demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 dagger {Edmée} a +0 leather armour a +0 falchion {Tae} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 37, D) a +1 falchion of draining (unseen) (50, 37, D) a +6 spectral quarterstaff (unseen) (51, 36, D) the +9 broad axe "Vusuh" {venom, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (51, 37, D) the +0 chain mail of a Gauntlet {Ponderous, Harm Dex+4 Slay-2} Harm: It increases damage dealt and taken. Dex+4: It affects your dexterity (+4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. (unseen) (51, 41, D) a sea snake corpse (51, 42, D) a sea snake corpse (52, 36, D) 4 potions of heal wounds (52, 37, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (52, 40, D) a +2 great mace of holy wrath a +0 robe a merfolk corpse (52, 41, D) a +0 rapier a +0 robe a +0 rapier a +0 robe a merfolk corpse (53, 36, D) a +4 trident of protection (unseen) (53, 37, D) an amulet of reflection (53, 40, D) a +1 trident of pain (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (54, 36, D) a +2 rapier of draining (unseen) (59, 36, D) a +2 long sword of flaming (59, 37, D) a staff of cold (60, 36, D) a staff of conjuration (60, 37, D) a staff of earth (60, 40, D) a +0 battleaxe of freezing (61, 0, D) a staff of alchemy (unseen) (61, 8, D) a +0 spear of flaming (unseen) (61, 26, D) the +3 shadow dragon scales "Forget-Me-Not" {rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 36, D) a +3 hand axe of freezing (61, 37, D) the +2 executioner's axe of Subjectivity {flame, rC- Dex+3 SInv} rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (62, 0, D) a staff of fire (62, 1, D) an amulet of guardian spirit (62, 8, D) a ring of willpower (62, 9, D) a ring of protection from fire (62, 16, D) a +7 war axe of flaming (62, 17, D) an eel talisman (62, 21, D) a bullfrog corpse (62, 30, D) a hell hound corpse a hell hound corpse (62, 36, D) the hive talisman of the Spheres {rPois} [hive talisman] rPois: It protects you from poison. (62, 37, D) a staff of earth (63, 0, D) a +2 heavy trident (unseen) (63, 16, D) a +1 heavy spear (63, 17, D) a +1 dagger of freezing (63, 22, D) a basilisk corpse (63, 26, D) a +0 vampiric war axe (63, 27, D) a ring of protection from fire (63, 30, D) a +0 morningstar a +0 war axe (63, 36, D) a ring of see invisible (64, 16, D) a +1 buckler of protection (64, 17, D) the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. (64, 21, D) a river rat corpse (64, 26, D) a staff of necromancy (64, 27, D) an orb of guile (65, 26, D) a ring of positive energy (67, 0, D) a staff of conjuration (68, 0, D) a staff of air (69, 36, D) a staff of alchemy (unseen) (70, 8, D) the ring "Vorhomif" {rElec Will- MP+9 Int+4 Dex+3} [ring of magical power] rElec: It insulates you from electricity. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (70, 9, D) a ring of flight (70, 30, D) a basilisk corpse (70, 36, D) a +3 ring mail of fire resistance (70, 37, D) a +2 vampiric short sword (71, 16, D) a +1 flail of holy wrath (71, 17, D) the fire staff of Afoclibb {rPois rF+ Will- Int+5 Necro Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (71, 27, D) the air staff "Qalealif" {+Blink rElec rCorr Hexes Air} [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. (71, 30, D) a cane toad corpse an iguana corpse (71, 36, D) the +2 robe of Ytainaats {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (71, 37, D) a +4 falchion of flaming (72, 17, D) a ring of magical power (72, 26, D) the +1 scale mail of the Blessed Realm {rF+ Str-3 Dex+4} rF+: It protects you from fire. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 27, D) a +3 shortbow of freezing (72, 37, D) a staff of necromancy (72, 41, D) a +0 long sword (73, 17, D) a +2 trident of flaming (73, 21, D) a +0 long sword (73, 27, D) the alchemy staff "Qijozut" {rElec rPois rN+ Str+3 Tloc Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. (73, 30, D) an iguana corpse (73, 36, D) the ring of Truth {rPois Str-3 Int+9 Dex+4} [ring of intelligence] rPois: It protects you from poison. Str-3: It affects your strength (-3). Int+9: It affects your intelligence (+9). Dex+4: It affects your dexterity (+4). (73, 37, D) an amulet of guardian spirit (75, 1, D) a staff of earth (unseen)