demenasai the Dungeon (2, 14, D) a +1 ring mail of poison resistance (unseen) (2, 15, D) a staff of cold (unseen) (2, 16, D) the +2 Maxwell's thermic engine {flame, freeze, rev} It cannot be enchanted further. (unseen) (2, 18, D) a torpor snail corpse (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +1 leather armour of cold resistance (unseen) (3, 15, D) a staff of alchemy (unseen) (3, 16, D) the +1 long sword "Concordance" {heavy, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 heavy great sword (unseen) (4, 15, D) the amulet "Rungoface" {Acrobat Int+2} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Int+2: It affects your intelligence (+2). (4, 16, D) a parchment of Permafrost Eruption (4, 20, D) a torpor snail corpse (5, 14, D) a parchment of Summon Hydra (5, 15, D) an amulet of chemistry (5, 16, D) a +3 chain mail of willpower (unseen) (5, 19, D) a hydra corpse (5, 21, D) a caustic shrike corpse (6, 14, D) a tin of tremorstones (2/2) (6, 15, D) a parchment of Platinum Paragon (6, 16, D) the +2 broad axe "Qoucom" {sunder, Str+3 Int+7} Str+3: It affects your strength (+3). Int+7: It affects your intelligence (+7). It cannot be enchanted further. (unseen) (6, 18, D) a catoblepas corpse (6, 20, D) a +0 quarterstaff a +0 robe (7, 14, D) a staff of fire (unseen) (7, 15, D) a +1 pair of boots of earth (unseen) (7, 16, D) the +0 plate armour of Card Tricks {+Inv rF- rC+ Int+4} +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (7, 18, D) a torpor snail corpse (7, 19, D) a caustic shrike corpse a dire elephant corpse (7, 20, D) a caustic shrike corpse (7, 21, D) a caustic shrike corpse (8, 0, D) a +0 dagger {Eiko} a +0 leather armour a +0 hand axe {Isolde} (8, 14, D) a +5 ring of evasion (8, 15, D) a +5 ring of evasion (8, 16, D) the +10 morningstar of War {flame, *Slow rElec Will- Int+5} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (8, 29, D) a torpor snail corpse (9, 14, D) a staff of earth (unseen) (9, 15, D) a +2 battleaxe of flaming (unseen) (9, 16, D) a +6 heavy flail (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) the serpent talisman of Nijiets {Str+4} [serpent talisman] Str+4: It affects your strength (+4). a fortress talisman a wellspring talisman a spider talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 14, D) a blade talisman (unseen) (10, 15, D) a scroll of brand weapon (10, 16, D) a +2 great mace of holy wrath (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a parchment of Fireball (11, 15, D) a scroll of brand weapon (11, 16, D) a +2 plate armour of resonance (unseen) (12, 14, D) a +3 leather armour of cold resistance (unseen) (12, 15, D) a +2 scimitar of venom (unseen) (12, 16, D) the +1 great sword of Truncation {vamp, rPois Will- rCorr Int+2} rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (19, 16, D) the +5 mace of a gutter gulch {protect, rPois} rPois: It protects you from poison. It cannot be enchanted further. (19, 17, D) a +2 robe of positive energy (19, 32, D) a +6 ring of dexterity (19, 33, D) a ring of poison resistance (20, 0, D) the ring "Lihit" {rC+ Dex+4} [ring of protection from cold] rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (20, 16, D) a +2 halberd of freezing (20, 17, D) a +2 sling of draining (20, 32, D) a +2 vampiric long sword (20, 33, D) a +3 demon trident of venom (21, 0, D) a +4 plate armour of death (21, 1, D) a staff of necromancy (21, 16, D) a parchment of Maxwell's Capacitive Coupling (21, 33, D) a +2 heavy flail (21, 34, D) the necromancy staff of Reogh {rElec rC+++ rN+ Int-3 SInv Necro} [staff of necromancy] rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (22, 0, D) the amulet "Xuutiy" {Faith Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+3: It affects your intelligence (+3). (22, 16, D) the ring of Keybix {rPois MP+9 Str+3 Int+2} [ring of poison resistance] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (22, 25, D) a caustic shrike skeleton (22, 33, D) a staff of necromancy (22, 34, D) a +5 ring of evasion (23, 0, D) a +1 short sword of draining (23, 1, D) a +2 short sword of venom (23, 16, D) a +0 ring mail of willpower (23, 17, D) the +7 great sword of Ascent {speed, rElec rPois rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (23, 23, D) a +0 robe the ring "Zab Ydda" {rF- AC+4 Str+5 Dex+4} [ring of protection] rF-: It makes you vulnerable to fire. AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). a dire elephant skeleton (23, 25, D) a +0 spear of flaming a +0 longbow (23, 26, D) a dire elephant skeleton (23, 32, D) a +1 vampiric scimitar (23, 33, D) a +2 short sword of speed (23, 34, D) a staff of air (23, 39, D) a +0 dire flail (24, 0, D) a +0 dagger of holy wrath (24, 1, D) the ring "Ulytann" {^Drain rElec Slay+4 Stlth+} [ring of slaying] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. (24, 16, D) a parchment of Gell's Gavotte (24, 18, D) a +1 scale mail of death (24, 24, D) a +2 short sword of freezing a +0 robe a +0 robe an amulet of faith a spriggan skeleton a spriggan skeleton a caustic shrike skeleton (24, 25, D) a +0 quarterstaff a +0 robe a spriggan skeleton (24, 32, D) the +0 hand axe of Xoedete {chaos, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (24, 33, D) a +4 scimitar of freezing (24, 34, D) a +3 great sword of flaming (24, 38, D) 8 large rocks a stone giant skeleton a stone giant skeleton (25, 17, D) a +1 whip of electrocution (unseen) (25, 18, D) a staff of necromancy (25, 23, D) a +0 robe a dire elephant skeleton (25, 24, D) a +0 quarterstaff a +0 longbow (25, 26, D) a +0 war axe a +0 animal skin a spriggan skeleton (25, 32, D) a ring of poison resistance (25, 33, D) a staff of fire (25, 34, D) a +5 scimitar of electrocution (25, 38, D) a +0 flail quicksilver dragon scales a quicksilver dragon skeleton (26, 0, D) a +3 heavy spear (26, 1, D) a +0 spectral quarterstaff (26, 16, D) a +1 sling of flaming (26, 17, D) the +2 longbow "Vafekk" {freeze, +Blink Will- Dex+5} +Blink: It lets you blink. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (26, 24, D) a +2 antimagic flail a +0 robe a +0 buckler the amulet of Qipyed {Spirit rPois Str+2 Dex+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). a spriggan skeleton (26, 32, D) a staff of alchemy (26, 33, D) a +1 vampiric lajatang (26, 34, D) the scarab talisman "Esteojal" {Int+3} [scarab talisman] Int+3: It affects your intelligence (+3). (26, 37, D) 2 large rocks a stone giant skeleton an iron dragon skeleton (26, 38, D) 3 large rocks (26, 39, D) a +0 morningstar (27, 0, D) a +3 plate armour of fire resistance (27, 1, D) a +5 ring of evasion (27, 32, D) the +9 long sword of Femeseta {heavy, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (27, 36, D) a +0 morningstar of protection (27, 37, D) 5 large rocks a stone giant skeleton (27, 38, D) a +0 morningstar 4 large rocks a stone giant skeleton (28, 1, D) a +2 antimagic shortbow (28, 32, D) a +4 vampiric long sword (28, 33, D) the ring of the Greedy {Fly rElec rC+} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. (28, 37, D) a +2 morningstar of venom (29, 1, D) a parchment of Animate Dead (29, 16, D) the +8 quarterstaff "Peryomua" {distort, *Rage Will- Int+5 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (29, 17, D) a staff of fire (unseen) (29, 32, D) the amulet of Matiniorgh {Regen+ Int+2 Dex+2} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (29, 33, D) the fire staff of the Scapegrace {*Slow rF+ Int+5 Hexes Fire} [staff of fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (35, 0, D) a +4 vampiric lajatang (unseen) (35, 14, D) a +2 robe (unseen) (35, 28, D) a +0 scimitar of flaming (35, 29, D) a staff of conjuration (36, 0, D) a +6 short sword of protection (unseen) (36, 1, D) a +2 plate armour of cold resistance (36, 6, D) a komodo dragon corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (36, 14, D) a staff of earth (unseen) (36, 