demenasai the Dungeon (0, 0, D) a +2 pair of gloves of hurling (0, 6, D) a +0 dire flail of protection a +2 chain mail of fire resistance (0, 7, D) a juggernaut skeleton (1, -32, D) a +0 dire flail a +3 war axe a +0 cloak a green draconian skeleton (1, -31, D) a +0 battleaxe a staff of conjuration (1, -11, D) a glowing shapeshifter corpse (skeletalised by now) (1, -9, D) a glowing shapeshifter corpse (skeletalised by now) (1, 3, D) a +2 scale mail of cold resistance (1, 6, D) a juggernaut skeleton (1, 7, D) a +0 glaive a +0 plate armour a +2 great sword of protection a +0 plate armour 3 large rocks an orc skeleton an orc skeleton (1, 8, D) a +0 partisan a +0 chain mail a ring of poison resistance a +0 great mace of protection a +0 chain mail of cold resistance a +3 long sword of freezing a +0 chain mail a +0 kite shield a +0 great sword a +0 plate armour a +3 vampiric great sword a +1 chain mail of command an orc skeleton an orc skeleton (1, 9, D) a +2 dire flail a +4 chain mail of willpower an amulet of wildshape a +1 long sword of flaming a +0 plate armour a +0 war axe a +0 arbalest a +0 plate armour a +0 dagger a +0 robe an orc skeleton an orc skeleton an orc skeleton (2, -32, D) a +0 long sword a +0 battleaxe a black draconian skeleton (2, -30, D) a +0 long sword a +0 cloak of air (2, -15, D) a staff of air (2, -11, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (2, -10, D) a glowing shapeshifter corpse (skeletalised by now) (2, 3, D) a staff of alchemy (2, 6, D) 4 large rocks the +4 sling "Gommiukk" {elec, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). a +0 great sword a +0 chain mail an orc skeleton (2, 7, D) a +0 glaive a +3 ring mail of fire resistance a +0 long sword a +0 robe a ring of protection from cold a +6 short sword of venom a +0 robe a ring of flight 4 large rocks an orc skeleton an orc skeleton (2, 8, D) a +3 long sword a +0 chain mail a +0 battleaxe a +0 robe a +0 great sword a +0 plate armour 4 large rocks an orc skeleton (2, 9, D) a +3 great sword a +0 chain mail 6 large rocks a +0 great sword a +0 plate armour an orc skeleton (3, -35, D) a +0 short sword (3, -34, D) a +2 chain mail of fire resistance (3, -33, D) a +0 hand axe a +0 hand axe a +1 buckler of cold resistance a yellow draconian skeleton (3, -32, D) a +0 hand axe +0 storm dragon scales a staff of alchemy a storm dragon skeleton a purple draconian skeleton (3, -31, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (3, -29, D) a +0 war axe a purple draconian skeleton (3, -15, D) the +6 war axe "Etules" {heavy, rElec rF- Will- Int+6} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). (3, -13, D) a glowing shapeshifter corpse (skeletalised by now) (3, -11, D) a glowing shapeshifter corpse (skeletalised by now) (3, -10, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (3, -9, D) a glowing shapeshifter corpse (skeletalised by now) (3, 1, D) a +5 giant club (3, 3, D) a +1 war axe of electrocution (3, 7, D) the +4 rapier of Hioqess {drain, rPois Will+ Str-3} rPois: It protects you from poison. Will+: It increases your willpower. Str-3: It affects your strength (-3). a +0 plate armour a +2 broad axe of holy wrath the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). a +0 whip of venom a +0 robe a +0 dagger a +0 robe an orc skeleton an orc skeleton an orc skeleton (3, 8, D) a +0 dire flail the +8 ring mail of Huivaym {rC++} rC++: It greatly protects you from cold. a +1 great mace of venom a +0 plate armour (3, 9, D) a +0 mace a +0 robe (3, 10, D) 4 large rocks a stone giant skeleton (4, -47, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -46, D) a +5 lajatang (unseen) (4, -45, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -34, D) the +7 orcbow of Shame {antimagic, +Blink} +Blink: It lets you blink. (4, -31, D) a +0 long sword (4, -16, D) a +3 dagger of venom (4, -15, D) a +3 spectral quarterstaff (4, -10, D) a glowing shapeshifter corpse (skeletalised by now) (4, -9, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (4, 1, D) +0 swamp dragon scales (4, 2, D) a maw talisman (4, 3, D) a +0 dire flail of protection (4, 7, D) a +0 partisan a +0 plate