demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 dagger {Myungok} a +0 leather armour a +0 falchion {Gisele} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (34, 28, D) a parchment of Polar Vortex (35, 15, D) a +1 sling of freezing (35, 28, D) the +9 war axe of Osuloidwurgh {venom, rF- rCorr Dex+4} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (35, 29, D) the conjuration staff "Ruiraite" {Dex+3 SInv Stlth- Conj} [staff of conjuration] Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. (unseen) (35, 34, D) a demonic crawler corpse (36, 0, D) a staff of conjuration (36, 14, D) a staff of alchemy (unseen) (36, 15, D) the +2 leather armour "Daituf" {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (36, 28, D) a +0 leather armour of cold resistance (unseen) (36, 29, D) a +0 scale mail of fire resistance (unseen) (37, 1, D) a +4 heavy shortbow (37, 14, D) a staff of cold (37, 15, D) a ring of magical power (37, 19, D) a +0 battleaxe a +0 chain mail (37, 20, D) a +0 arbalest of flaming a ring of resist corrosion a yaktaur corpse (37, 28, D) a parchment of Borgnjor's Revivification (37, 29, D) the +10 morningstar of Viocw {spect, rCorr Dex+9 Stlth-} rCorr: It protects you from acid and corrosion. Dex+9: It affects your dexterity (+9). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (38, 1, D) the +6 whip "Heyshe Vith" {elec, Bane rF+ rN++ Str+2} Bane: It inflicts you with a random bane when you equip it. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (38, 14, D) a staff of conjuration (38, 15, D) a parchment of Platinum Paragon (38, 19, D) a +3 great sword a +0 chain mail a +0 great mace a +0 plate armour 4 large rocks (38, 21, D) a +1 battleaxe a +0 plate armour a +0 arbalest a +1 great sword a +0 plate armour a +3 war axe a +0 chain mail a human corpse a human corpse a human corpse (38, 22, D) a +0 dire flail a +0 plate armour (38, 28, D) a +0 war axe (38, 29, D) a parchment of Rending Blade (38, 30, D) the +11 war axe of Colahup {elec, rElec rC- Will+++ Int+5} (still there?) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 robe (still there?) (39, 0, D) a +4 ring of protection (39, 1, D) a staff of cold (39, 14, D) a staff of earth (39, 15, D) a +4 morningstar of draining (39, 19, D) a +0 battleaxe 4 large rocks a +0 plate armour a stone giant corpse a human corpse (39, 20, D) a +0 long sword a +0 chain mail (39, 28, D) a staff of conjuration (unseen) (39, 29, D) a +3 quarterstaff of draining (unseen) (40, 0, D) a +1 heavy flail (unseen) (40, 14, D) a +0 dire flail (40, 15, D) a parchment of Iskenderun's Battlesphere (40, 18, D) a +0 plate armour (40, 19, D) a +0 great mace a +0 chain mail a +0 arbalest (40, 21, D) a +2 long sword of freezing a +0 plate armour the ring "Socuci" {rPois Str+6 Slay+4} [ring of slaying] rPois: It protects you from poison. Str+6: It affects your strength (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (40, 22, D) a +2 battleaxe a +0 chain mail a human corpse (40, 28, D) a +4 vampiric great sword (unseen) (40, 29, D) a +6 ring of strength (41, 0, D) the air staff of the Stopping Oracle {rElec Dex-5 SInv Hexes Air} [staff of air] rElec: It insulates you from electricity. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. (41, 15, D) a +2 mace of draining (41, 28, D) a +1 buckler of cold resistance (unseen) (41, 29, D) a ring of poison resistance (42, 1, D) the +1 ring mail of Jeor {Str+4 Dex-3} Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (42, 28, D) the cold staff of Lerutad {rElec rC+ Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (unseen) (42, 29, D) the serpent talisman of Honour {+Inv rN++ MP-7 Int+4} [serpent talisman] +Inv: It lets you turn invisible. rN++: It greatly protects you from negative energy. MP-7: It affects your magic capacity (-7). Int+4: It affects your intelligence (+4). (unseen) (43, 14, D) a staff of air (43, 15, D) a +2 devious rapier (43, 28, D) a parchment of Sticky Flame (43, 29, D) a +1 robe of cold resistance (unseen) (48, 42, D) a +0 robe a spriggan corpse (skeletalised by now) (48, 44, D) a +1 long sword of electrocution a +0 robe (49, 1, D) a ring of magical power (49, 12, D) the +1 demon whip "Bikheil" {drain, rF++ Will+} rF++: It greatly protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (49, 24, D) a +1 falchion of draining (49, 37, D) a +2 robe of cold resistance (49, 42, D) a wind drake corpse (skeletalised by now) (49, 43, D) a +1 heavy quarterstaff a +0 robe the amulet of Coronation {Faith Str+3 Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. a +0 robe a +0 robe a spriggan corpse (skeletalised by now) (50, 1, D) a +0 morningstar of pain (50, 12, D) +0 swamp dragon scales (50, 13, D) the +3 broad axe of Gunu {venom, Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (50, 18, D) a +0 giant club a +0 giant spiked club (50, 24, D) a +2 heavy sling (50, 44, D) a +0 robe a spriggan corpse (skeletalised by now) (51, 1, D) a +3 mace of concussion (51, 4, D) a +0 spear a +0 leather armour a merfolk skeleton (51, 5, D) a +0 arbalest a yaktaur skeleton (51, 6, D) a +0 orcbow (51, 7, D) a +0 orcbow a centaur skeleton (51, 16, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (51, 17, D) a +0 giant club an ogre corpse (skeletalised by now) (51, 18, D) 6 large rocks (51, 29, D) a glowing shapeshifter corpse (skeletalised by now) (51, 30, D) a glowing shapeshifter corpse (skeletalised by now) (51, 31, D) a glowing shapeshifter corpse (skeletalised by now) (51, 36, D) a +1 ring mail of fire resistance (51, 43, D) a +0 robe a spriggan corpse (skeletalised by now) (52, 0, D) a +4 spear of freezing (52, 1, D) a +0 short sword of draining (52, 5, D) 2 large rocks (52, 6, D) a +4 heavy spear a +0 leather armour a merfolk skeleton (52, 16, D) 5 large rocks (52, 17, D) a +0 giant club a +0 giant club (52, 18, D) 6 large rocks (52, 19, D) a +0 great sword of flaming a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (52, 20, D) a +2 great sword of flaming (52, 24, D) a +6 dagger of draining (52, 25, D) a +2 robe of cold resistance (52, 30, D) a shapeshifter corpse (skeletalised by now) (53, 0, D) a +0 leather armour (53, 4, D) 3 large rocks (53, 5, D) a staff of cold a +0 longbow a +0 leather armour a +0 shortbow (53, 7, D) a +0 arbalest (53, 12, D) a staff of cold (53, 13, D) a staff of air (53, 19, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (53, 24, D) a +0 short sword of draining (54, 0, D) a +2 war axe of venom (54, 1, D) a ring of poison resistance (54, 2, D) 4 large rocks (54, 3, D) the +1 robe of Vice {rPois Will+ Str+4} rPois: It protects you from poison. Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 longbow an elf skeleton (54, 5, D) a +0 shortbow a centaur skeleton (54, 6, D) a +1 spear of flaming a +0 leather armour (54, 12, D) a +3 ring mail of poison resistance (54, 13, D) the +4 scimitar "Ytuze" {protect, +Blink rPois rCorr Dex-4} +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (54, 24, D) the +2 morningstar of Cheese {concuss, rElec rPois Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (54, 25, D) a +4 ring of protection (54, 28, D) a glowing shapeshifter corpse (skeletalised by now) (55, 1, D) a ring of positive energy (55, 12, D) the fire staff of Offence {rF++ SInv Fire} [staff of fire] rF++: It greatly protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (55, 13, D) the amulet of the Salamander {Wildshape rF+ MP+11} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF+: It