demenasai the Dungeon (0, 0, D) a +0 dire flail (1, -3, D) a +1 robe (1, -2, D) a +0 heavy battleaxe (1, -1, D) a +3 war axe of pain a +0 chain mail (1, 0, D) a +0 heavy great mace a +0 chain mail (1, 29, D) a talisman of death (1, 30, D) a book of Scorching (1, 31, D) a staff of fire (unseen) (1, 36, D) a +2 great sword (still there?) a +0 plate armour (still there?) (1, 37, D) a +0 giant club (2, -3, D) a +2 robe of positive energy (2, -2, D) a +0 great sword a +0 chain mail (2, -1, D) a +0 war axe (2, 1, D) a +0 war axe a +0 chain mail (2, 2, D) a +0 long sword (2, 11, D) a staff of fire (unseen) (2, 12, D) an orb of energy (2, 13, D) a staff of earth (2, 29, D) a +0 plate armour of cold resistance (unseen) (2, 30, D) a phial of floods (2, 31, D) a parchment of Hailstorm (3, -7, D) a ring of poison resistance (3, -6, D) a +4 spear of venom (3, -5, D) a +1 sling of freezing (3, -3, D) a +0 battleaxe (3, -1, D) a +1 whip of pain a +2 robe of willpower (3, 0, D) a +0 glaive (3, 11, D) a +1 chain mail of willpower (unseen) (3, 13, D) a +1 plate armour of resonance (3, 19, D) a +0 flail a ring of positive energy (3, 20, D) a +2 dagger of venom a +0 robe a +4 dire flail of draining (3, 21, D) a +1 dagger of flaming a +0 robe (3, 29, D) an amulet of reflection (3, 30, D) a sanguine talisman (3, 31, D) a staff of cold (unseen) (4, -19, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -18, D) a +5 lajatang (unseen) (4, -17, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -7, D) a staff of necromancy (4, -6, D) a +2 morningstar of protection (4, -5, D) a +1 heavy mace (unseen) (4, -1, D) a +0 broad axe a +0 plate armour (4, 12, D) a +1 halberd of flaming (4, 13, D) a +3 chain mail of resonance (4, 16, D) a +0 long sword the +0 robe "Pesea" {rN++ Will+ rCorr Str-5} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (4, 17, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (4, 18, D) a +0 halberd (4, 19, D) a +0 trident a +0 dagger a +0 robe a +2 robe of positive energy (4, 20, D) a +2 robe of willpower (4, 30, D) the orb "Mimirch" {Energy, rN+ Hexes Fire} rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (unseen) (4, 31, D) the amulet "Emuxouju" {Reflect -Tele Rampage +Inv SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. SH+5: It affects your SH (+5). (unseen) (4, 32, D) a +3 battleaxe (still there?) a +0 chain mail (still there?) the amulet "Zeypt" {Faith rElec Str-4 Int+6 Stlth+} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (5, -19, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -18, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -17, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -16, D) a +5 battleaxe a +5 broad axe (5, -14, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (5, -13, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -7, D) the +1 scale mail "Itiote" {Rampage rN++ Str+4} Rampage: It bestows one free step when moving towards enemies. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). (5, -6, D) a +4 falchion of holy wrath (5, -5, D) a parchment of Summon Horrible Things (5, -1, D) a staff of earth a +1 orcbow of draining a +2 robe of positive energy a +0 great sword of draining a +0 plate armour (5, 0, D) a staff of necromancy a +2 robe (5, 2, D) a +2 dagger of draining a +2 robe of willpower (5, 12, D) a +0 leather armour of willpower (5, 13, D) a +2 ring mail of poison resistance (5, 17, D) a +0 robe a ring of flight a +0 scimitar a +0 robe a +0 war axe a +2 robe (5, 18, D) a +0 battleaxe of draining a +0 chain mail a +0 trident (5, 19, D) a +2 glaive of freezing a +0 dagger a +0 robe a +0 robe (5, 20, D) a +0 short sword (5, 29, D) a +0 battleaxe of flaming (unseen) (5, 30, D) a parchment of Animate Dead (5, 31, D) a parchment of Flame Wave (6, -7, D) a +3 arbalest of flaming (6, -6, D) the +8 sling of the Lettuce {freeze, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (6, -5, D) a +1 war axe of distortion (6, -1, D) a +0 war axe a +0 dire flail (6, 11, D) a hive talisman (6, 12, D) a +2 war axe of flaming (6, 17, D) a +2 heavy hand axe a +0 robe (6, 18, D) a +2 great sword of draining a +0 chain mail (6, 29, D) the +4 lajatang of Jocular Defiance {venom, rF+ rC+ Dex+2} rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (6, 