demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 2, D) a +0 dagger {Kasem} a +0 leather armour a +0 falchion {Oskar} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +1 chain mail of cold resistance (61, 16, D) the +9 athame "Fimbulwinter" {freeze, IceDoom Bane rF- rC++} IceDoom: Whenever you deal cold damage to an enemy without rCold∞, you inflict some doom upon it. Sufficient doom upon those who do not defy fate as you do will eventually result in long amounts of slowing, weakness, vitrification, blinding, or heavy draining. Bane: It inflicts you with a random bane when you equip it. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) (62, 0, D) a +1 flail of holy wrath (62, 1, D) the ring "Weilaoxt" {rPois Str+4 SInv} [ring of see invisible] rPois: It protects you from poison. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (62, 2, D) a hell hound corpse (62, 8, D) a +3 heavy great mace (62, 9, D) a ring of resist corrosion (62, 11, D) a +0 war axe (62, 16, D) a manual of Polearms (62, 17, D) a +3 antimagic battleaxe (unseen) (63, 16, D) a parchment of Olgreb's Toxic Radiance (63, 17, D) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (64, 16, D) the +1 scale mail of the Eternal Fruit {-Tele *Slow Regen+ Str+8} -Tele: It prevents most forms of teleportation. *Slow: It may slow you when you take damage. Regen+: It increases your rate of health regeneration. Str+8: It affects your strength (+8). It cannot be enchanted further. (unseen) (64, 17, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (67, 0, D) a staff of conjuration (68, 0, D) the ring of the Hurtling Ancients {^Contam rF+ AC+4 Str+5 Int-5} [ring of protection] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). (69, 0, D) a +0 long sword of valour (70, 8, D) a +1 quarterstaff of speed (unseen) (70, 9, D) a staff of alchemy (unseen) (71, 8, D) a +0 athame of protection (71, 17, D) an amulet of magic regeneration (71, 26, D) the +6 dagger of Ramue {vamp, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (71, 27, D) a staff of air (unseen) (72, 9, D) a +3 heavy hand axe (unseen) (72, 17, D) the +6 sling "Conifi" {holy, rElec rC+++ rCorr Int-5} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. a +0 flail a +0 robe (72, 19, D) a +0 spear a naga corpse (72, 20, D) a ball python corpse (72, 27, D) a +2 robe of cold resistance (72, 29, D) a water moccasin corpse (73, 1, D) a +3 chain mail of cold resistance (73, 2, D) a +0 club a draconian corpse (skeletalised by now) (73, 16, D) a +1 chain mail of cold resistance (73, 18, D) a +0 spear a +0 robe a naga corpse (73, 20, D) a black mamba corpse (73, 26, D) a +0 quarterstaff of draining (unseen) (73, 27, D) an adder corpse (73, 29, D) a +0 short sword a +0 trident a naga corpse (74, 2, D) a +0 trident (74, 29, D) a ball python corpse