armour (4, 9, D) a +0 short sword a +0 plate armour the +1 spear of the Valley {drain, *Noise rCorr Dex+2} *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). a +0 robe an orc skeleton (5, -47, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -46, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -45, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -44, D) a +5 battleaxe a +5 broad axe (5, -42, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (5, -41, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -35, D) a +0 scimitar (5, -33, D) a staff of necromancy (5, -32, D) a +4 spectral quarterstaff a yellow draconian skeleton (5, -17, D) a staff of conjuration (5, -16, D) a staff of cold (5, -15, D) a staff of necromancy (5, -10, D) a glowing shapeshifter corpse (skeletalised by now) (5, 1, D) a +0 tower shield a +0 long sword (5, 3, D) a staff of air (6, -35, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (6, -34, D) the +3 shortbow "Ciannots" {speed, rC- rCorr Int-3 Dex+7} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex+7: It affects your dexterity (+7). (6, -33, D) an amulet of the acrobat (6, -17, D) a staff of fire (6, -16, D) a +1 hand axe of freezing (6, -15, D) 4 potions of haste {!q} (6, 3, D) a wellspring talisman (7, -33, D) a +4 short sword of electrocution (7, -17, D) a +2 scale mail of fire resistance (7, -16, D) the conjuration staff "Hale" {Will+ Conj Air} [staff of conjuration] Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (7, -15, D) a +2 trident of venom (7, 1, D) a +0 dagger (7, 2, D) a +1 scale mail of cold resistance (7, 3, D) a parchment of Passage of Golubria (8, -43, D) 3 scrolls of blinking (8, -42, D) 5 potions of haste {!q} 2 potions of berserk rage {!q} (8, -35, D) a +1 sling of flaming (8, -34, D) a ring of protection from cold (8, -16, D) a parchment of Petrify (8, -15, D) a staff of earth (9, -34, D) a staff of earth (9, -33, D) a +2 great sword of holy wrath (9, -17, D) the +0 ring mail of Dithmenos, Hungering {Str-2 Int+5} Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). (9, -16, D) a +3 triple sword of holy wrath (9, -15, D) a staff of earth (9, 1, D) a +6 ring of dexterity (9, 3, D) the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. (10, -49, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, -35, D) a +2 leather armour of poison resistance (10, -33, D) a +0 trident (10, -17, D) the +3 spear "Duecer" {elec, rN+} rN+: It protects you from negative energy. (10, -16, D) a staff of necromancy (10, 1, D) a +0 robe (11, -49, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, -45, D) a fortress talisman the wellspring talisman "Jaunki Vumo" {Stlth+} [wellspring talisman] Stlth+: It makes you more stealthy. a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman of Amelioration {Int+3} [inkwell talisman] Int+3: It affects your intelligence (+3). a quill talisman (11, -34, D) a +1 demon blade of freezing (11, -17, D) a +6 ring of intelligence (11, -16, D) a manual of Armour (11, -15, D) a staff of alchemy (11, 1, D) a +2 falchion of protection (11, 2, D) a +0 dagger (11, 3, D) a staff of cold (12, -49, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (12, -35, D) a +0 arbalest of freezing (12, -34, D) a +0 short sword (12, -33, D) a +2 orcbow of draining (12, -17, D) the +3 dagger "Ruineyta" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (12, -16, D) a +2 plate armour of archery (12, 1, D) a blade talisman (12, 2, D) a +0 dagger (13, -34, D) a staff of necromancy (13, -33, D) a staff of alchemy (13, -16, D) a +3 mace of draining (13, 3, D) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. (14, -17, D) a staff of conjuration (14, -16, D) a +1 orcbow of flaming (14, 1, D) a parchment of Petrify (14, 3, D) a +0 leather armour (15, 1, D) a +0 war axe (18, 3, D) a +2 great mace a +0 plate armour a +2 robe of fire resistance (18, 4, D) a +0 flail (19, -1, D) a +0 long sword of draining (19, 0, D) the +9 morningstar of the Spheres {drain, +Blink rPois rCorr} +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (19, 1, D) the +10 arbalest of Harmony {drain, Int+3} Int+3: It