demenasai the Dungeon (0, 0, D) a +1 cloak a +3 kite shield a +0 helmet (1, -15, D) a +0 battleaxe (1, 17, D) the spider talisman of Toweh {Harm rN+ Dex-4 Stlth+} [spider talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (1, 18, D) a staff of air (1, 19, D) a +0 dire flail a ring of protection from fire a staff of necromancy (1, 20, D) a +0 war axe (1, 22, D) a +0 glaive a +0 mace a purple draconian corpse (skeletalised by now) (1, 23, D) a +0 hand axe a green draconian corpse (skeletalised by now) (2, -14, D) a +0 scimitar (2, -1, D) a +0 rapier (2, 0, D) a +0 long sword (2, 1, D) a +1 falchion of flaming (2, 2, D) a +0 rapier of venom a +0 scale mail (2, 17, D) a +6 flail of protection a +0 glaive a white draconian corpse (skeletalised by now) (2, 18, D) a +0 flail (2, 19, D) a +0 scimitar a +0 short sword a +0 halberd a +0 glaive the +1 chain mail of Objectivity {Rampage Int+3} Rampage: It bestows one free step when moving towards enemies. Int+3: It affects your intelligence (+3). a white draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (2, 20, D) a +2 glaive of protection a +2 hand axe of venom a +0 halberd a yellow draconian corpse (skeletalised by now) (2, 21, D) a +0 war axe a +2 cloak a +0 kite shield a black draconian corpse (skeletalised by now) (2, 22, D) a +0 long sword (3, -18, D) a staff of conjuration (3, -17, D) the inkwell talisman of Leapfrog {*Corrode Will+ Str+2 Stlth+} [inkwell talisman] *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (3, -16, D) a staff of alchemy (3, -15, D) an amulet of dissipation (3, -1, D) a +0 robe (3, 0, D) a +4 ring of slaying (3, 1, D) a +0 war axe of distortion (3, 17, D) a +0 flail (3, 18, D) a +0 scimitar (3, 19, D) a +0 battleaxe an amulet of faith a +0 long sword a +0 halberd a staff of conjuration a yellow draconian corpse (skeletalised by now) (3, 20, D) the +9 war axe of Dissent {elec, rF+ Int+2 Dex-5} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). a +0 halberd the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. a +0 hand axe a +0 scimitar a +0 dire flail a black draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (3, 21, D) a +0 scimitar the +0 buckler "Depiesef" {+Blink rElec Stlth+} +Blink: It lets you blink. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. a +4 vampiric executioner's axe a +0 long sword (3, 22, D) a +0 flail a +0 battleaxe a red draconian corpse (skeletalised by now) (3, 23, D) a +0 great sword a +0 cloak (4, -31, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -30, D) a +5 lajatang (4, -29, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, -18, D) a +1 ring mail of poison resistance (4, -15, D) a staff of cold (4, -1, D) a +0 rapier (4, 0, D) a staff of fire (4, 2, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (4, 3, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a +0 leather armour an elf corpse (skeletalised by now) (4, 18, D) a +0 halberd a green draconian corpse (skeletalised by now) (4, 19, D) a +0 hand axe a +2 chain mail of fire resistance a red draconian corpse (skeletalised by now) (4, 20, D) a +0 long sword a +1 falchion of venom a +0 scimitar a +0 hand axe a white draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (4, 22, D) a +0 mace a +0 battleaxe a white draconian corpse (skeletalised by now) (4, 23, D) a +0 battleaxe a yellow draconian corpse (skeletalised by now) (5, -31, D) a +5 quick blade a +5 rapier a +5 dagger (5, -30, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -29, D) a +5 bardiche a +5 partisan a +5 demon trident (5, -28, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -26, D) an orb of mayhem an orb of