30, D) the air staff of Wydiedgh {rElec rN+ Str+5 Dex-5 Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). Air: It increases the power of your Air spells. (unseen) (6, 31, D) a parchment of Alistair's Walking Alembic (7, -7, D) a +4 flail of venom (7, 11, D) an amulet of alchemy (7, 12, D) a +7 hand axe (7, 18, D) a +0 great sword a +0 plate armour (7, 29, D) a +4 plate armour of cold resistance (unseen) (7, 30, D) the dragon-coil talisman "Sachakur" {rElec rN+++ Dex-4 Stlth-} [dragon-coil talisman] rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Dex-4: It affects your dexterity (-4). Stlth-: It makes you less stealthy. (unseen) (7, 31, D) a +2 pair of gloves of fire (unseen) (8, -15, D) 3 scrolls of blinking (8, -14, D) 5 potions of haste {!q} 2 potions of berserk rage {!q} (8, -7, D) the +3 great sword of Honour {heavy, Str+3} Str+3: It affects your strength (+3). (8, -5, D) a +0 heavy morningstar (8, 13, D) a +7 heavy flail (8, 29, D) a ring of poison resistance (8, 30, D) a staff of cold (unseen) (8, 31, D) a +2 chain mail of cold resistance (unseen) (9, -7, D) a +3 shortbow of freezing (9, 11, D) the +3 pearl dragon scales "Biwicsao" {rElec rN+ Str+4} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (9, 12, D) a ring of positive energy (9, 29, D) a +6 ring of dexterity (9, 30, D) the amulet "Hilulyxu" {Spirit rPois rF+ MP+7} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). (unseen) (9, 31, D) the +8 rapier of Foul Odours {freeze, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (10, -21, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 war axe (10, -7, D) the +3 quarterstaff "Girimom" {vamp, rElec rC- rN+ Will+} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (10, -6, D) a +5 ring of evasion a ring of wizardry a ring of positive energy an amulet of magic regeneration the amulet of Salvation {Reflect Int+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). (10, -5, D) the +7 short sword of Hymicato {freeze, Dex+7} Dex+7: It affects your dexterity (+7). (10, 11, D) a +0 dagger (10, 12, D) a +6 ring of dexterity (10, 13, D) a +2 scimitar of freezing (10, 29, D) a lupine talisman (10, 30, D) the air staff "Umazowni" {Fly rElec rC+ Tloc Air} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (unseen) (10, 31, D) a +2 hand cannon of freezing (unseen) (11, -21, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, -17, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Absence {rF- Will+++ Dex-3 Slay+4} [serpent talisman] rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, -5, D) the conjuration staff "Embalmer" {rN++ Conj} [staff of conjuration] rN++: It greatly protects you from negative energy. Conj: It increases the power of your Conjurations spells. (11, 11, D) a +0 long sword of draining (11, 12, D) a +4 ring mail of fire resistance (12, -21, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (12, -6, D) a +1 halberd of venom (12, 12, D) a +5 ring of evasion (13, -7, D) a staff of conjuration (unseen) (13, 13, D) a parchment of Vhi's Electric Charge (14, 11, D) a +0 broad axe (14, 12, D) a staff of fire (19, 16, D) a hydra corpse (skeletalised by now) (20, -5, D) a staff of air (20, 0, D) a +0 great mace a +0 chain mail a human skeleton (20, 15, D) a hydra corpse (skeletalised by now) (20, 16, D) a +2 spear of venom a +0 robe a spriggan corpse (skeletalised by now) (21, -1, D) a shadow dragon skeleton (21, 0, D) a +0 arbalest a +0 war axe a +0 chain mail a +3 broad axe of distortion a +0 chain mail a +0 kite shield a +0 morningstar a +0 ring mail a human skeleton (21, 11, D) a parchment of Summon Horrible Things (21, 18, D) a +0 quarterstaff a +2 robe a +6 ring of dexterity a caustic shrike corpse (skeletalised by now) (22, -21, D) a +1 leather armour of willpower (22, -20, D) a +2 long sword of holy wrath (22, -1, D) 4 large rocks (22, 0, D) a +0 war axe a +0 plate armour a +0 kite shield a ring of magical power (22, 1, D) a +0 great mace a +0 leather armour a human skeleton (22, 2, D) 2 large rocks (22, 12, D) a +6 mace of venom (22, 13, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (22, 16, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (22, 17, D) a hellephant corpse (skeletalised by now) (22, 18, D) a dire