affects your intelligence (+3). (19, 2, D) a +0 hand axe (19, 3, D) a +2 robe a +2 robe of resistance (19, 4, D) a +3 great mace of draining a +0 chain mail a +3 battleaxe a +0 chain mail (19, 5, D) a +0 war axe (20, -49, D) the +0 arbalest of Foypn {flame, rC+} rC+: It protects you from cold. (20, -48, D) a +0 sling of freezing (20, -45, D) a hydra corpse (skeletalised by now) (20, -44, D) a blink frog corpse (skeletalised by now) (20, -32, D) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. the ring "Cashedoj" {rElec Dex+2 Slay+4} [ring of slaying] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (20, -30, D) a +0 battleaxe a +2 chain mail of cold resistance (20, -13, D) a +0 rapier a +0 cloak (20, -12, D) a +0 war axe (20, -1, D) a ring of willpower (20, 0, D) a +1 shortbow of flaming (20, 1, D) a +0 long sword of flaming (20, 2, D) a +0 long sword (20, 3, D) a +0 dagger a +0 robe a human skeleton (20, 4, D) a +0 battleaxe of pain a +0 plate armour (20, 5, D) a +3 great mace of pain a +0 chain mail a cognitogaunt skeleton (21, -48, D) a +0 mace of venom (21, -32, D) a +0 long sword (21, -30, D) 9 large rocks a stone giant corpse (skeletalised by now) (21, -29, D) a +0 hand axe a +4 scale mail of archery an orc corpse (skeletalised by now) (21, -14, D) a +0 short sword (21, -13, D) a +0 mace a ring of willpower (21, -11, D) a +0 dire flail a +0 battleaxe a white draconian skeleton (21, -1, D) a +3 chain mail of poison resistance (21, 1, D) an amulet of wildshape (21, 3, D) a +0 dire flail a +3 great mace of draining a +0 plate armour (21, 4, D) a +0 dagger a +0 robe a +0 robe a human skeleton (21, 5, D) a staff of air a +2 robe of willpower a +6 ring of dexterity a staff of conjuration a +2 robe of willpower (22, -49, D) the air staff "Pifrysh" {rElec rF+ rN++ Dex+5 Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. (22, -48, D) a +4 falchion of flaming (22, -42, D) a cane toad corpse (skeletalised by now) (22, -33, D) a staff of necromancy (22, -31, D) a juggernaut corpse (skeletalised by now) (22, -30, D) a +2 battleaxe of venom a +0 plate armour 7 large rocks a stone giant corpse (skeletalised by now) (22, -16, D) the air staff "Yhutsad" {Fly rElec rN+ Dex-2 Air} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). Air: It increases the power of your Air spells. (22, -15, D) a +0 trident (22, -14, D) a +0 halberd (22, -13, D) a +0 trident (22, 0, D) a +2 mace of protection (22, 1, D) a +1 plate armour of fire resistance (22, 3, D) a +2 robe of willpower a +0 long sword a +0 chain mail (22, 4, D) a +2 robe of resistance a staff of fire the +3 leather armour of the Hanged Man {rCorr} rCorr: It protects you from acid and corrosion. a +2 robe of fire resistance a +2 great mace of draining a +0 plate armour (22, 5, D) a +1 robe of positive energy (23, -49, D) a staff of air (23, -32, D) a +0 robe (23, -30, D) a +0 great sword a +0 chain mail a +2 vampiric battleaxe a +0 chain mail a +0 arbalest a +1 battleaxe of freezing a +0 chain mail an orc corpse (skeletalised by now) (23, -29, D) a +0 spectral quarterstaff a +0 robe a +0 mace a +0 robe an orc corpse (skeletalised by now) (23, -28, D) a +1 dagger of flaming a +2 robe of positive energy an orc corpse (skeletalised by now) (23, -17, D) a parchment of Gell's Gavotte (23, -16, D) 4 potions of haste {!q} (23, -15, D) a +3 great sword of electrocution (23, -14, D) a +0 long sword a +0 cloak (23, -13, D) a +0 halberd a +0 rapier a +0 cloak a black draconian skeleton (23, -11, D) a +0 glaive (23, -1, D) a +1 robe of willpower (23, 0, D) a +6 sling of flaming (23, 1, D) a staff of cold (23, 2, D) a +0 dagger a +0 robe (23, 3, D) a staff of alchemy a +0 robe a human skeleton (23, 4, D) a +0 great mace of venom a +0 plate armour a ring of see invisible a +3 battleaxe a +0 chain mail a +1 great sword of freezing a +0 plate armour (23, 5, D) a +0 short sword a +2 scale mail of cold resistance a +1 heavy war axe a +0 chain mail (23, 6, D) a +3 battleaxe of flaming a +0 chain mail a ring of protection from cold (24, -49, D) the +0 plate armour "Luloba Ewacw" {Harm rN+ Str-2 