guile a +3 buckler (5, -25, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -19, D) the serpent talisman "Xapea" {Int+2} [serpent talisman] Int+2: It affects your intelligence (+2). (5, -18, D) a staff of earth (5, -17, D) a +2 falchion of protection (5, 0, D) a +5 heavy hand axe a +0 robe a staff of fire (5, 1, D) a +0 dagger a +0 longbow a +0 leather armour (5, 2, D) a +0 long sword a +0 shortbow a +0 ring mail an elf corpse (skeletalised by now) (5, 3, D) a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (5, 4, D) a +0 long sword a +1 leather armour of cold resistance a +0 longbow a +0 leather armour (5, 5, D) a +0 rapier a +0 robe (5, 17, D) the +3 scale mail of Saimna {-Tele Rampage Regen+ Int+3} -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). (5, 21, D) a +4 war axe of venom a +0 cloak a +0 dagger a +0 cloak a white draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (6, -19, D) a +2 glaive of protection (unseen) (6, -16, D) a ring of protection from fire a ring of protection from cold a +6 ring of intelligence a +6 ring of dexterity a +4 ring of slaying (6, -1, D) a +0 orcbow of freezing (6, 1, D) a +6 ring of intelligence (6, 2, D) a +0 longbow a +0 leather armour (6, 3, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (6, 4, D) a +0 long sword a +0 robe a ring of protection from fire a +0 longbow a +0 leather armour a +6 scimitar of holy wrath an elf corpse (skeletalised by now) (6, 5, D) a +1 war axe of flaming (6, 7, D) a +4 hand axe of flaming (6, 17, D) a +0 flail (6, 18, D) a +0 short sword a condenser vane a purple draconian corpse (skeletalised by now) (6, 19, D) a +2 robe (7, -19, D) a staff of earth (7, -18, D) a +1 war axe of electrocution (7, -17, D) a parchment of Lehudib's Crystal Spear (7, -1, D) a +1 whip of pain (7, 0, D) a +0 shortbow a +0 robe an elf corpse (skeletalised by now) (7, 1, D) a staff of conjuration (7, 3, D) a +3 short sword of speed a +0 robe (7, 4, D) a +1 war axe of pain (7, 7, D) a +0 rapier a +0 rapier a +0 leather armour (7, 17, D) a +0 shortbow of draining (7, 19, D) a +1 scimitar of electrocution (8, -26, D) 2 potions of berserk rage (8, -19, D) the +3 battleaxe of the Walnut {heavy, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (8, -1, D) a staff of cold (8, 0, D) a +0 short sword (8, 1, D) a +2 rapier of venom (8, 17, D) a +0 long sword (8, 19, D) a staff of air (9, -18, D) a parchment of Slow (9, -17, D) a +2 halberd of freezing (9, -1, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (9, 0, D) a +2 ring mail of cold resistance (9, 1, D) the +4 falchion of Cideoq {drain, rPois rF+ Dex+2} rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (9, 2, D) a +0 rapier a +0 rapier a +0 leather armour (9, 4, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (9, 17, D) an amulet of wildshape (9, 18, D) the +9 battleaxe "Furuem" {speed, rF+ rC- Str+4 Int+2} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (10, -32, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence (10, -18, D) a parchment of Malign Gateway (10, 0, D) a +0 short sword a +0 robe a parchment of Arcjolt an elf corpse (skeletalised by now) (10, 1, D) a +2 rapier of protection a +0 robe a parchment of Summon Seismosaurus Egg (10, 3, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (10, 18, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (10, 19, D) a +2 scimitar of freezing (10, 20, D) a +2 pair of gloves of hurling a +1 cloak (11, -33, D) a ring of flight a +0 long sword the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -29, D) a fortress talisman a wellspring talisman the spider talisman "Voighauli" {+Blink rPois Str-3 Slay+3} [spider talisman] +Blink: It lets you blink. rPois: It protects you from poison. Str-3: It affects your strength (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 1, D) a +2 morningstar of protection a +0 robe the +9 dagger of the End of Times {chaos, +Blink rPois Int+3} +Blink: It lets you blink. