demenasai the Dungeon (0, 0, D) a wind drake corpse (0, 3, D) the +6 orcbow "Feyd" {elec, rC+ Int+2 Dex+6} (still there?) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +2 robe of resistance (still there?) the ring of the Carbunclo {*Corrode rPois rN+ Int+3 Dex+3 Stlth+} (still there?) [ring of positive energy] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (1, -21, D) a +2 shortbow of freezing a ring of wizardry (1, -11, D) a +1 shortbow of draining (unseen) (1, -10, D) a +4 ring of protection (2, -30, D) a parchment of Brom's Barrelling Boulder (2, -29, D) the +5 orcbow of Haunted Cruel Justice {elec, Str-4 Int+4} Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (2, -22, D) an amulet of faith (2, -11, D) a parchment of Diamond Sawblades (2, -10, D) a +0 robe (2, 0, D) +0 storm dragon scales a +0 robe a storm dragon corpse (2, 1, D) a +0 robe a spriggan corpse (3, -47, D) a staff of fire (3, -46, D) a +4 ring of slaying (3, -30, D) a +0 glaive an amulet of the acrobat (3, -29, D) the +3 triple crossbow "Dolef" {freeze, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (3, -11, D) a +2 helmet of intelligence (unseen) (3, -10, D) a staff of earth (unseen) (3, 1, D) a storm dragon corpse (4, -60, D) a +5 triple sword a +5 great sword a +5 demon blade (4, -59, D) a +5 lajatang (unseen) (4, -58, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -48, D) a +0 chain mail of cold resistance +0 steam dragon scales a steam dragon corpse (skeletalised by now) (4, -47, D) the necromancy staff of Jiasacvo {rN+ Hexes Necro Fire} [staff of necromancy] rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (4, -46, D) the +0 scale mail of Dyalosto {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (4, -30, D) a staff of fire (4, -29, D) a +0 long sword of draining (4, -28, D) a +1 whip of draining a +0 mace (4, -11, D) a parchment of Freezing Cloud (4, -10, D) a +1 plate armour of willpower (unseen) (4, 2, D) a wind drake corpse (4, 4, D) the +8 orcbow of Doretireu {chaos, rElec rPois rCorr} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a staff of air (still there?) a +0 robe (still there?) (5, -60, D) a +5 athame a +5 rapier a +5 dagger (5, -59, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (5, -58, D) a +5 bardiche a +5 partisan a +5 demon trident (5, -57, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -55, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (5, -54, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -48, D) a staff of earth (5, -47, D) a +3 long sword of flaming (5, -46, D) a +2 vampiric spear (5, -44, D) a swamp drake corpse (skeletalised by now) (5, -30, D) a parchment of Fulminant Prism (5, -29, D) a parchment of Summon Hydra (5, -28, D) the ring "Fyadeph" {rElec rC- Will+++ AC+4 Str-2} [ring of protection] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. AC+4: It affects your AC (+4). Str-2: It affects your strength (-2). (5, -11, D) the amulet of Suspected Treachery {Harm Rampage Will- Regen+} [amulet of regeneration] Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. (5, -10, D) a parchment of Passwall (6, -48, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (6, -47, D) the +12 great sword of the Other Side {pain, Bane Str+5 Int-2 Stlth+} Bane: It inflicts you with a random bane when you equip it. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (6, -46, D) a +1 dagger of electrocution a golden dragon corpse (skeletalised by now) (6, -44, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) a mongrel wurm corpse (skeletalised by now) (6, -43, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (6, -29, D) a +2 arbalest of electrocution (6, -28, D) the ring "Upinukh" {Fly rElec rC+ Str+4} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Str+4: It affects your strength (+4). (6, -25, D) the amulet of Dagequh {Chemistry rElec Regen+} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (6, -11, D) a +4 ring mail of fire resistance (unseen) (6, -10, D) a talisman of death (unseen) (6, 2, D) a +0 robe (7, -48, D) a +2 demon blade of venom (7, -46, D) a death drake corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) a mongrel wurm corpse (skeletalised by now) (7, -45, D) an iron dragon corpse (skeletalised by now) (7, -42, D) a wyvern corpse (skeletalised by now) (7, -30, D) a +4 ring of slaying (7, -29, D) a +2 leather armour of cold resistance (7, -28, D) a staff of fire (7, -11, D) a parchment of Ignition (7, -10, D) a +0 halberd of venom (unseen) (8, -47, D) a staff of conjuration (8, -46, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (8, -44, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (8, -30, D) an amulet of dissipation (8, -29, D) a +1 robe a +0 hand axe (8, -28, D) a parchment of Rending Blade (8, -11, D) a ring of flight (8, -10, D) a Gell's gravitambourine (2/2) (9, -62, D) a +0 dagger {Prasit} a +0 leather armour a +0 falchion {Octavius} (9, -48, D) the +9 spear of Distant Shores {spect, rPois Str+5} rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. (9, -47, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (9, -46, D) a +1 heavy trident a swamp drake corpse (skeletalised by now) (9, -44, D) a mongrel wurm corpse (skeletalised by now) (9, -30, D) a +2 hand axe of venom (9, -29, D) a +1 arbalest of freezing (9, -28, D) an amulet of magic regeneration (9, -11, D) a +2 robe of fire resistance (unseen) (9, -10, D) a staff of air (unseen) (10, -48, D) a mongrel wurm corpse (skeletalised by now) (10, -47, D) a +3 ring mail of willpower (10, -30, D) a +3 chain mail of poison resistance (10, -29, D) the ring of Eternal Harmony {rC++ Str+9} [ring of strength] rC++: It greatly protects you from cold. Str+9: It affects your strength (+9). (10, -28, D) a +2 robe of willpower a +4 ring of slaying (10, -26, D) a +0 glaive (10, -11, D) a +3 broad axe of flaming (unseen) (10, -10, D) a parchment of Death's Door (11, -62, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, -58, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an inkwell talisman a quill talisman (11, -57, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, -48, D) a +4 war axe of flaming (11, -47, D) a +1 plate armour of cold resistance (11, -46, D) a parchment of Summon Hydra (11, -30, D) a +3 heavy mace (11, -28, D) a parchment of Summon Hydra (11, -11, D) a staff of earth (unseen) (11, -10, D) a parchment of Spellspark Servitor (12, -62, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (12, -48, D) the +0 long sword of the Open Hand {heavy, Will- Str+5 Dex+6} Will-: It decreases your willpower. Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a rime drake corpse (skeletalised by now) (12, -47, D) a +2 chain mail of cold resistance (12, -45, D) a swamp dragon corpse (skeletalised by now) (12, -11, D) a +0 robe (13, -47, D) the +6 short sword of Day {freeze, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (13, -46, D) the amulet of Rahog {Acrobat Dex+5 Stlth-} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (13, -30, D) a parchment of Forge Phalanx Beetle (20, -46, D) a staff of fire (20, -45, D) a ring of protection from fire (20, -30, D) a +0 flail of holy wrath (20, -29, D) a +2 trident of venom (21, -62, D) a +3 ring mail of willpower (21, -61, D) a staff of air (21, -46, D) a staff of necromancy (21, -45, D) the serpent talisman "Inesiz" {rN+ Str+4 Int+3 Stlth-} [serpent talisman] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (21, -41, D) a raiju skeleton (21, -30, D) a staff of earth (22, -62, D) a +1 lajatang of pain (22, -61, D) a +3 plate armour of poison resistance (22, -46, D) the ring of Poruyqer {rN++} [ring of positive energy] rN++: It greatly protects you from negative energy. (22, -45, D) a staff of conjuration (22, -39, D) a hell hog corpse (skeletalised by now) (22, -29, D) a +1 whip of draining (22, -28, D) the amulet of Upeuham {Regen+ MP+6} [amulet of regeneration] Regen+: It increases your rate of health regeneration. MP+6: It affects your magic capacity (+6). (23, -62, D) a +0 short sword of electrocution (23, -46, D) a ring of wizardry (23, -30, D) a +2 robe of willpower (23, -29, D) the rimehorn talisman of the Iron City of Dis {rElec rF- Int+7} [rimehorn talisman] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+7: It affects your intelligence (+7). (24, -62, D) a +2 trident of protection (24, -46, D) a +1 dagger of protection (24, -45, D) a parchment of Ozocubu's Refrigeration (24, -44, D) a staff of necromancy (24, -41, D) a very ugly thing skeleton (24, -29, D) the ring "Gotruel" {Fly rPois rF+ rN+} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. (24, -28, D) a +0 vampiric war axe (25, -45, D) a +3 vampiric