Dex+2} Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). (24, -48, D) a +2 long sword of protection (24, -46, D) a polar bear corpse (skeletalised by now) (24, -33, D) a staff of necromancy (24, -32, D) a +0 war axe (24, -31, D) a staff of alchemy (24, -30, D) a +0 battleaxe a +4 scale mail of resonance an orc corpse (skeletalised by now) (24, -29, D) a +0 arbalest a +6 spectral quarterstaff a +2 plate armour of poison resistance an orc corpse (skeletalised by now) (24, -27, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (24, -16, D) a +0 scimitar a +0 flail (24, -15, D) a +0 short sword a +1 falchion of draining a +0 cloak a +1 cloak of poison resistance a red draconian skeleton (24, -14, D) a +0 short sword a +0 broad axe a +0 long sword a +0 cloak a +5 ring of evasion a white draconian skeleton a green draconian skeleton (24, -13, D) a +0 short sword (24, -12, D) a +0 dire flail a white draconian skeleton (24, -1, D) a ring of wizardry (24, 0, D) a staff of earth (24, 1, D) a +3 ring mail of cold resistance (24, 4, D) a +0 short sword (25, -49, D) a parchment of Swiftness (25, -45, D) a komodo dragon corpse (skeletalised by now) (25, -33, D) a +0 plate armour (25, -32, D) a +0 plate armour of poison resistance (25, -31, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (25, -29, D) 3 large rocks (25, -28, D) a +0 great sword a +0 chain mail a +1 great mace a +0 plate armour (25, -17, D) a +0 long sword (25, -16, D) the +2 robe "Kydaid" {+Inv rN+ Will+} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Will+: It increases your willpower. (25, -15, D) a +3 trident of freezing a +0 cloak of stealth the orb of the Elven Halls {Mesmerism, rF++ Str-5 Dex+4} rF++: It greatly protects you from fire. Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). a white draconian skeleton (25, -14, D) a +0 vampiric war axe a +0 trident an amulet of regeneration a purple draconian skeleton a red draconian skeleton (25, -13, D) a +0 glaive a +1 scimitar of flaming a black draconian skeleton a white draconian skeleton (25, 0, D) a staff of necromancy (25, 4, D) a +0 glaive a +0 plate armour (26, -49, D) a dragon-coil talisman (26, -48, D) a staff of conjuration (26, -45, D) a cane toad corpse (skeletalised by now) (26, -33, D) a ring of flight (26, -32, D) a +3 chain mail of fire resistance (26, -31, D) a +4 orcbow of freezing (26, -17, D) a +0 long sword (26, -15, D) a staff of earth (26, -1, D) a +6 ring of intelligence (26, 0, D) a +1 partisan of flaming (27, -49, D) the +0 falchion of Ypinn {freeze, ^Contam rN+ Will++ Dex-3} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). (27, -48, D) a +3 hand axe of freezing (27, -16, D) an amulet of reflection an amulet of faith (27, -1, D) a +0 robe (27, 0, D) a +3 chain mail of cold resistance (28, -48, D) a staff of conjuration (28, -32, D) a staff of necromancy (28, -17, D) a +0 long sword (28, -16, D) a staff of necromancy (28, -15, D) a staff of air (28, -12, D) a +0 long sword a +2 cloak a yellow draconian skeleton (28, 1, D) a +0 dagger (29, -49, D) a +0 vampiric bardiche (29, -48, D) a +1 lajatang of electrocution (29, -33, D) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). (29, -32, D) the +10 spear of Propriety {flame, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (29, -17, D) a +0 mace (29, 0, D) the amulet "Lamua" {Spirit Dex+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+3: It affects your dexterity (+3). the ring "Suef" {rC+ AC+4} [ring of protection] rC+: It protects you from cold. AC+4: It affects your AC (+4). a +4 ring of slaying an amulet of dissipation an amulet of guardian spirit a ring of magical power an amulet of alchemy (30, -49, D) a +1 scale mail of archery (31, -1, D) the medusa talisman "Vioqefuegi" {rN++ Dex+3} [medusa talisman] rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (32, 1, D) a +4 plate armour of fire resistance (33, 0, D) a +1 pair of boots of stealth (34, -1, D) a +2 robe of willpower (unseen) (34, 0, D) a staff of cold (34, 1, D) a +0 partisan (35, -31, D) a shapeshifter corpse (skeletalised by now) (35, -29, D) a glowing shapeshifter corpse (skeletalised by now) (35, -1, D) a +0 