protects you from fire. MP+11: It affects your magic capacity (+11). (59, 37, D) a +2 antimagic partisan (60, 36, D) a +6 ring of intelligence (60, 37, D) a +1 short sword of electrocution (60, 41, D) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (60, 42, D) a komodo dragon corpse (skeletalised by now) (61, 0, D) a +2 vampiric hand axe (unseen) (61, 8, D) a +1 plate armour of fire resistance (unseen) (61, 16, D) the +6 dagger of Vedag {protect, rF- rCorr Dex+3 SInv} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (61, 36, D) a +2 great sword of holy wrath (61, 37, D) an amulet of wildshape (61, 41, D) a bullfrog corpse (skeletalised by now) (62, 8, D) a ring of poison resistance (62, 16, D) a staff of air (62, 17, D) a +3 plate armour of willpower (62, 19, D) a +0 long sword a +0 robe (62, 21, D) a +0 dagger a +0 robe (62, 26, D) a +1 dagger of venom (62, 27, D) a staff of conjuration (62, 32, D) a +1 hand axe of electrocution (62, 36, D) a +2 sling of freezing (unseen) (62, 41, D) a polar bear corpse (skeletalised by now) (62, 42, D) a bullfrog corpse (skeletalised by now) (63, 8, D) a +2 robe of fire resistance (unseen) (63, 17, D) a +6 battleaxe of electrocution a +0 short sword a +0 robe an elf corpse (skeletalised by now) (63, 20, D) a +0 rapier a +0 robe (63, 21, D) a shapeshifter corpse (skeletalised by now) (63, 26, D) a +1 ring mail of fire resistance (63, 27, D) a +2 hand axe of venom (63, 36, D) a +0 glaive of protection (unseen) (63, 37, D) a +0 hand axe of flaming (unseen) (64, 17, D) a +3 scimitar of draining (64, 20, D) a +0 scimitar a +0 scale mail (64, 26, D) a ring of positive energy (64, 27, D) a +4 vampiric trident (65, 16, D) a +0 short sword a +0 ring mail (65, 26, D) the +7 arbalest "Zytt" {heavy, rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (67, 0, D) a staff of conjuration (69, 36, D) a staff of necromancy (unseen) (70, 8, D) a staff of fire (70, 9, D) the ring "Etopamm" {rN+ Str+2 Int+6} [ring of intelligence] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). (70, 36, D) a staff of conjuration (70, 37, D) a +1 devious rapier (70, 40, D) a +0 trident a +0 leather armour (71, 12, D) a +0 short sword a +0 ring mail (71, 17, D) a staff of conjuration (71, 20, D) a +2 shortbow of flaming (71, 26, D) the conjuration staff of Purpose {Int-5 Conj Hexes Ice} [staff of conjuration] Int-5: It affects your intelligence (-5). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (71, 27, D) a +2 heavy hand axe (71, 37, D) the ring of Beauty {*Corrode ^Drain rN+++ Will+++} [ring of positive energy] *Corrode: It may corrode you when you take damage. ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Will+++: It greatly increases your willpower. (71, 40, D) a +0 dagger a +0 chain mail a +0 hand axe 3 boomerangs a +0 leather armour a +0 mace a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 41, D) a +0 club a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 42, D) a +0 heavy flail an orc corpse (skeletalised by now) (72, 9, D) a staff of air (72, 20, D) a +0 shortbow a centaur corpse (skeletalised by now) (72, 26, D) a +3 plate armour of cold resistance (72, 36, D) a +3 mace of draining (72, 40, D) a +0 dagger a +0 robe (72, 41, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 1, D) a staff of alchemy (73, 2, D) a +0 dagger a +0 chain mail an orc corpse (skeletalised by now) (73, 12, D) a +0 long sword a +0 ring mail (73, 20, D) a +0 shortbow (73, 26, D) a staff of cold (unseen) (73, 27, D) a +2 hand axe of flaming (unseen) (73, 36, D) a +2 plate armour of poison resistance (74, 2, D) a +0 short sword (74, 13, D) a +0 rapier a +0 robe (74, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (75, 1, D) a staff of necromancy (unseen)