demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) a +2 quarterstaff of draining (unseen) (49, 36, D) a +4 sling of draining (49, 37, D) a +1 heavy mace (49, 41, D) an elephant corpse (50, 24, D) the fire staff "Xehat" {rPois rF+ Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (unseen) (50, 25, D) a staff of necromancy (unseen) (50, 28, D) a +0 trident (50, 36, D) a +6 ring of strength (50, 41, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. a +0 animal skin a spriggan corpse a yak corpse a skyshark corpse (51, 24, D) a +2 halberd of distortion (unseen) (51, 25, D) the +2 shortbow of Ecask {drain, SInv} SInv: It lets you see invisible. (unseen) (51, 36, D) a +2 falchion of freezing (52, 24, D) a +2 short sword of speed (unseen) (52, 25, D) a Gell's gravitambourine (2/2) (52, 36, D) a +1 broad axe of freezing (52, 37, D) a +2 sling of flaming (53, 24, D) a parchment of Metabolic Englaciation (53, 25, D) a +2 robe of cold resistance (unseen) (53, 36, D) a +0 broad axe (53, 38, D) a ring of see invisible a +6 ring of strength a +6 ring of strength a ring of wizardry an amulet of wildshape (53, 40, D) a hydra corpse (54, 24, D) a parchment of Petrify (54, 25, D) a parchment of Starburst (54, 36, D) the +0 rapier of Qazlal's Whim {venom, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (55, 24, D) the +8 arbalest of the Whelk {penet, Stlth+} Stlth+: It makes you more stealthy. (unseen) (59, 36, D) a +2 long sword of holy wrath (59, 37, D) a +0 heavy spear (60, 2, D) a +0 dagger (60, 31, D) a +0 shortbow a centaur corpse (60, 32, D) a +5 partisan of protection a +0 orcbow a centaur corpse (60, 36, D) a storm talisman (60, 39, D) a +0 glaive (60, 40, D) a +0 whip a +0 robe (61, 0, D) a +0 whip (61, 2, D) a +0 hand axe (61, 3, D) a +0 club (61, 4, D) a +1 dagger of protection (unseen) (61, 8, D) a +2 rapier of holy wrath (61, 16, D) the +8 shortbow of the Iron City of Dis {drain, rF- Dex+4} rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). (unseen) (61, 26, D) a +0 trident (61, 31, D) the +5 great sword "Veeck" {holy, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. 2 boomerangs a merfolk corpse (61, 39, D) a +0 halberd (62, 16, D) a staff of alchemy (unseen) (62, 17, D) a +0 robe of willpower (unseen) (62, 29, D) a +0 trident (62, 30, D) a +0 trident a +2 leather armour of fire resistance (62, 31, D) a +3 vampiric battleaxe a +0 shortbow a centaur corpse (62, 37, D) a +3 scale mail of resonance (unseen) (63, 8, D) a +2 heavy war axe (63, 17, D) a +2 falchion of draining (63, 27, D) a staff of alchemy (unseen) (63, 31, D) a +0 orcbow a centaur corpse (63, 36, D) a +2 morningstar of protection (63, 37, D) a +4 plate armour of poison resistance (63, 39, D) a +0 trident (63, 40, D) a +0 dire flail (64, 16, D) a +0 spectral quarterstaff (unseen) (67, 0, D) the +6 shortbow "Efouvvet" {elec, rF++ Dex+3} rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). (68, 0, D) a staff of conjuration (68, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (69, 40, D) a +0 flail a +0 dagger a +0 robe a +0 club an orc corpse an orc corpse (70, 9, D) the necromancy staff of Lemully {rElec rN+ Necro Tloc Air} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (70, 19, D) an adder corpse (skeletalised by now) (70, 36, D) a staff of fire (70, 40, D) a +0 battleaxe a +0 chain mail a +0 hand axe a +1 vampiric short sword a +0 leather armour an orc corpse an orc corpse (71, 8, D) a +6 ring of strength (71, 10, D) a +2 scale mail of fire resistance a +3 battleaxe (71, 16, D) a +5 vampiric hand axe (unseen) (71, 17, D) the +9 great sword "Diusag" {freeze, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (71, 19, D) a water moccasin corpse (skeletalised by now) (71, 26, D) a staff of earth (unseen) (71, 27, D) a +3 vampiric short sword (71, 28, D) a +0 war axe (71, 30, D) an adder corpse (skeletalised by now) (71, 40, D) a +0 club a +0 leather armour a +0 dagger a +0 robe an orc corpse (71, 41, D) a +0 short sword an orc corpse (72, 9, D) a staff of conjuration (unseen) (72, 16, D) a staff of alchemy (72, 20, D) an adder corpse (skeletalised by now) (72, 30, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (73, 1, D) the +3 spear "Olaffown" {freeze, ^Drain rElec rC+ rN+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. (73, 16, D) a staff of earth (unseen) (73, 17, D) the +4 falchion of Mitotyfe {flame, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (73, 19, D) a ball python corpse (skeletalised by now) (73, 26, D) a parchment of Magic Dart (73, 30, D) a +0 war axe (73, 36, D) a parchment of Starburst (74, 2, D) a +0 glaive (75, 1, D) a +0 great sword of electrocution (unseen)