demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 dagger {Hidetaka} a +0 leather armour a +0 falchion {Chinhae} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a parchment of Apportation (59, 37, D) a parchment of Nazja's Percussive Tempering (60, 36, D) a staff of air (unseen) (60, 37, D) a staff of earth (unseen) (61, 0, D) a +0 battleaxe of electrocution (61, 3, D) a wolf corpse (skeletalised by now) (61, 8, D) the amulet "Ovvun" {Faith Rampage} [amulet of faith] Faith: It allows you to gain divine favour quickly. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. (61, 16, D) a ring of poison resistance (61, 19, D) a +0 hand axe (61, 26, D) a +2 vampiric scimitar (61, 29, D) an adder corpse (61, 36, D) the +8 war axe "Ympyisiu" {venom, rElec Int+4 Dex-4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (61, 37, D) a staff of earth (unseen) (62, 3, D) an iguana corpse (skeletalised by now) (62, 8, D) a +0 whip of holy wrath (62, 9, D) a +2 trident of protection (62, 16, D) a +6 ring of intelligence (62, 17, D) a +6 shortbow (62, 19, D) a +0 flail a +0 mace an orc corpse an orc corpse (62, 27, D) a staff of alchemy (62, 36, D) the ring of Reimbursement {Fly rF- rN+ Int+2 Dex+5} [ring of flight] Fly: It grants you flight. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (62, 37, D) a staff of fire (unseen) (63, 0, D) a staff of alchemy (63, 3, D) a bullfrog corpse (skeletalised by now) (63, 8, D) a +1 ring mail of poison resistance (63, 16, D) a staff of alchemy (63, 17, D) a +1 spear of freezing (63, 19, D) a +0 short sword a +0 leather armour a +0 glaive a +0 chain mail an orc corpse (63, 20, D) a +0 mace a +0 scale mail a +0 club an orc corpse an orc corpse (63, 27, D) a +1 heavy longbow (63, 28, D) a +0 long sword (63, 30, D) a water moccasin corpse (63, 36, D) a +8 spectral quarterstaff (unseen) (63, 37, D) a +2 chain mail of poison resistance (unseen) (64, 16, D) a +1 orcbow of freezing (64, 17, D) a +3 chain mail of willpower (64, 26, D) a ring of protection from fire (64, 27, D) a staff of air (64, 31, D) a water moccasin corpse (65, 26, D) a +3 halberd of entangling (68, 0, D) the ring of Sisuwubaich {rCorr Dex+6 SInv Stlth+} [ring of dexterity] rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (69, 0, D) an amulet of guardian spirit (69, 36, D) a +3 ring mail of fire resistance (69, 40, D) a sky beast corpse (69, 41, D) a wind drake corpse a wind drake corpse (70, 8, D) the +5 hand axe of Foul Odours {sunder, rC- Str+5 Dex+2} rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (70, 9, D) a hive talisman (70, 21, D) a +0 dagger a +0 robe a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (70, 31, D) a +0 dagger a +0 robe (70, 37, D) a staff of earth (70, 40, D) a hippogriff corpse (71, 8, D) the +8 mace of Dissolution {concuss, rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. (71, 16, D) an amulet of magic regeneration (71, 27, D) a ring of magical power (71, 31, D) a +0 hand axe an orc corpse (skeletalised by now) (71, 32, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 36, D) a +6 ring of strength (72, 8, D) a +4 ring of protection (72, 16, D) the +1 orcbow "Teimob" {flame, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (72, 17, D) a staff of cold (unseen) (72, 26, D) a staff of earth (72, 27, D) a staff of earth (72, 31, D) a +2 mace of draining a +0 short sword a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) (73, 16, D) a +0 flail of holy wrath (unseen) (73, 17, D) a +5 spear of freezing (unseen) (73, 27, D) the +6 dagger "Manazazxirgh" {freeze, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (73, 37, D) a +2 leather armour of fire resistance