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). an elf corpse (skeletalised by now) (11, 2, D) a +0 longbow a +0 leather armour a +1 whip of draining a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (11, 18, D) a +0 spectral quarterstaff (11, 19, D) a condenser vane (12, -33, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, -18, D) a staff of necromancy (12, -17, D) a staff of earth (12, -1, D) a +0 short sword (12, 1, D) a +0 longbow a +0 leather armour a +3 heavy hand axe an elf corpse (skeletalised by now) (12, 17, D) a +2 ring mail of poison resistance (13, -19, D) a staff of alchemy (13, -18, D) a staff of alchemy (13, -1, D) a +6 ring of strength (13, 0, D) a +0 short sword (13, 1, D) a +1 chain mail of poison resistance (13, 17, D) a +0 war axe (13, 18, D) the necromancy staff "Saunaw" {rF+++ rN+ Will- rCorr Str-4 Necro} [staff of necromancy] rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Necro: It increases the power of your Necromancy spells. (13, 19, D) a +0 trident (14, -1, D) the +1 chain mail of Aneapola {*Corrode Fly rPois} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. (14, 0, D) a +1 short sword of speed (14, 1, D) a +0 rapier (14, 17, D) a +0 hand axe (15, 19, D) a +0 short sword (18, -1, D) a +0 cloak a +0 cloak a +0 cloak (18, 0, D) a +0 cloak (19, 1, D) a +1 heavy trident a red draconian corpse (skeletalised by now) (19, 4, D) a +0 flail a red draconian corpse (skeletalised by now) (19, 5, D) a +0 trident (19, 15, D) a ring of poison resistance (19, 16, D) a staff of necromancy (19, 17, D) a +0 scale mail of death (19, 19, D) a +4 scimitar of flaming (20, -33, D) a +0 great sword of flaming (20, -32, D) an amulet of the acrobat (20, -30, D) a +0 halberd of flaming a +0 chain mail (20, -28, D) a +2 great sword of flaming (20, -12, D) a wind drake corpse (skeletalised by now) (20, -1, D) a hive talisman (20, 0, D) a ring of poison resistance (20, 1, D) a +0 short sword (20, 3, D) a +0 long sword of freezing a black draconian corpse (skeletalised by now) (20, 15, D) a +2 leather armour of willpower (20, 16, D) a +0 heavy shortbow (20, 17, D) a +3 great sword of electrocution (20, 18, D) a +0 demon whip (20, 19, D) a hell hound corpse a hell hound corpse (20, 20, D) +0 fire dragon scales a +4 scimitar of flaming a fire dragon corpse (21, -33, D) a +2 dagger of speed (21, -32, D) a +2 heavy battleaxe (21, -30, D) a +1 long sword a +0 chain mail a hell hog corpse (skeletalised by now) (21, -17, D) a +2 heavy glaive (21, -16, D) a staff of necromancy (21, -11, D) +0 storm dragon scales a +0 robe a storm dragon corpse (skeletalised by now) (21, -1, D) a +0 trident (21, 0, D) a staff of air (21, 1, D) a +0 halberd (21, 2, D) a +0 mace a +1 flail of draining a +0 battleaxe a green draconian corpse (skeletalised by now) (21, 3, D) a +1 halberd of pain (21, 4, D) a +0 whip a +0 cloak a +0 hand axe a white draconian corpse (skeletalised by now) (21, 5, D) a +0 flail a yellow draconian corpse (skeletalised by now) (21, 6, D) a +0 dire flail a green draconian corpse (skeletalised by now) (21, 15, D) a staff of air (21, 16, D) a ring of poison resistance (21, 17, D) a hell hog corpse (21, 18, D) a +0 demon whip of freezing (21, 19, D) a +0 halberd of protection a hell hound corpse (21, 20, D) a fire dragon corpse (21, 21, D) a +0 demon whip (22, -33, D) a staff of conjuration (22, -32, D) an orb of attunement (22, -31, D) a +3 glaive of flaming (22, -11, D) a titan corpse (skeletalised by now) (22, 0, D) the +8 falchion of Indomitability {speed, Int+2} Int+2: It affects your intelligence (+2). (22, 1, D) a +0 long sword of protection (22, 2, D) a +0 war axe a +0 battleaxe a black draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (22, 3, D) a +4 ring of protection a +0 war axe a green draconian corpse (skeletalised by now) (22, 4, D) a +1 heavy battleaxe a +0 flail the +0 buckler "Qolew" {-Tele +Inv rF+ rN+} -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. rF+: It protects you from fire. rN+: It protects you from negative energy. a +0 short sword a +0 short sword a +0 short sword a ring of positive energy a green draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (22, 5, D) a +0 scimitar (22, 15, D) a +2 shortbow of freezing (22, 17, D) the necromancy staff of Disorder {rN++ Str+2 Necro} [staff of necromancy] rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. (22, 18, D) a hell hog corpse (22, 20, D) a hell hog corpse a hell hog corpse (23, -33, D) a +0 war axe of venom (23, -32, D) a parchment of Frozen Ramparts (23, -29, D) a +1 scimitar of flaming a +0 chain mail (23, -17, D) a staff of necromancy (23, -11, D) a +0 robe (23, -1, D) a +1 shortbow of freezing (23, 0, D) a +3 mace of draining (23, 2, D) a +0 hand axe a +0 flail a yellow draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (23, 3, D) a +0 rapier a white draconian corpse (skeletalised by now) (23, 15, D) the fortress talisman of the Sneaky Wonders {rPois Dex+5} [fortress talisman] rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (23, 16, D) a +1 morningstar of venom (23, 17, D) the fire staff "Qarubi" {rF+ Str+4 Fire} [staff of fire] rF+: It protects you from fire. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. a fire dragon corpse (23, 18, D) a +2 great sword of flaming a +3 scimitar of flaming (23, 19, D) a +2 demon whip of flaming a ring of flight (24, -33, D) a staff of air (24, -30, D) a +3 antimagic great sword (24, -17, D) a parchment of Summon Horrible Things (24, -15, D) a +1 short sword of holy wrath (24, -12, D) a wind drake corpse (skeletalised by now) (24, -1, D) a +2 scale mail of fire resistance (24, 0, D) a staff of conjuration (24, 1, D) a +0 sling of freezing (24, 15, D) a riddle talisman (24, 16, D) the +6 scimitar "Deotatwopo" {reap, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (24, 17, D) a +2 robe of cold resistance (24, 18, D) a +1 demon whip of flaming (24, 19, D) a +1 great sword of flaming (25, -32, D) a +1 arbalest of freezing (25, -30, D) a ring of protection from fire a +6 ring of dexterity (25, -16, D) the +0 chain mail "Kaochass" {Str+4} Str+4: It affects your strength (+4). (25, -15, D) a staff of necromancy (25, -1, D) a parchment of Ozocubu's Refrigeration (25, 0, D) a staff of cold (25, 14, D) the ring of Suspected Treachery {Fly Int+2} [ring of flight] Fly: It grants you flight. Int+2: It affects your intelligence (+2). the amulet "Ubriro" {Alch+ Stlth+} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. Stlth+: It makes you more stealthy. an amulet of magic regeneration a ring of willpower a ring of wizardry a javelin 3 throwing nets (25, 15, D) a +0 demon whip of electrocution (25, 17, D) a hell hound corpse (26, -16, D) a +1 vampiric spear (26, -15, D) the +0 ring mail "Wutees" {-Tele rElec rC+++ Slay+4} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (26, 0, D) a +4 broad axe of flaming (26, 1, D) an amulet of faith (26, 15, D) a +6 ring of intelligence (26, 16, D) the +9 war axe of the Hand {freeze, Dex+4} Dex+4: It affects your dexterity (+4). (26, 17, D) a hell hog corpse (26, 18, D) a +2 scimitar of flaming a +2 great sword of flaming a +2 quarterstaff of distortion a fire giant corpse a hell hog corpse (27, -33, D) a +1 great sword of flaming (27, -32, D) a staff of fire (27, -16, D) a +2 quarterstaff of draining (27, 0, D) a +2 great sword of electrocution (27, 1, D) a +1 spectral quarterstaff (27, 16, D) a +1 vampiric demon whip a ring of magical power a +3 plate armour of poison resistance (27, 17, D) a +2 morningstar of holy wrath (28, -33, D) a +2 hand axe of flaming (28, -17, D) a parchment of Fortress Blast (28, -16, D) a +1 antimagic sling (28, -1, D) a staff of fire (28, 0, D) a staff of cold (28, 1, D) a ring of flight (28, 16, D) a +4 ring of protection (28, 17, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. a condenser vane (29, 0, D) a parchment of Manifold Assault (29, 16, D) a book of Cryoformation (29, 17, D) a +3 leather armour of cold resistance (30, -33, D) a +1 great mace of protection (30, -32, D) a +0 battleaxe of venom (30, -16, D) +0 fire dragon scales (30, 0, D) a +0 dagger of venom (30, 15, D) a parchment of Awaken Armour (30, 16, D) a staff of necromancy (30, 17, D) a +0 demon whip (31, 17, D) a condenser vane (32, 15, D) a staff of earth (32, 16, D) a +0 hand axe of flaming (32, 17, D) a +2 dagger of speed (33, 16, D) a +5 dagger of protection (34, 16, D) the +10 shortbow of Dust {flame, rCorr Int+2 SInv Stlth+} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (34, 17, D) a +1 great mace of protection (35, -28, D) a +0 demon blade a +0 chain mail (35, -16, D) a +0 flail a +0 plate armour (35, -15, D) a +0 hand axe a +0 plate armour (35, -5, D) the alchemy staff "Daketat" {rPois Necro Alch} [staff of alchemy] rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (35, 15, D) a +0 demon whip of venom (35, 17, D) a parchment of Forge Phalanx Beetle (36, -33, D) a staff of necromancy (36, -29, D) a +5 demon trident a +0 chain mail a human corpse (skeletalised by now) (36, -28, D) a +5 glaive a +0 plate armour (36, -27, D) a +4 halberd a +0 plate armour a human corpse (skeletalised by now) (36, -18, D) a +0 giant club (still there?) a +1 spectral quarterstaff (still there?) (36, -17, D) a +0 flail a +0 plate armour (36, -15, D) a +2 hand cannon of flaming a +2 leather armour of cold resistance (36, -14, D) a +0 flail a +0 chain mail (36, -5, D) a +1 mace of pain (36, -4, D) a +0 scimitar of draining (unseen) (37, -33, D) a +0 arbalest of draining (37, -32, D) a +2 robe of positive energy (37, -18, D) a blade talisman (37, -17, D) a +0 giant spiked club (37, -15, D) the +5 shortbow "Zaequtie" {elec, rN+ Int+4 Dex+3} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). a +0 plate armour (37, -14, D) a +0 war axe a +0 chain mail (37, -1, D) a wolf corpse (skeletalised by now) (38, -32, D) a staff of air (38, -19, D) a staff of alchemy (38, -18, D) a staff of conjuration (38, -17, D) a +0 flail a +0 scale mail (38, -16, D) a +0 war axe a +0 chain mail a +1 heavy war axe a +0 chain mail the +5 trident of Xaniomm {flame, rN+ Str-4 Dex+2 SInv} rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a +0 chain mail an orc skeleton an orc skeleton (38, -15, D) a +0 war axe a +0 plate armour (38, -14, D) a +0 dagger a +2 robe (38, -5, D) a staff of cold (unseen) (38, -4, D) a +1 heavy war axe (38, 1, D) a wolf corpse (skeletalised by now) (39, -32, D) a staff of air (39, -19, D) a +0 tower shield a +0 long sword (39, -18, D) a ring of see invisible (39, -14, D) a +0 dagger a +0 robe (39, -4, D) a yak corpse (skeletalised