demon blade of electrocution (unseen) (35, 0, D) a staff of conjuration (35, 1, D) an orb of mesmerism (36, -49, D) a +4 dagger of venom (unseen) (36, -35, D) a +3 antimagic spear (unseen) (36, -31, D) a glowing shapeshifter corpse (skeletalised by now) (36, -20, D) the cold staff "Widgha Datio" {rElec rPois rC+ Int+6 Dex-3 Ice} [staff of cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). Ice: It increases the power of your Ice spells. (37, -49, D) a +3 arbalest of draining (37, -48, D) the conjuration staff "Muaty" {rF- rN++ Conj Ice Earth} [staff of conjuration] rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (37, -35, D) the +2 helmet of Paty {+Blink Dex+3} +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). (37, -31, D) a +3 scimitar of pain a +0 robe a glowing shapeshifter corpse (skeletalised by now) (37, -29, D) a +3 dagger of draining a +0 robe a kobold corpse (skeletalised by now) (37, -21, D) a +1 chain mail of cold resistance (38, -48, D) a staff of cold (38, -35, D) a +1 chain mail of fire resistance (38, -34, D) a staff of necromancy (38, -32, D) an ugly thing corpse (skeletalised by now) (38, -30, D) a +1 rapier of draining a +0 robe (38, -29, D) a +3 scimitar of chaos a +0 robe (38, -20, D) a ring of resist corrosion (38, -18, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (39, -48, D) a +1 robe (39, -21, D) a +3 plate armour of fire resistance (39, -20, D) a +5 orcbow of flaming (39, -1, D) +0 acid dragon scales (39, 0, D) the +7 longbow of the Globe {chaos, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (39, 1, D) a +5 spear of venom (40, -49, D) a staff of alchemy (40, -48, D) the air staff of Indomitability {*Corrode ^Drain rElec Will+++ Air} [staff of air] *Corrode: It may corrode you when you take damage. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Air: It increases the power of your Air spells. (40, -45, D) a ring of resist corrosion a ring of protection from fire (40, -35, D) the +8 orcbow "Birew" {drain, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (40, -34, D) a +0 chain mail of willpower (40, -21, D) a +2 glaive of protection (40, 0, D) a ring of protection from cold (40, 1, D) a staff of earth (41, -34, D) a staff of fire (41, -21, D) a +0 ring mail of fire resistance (41, -20, D) the +0 helmet "Keon" {MP+11} MP+11: It affects your magic capacity (+11). (41, -1, D) a +0 great sword of holy wrath (41, 0, D) a +2 mace of protection (41, 1, D) a +5 triple sword of electrocution (42, -49, D) a +6 ring of dexterity (42, -48, D) a staff of fire (42, -35, D) a staff of necromancy (42, -21, D) the +5 ring mail of the Turtledove {rF++ Slay+3} rF++: It greatly protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (42, -20, D) a +0 chain mail of fire resistance (42, -18, D) a ring of willpower a ring of poison resistance a +4 ring of protection (42, -1, D) the +2 broad axe of Jegraeg {elec, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (42, 0, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (42, 1, D) a ring of wizardry (43, -49, D) the +4 shortbow of Widioj {freeze, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (43, -35, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (43, -34, D) a parchment of Fortress Blast (43, -20, D) a +4 rapier of speed (43, -1, D) the +5 plate armour of the Arcane {Death, Harm rF+} Harm: It increases damage dealt and taken. rF+: It protects you from fire. (43, 1, D) a +1 halberd of protection (44, -35, D) the +6 war axe of Rubbish {elec, rElec Int+2 Dex+5 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (44, -34, D) a +1 robe (44, -20, D) a +4 heavy battleaxe (44, 1, D) a staff of earth (45, -47, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (45, -21, D) an amulet of regeneration (45, -1, D) the +2 ring mail of Prudence {rF+ rN+ Int+5} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (45, 1, D) a +2 plate armour of cold resistance (45, 2, D) an amulet of regeneration (46, 0, D) a +4 ring mail of poison resistance (46, 1, D) a +6 war axe of pain (47, -1, D) a +5 flail of protection (47, 1, D) a staff of cold (48, -10, D) a +0 arbalest a kobold