff of fire an elf corpse (skeletalised by now) (71, 32, D) a +4 war axe of electrocution (71, 33, D) a +2 long sword of protection a +0 robe a +6 ring of dexterity a +0 short sword a +0 robe an elf corpse (skeletalised by now) (71, 39, D) a +0 halberd (71, 41, D) a +0 scimitar (72, 8, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (72, 16, D) a +1 plate armour of cold resistance (72, 27, D) a +0 long sword (72, 36, D) the +0 chain mail of the Harvest {Int+3} Int+3: It affects your intelligence (+3). (72, 37, D) a staff of cold (73, 1, D) a +4 lajatang of distortion (unseen) (73, 3, D) a river rat corpse (skeletalised by now) (73, 17, D) a +2 scale mail of fire resistance (73, 23, D) a +0 dagger a +0 robe (73, 26, D) a +0 dagger (74, 22, D) a +0 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (75, 1, D) the +10 broad axe "Hellblazer" {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (75, 23, D) a +0 dagger a +0 robe