15, D) a +4 sling of freezing (36, 28, D) a staff of conjuration (unseen) (36, 29, D) a +0 lajatang of speed (37, 1, D) a +1 arbalest of flaming (unseen) (37, 6, D) an elephant corpse (skeletalised by now) a blink frog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (37, 14, D) a +8 plate armour of ponderousness (unseen) (37, 15, D) a staff of air (37, 28, D) a staff of alchemy (unseen) (37, 29, D) a +2 ring mail of poison resistance (37, 31, D) a +3 scimitar of flaming (38, 0, D) the +4 ring mail of the Planets {Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (38, 1, D) a +1 chain mail of willpower (38, 6, D) an elephant corpse (skeletalised by now) a blink frog corpse (skeletalised by now) a wyvern corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (38, 7, D) a bullfrog corpse (skeletalised by now) (38, 14, D) a ring of protection from fire (38, 15, D) a +0 short sword of electrocution (38, 28, D) a +1 spear of flaming (unseen) (38, 29, D) the crystal ball of Wucad Mu {Energy, Mindtap} Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. (38, 30, D) the +4 falchion of Roury {valour, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (38, 31, D) a +4 scimitar of flaming (38, 32, D) a +2 scimitar of flaming a +2 scimitar of flaming a hell hound corpse (skeletalised by now) (38, 33, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (39, 0, D) a +5 ring of evasion (39, 1, D) a parchment of Alistair's Intoxication (39, 14, D) a +1 mace of draining (39, 15, D) a +2 scale mail of willpower (39, 28, D) a staff of earth (39, 29, D) the +0 kite shield of Omyham {rC+ Str+2 Stlth+} rC+: It protects you from cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (39, 31, D) a +0 great sword of flaming the ring of Guzahun {MP+5 Int+2 Dex+6} [ring of dexterity] MP+5: It affects your magic capacity (+5). Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). a hell hog corpse (skeletalised by now) (39, 32, D) a hell hog corpse (skeletalised by now) (40, 0, D) a +0 orcbow of flaming (40, 1, D) a +5 ring of evasion (40, 14, D) a staff of air (unseen) (40, 28, D) a +2 flail of protection (40, 29, D) a staff of cold (40, 31, D) a +3 scimitar of flaming (40, 32, D) a hell hound corpse (skeletalised by now) (41, 0, D) a staff of earth (41, 14, D) a +6 ring of strength (42, 0, D) the +8 short sword of the Gnashing Gods {freeze, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (42, 1, D) a +3 chain mail of cold resistance (42, 15, D) the +1 chain mail "Citug" {Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (42, 28, D) a staff of necromancy (43, 14, D) an amulet of the acrobat (43, 15, D) the +6 quarterstaff "Uzxumebb" {rebuke, *Noise rPois rN++ rCorr} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (43, 28, D) the +2 arbalest "Bylus" {freeze, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (43, 29, D) a +0 leather armour of willpower (44, 28, D) a +1 sling of flaming (49, 12, D) the ring "Nuomm" {rN++ Will+} [ring of positive energy] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (49, 24, D) a +2 long sword of holy wrath (49, 36, D) a +6 ring of intelligence (50, 0, D) a +2 plate armour of willpower (50, 1, D) a ring of poison resistance (50, 4, D) a +0 mace (50, 5, D) a +0 robe (50, 24, D) a +1 dire flail (50, 25, D) an amulet of guardian spirit (50, 28, D) a +2 great sword of holy wrath a +0 great mace a +0 chain mail a +0 chain mail a warg corpse (skeletalised by now) an orc corpse (skeletalised by now) (50, 29, D) a +2 robe of fire resistance a +0 dagger (50, 36, D) a +2 leather armour of cold resistance (unseen) (50, 37, D) a +0 short sword of venom (50, 40, D) a glowing shapeshifter skeleton (50, 41, D) a shapeshifter skeleton (51, 0, D) a +2 plate armour of poison resistance (51, 4, D) a staff of fire a +1 halberd a +0 triple crossbow of electrocution a +0 chain mail (51, 12, D) the ring "Gigav" {rC+ rN+ Dex+2 