elephant corpse (skeletalised by now) (23, -21, D) a +2 morningstar of draining (23, -14, D) the air staff "Jajuroca" {rElec Will- Int+3 Air} [staff of air] rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (23, -5, D) the +1 war axe of Xom's Righteous Anger {flame, Int+3} Int+3: It affects your intelligence (+3). (23, -4, D) the +7 rapier of Responsibility {flame, Str+2 Dex+3 Stlth+} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (23, -2, D) an iron dragon skeleton (23, -1, D) a +0 war axe a +0 arbalest a +0 plate armour (23, 0, D) a +2 vampiric glaive a +0 plate armour (23, 12, D) the +1 robe of Strozzapreti {Regen+ Str+4 Slay-4} Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (23, 13, D) an orb of glass (23, 17, D) a +0 quarterstaff a +0 robe a hydra corpse (skeletalised by now) (23, 18, D) a +1 spectral quarterstaff a +0 robe a spriggan skeleton (24, -21, D) a staff of conjuration (24, -16, D) a +2 robe of willpower (24, -5, D) a +0 cloak (24, -4, D) a staff of air (24, -3, D) a +1 chain mail of poison resistance (24, 1, D) an iron dragon skeleton (24, 2, D) a +0 dire flail a +0 animal skin 6 large rocks an ogre skeleton (24, 11, D) a +3 falchion of holy wrath (24, 12, D) the +6 leather armour of Grottiness {Harm Stlth+} Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (24, 13, D) a staff of air (25, -21, D) a +4 antimagic dagger (25, -20, D) the +11 falchion of Amorality {heavy, rCorr Int+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (25, -19, D) an amulet of regeneration a ring of magical power the ring of Gapuff {Will+ Dex+4} [ring of willpower] Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). a ring of resist corrosion (25, -16, D) a ring of willpower (25, -5, D) a +0 heavy spear (25, -3, D) the +0 chain mail of the Desolation of Salt {rF+ Int+3 Dex+2} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (25, -1, D) a +2 partisan of flaming a +2 chain mail of death a human skeleton (25, 1, D) a +2 broad axe of electrocution a +0 plate armour (25, 2, D) a +0 dire flail a +0 leather armour (25, 11, D) a +0 robe (25, 13, D) a +3 shortbow of freezing (26, -20, D) a staff of conjuration (26, -5, D) a +3 mace of draining (26, 12, D) a +3 plate armour of fire resistance (26, 13, D) a +0 hand axe of venom (27, -21, D) a +0 short sword of holy wrath (27, -5, D) a +0 hand axe of flaming (27, -4, D) a +0 halberd of venom (27, 11, D) a +4 sling (27, 12, D) a +3 ring mail of cold resistance (27, 13, D) a +1 whip of freezing (28, -21, D) a +2 short sword of protection (28, -20, D) a staff of earth (28, -6, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} PotionHeal*2: Potions heal its wearer twice as much. rC+: It protects you from cold. (28, -4, D) a +0 barding of earth (28, 11, D) the necromancy staff "Xuthruef" {rC+ rN+ Necro} [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (28, 12, D) the +4 rapier "Guthae" {vamp, ^Contam rPois rF++ Int-3} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. Int-3: It affects your intelligence (-3). (28, 13, D) a +3 glaive (28, 16, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (29, -21, D) the +1 leather armour of Compassion {Int+3} Int+3: It affects your intelligence (+3). (29, -20, D) an amulet of the acrobat (29, -5, D) a staff of cold (29, 12, D) 4 potions of haste {!q} (30, -5, D) a +1 halberd of freezing (30, -4, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (30, 12, D) a +0 quarterstaff (35, 7, D) a talisman of death (36, -21, D) the +0 ring mail of the Stone Wall {Rampage} Rampage: It bestows one free step when moving towards enemies. (36, -18, D) a +5 great mace of distortion +1 ice dragon scales (36, -17, D) a +3 partisan of flaming a +0 chain mail (36, -7, D) the +8 sling of Stained Action {antimagic, rF+ rCorr Int+4 Stlth-} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. (unseen) (37, -20, D) an amulet of alchemy (37, -19, D) a +3 demon trident of distortion a +2 chain mail of command (37, -17, D) a +5 halberd of flaming a +0 plate armour a +2 glaive a +0 plate armour (37, -7, D) a +6 ring of intelligence (37, -6, D) a staff of cold (37, -3, D) a +0 war axe a green draconian corpse (skeletalised by now) (38, -21, D) a +0 chain mail (38, -20, D) a staff of air (38, -7, D) a +5 