demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste {!q} 2 potions of berserk rage {!q} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 4, D) a fortress talisman the wellspring talisman of the Sea {*Corrode Will+++ Str+3 SInv} [wellspring talisman] *Corrode: It may corrode you when you take damage. Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. the spider talisman "Pigomeka" {+Inv rPois rC- Str-2} [spider talisman] +Inv: It lets you turn invisible. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str-2: It affects your strength (-2). a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a +2 robe of fire resistance (unseen) (59, 37, D) a parchment of Shatter (60, 36, D) the +7 halberd "Colieriyl" {heavy, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (unseen) (60, 37, D) a +0 mace of venom (unseen) (61, 8, D) a staff of air (unseen) (61, 16, D) a staff of conjuration (61, 28, D) a +1 halberd of venom (61, 29, D) a +0 halberd a black draconian skeleton (61, 30, D) a +0 hand axe (61, 36, D) a +0 dagger of speed (unseen) (61, 37, D) a +2 long sword of protection (unseen) (62, 8, D) a staff of cold (62, 11, D) a +1 mace of protection (62, 17, D) the +7 Throatcutter {drain, coup de grace} (62, 26, D) a +5 ring of evasion an amulet of wildshape a ring of resist corrosion (62, 27, D) a staff of cold (62, 28, D) a staff of air a yellow draconian skeleton (62, 30, D) a +2 vampiric falchion (62, 31, D) a +0 long sword (62, 36, D) a parchment of Summon Forest (62, 37, D) a +2 cloak of poison resistance (unseen) (63, 0, D) a +1 falchion of venom (63, 8, D) the fire staff of Sunlight {rElec rF+ Int-2 Forge Tloc Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Int-2: It affects your intelligence (-2). Forge: It increases the power of your Forgecraft spells. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (unseen) (63, 16, D) the +3 buckler of the Distant Future {Harm Int+3} Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). (63, 20, D) an ugly thing corpse (skeletalised by now) (63, 26, D) a +0 falchion (63, 27, D) a +9 plate armour of ponderousness (63, 29, D) a +0 hand axe (63, 36, D) a +0 hand axe of electrocution (unseen) (63, 37, D) an amulet of dissipation (64, 16, D) a +0 helmet of ice (64, 20, D) a shapeshifter corpse (skeletalised by now) (64, 26, D) a +6 ring of intelligence (64, 27, D) a +0 short sword (67, 0, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (68, 0, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. (69, 0, D) a +0 heavy hand axe (unseen) (69, 36, D) a +2 scale mail of positive energy (69, 41, D) a +0 war axe (70, 11, D) a ball python corpse (skeletalised by now) (70, 37, D) a +1 heavy flail (70, 42, D) a +3 short sword of electrocution (70, 43, D) a +0 dire flail (71, 8, D) 4 potions of haste {!q} (71, 17, D) a +2 robe of fire resistance (71, 26, D) a +0 scale mail of cold resistance (71, 27, D) a parchment of Fortress Blast (71, 32, D) a +0 great mace a +0 animal skin a +0 dagger a +0 robe an ogre corpse (skeletalised by now) (71, 36, D) a +1 chain mail of fire resistance (71, 37, D) the +1 leather armour of the Gloaming {SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (71, 41, D) a +0 war axe a hell hound corpse (72, 17, D) a +0 shortbow of draining (72, 20, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 26, D) a staff of fire (72, 27, D) a +6 ring of intelligence (72, 32, D) a +0 dire flail a +0 animal skin a +0 arbalest (72, 36, D) a +5 ring of evasion (72, 41, D) a hell hound corpse (73, 1, D) a +0 trident (73, 2, D) the +2 hand axe of Destiny {flame, Str+4 Stlth+} Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. a merfolk corpse (skeletalised by now) (73, 16, D) a staff of fire (73, 17, D) 4 potions of haste {!q} (73, 27, D) a staff of fire (73, 36, D) a +2 crystal plate armour (73, 37, D) the +5 orcbow of the Delicate God {flame, rElec rC+ Will++ Str+4} rElec: It insulates you from electricity. rC+: It protects you from cold. Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). (75, 1, D) a +0 trident a +1 plate armour of fire resistance a merfolk corpse (skeletalised by now)