demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 dagger {Zhen} a +0 leather armour a +0 falchion {Xochipepe} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the serpent talisman of the Sacrificial Victim {Will+ rCorr Int+4 Stlth-} [serpent talisman] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. a fortress talisman a wellspring talisman a spider talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (34, 20, D) a jumping spider corpse (35, 14, D) the alchemy staff "Plog" {rPois rF- SInv Fire Air Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (35, 15, D) a +4 ring mail of fire resistance (unseen) (35, 18, D) a wolf spider corpse (36, 0, D) a staff of air (36, 1, D) the ring "Lafes" {^Contam rN+ rCorr SInv} [ring of see invisible] ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (36, 6, D) a +3 demon whip a +0 chain mail (36, 14, D) a +6 short sword of venom (unseen) (36, 15, D) a +1 dire flail of draining (unseen) (36, 18, D) a moth of wrath corpse (36, 19, D) a redback corpse (37, 0, D) a ring of positive energy (37, 1, D) a storm talisman (37, 14, D) the crystal ball of Wucad Mu {Energy, Mindtap} Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. (unseen) (37, 15, D) a +2 quarterstaff of holy wrath (unseen) (38, 0, D) a +0 chain mail (38, 1, D) a +6 ring of dexterity (38, 4, D) a +5 great sword of flaming a +0 chain mail a human corpse (38, 14, D) a parchment of Dimensional Bullseye (38, 15, D) a +3 ring mail of positive energy (unseen) (39, 0, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (39, 3, D) a +2 demon trident of flaming a +0 chain mail a human corpse (39, 4, D) a +2 scimitar a +1 ring mail of poison resistance (39, 14, D) a staff of air (unseen) (39, 15, D) the +1 short sword of Seifatuy {devious, *Slow rC+ Int+3} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (40, 0, D) a +1 heavy spear (40, 1, D) a +0 scale mail of positive energy (40, 2, D) a +3 partisan a +0 chain mail a human corpse (40, 14, D) a parchment of Starburst (40, 15, D) a parchment of Iskenderun's Battlesphere (41, 0, D) a +3 heavy mace (41, 1, D) a parchment of Passage of Golubria (41, 14, D) an amulet of dissipation (41, 15, D) a staff of necromancy (unseen) (42, 0, D) a +6 ring of dexterity (42, 1, D) a ring of wizardry (42, 14, D) a +2 robe (unseen) (42, 15, D) a +4 heavy long sword (unseen) (43, 14, D) a +1 plate armour of death (unseen) (43, 15, D) a ring of willpower (48, 32, D) a titan corpse (skeletalised by now) (49, 0, D) a +0 helmet of light (49, 1, D) a +2 heavy arbalest (49, 12, D) a staff of earth (49, 24, D) a +4 demon blade of venom (49, 33, D) a wind drake corpse (skeletalised by now) a titan corpse (skeletalised by now) (49, 37, D) a +2 trident of pain (50, 1, D) the +12 shortbow of a wizard's laboratory {chaos, rElec rF+ Str+3 Int+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (50, 4, D) a raven corpse (50, 5, D) a water moccasin corpse a water moccasin corpse (50, 12, D) a +0 short sword of speed (50, 13, D) the amulet of Doubt {Spirit rC+ Int+4 Dex-2 Slay+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (50, 18, D) a +0 trident a +0 robe a merfolk skeleton (50, 25, D) a +6 ring of strength (50, 37, D) the +5 spear of Righteous Anger {freeze, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (51, 0, D) a staff of necromancy (51, 5, D) a +0 broad axe a +0 animal skin (51, 6, D) a +0 quarterstaff a +0 animal skin a spriggan corpse (51, 13, D) the +2 leather armour of Jiageh {-Tele Int+4} -Tele: It prevents most forms of teleportation. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (51, 17, D) a +0 spear (51, 18, D) a +0 trident a +0 leather armour (51, 19, D) a +0 trident a +0 leather armour (51, 25, D) a staff of fire (51, 30, D) a +0 robe (51, 36, D) a +0 hand axe of electrocution (51, 37, D) a staff of fire (51, 40, D) a +0 war axe a +0 chain mail (52, 0, D) a ring of see invisible (52, 1, D) a +3 morningstar of flaming (52, 5, D) a +2 antimagic hand axe a +0 animal skin a rime drake corpse a spriggan corpse a wolf corpse (52, 6, D) a +1 antimagic quarterstaff a +0 animal skin a spriggan corpse (52, 17, D) a +0 trident a harpy skeleton (52, 18, D) a +2 trident of protection a +0 leather armour a merfolk skeleton (52, 25, D) the +4 scale mail of Happiness {rF+ rN+ Int+2 Dex-4} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (52, 31, D) a wind drake corpse (skeletalised by now) (52, 40, D) a +2 great sword of protection +0 shadow dragon scales a +0 plate armour a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) (52, 41, D) a +3 chain mail a +0 dire flail a +0 plate armour a +0 great mace a +0 war axe a +0 plate armour a +2 tower shield a human corpse (skeletalised by now) (52, 42, D) a +0 great sword a +0 chain mail (53, 0, D) a staff of necromancy (53, 13, D) a +2 dagger of electrocution (53, 17, D) a +0 vampiric spear a +0 leather armour a ring of flight a +1 spear of entangling a +0 leather armour a merfolk skeleton (53, 18, D) a +2 heavy spear a +0 leather armour a manticore skeleton a merfolk skeleton (53, 19, D) a +0 lajatang of venom a merfolk skeleton (53, 20, D) a sea snake corpse (skeletalised by now) (53, 24, D) the cold staff "Peefre" {Fly rC+ Dex+3 Summ Ice} [staff of cold] Fly: It grants you flight. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (53, 37, D) a +3 flail of protection (53, 38, D) a +0 arbalest of flaming a yaktaur corpse (skeletalised by now) (53, 39, D) a +0 halberd a +0 chain mail a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (54, 0, D) the air staff "Vanaddie" {rElec rF+ Int+2 Dex+3 Fire Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (54, 1, D) a +4 ring of slaying (54, 12, D) a +0 trident of venom (unseen) (54, 13, D) a staff of necromancy (unseen) (54, 25, D) a +6 dagger of venom (54, 36, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (55, 0, D) a +2 partisan of protection (55, 1, D) a +4 whip of electrocution (55, 12, D) a staff of fire (unseen) (55, 13, D) a +0 trident of protection (unseen) (55, 24, D) the amulet of Tranquility {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. (59, 36, D) the +10 bardiche of Anger {antimagic, Bane rN++} Bane: It inflicts you with a random bane when you equip it. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (59, 37, D) a +0 orcbow of freezing (60, 18, D) a ball python corpse (skeletalised by now) (60, 36, D) a +6 quarterstaff of distortion (60, 37, D) the +4 leather armour of Soextog {rC++ Will- Str+3} rC++: It greatly protects you from cold. Will-: It decreases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (60, 38, D) a +5 demon trident a +0 plate armour of fire resistance a human corpse (skeletalised by now) (61, 8, D) a staff of cold (61, 10, D) a +0 long sword a +0 robe (61, 12, D) a +0 leather armour an elf corpse (skeletalised by now) (61, 16, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. (61, 26, D) the +9 sling "Ahi Vera" {heavy, ^Contam rElec Str+5 Int+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (61, 37, D) a +1 great sword of flaming a +2 partisan a +0 chain mail a fire giant corpse (skeletalised by now) (61, 38, D) a +4 great mace a +0 plate armour (61, 40, D) a hell hog corpse (skeletalised by now) (62, 0, D) a staff of cold (62, 3, D) a +0 short sword a +0 robe a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 8, D) a +2 chain mail of command (62, 9, D) the ring of Birghiv {Fly SInv Stlth+} [ring of see invisible] Fly: It grants you flight. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (62, 16, D) a +5 spear of freezing (62, 17, D) the +2 rapier of the Cardinal {drain, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 26, D) the +3 sling of Voro {flame, ^Contam Str+3 Int+5 SInv} ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. It cannot be enchanted further. (62, 27, D) the +6 war axe "Lioteih" {flame, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (62, 37, D) a staff of air (63, 3, D) an adder corpse (skeletalised by now) (63, 8, D) a parchment of Rending Blade (63, 10, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (63, 16, D) a +4 chain mail of command (63, 17, D) the +3 arbalest of the Ship {heavy, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. (63, 19, D) a +0 dire flail a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (63, 26, D) a +2 halberd of venom (63, 27, D) a +2 great sword of distortion (63, 37, D) the +3 halberd "Xawios" {heavy, ^Fragile rPois rF+ SInv} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. a +2 long sword of draining a +0 chain mail (64, 17, D) a +5 sling of electrocution (64, 19, D) a +0 trident a naga corpse (skeletalised by now) (64, 26, D) a +1 robe of cold resistance (67, 0, D) an eel talisman (68, 0, D) a +4 glaive of venom (68, 1, D) a shapeshifter corpse (skeletalised by now) (69, 0, D) a staff of necromancy (69, 10, D) a +0 robe an orc corpse (skeletalised by now) (69, 29, D) a +0 hand axe a +0 robe (69, 36, D) an amulet of magic regeneration (69, 39, D) a +0 arbalest (70, 8, D) a ring of protection from cold (70, 9, D) a +2 spear of venom (70, 10, D) a +0 club a +0 ring mail a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 29, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (70, 30, D) a +0 ring mail of cold resistance a +0 short sword (70, 36, D) a +0 sling of electrocution (70, 37, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (70, 40, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 10, D) a +0 club a +0 ring mail (71, 11, D) a +0 dagger of holy wrath a +0 robe an orc corpse (skeletalised by now) (71, 26, D) a +2 vampiric hand axe (71, 27, D) a +6 ring of intelligence (71, 28, D) a +0 dagger of draining a +0 robe the elf corpse of Dowan (skeletalised by now) (71, 29, D) a +1 robe of willpower a +0 club (71, 30, D) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (71, 36, D) a +0 cloak (71, 37, D) a staff of earth (71, 39, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (71, 40, D) a +0 arbalest (72, 8, D) the +0 great sword "Rufy" {valour, rC- Str+3 Int+5} rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (72, 9, D) the earth staff of Change {Str+3 Dex+5 Earth} [staff of earth] Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). Earth: It increases the power of your Earth spells. (72, 16, D) the +9 lajatang of Vuhoul {freeze, rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (72, 26, D) a ring of flight (72, 27, D) a +2 leather armour of poison resistance (72, 36, D) a staff of necromancy (72, 38, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 39, D) a guardian sphinx corpse (skeletalised by now) (72, 40, D) a +0 great sword a +0 plate armour (72, 41, D) a +2 long sword a +0 chain mail a +2 kite shield a human corpse (skeletalised by now) (73, 1, D) the +1 mace "Aradouk" {freeze, ^Contam rF+ rC+ Str+4} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (73, 17, D) an amulet of reflection (73, 26, D) an orb of guile (73, 27, D) a +1 chain mail of fire resistance (73, 36, D) a +1 leather armour of cold resistance (73, 37, D) the +5 quarterstaff of Cocytus {freeze, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further.