broad axe (25, -44, D) the amulet of Tesucvox {Acrobat Int+6} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Int+6: It affects your intelligence (+6). (25, -42, D) a +2 robe of cold resistance (25, -41, D) a +0 demon whip (25, -30, D) a parchment of Ignition (25, -29, D) a staff of fire (25, -28, D) a ring of protection from cold (25, -25, D) 4 large rocks a stone giant corpse (skeletalised by now) (26, -62, D) a +0 dagger of electrocution (26, -61, D) the +1 battleaxe "Roahul" {heavy, rPois Will+ Int+2 Dex-4} rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (26, -46, D) a +2 robe of fire resistance (unseen) (26, -45, D) a staff of cold (26, -44, D) the +6 sling "Vit Gafa" {holy, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (26, -41, D) a +0 dire flail a +0 chain mail (26, -30, D) a +1 lajatang of pain (26, -29, D) the +2 lajatang of Fragile Peace {flame, Fly rF+ Int-2} Fly: It grants you flight. rF+: It protects you from fire. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (26, -28, D) a staff of cold (26, -27, D) an iron dragon corpse (skeletalised by now) (26, -26, D) 3 large rocks (27, -62, D) a +5 ring of evasion (27, -61, D) a +4 flail of concussion (27, -46, D) a +0 sling of freezing (unseen) (27, -45, D) a staff of conjuration (27, -30, D) a +0 war axe of freezing (27, -29, D) a staff of necromancy (27, -28, D) the +11 great sword of the Turnip {flame, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. 3 large rocks (28, -62, D) a staff of cold (28, -61, D) a +3 heavy halberd (28, -46, D) a staff of fire (28, -45, D) a +5 ring of evasion (28, -30, D) a +0 executioner's axe of flaming quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (28, -29, D) a +2 heavy flail 3 large rocks (28, -28, D) a +0 morningstar (29, -62, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. (29, -46, D) a +2 shortbow of flaming (29, -45, D) a parchment of Ignition (29, -31, D) a +2 dire flail of protection an iron dragon corpse (skeletalised by now) (29, -30, D) a +2 great mace of protection 5 large rocks quicksilver dragon scales quicksilver dragon scales quicksilver dragon scales a stone giant corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (29, -29, D) a +1 flail of holy wrath a +1 chain mail of fire resistance (30, -62, D) an orb of pyromania (30, -61, D) a staff of necromancy (30, -46, D) the scarab talisman "Salibaaf" {Harm SInv} [scarab talisman] Harm: It increases damage dealt and taken. SInv: It lets you see invisible. (30, -45, D) a staff of alchemy (30, -30, D) 3 large rocks (30, -29, D) +2 swamp dragon scales (31, -30, D) a +2 morningstar of distortion (36, -48, D) the +2 plate armour of Heag {*Corrode rF+ Str+3 Slay+3} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (36, -47, D) the fire staff of Moqoo {rF+ rC+ rN+ Str-2 Stlth+ Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (36, -34, D) a medusa talisman (36, -33, D) the +3 whip "Mito" {protect, rC- rN++ SInv} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (37, -62, D) a staff of earth (37, -61, D) a staff of fire (37, -59, D) a +3 heavy demon trident a +0 chain mail a human corpse (skeletalised by now) (37, -48, D) a +3 scale mail of willpower (37, -47, D) a ring of resist corrosion (37, -34, D) a +2 kite shield (37, -33, D) a +0 giant club an ogre corpse (skeletalised by now) (38, -62, D) the +3 storm dragon scales of Snakes and Ladders {*Corrode Fly rElec rPois Slay+3} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (38, -59, D) a +3 halberd of draining a +0 plate armour a human corpse (skeletalised by now) (38, -48, D) the necromancy staff of the Destroying Fool {rN++ rCorr Int-4 Necro Forge} [staff of necromancy] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (38, -47, D) a staff of air (38, -31, D) a +0 arbalest a +4 ring of protection (38, -30, D) a +2 antimagic arbalest a +0 long sword a +0 chain mail a +0 giant club (39, -62, D) a +3 ring mail of cold resistance (39, -61, D) a staff of alchemy (39, -58, D) a +0 long sword of draining a +0 plate armour (39, -47, D) the +1 dagger "Aniaza" {heavy, *Corrode rElec rPois rN+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (39, -34, D) a +2 kite shield of fire resistance (39, -33, D) a +2 leather armour of cold resistance (39, -31, D) a +0 glaive a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (39, -30, D) a +5 hand axe of venom a +0 robe an orc corpse (skeletalised by now) (39, -28, D) a +0 long sword a +0 plate armour a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (40, -62, D) a +2 pair of boots of earth (40, -61, D) a staff of cold (40, -48, D) the +2 kite shield of the Other World {^Drain rCorr Int+2 Slay+2} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (40, -40, D) a +0 robe a spriggan corpse (skeletalised by now) (40, -34, D) a +0 dagger (40, -33, D) a +2 halberd of protection (40, -31, D) a +0 mace a +0 ring mail a +0 short sword a +0 chain mail (40, -30, D) a +0 dire flail a +0 plate armour a +0 war axe a +0 chain mail a +0 kite shield an orc corpse (skeletalised by now) (40, -29, D) a +0 short sword of venom a +0 robe (40, -28, D) a +0 mace a +0 robe a +0 flail a +0 plate armour an orc corpse (skeletalised by now) (41, -62, D) a ring of protection from cold (41, -48, D) the air staff of Guatt {rElec rN+ Dex+6 Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). Air: It increases the power of your Air spells. (unseen) (41, -45, D) a wind drake corpse (skeletalised by now) (41, -43, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (41, -42, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (41, -40, D) a +0 robe a spriggan corpse (skeletalised by now) (41, -34, D) a parchment of Haunt (41, -30, D) a +0 hand axe a +0 leather armour (41, -29, D) a +0 glaive a +0 plate armour (42, -62, D) a +0 great sword of holy wrath (42, -61, D) a +2 battleaxe of electrocution (42, -43, D) a wind drake corpse (skeletalised by now) (42, -34, D) a +0 dagger (43, -61, D) the rimehorn talisman "Boepukli" {Dex+3 Slay-6 Stlth+} [rimehorn talisman] Dex+3: It affects your dexterity (+3). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Stlth+: It makes you more stealthy. (43, -47, D) a +0 arbalest of flaming (43, -33, D) the macabre finger necklace {Ring+ rN+ HP+7} [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). (44, -48, D) a staff of earth (44, -47, D) the +2 whip of Superiority {antimagic, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (44, -33, D) the ring of Darkness {rPois rC+ rCorr Str-5 Stlth+} [ring of resist corrosion] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (45, -34, D) a +2 robe of willpower (50, -62, D) a +2 shortbow of draining (50, -61, D) a +2 rapier of venom (50, -38, D) a +0 glaive (50, -26, D) a +2 dagger of protection (50, -25, D) the +4 arbalest "Nemnapt" {flame, Fly Str+2 Int+3 Stlth+} Fly: It grants you flight. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, -62, D) a +0 pair of boots of earth (51, -61, D) a ring of flight (51, -49, D) a staff of necromancy (51, -38, D) the fortress talisman "Joshral" {rC- Dex+3 Slay+3} [fortress talisman] rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (51, -26, D) the +5 arbalest "Banunu" {freeze, ^Fragile rPois Dex+3} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (52, -62, D) a +0 orcbow of draining (52, -61, D) a +2 scale mail of positive energy (52, -38, D) a +0 glaive (52, -37, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (52, -36, D) a +0 rapier a yellow draconian corpse (skeletalised by now) (52, -35, D) a +0 battleaxe a purple draconian corpse (skeletalised by now) (52, -34, D) a +0 flail a +0 glaive (52, -25, D) the +5 hand axe "Bupout" {freeze, *Slow rF+ rC+ Dex+4} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (53, -62, D) a staff of earth (53, -61, D) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (53, -49, D) a staff of cold (53, -47, D) a wind drake corpse (skeletalised by now) (53, -46, D) a +0 robe a spriggan corpse (skeletalised by now) (53, -38, D) a staff of conjuration (53, -36, D) the +7 demon whip of Qoqomaet {drain, +Blink rElec rN+ SInv} +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (53, -33, D) a +0 war axe a white draconian corpse (skeletalised by now) (53, -26, D) an amulet of reflection (53, -25, D) a staff of earth (53, -23, D) a wyvern corpse (skeletalised by now) (53, -22, D) a cane toad corpse (skeletalised by now) (54, -62, D) the necromancy staff of Natauryc {rN+ Int-5 Hexes Necro Forge} [staff of necromancy] rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (54, -61, D) a +2 robe of resistance (54, -49, D) a staff of necromancy (54, -47, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (54, -45, D) a +0 robe a +0 robe (54, -38, D) a +0 cloak (54, -37, D) a +0 dagger of draining (54, -36, D) a +2 battleaxe of freezing (54, -35, D) a +0 short sword of draining an amulet of wildshape a +0 halberd a +0 war axe a green draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (54, -26, D) a +0 robe (54, -25, D) a +2 robe of fire resistance (54, -22, D) a bullfrog corpse (skeletalised by now) (54, -21, D) a rime drake corpse (skeletalised by now) (55, -62, D) a parchment of Yara's Violent Unravelling (55, -61, D) the amulet of Time Moved Backwards {-Tele Regen+ MP+5 Int+3} [amulet of regeneration] -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). Int+3: It affects your intelligence (+3). (55, -50, D) a +3 short sword of draining (55, -49, D) a +2 spectral giant club (55, -44, D) a +0 robe (55, -34, D) a +0 trident (55, -26, D) an amulet of faith (56, -62, D) the +6 rapier "Beetleslayer" {devious, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (56, -49, D) a staff of air (60, -26, D) a +3 heavy sling (60, -25, D) a ring of protection from cold (61, -26, D) the +9 flail "Goblin's Peril" {spect, rC+ rN+ Str+3 Int-4} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (61, -25, D) the +7 flail of Friendship {concuss, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (61, -23, D) a komodo dragon corpse (skeletalised by now) (61, -22, D) a water moccasin corpse (skeletalised by now) (62, -54, D) a staff of earth (62, -46, D) a +3 arbalest of freezing (62, -26, D) a staff of air (62, -25, D) a rime drake corpse (skeletalised by now) (62, -23, D) a wolf corpse (skeletalised by now) (63, -62, D) a ring of magical power (63, -52, D) a +0 scimitar (63, -46, D) a +2 morningstar of protection (63, -45, D) a staff of fire (63, -35, D) a +0 leather armour of fire resistance (63, -25, D) a staff of cold (64, -62, D) a +0 whip of venom (64, -52, D) a hell hound corpse (skeletalised by now) (64, -45, D) the +12 longbow "Zephyr" {Salvo, Fly Dex+5} Fly: It grants you flight. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (64, -36, D) the ring "Disuchuts" {rC- Str+9 Dex-5 SInv Stlth+} [ring of see invisible] rC-: It makes you vulnerable to cold. Str+9: It affects your strength (+9). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (64, -35, D) a staff of cold (64, -25, D) a ring of protection from cold (65, -45, D) a staff of conjuration (65, -36, D) the conjuration staff "Wewu Xip" {Int+5 Conj} [staff of conjuration] Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. (65, -35, D) a +2 robe of cold resistance (68, -62, D) a +2 short sword of venom (unseen) (68, -21, D) a +0 flail (69, -23, D) a +6 falchion a +0 robe (70, -26, D) the ring "Kurar" {Fly rF- rN+++ Slay+4 Stlth+} [ring of slaying] Fly: It grants you flight. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. (70, -23, D) a +0 morningstar a +0 robe (71, -54, D) a +3 heavy arbalest (71, -53, D) the +9 shortbow of Ustreath {freeze, Will+++ Int-4 Dex+4} Will+++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (71, -25, D) a +1 great mace of protection (72, -54, D) a +0 broad axe of freezing (72, -46, D) a staff of necromancy (72, -45, D) the +2 battleaxe of Uxzoleuf {venom, rPois Will++} rPois: It protects you from poison. Will++: It greatly increases your willpower. It cannot be enchanted further. (72, -36, D) a +3 broad axe of flaming (72, -31, D) a hell hound corpse (skeletalised by now) (72, -26, D) an amulet of chemistry (72, -25, D) a wellspring talisman (73, -54, D) the +1 whip of Ykuobri {vamp, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (73, -53, D) a +1 ring mail of poison resistance (73, -45, D) a +0 glaive a ring of willpower (73, -36, D) a +1 spear of venom (73, -35, D) a staff of earth (73, -32, D) a hell hound corpse (skeletalised by now) (73, -30, D) a +0 dire flail (73, -26, D) a +1 triple sword of electrocution (74, -61, D) the +0 ring mail of the Furies {Int+2 Dex-5 Stlth+} Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (74, -60, D) a +0 whip a +0 robe (74, -45, D) a +6 heavy spear (74, -36, D) a +6 ring of strength (74, -26, D) the +9 halberd "Fakabime" {freeze, ^Contam rF+ rCorr} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (74, -25, D) a +1 dagger of electrocution (75, -60, D) a +0 athame a +0 robe a human corpse (skeletalised by now)