corpse (skeletalised by now) (48, -1, D) the +2 triple crossbow of Ugog {drain, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (48, 0, D) a +4 sling of electrocution (48, 1, D) a +0 helmet of intelligence (48, 6, D) an oblivion hound corpse (skeletalised by now) (49, -44, D) a blink frog corpse (skeletalised by now) (49, -9, D) a +0 short sword a +0 ring mail a +0 war axe a +0 plate armour a +0 orcbow a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (49, -8, D) a warg corpse (skeletalised by now) (49, -1, D) a +6 ring of strength (49, 1, D) a parchment of Flame Wave (49, 2, D) a +4 ring of slaying (49, 5, D) a +1 heavy mace (50, -49, D) a +1 dagger of freezing (50, -48, D) a ring of see invisible (50, -25, D) the spider talisman of Imperfection {rPois rF+} [spider talisman] rPois: It protects you from poison. rF+: It protects you from fire. (50, -13, D) a +0 short sword (50, -12, D) the +8 mace "Teckuwku" {drain, *Corrode SInv Stlth+} *Corrode: It may corrode you when you take damage. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (50, -9, D) a +0 great sword a +0 chain mail an orc corpse (skeletalised by now) (50, -1, D) a +3 heavy longbow (50, 0, D) a +4 dagger of venom (50, 1, D) a ring of see invisible (50, 7, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (51, -49, D) a +5 ring of evasion a ring of wizardry a ring of positive energy a +6 ring of strength a +6 ring of strength an amulet of regeneration a ring of positive energy an amulet of wildshape an amulet of the acrobat (51, -48, D) a +7 shortbow of flaming (51, -45, D) a +1 quarterstaff of distortion a +0 robe a spriggan corpse (skeletalised by now) (51, -44, D) a +0 robe a spriggan corpse (skeletalised by now) (51, -37, D) a +2 spear of flaming (51, -36, D) a staff of necromancy (51, -25, D) a staff of alchemy (51, -13, D) a +3 falchion of protection (51, -12, D) an orb of mesmerism (51, -9, D) a +2 vampiric broad axe a +0 chain mail a +0 giant club (51, 0, D) a +4 sling of flaming (51, 1, D) a +0 robe of positive energy (51, 8, D) a +0 long sword (52, -48, D) a +0 helmet of sniping (52, -44, D) a +0 robe (52, -36, D) a ring of see invisible (52, -32, D) a +0 halberd of freezing (52, -25, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (52, -22, D) 2 large rocks a shapeshifter skeleton a cyclops skeleton (52, -21, D) a +0 war axe a +0 short sword (52, -20, D) a basilisk skeleton (52, -9, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (52, -1, D) a +2 leather armour of positive energy (52, 0, D) a staff of alchemy (52, 1, D) the +6 trident of Ohudd {flame, rPois rC++ Int+2 Stlth+} rPois: It protects you from poison. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (52, 8, D) an oblivion hound corpse (skeletalised by now) (52, 9, D) an oblivion hound corpse (skeletalised by now) (53, -49, D) a +2 sling of electrocution (53, -48, D) a +1 bardiche of protection (53, -44, D) a cane toad corpse (skeletalised by now) (53, -37, D) a staff of necromancy (53, -36, D) +2 acid dragon scales (53, -33, D) a +0 battleaxe a +4 hand axe (53, -30, D) a +0 glaive a black draconian corpse (skeletalised by now) (53, -24, D) a +2 hand axe of distortion (53, -19, D) a +0 dire flail (53, -13, D) a +2 chain mail of willpower (53, -1, D) an amulet of dissipation (53, 0, D) a +0 dagger of venom (53, 6, D) 5 large rocks (53, 9, D) a +0 flail (54, -49, D) the +3 great sword of Conscience {heavy, rPois} rPois: It protects you from poison. (54, -48, D) a +5 great sword of protection (54, -37, D) a staff of cold (54, -34, D) a +0 war axe (54, -33, D) a +2 halberd of venom a +0 battleaxe (54, -32, D) a +0 glaive a +0 scimitar a white draconian corpse (skeletalised by now) (54, -25, D) the +10 giant spiked club "Laaraosi" {holy, rElec rF+ rCorr Int-5} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (54, -24, D) the +6 triple crossbow "Nobanun" {flame, rN+} rN+: It protects you from negative energy. (54, -21, D) 3 large rocks (54, -13, D) a +2 troll leather armour (54, -1, D) a parchment of Leda's Liquefaction (54, 0, D) a +3 scale mail of fire resistance (54, 1, D) a staff of alchemy (54, 6, D) a +0 