demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 dagger {Aula} a +0 leather armour a +0 falchion {Xue} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (58, 44, D) a +0 mace (59, 36, D) a +2 mace of holy wrath (unseen) (59, 37, D) a parchment of Bombard (59, 43, D) a +1 orcbow of draining (still there?) 6 large rocks (still there?) a cyclops corpse (still there?) a centaur corpse (still there?) (60, 2, D) a +0 giant club a +0 giant spiked club (60, 3, D) the +11 Singing Sword {sonic wave} It cannot be enchanted further. (60, 30, D) a river rat corpse (60, 31, D) a cane toad corpse a yak corpse (60, 36, D) a condenser vane (60, 37, D) a +2 morningstar of distortion (unseen) (60, 43, D) a shadow dragon corpse (61, 2, D) a +0 giant spiked club a +0 giant club (61, 8, D) a +1 hand axe of electrocution (unseen) (61, 16, D) the +1 halberd of Equivocation {venom, Fly Int+2} Fly: It grants you flight. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (61, 30, D) an iguana corpse (61, 36, D) a parchment of Ozocubu's Refrigeration (61, 37, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (62, 2, D) a +0 giant club (62, 3, D) a +0 great mace a +0 giant club (62, 8, D) the +0 ring mail of Cov Ykhla {+Inv} +Inv: It lets you turn invisible. It cannot be enchanted further. (62, 9, D) a +1 falchion of electrocution (62, 16, D) a staff of cold (62, 17, D) a ring of poison resistance (62, 26, D) a +3 hand axe of venom (62, 27, D) a +5 war axe of flaming (62, 36, D) a talisman of death (unseen) (62, 37, D) a +0 heavy quarterstaff (unseen) (63, 8, D) the +9 orcbow of Corpus Delicti {chaos, Bane rCorr Str+5} Bane: It inflicts you with a random bane when you equip it. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). It cannot be enchanted further. (63, 16, D) a +1 whip of venom (63, 17, D) the +8 broad axe of Moyrinolu {protect, rPois Str+3 Int+3 Dex-3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (63, 26, D) the amulet of Calun {^Drain rPois rN+ Regen+ Int+2} [amulet of regeneration] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). (63, 27, D) a +1 plate armour of fire resistance (63, 31, D) a water moccasin corpse (63, 36, D) the +2 robe of Loss {Fly rN+ Will+} Fly: It grants you flight. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (63, 37, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (64, 17, D) a staff of conjuration (64, 26, D) a +5 great sword of valour (64, 27, D) a +2 antimagic quarterstaff (67, 0, D) the amulet "Beucvoit" {Reflect rPois MP+6 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). SH+5: It affects your SH (+5). (68, 0, D) the +0 robe of Dogma {*Slow rElec rN++ Str-2} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). It cannot be enchanted further. (69, 36, D) a +2 orcbow of draining (70, 8, D) the ring "Quvoxuju" {rElec rPois rCorr MP+9} [ring of magical power] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). (70, 36, D) a +1 falchion of flaming (70, 38, D) a +0 trident 2 boomerangs (70, 39, D) a wind drake corpse (71, 8, D) the +4 short sword "Okiaqima" {venom, ^Fragile Str+4 Int+3} ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (71, 16, D) a staff of earth (unseen) (71, 17, D) a +4 battleaxe of electrocution (unseen) (71, 27, D) a staff of air (71, 36, D) a +1 heavy orcbow (71, 38, D) a +0 trident (71, 39, D) a +0 shortbow (71, 40, D) a +0 shortbow (72, 8, D) a +0 war axe of flaming (72, 16, D) a +1 heavy hand axe (72, 17, D) a +2 mace of holy wrath (72, 21, D) a +0 scimitar (72, 26, D) the +10 great sword of Odisumis {freeze, rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (72, 30, D) an adder corpse (skeletalised by now) (72, 36, D) the amulet of Voemumut {Wildshape rC+ Int+3 Dex+2} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (72, 37, D) a +2 robe of fire resistance (72, 38, D) a +0 trident a merfolk corpse (73, 1, D) a +3 heavy arbalest (73, 2, D) a hell hound corpse (skeletalised by now) (73, 16, D) +0 steam dragon scales (73, 17, D) a staff of fire (73, 20, D) a +0 scimitar (73, 26, D) a +0 sling of flaming (73, 27, D) +2 ice dragon scales (73, 31, D) a ball python corpse (skeletalised by now) (73, 36, D) a staff of fire (73, 39, D) a +0 trident a boomerang (74, 2, D) a hell hound corpse (skeletalised by now) (74, 31, D) an adder corpse (skeletalised by now) (75, 1, D) a +2 heavy partisan