by now) (39, -3, D) a cane toad corpse (skeletalised by now) (39, -2, D) a cane toad corpse (skeletalised by now) (39, 15, D) a staff of cold (unseen) (39, 16, D) a +1 helmet of sniping (unseen) (39, 17, D) the fire staff of Animal Spirits {rF+ rC+ rCorr Str+2 Stlth+ Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (unseen) (39, 20, D) a +2 morningstar of pain (still there?) a +0 chain mail (still there?) an amulet of the acrobat (still there?) a demonspawn corpse (still there?) (40, -33, D) a staff of fire (40, -32, D) the +8 quarterstaff of the Ten Yaks {spect, rCorr} rCorr: It protects you from acid and corrosion. (40, -18, D) a +4 flail a +0 plate armour the +0 robe "Tisi" {rN+ MP+5} rN+: It protects you from negative energy. MP+5: It affects your magic capacity (+5). (40, -17, D) a +0 glaive a +0 plate armour an orc skeleton (40, -4, D) a parchment of Hoarfrost Cannonade (40, -3, D) an amulet of faith an amulet of the acrobat (40, -2, D) a komodo dragon corpse (skeletalised by now) (40, -1, D) a komodo dragon corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (40, 15, D) a +2 long sword of electrocution (unseen) (40, 16, D) a ring of willpower (40, 17, D) a +2 rapier of speed (unseen) (41, -33, D) the +3 quarterstaff "Qajigoud" {drain, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (41, -32, D) a +2 ring mail of positive energy (41, -19, D) the +1 rapier of Overwhelming Force {flame, rElec rF+ Will+} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. (41, -18, D) the conjuration staff of Jocu {Dex+2 Conj} [staff of conjuration] Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. (41, -5, D) a staff of air (41, -4, D) the +0 leather armour "Weon" {rN+ rCorr Str+4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). a cane toad corpse (skeletalised by now) (41, 15, D) a parchment of Silence (41, 16, D) a +0 scale mail (41, 17, D) the +0 chain mail of Uguoradi {+Inv Dex+5} +Inv: It lets you turn invisible. Dex+5: It affects your dexterity (+5). (41, 20, D) a +0 glaive the +3 leather armour of Supple Strength {Rampage rC- Dex-3 Slay+6} Rampage: It bestows one free step when moving towards enemies. rC-: It makes you vulnerable to cold. Dex-3: It affects your dexterity (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (41, 21, D) a +0 trident (still there?) the ring "Jecvatz" {rF+ Will+ rCorr Str+3 Int+4} (still there?) [ring of resist corrosion] rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (41, 22, D) a +2 scythe (unseen) (42, -33, D) a parchment of Forge Monarch Bomb (42, -32, D) a staff of cold (42, -4, D) a staff of fire a bullfrog corpse (skeletalised by now) (42, 15, D) a +0 dire flail (42, 16, D) a +2 leather armour of fire resistance (42, 17, D) a +2 ring mail of poison resistance (43, -33, D) a +3 leather armour of cold resistance (43, -19, D) a +0 halberd (43, -18, D) a staff of fire (43, -4, D) a +1 rapier of protection (43, 17, D) a parchment of Jinxbite (44, -19, D) a +4 ring of protection (44, -5, D) a +1 sling of flaming (44, -4, D) a +8 giant spiked club (44, 15, D) a phantom mirror (44, 16, D) a +4 ring of slaying (44, 17, D) a +1 leather armour of cold resistance (45, -5, D) the +0 plate armour of Gallantry {Will- Str+4 Dex+5} Will-: It decreases your willpower. Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). (45, 15, D) a staff of air (unseen) (45, 16, D) a +4 plate armour of ponderousness (45, 17, D) the air staff "Tattletale" {^Fragile rElec rPois rCorr Air Earth} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (45, 18, D) a +3 plate armour of archery (46, 15, D) a +2 falchion of protection (unseen) (46, 16, D) a +0 quick blade of draining (unseen) (46, 17, D) a staff of fire (unseen) (46, 18, D) the +7 short sword of Grandeur {freeze, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (47, 15, D) a staff of fire (unseen) (47, 16, D) a parchment of Summon Cactus Giant (47, 17, D) the alchemy staff of Geudol {*Slow rPois rF+ Ice Alch} [staff of alchemy] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (unseen) (47, 18, D) a +2 war axe of venom (unseen) (48, 15, D) the inkwell talisman "Hucypi" {Int+2} [inkwell talisman] Int+2: It affects your intelligence (+2). (48, 16, D) the alchemy staff of a bazaar {rPois Int+5 Alch} [staff of alchemy] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Alch: It increases the power of your Alchemy spells. (unseen) (48, 17, D) a parchment of Forge Lightning Spire (48, 18, D) a storm talisman (50, -33, D) a staff of necromancy (50, -32, D) a +0 vampiric lajatang (50, -29, D) a +2 trident of protection (50, -21, D) a +0 halberd of venom (50, -19, D) a water moccasin corpse (skeletalised by now) (50, -18, D) a rime drake corpse (skeletalised by now) (50, -16, D) a cane toad corpse (skeletalised by now) (50, -9, D) a +4 dagger of draining (50, 3, D) a +0 war axe of flaming (51, -33, D) a +4 scimitar of holy wrath (51, -32, D) a staff of conjuration (51, -9, D) a ring of poison resistance (51, -8, D) the +5 rapier of Hacking and Slashing {holy, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (51, -7, D) an ice dragon corpse (skeletalised by now) (51, 4, D) a +1 orcbow of freezing (51, 5, D) a bullfrog corpse (skeletalised by now) (51, 8, D) a water moccasin corpse (skeletalised by now) (51, 9, D) a cane toad corpse (skeletalised by now) (52, -33, D) a +3 chain mail of fire resistance (52, -29, D) a +0 flail a +0 great sword a +0 chain mail (52, -21, D) a +4 ring mail of cold resistance (52, -20, D) a +2 chain mail of fire resistance a komodo dragon corpse (skeletalised by now) (52, -18, D) a bullfrog corpse (skeletalised by now) (52, -16, D) an elephant corpse (skeletalised by now) (52, -9, D) a +3 heavy broad axe (52, -8, D) a staff of necromancy (52, -5, D) a polar bear corpse (skeletalised by now) (52, 4, D) a staff of conjuration (53, -32, D) the +9 longbow of Spring {heavy, rC+ rCorr Str+2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (53, -31, D) a +4 ring of protection an amulet of dissipation a ring of magical power (53, -30, D) a +0 flail a +3 short sword a +0 robe (53, -20, D) the +8 quarterstaff "Gopnul" {spect, Fly rF+ rC+ Will-} Fly: It grants you flight. rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. (53, -9, D) a parchment of Vhi's Electric Charge (53, -5, D) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (53, 9, D) a black mamba corpse (skeletalised by now) (54, -33, D) the +4 scale mail of the Watchman {+Inv Fly rF++ Dex+4} +Inv: It lets you turn invisible. Fly: It grants you flight. rF++: It greatly protects you from fire. Dex+4: It affects your dexterity (+4). (54, -31, D) an amulet of alchemy (54, -21, D) a +2 chain mail of poison resistance (54, -20, D) a +5 dire flail of protection (54, -9, D) the +0 ring mail of the Carbunclo {rC- rN+ Str+5 Slay+2} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (54, -8, D) a parchment of Arcjolt (54, -6, D) a polar bear corpse (skeletalised by now) (54, 3, D) a +3 scimitar of draining (54, 4, D) an orb of mesmerism (55, -33, D) a staff of cold (55, -32, D) a +0 heavy sling (55, -21, D) the +8 golden dragon scales of Nihuhua {rPois rF+ rC+ Will++} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. (55, -20, D) the +5 broad axe of the Inferno {pain, rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). (55, -9, D) a +0 heavy orcbow (55, -8, D) a +6 ring of strength (56, -32, D) a staff of earth (56, -31, D) a +0 long sword a +0 robe (56, -21, D) a +1 executioner's axe of electrocution (56, -20, D) the +6 great mace of Might {pain, rN+ Will++ Str+2} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). (60, 4, D) a ring of flight (61, 3, D) the +5 mace of Distant Worlds {pain, *Corrode Int+6} *Corrode: It may corrode you when you take damage. Int+6: It affects your intelligence (+6). (61, 4, D) a talisman of death (62, -25, D) an inkwell talisman (62, -23, D) a +0 trident (62, -17, D) a staff of air (62, 3, D) a +6 orcbow of draining (62, 4, D) the +6 orcbow "Huakif" {drain, rElec Will+ Int+2} rElec: It insulates you from electricity. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (63, -33, D) a staff of cold (63, -25, D) a +0 spear of freezing (63, -23, D) a +0 trident a merfolk corpse (skeletalised by now) (63, -22, D) a +1 shortbow of flaming a +3 trident (63, -17, D) a +2 leather armour of positive energy (63, -16, D) the earth staff of Deviban {rF- Dex+3 Summ Necro Earth} [staff of earth] rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (63, -13, D) a basilisk corpse (skeletalised by now) (63, 3, D) a +4 short sword of speed (63, 4, D) a staff of fire (64, -33, D) a +4 heavy shortbow (64, -22, D) a +0 trident a +2 chain mail of poison resistance a merfolk corpse (skeletalised by now) (64, -17, D) a +5 glaive of flaming (64, -16, D) a +4 halberd of protection (64, -6, D) the +8 battleaxe of the Maze {freeze, +Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. (64, -4, D) a +0 short sword a +0 robe (64, 3, D) a parchment of Slow (64, 4, D) a staff of earth (65, -17, D) a +3 short sword of flaming (65, -4, D) a +0 spear (65, -3, D) a wolf corpse (skeletalised by now) (66, -5, D) a +0 spear a +3 leather armour of poison resistance a spriggan corpse (skeletalised by now) (66, -4, D) a +0 dagger a +0 robe a +0 buckler (68, -32, D) a +0 scythe a +0 robe of cold resistance a +6 ring of intelligence the human corpse of Sigmund (skeletalised by now) (69, -33, D) a +0 club (69, -32, D) a +0 short sword a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (69, -31, D) a +0 short sword a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (69, -30, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. a +1 robe of willpower (70, 3, D) a staff of alchemy (70, 8, D) a +0 battleaxe (71, -25, D) a staff of alchemy (71, -24, D) a +2 robe (71, -4, D) a +1 heavy battleaxe (71, 3, D) a +1 chain mail of cold resistance (72, -25, D) a +0 heavy battleaxe (72, -17, D) the alchemy staff "Dragon's Tongue" {rPois Air Earth Alch} [staff of alchemy] rPois: It protects you from poison. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (72, -16, D) a +3 scale mail of cold resistance (72, -6, D) a +1 chain mail of poison resistance (72, -4, D) a +0 short sword a +0 robe (72, -3, D) a +0 flail of draining (72, 4, D) a +1 shortbow of freezing (73, -17, D) a +6 ring of intelligence (73, -16, D) a +2 heavy orcbow (73, -7, D) a +2 orcbow of flaming (73, -6, D) a +1 spectral giant club (73, -4, D) a +4 heavy war axe (73, 3, D) a staff of cold (74, -32, D) a +1 partisan of venom (74, -16, D) a +4 sling (74, -7, D) the +5 long sword of Infinity {vamp, Bane *Corrode Str+8 Dex+4} Bane: It inflicts you with a random bane when you equip it. *Corrode: It may corrode you when you take damage. Str+8: It affects your strength (+8). Dex+4: It affects your dexterity (+4). (74, 4, D) a +0 spear (74, 7, D) a +3 heavy shortbow a +0 robe (76, -32, D) a +1 flail of protection