trident (54, 7, D) +0 shadow dragon scales a +0 mace a shadow dragon corpse (skeletalised by now) (54, 8, D) a +0 battleaxe a +0 mace (55, -48, D) a +5 heavy orcbow (55, -43, D) a blink frog corpse (skeletalised by now) (55, -37, D) a +0 flail (55, -36, D) a +1 plate armour of willpower (55, -34, D) a +2 mace of protection (55, -33, D) a +7 long sword of protection a yellow draconian corpse (skeletalised by now) (55, -32, D) a +0 short sword (55, -31, D) a +0 scimitar a black draconian corpse (skeletalised by now) (55, -25, D) a +2 plate armour of fire resistance (55, -24, D) the +6 long sword of Yredelemnul {spect, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (55, -21, D) a +2 scimitar of flaming (55, -13, D) a ring of positive energy (55, -1, D) a +4 ring of slaying (55, 0, D) a +3 hand axe of electrocution (55, 1, D) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (55, 6, D) a +0 trident a shadow dragon corpse (skeletalised by now) (55, 7, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (55, 8, D) a +0 long sword +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (55, 9, D) a +0 short sword (56, -49, D) a +1 demon blade of electrocution (56, -48, D) the +0 leather armour of the Tapire-iauara {rF++} rF++: It greatly protects you from fire. (56, -25, D) a +1 spectral giant spiked club (56, 7, D) 2 large rocks (56, 9, D) a +0 battleaxe (59, -2, D) a ring of resist corrosion (59, -1, D) the +4 chain mail of Naut Oni {rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (59, 0, D) a parchment of Summon Seismosaurus Egg (60, -1, D) an amulet of alchemy (60, 0, D) the +7 hand axe of Pride {elec, Will++ rCorr} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (61, -18, D) a +0 morningstar a +0 leather armour a human corpse (skeletalised by now) (61, -13, D) a +1 rapier of holy wrath (61, -12, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (61, -2, D) a staff of earth (61, -1, D) a +0 spectral quarterstaff (61, 0, D) a staff of earth (62, -49, D) a staff of alchemy (62, -33, D) a +4 scale mail of cold resistance (62, -30, D) a +2 heavy shortbow a +0 short sword a +1 robe of positive energy (62, -23, D) a +3 long sword of holy wrath (62, -18, D) a +0 arbalest (62, -13, D) the +7 rapier "Ekhlifare" {flame, Str+2} Str+2: It affects your strength (+2). (62, -2, D) a +1 short sword of speed (62, -1, D) a staff of earth (62, 0, D) the fire staff of the Fortifying Seeker {rF+ Int+2 Fire} [staff of fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (63, -49, D) a +2 scimitar of flaming (63, -40, D) a parchment of Swiftness (63, -33, D) a +2 ring mail of cold resistance (63, -32, D) a +0 long sword (63, -29, D) a +0 long sword a +0 robe a +0 long sword a +0 ring mail (63, -23, D) the +5 quarterstaff of the Forest {drain, *Slow Fly Will+} *Slow: It may slow you when you take damage. Fly: It grants you flight. Will+: It increases your willpower. (63, -17, D) a +0 long sword a +0 chain mail a +0 tower shield (63, -16, D) a +0 great mace a +0 scale mail a human corpse (skeletalised by now) (63, -12, D) a staff of air (63, -2, D) a staff of conjuration (63, -1, D) a +4 ring of slaying (63, 0, D) the fire staff of Putrescence {rF+ Int+2 Fire} [staff of fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (64, -41, D) a +3 ring mail of fire resistance (64, -32, D) a +0 long sword (64, -31, D) a +2 heavy scimitar a +0 leather armour a +0 buckler (64, -30, D) a +1 morningstar of protection a +0 robe an elf skeleton (64, -22, D) a +0 chain mail of cold resistance (64, -18, D) a +2 bardiche of venom a +0 chain mail (64, -13, D) a +1 plate armour of death (64, -12, D) a +1 leather armour of fire resistance (64, -2, D) the +2 broad axe "Loukk" {freeze, rElec rF+ Str+4} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+4: It affects your strength (+4). (64, -1, D) the +3 flail of Valiance {flame, rF+++ rC+ Int-3 SInv} rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (64, 0, D) a +1 robe of fire resistance (65, -33, D) a +0 leather armour (65, -32, D) the +4 sling of Conscience {drain, rElec rF+ Stlth+} rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. (65, -31, D) a +0 long sword a +0 robe (65, -30, D) a +0 long sword a +0 robe an elf skeleton (65, -23, D) a +0 heavy orcbow (65, -22, D) a +3 leather armour of poison resistance (65, -17, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (65, -16, D) a +1 hand cannon of electrocution (65, -2, D) a +4 ring of protection (65, -1, D) a +4 war axe of flaming (65, 0, D) a +3 broad axe of venom (66, -23, D) a parchment of Gell's Gavotte (66, -2, D) a +4 ring of protection (66, -1, D) a +1 hat of intelligence (66, 0, D) a staff of alchemy (66, 1, D) a parchment of Eringya's Noxious Bog (67, 1, D) a +2 morningstar of protection (67, 2, D) the +2 orcbow "Jikkouf" {flame, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (68, -49, D) a staff of alchemy (unseen) (68, -2, D) a parchment of Swiftness (68, -1, D) a parchment of Summon Mana Viper (68, 0, D) a staff of air (69, -49, D) a +2 scale mail of archery (69, -10, D) a staff of fire a +0 orcbow (69, 1, D) the +4 whip "Liub Boa" {freeze, Str+2} Str+2: It affects your strength (+2). (70, -49, D) the earth staff of the Crocodile {rElec rF+ Fire Earth} [staff of earth] rElec: It insulates you from electricity. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (70, -45, D) a shapeshifter corpse (skeletalised by now) (70, -9, D) a +0 arbalest (70, -2, D) a +3 plate armour of cold resistance (70, -1, D) a ring of resist corrosion (70, 0, D) a parchment of Metabolic Englaciation (70, 1, D) a phantom mirror (71, -41, D) a +0 robe (71, -28, D) a hell hound corpse (skeletalised by now) (71, -10, D) a +0 shortbow a staff of air a +0 shortbow a centaur corpse (skeletalised by now) (71, -9, D) 4 large rocks a cyclops corpse (skeletalised by now) (71, -1, D) a phantom mirror (72, -41, D) the +6 great mace of Dim Light {vamp, ^Fragile rElec rPois Will+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. (72, -39, D) a +0 dagger a +0 robe a +6 ring of strength a +0 dagger a +0 robe a human corpse (skeletalised by now) (72, -33, D) the +5 ring mail of the Lizard {*Corrode Regen+ Dex+3} *Corrode: It may corrode you when you take damage. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). (unseen) (72, -28, D) a +2 scimitar of flaming a hell hound corpse (skeletalised by now) (72, -27, D) a hell hound corpse (skeletalised by now) (72, -23, D) a staff of conjuration (72, -22, D) the +5 Force Lance {heavy, knockback} (72, -13, D) the +3 war axe of Gallantry {flame, rPois Will+++ Int+3 Dex-5} rPois: It protects you from poison. Will+++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). (72, -10, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, -8, D) a +0 shortbow (72, -2, D) a staff of cold (72, 0, D) a parchment of Brom's Barrelling Boulder (73, -40, D) the +2 leather armour of the Old World {^Contam rF+++ MP+5 SInv} ^Contam: It causes magical contamination when unequipped. rF+++: It renders you almost immune to fire. MP+5: It affects your magic capacity (+5). SInv: It lets you see invisible. (73, -39, D) a +0 dagger a +2 chain mail of cold resistance (73, -33, D) a +2 mace of holy wrath (73, -32, D) a staff of fire (73, -22, D) a parchment of Enfeeble (73, -13, D) the alchemy staff "Kuugg" {rElec rPois Str+5 Dex-5 Conj Earth Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (73, -10, D) a +0 arbalest (73, -9, D) a +0 orcbow (73, -1, D) a parchment of Airstrike (73, 0, D) a staff of cold (74, -32, D) the +5 ring mail "Inasizuf" {Int+4} Int+4: It affects your intelligence (+4). (74, -23, D) a staff of alchemy (74, -19, D) a +3 dagger of protection (74, -2, D) a +3 chain mail of resonance (74, -1, D) a +0 orcbow of freezing (74, 0, D) a +3 plate armour of fire resistance (75, -33, D) the +10 scale mail of the Lair of Beasts {rN++ rCorr Int+2} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (75, -2, D) the +3 acid dragon scales "Vemneveo" {Regen+ rCorr} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (75, -1, D) a ring of wizardry (75, 0, D) the +9 plate armour of the Sun {rPois rC+ Slay+2} rPois: It protects you from poison. rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (76, -2, D) a staff of cold