flail of protection (unseen) (38, -6, D) a staff of air (38, -3, D) a +2 scimitar of flaming (38, 8, D) a staff of cold (39, -21, D) a +2 plate armour of death (39, -6, D) a staff of conjuration (unseen) (39, -3, D) a +2 scale mail of fire resistance (39, 8, D) +1 pearl dragon scales (39, 10, D) the amulet "Teryfros" {Spirit ^Contam Harm MP+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. MP+8: It affects your magic capacity (+8). a ring of poison resistance a ring of willpower (40, -21, D) a +0 plate armour (40, -20, D) a staff of earth (40, -7, D) a parchment of Plasma Beam (40, -6, D) a parchment of Arcjolt (40, 8, D) an orb of attunement (41, -7, D) a +2 great sword of electrocution (unseen) (41, -6, D) a staff of earth (41, 8, D) the +0 long sword of Zeidasum {flame, Will+} Will+: It increases your willpower. (42, -21, D) a +4 scale mail of poison resistance (42, -20, D) a staff of cold (42, -7, D) a +2 robe of cold resistance (42, -4, D) an amulet of faith an amulet of guardian spirit an amulet of the acrobat a ring of flight an amulet of alchemy a ring of protection from cold a ring of protection from cold (42, 7, D) a staff of necromancy (42, 8, D) a +3 heavy great mace (43, -21, D) a staff of air (43, -6, D) a +3 glaive of distortion (43, 7, D) the +1 robe of Vypiriw {Str+2 Archmagi} Str+2: It affects your strength (+2). Archmagi: It increases the power of your magical spells. (43, 8, D) a staff of earth (45, 7, D) a +3 vampiric hand axe (unseen) (50, -16, D) a +0 short sword (50, -9, D) a +1 whip of freezing (unseen) (50, -4, D) a +0 trident a naga skeleton (50, 3, D) a staff of air (unseen) (50, 7, D) a +1 broad axe a +0 plate armour (50, 8, D) a +3 mace a +0 robe (50, 15, D) the +5 scale mail "Geragyag" {rN+} rN+: It protects you from negative energy. (50, 19, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (50, 20, D) a +0 giant spiked club a +0 troll leather armour an ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (51, -21, D) a +4 spectral quarterstaff (51, -17, D) a ghoul skeleton (51, -16, D) a +0 dagger a +0 robe a human skeleton (51, -9, D) a +2 leather armour of cold resistance (51, -8, D) the +6 arbalest "Damnation" {damnation} (51, -3, D) a +0 club an adder skeleton an adder skeleton (51, 3, D) a staff of conjuration (unseen) (51, 4, D) a +2 scale mail of poison resistance (51, 7, D) a +0 great sword a +0 plate armour (51, 8, D) a +0 scimitar a +0 dagger a +0 robe a human corpse (skeletalised by now) (51, 15, D) the +1 long sword of Dow Ugid {venom, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (51, 16, D) a +2 plate armour of cold resistance (51, 20, D) a +0 giant club (51, 21, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (52, -17, D) a +0 glaive (52, -16, D) a +0 partisan (52, -15, D) a +1 scimitar of flaming (52, -9, D) a parchment of Summon Forest (52, -8, D) a staff of alchemy (52, -4, D) a water moccasin skeleton (52, -3, D) an adder skeleton a black mamba skeleton (52, 8, D) a +0 halberd (52, 15, D) a +5 war axe of electrocution (52, 19, D) 5 large rocks a +0 dire flail a +0 giant club (52, 20, D) a +0 battleaxe of freezing a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) a frost giant corpse (skeletalised by now) (53, -21, D) the conjuration staff of Joyful Slaughter {rElec rC+ Will- Conj} [staff of conjuration] rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. Conj: It increases the power of your Conjurations spells. (53, -20, D) the +0 scale mail of the Bagpipe {Archery, +Inv Slay+2} +Inv: It lets you turn invisible. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (53, -16, D) a +0 halberd (53, -9, D) +1 storm dragon scales (unseen) (53, -8, D) a +0 helmet of sniping (53, -5, D) a +0 scimitar a +0 robe (53, -4, D) a +0 battleaxe a ball python skeleton a ball python skeleton (53, 3, D) a +3 hand axe of flaming (53, 4, D) a +1 morningstar of draining (53, 16, D) the conjuration staff of Rus Zuz {rC- rN+ Conj Necro} [staff of conjuration] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (53, 21, D) a +0 great sword of flaming (54, -21, D) a +2 robe (54, -8, D) a +2 dagger of venom (54, 3, D) a +2 arbalest of draining (unseen) (54, 4, D) a ring of flight (54, 15, D) a +5 heavy shortbow (55, -21, D) a +1 heavy mace (55, -9, D) a +0 heavy trident (55, 4, D) a +3 scale mail of willpower (55, 15, D) the +5 sling of Ufakori {flame, rElec Int+5} rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). (56, -9, D) a +6 ring of strength (56, 3, D) a +1 shortbow of draining (59, 18, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence (60, 15, D) a +1 leather armour of cold resistance (60, 16, D) a +1 spectral quarterstaff (60, 20, D) a +0 robe (61, 21, D) a +0 robe (62, -21, D) a +3 lajatang of speed (unseen) (62, -13, D) the air staff of Abuse {rElec Dex+2 Air} [staff of air] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. (62, -5, D) a +3 chain mail of poison resistance (62, 5, D) a +3 leather armour of fire resistance (62, 7, D) a +0 orcbow a +1 dagger of holy wrath a centaur corpse (skeletalised by now) (62, 8, D) 3 large rocks (62, 9, D) a wind drake corpse (skeletalised by now) (62, 15, D) a rimehorn talisman (62, 16, D) a staff of alchemy (62, 21, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (62, 23, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (63, -13, D) a +3 hand axe of venom (63, -12, D) a staff of necromancy (63, -11, D) a ball python corpse (skeletalised by now) (63, 8, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 10, D) a wind drake corpse (skeletalised by now) (63, 15, D) a +1 spear of freezing (64, -19, D) a +0 halberd (64, -18, D) a staff of cold a +0 mace (64, -13, D) 4 potions of haste {!q} (64, -11, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (64, 6, D) a staff of cold (64, 10, D) a +0 trident (64, 15, D) the +1 dire flail of the Bruised Prophets {elec, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (65, -5, D) a +5 long sword of protection (65, -2, D) an ugly thing corpse (skeletalised by now) (65, -1, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (65, 5, D) a +4 scimitar of holy wrath (66, -3, D) a +3 hand axe of flaming (66, 5, D) a +3 orcbow of freezing (69, -21, D) the +9 dagger of the Delicate God {spect, *Slow rPois Int+2 SInv} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (70, -21, D) a staff of necromancy (unseen) (70, -18, D) a ball python corpse (skeletalised by now) (70, 15, D) a +0 short sword (71, -12, D) a staff of alchemy (unseen) (71, 16, D) the +1 leather armour of the Jersey Devil {rElec Will- rCorr Dex+3} rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (71, 17, D) the +8 demon trident "Rift" {distort, reach+} a +0 chain mail an orc corpse (skeletalised by now) (71, 18, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (71, 19, D) a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (72, -13, D) the blade talisman of Uskayaw {Will+ SInv} [blade talisman] Will+: It increases your willpower. SInv: It lets you see invisible. (72, -10, D) a hell hound corpse (skeletalised by now) (72, -5, D) a spider talisman (72, -4, D) a staff of earth (72, 8, D) a +3 quarterstaff of chaos (72, 18, D) a +0 dagger a +0 robe a +0 flail a +0 plate armour a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (73, -12, D) the +1 leather armour "Camoydud" {rF+ Slay+3} rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (73, -10, D) a hell hound corpse (skeletalised by now) (73, -5, D) a +2 chain mail of poison resistance (73, -4, D) a +3 short sword of venom (73, 5, D) a +2 dagger of protection (73, 9, D) a +1 scythe of venom a +0 robe (73, 15, D) a staff of air (73, 18, D) the +2 spear of Ocuv {flame, rPois rF++ rCorr Dex-2} rPois: It protects you from poison. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). a +0 robe a +0 whip of venom the +0 chain mail of Feasting {Harm} Harm: It increases damage dealt and taken. a +0 halberd a +0 orcbow a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (74, -20, D) a +1 great sword of pain (unseen) (74, -4, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (74, 6, D) a +0 glaive of protection (74, 8, D) a +0 hand axe of electrocution a +0 robe a +0 dagger a +0 robe a +6 ring of dexterity the human corpse of Jessica (skeletalised by now) the elf corpse of Dowan (skeletalised by now) (74, 9, D) a +0 battleaxe a +0 robe a +0 short sword a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (74, 15, D) a +0 dagger (75, -19, D) a wolf corpse (skeletalised by now)