Stlth+} [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (51, 13, D) a parchment of Rending Blade (51, 24, D) a +0 dire flail (51, 25, D) the +1 robe of the Harp {rN+ SInv Stlth-} rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (51, 28, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (51, 36, D) a +3 short sword of speed (51, 37, D) the air staff "Axadyaq" {rElec rN++ Necro Air} [staff of air] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (51, 39, D) a glowing shapeshifter skeleton (51, 40, D) an ugly thing skeleton (52, 1, D) the +1 robe of Lies {+Blink Will+} +Blink: It lets you blink. Will+: It increases your willpower. It cannot be enchanted further. (52, 3, D) a +0 spear a +0 robe (52, 4, D) a +0 war axe a +0 robe a +0 athame a +0 robe a +0 trident (52, 13, D) the ring "Etilen" {rF+ rC+ Will+} [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (52, 24, D) the conjuration staff of Zyudu {Str-3 Dex+4 SInv Conj} [staff of conjuration] Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (52, 27, D) a +2 falchion of protection a +0 chain mail (52, 28, D) a +0 long sword a +0 chain mail (52, 29, D) the +3 dire flail "Tulil" {elec, rPois rC++} rPois: It protects you from poison. rC++: It greatly protects you from cold. It cannot be enchanted further. a +0 chain mail a +0 scimitar a +0 plate armour 5 large rocks an orc corpse (skeletalised by now) (52, 30, D) a +0 giant spiked club (52, 37, D) the ring "Linaku" {Will+ rCorr EV+5 Str+2} [ring of evasion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). (53, 1, D) the +2 battleaxe of the Bright God {venom, rC+} rC+: It protects you from cold. It cannot be enchanted further. (53, 4, D) a +0 falchion a +0 robe (53, 5, D) a +0 dagger a +0 robe (53, 13, D) a staff of necromancy (53, 37, D) a +3 battleaxe of freezing (54, 1, D) a staff of conjuration (54, 4, D) a +0 robe (54, 12, D) the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. (54, 24, D) a staff of conjuration (54, 25, D) the +4 longbow of Zaaneihe {freeze, Fly rElec Will+} Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (54, 36, D) a staff of cold (55, 1, D) a +2 great sword of pain (55, 12, D) an amulet of guardian spirit (55, 13, D) the +6 flail of Diet Blood {spect, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (55, 24, D) a +0 morningstar (59, 37, D) a staff of cold (59, 41, D) a swamp dragon corpse (skeletalised by now) (60, 36, D) the +9 spear of Indomitability {reap, rElec rF+ Int+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (60, 37, D) a +1 scale mail of resonance (61, 0, D) the +2 flail of Urgency {flame, rF+ rCorr Int-2} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (61, 2, D) a black bear corpse (skeletalised by now) (61, 3, D) a +0 dagger a +0 robe a +0 buckler (61, 8, D) a +4 double sword of holy wrath (61, 10, D) a polar bear corpse (skeletalised by now) (61, 11, D) a polar bear corpse (skeletalised by now) (61, 37, D) a staff of cold (62, 1, D) the ring of Linearity {EV+5 Dex+2} [ring of evasion] EV+5: It affects your evasion (+5). Dex+2: It affects your dexterity (+2). (62, 9, D) the earth staff of Disembowelment {rC+ Conj Hexes Necro Earth} [staff of earth] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (62, 16, D) a +3 short sword of distortion (62, 19, D) a +0 short sword (62, 30, D) a hippogriff corpse (skeletalised by now) (62, 31, D) a wind drake corpse (skeletalised by now) (62, 36, D) the +5 battleaxe "Ekylal" {protect, rF++ Dex-5} rF++: It greatly protects you from fire. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (62, 37, D) a staff of alchemy (62, 41, D) a wyvern corpse (skeletalised by now) (62, 42, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (63, 0, D) a +2 scale mail of fire resistance (63, 16, D) a +4 short sword of speed (63, 19, D) a +2 chain mail of willpower a +0 flail 2 boomerangs (63, 26, D) a ring of protection from fire (63, 27, D) the ring of Cadymnal {rF+ Str+3} [ring of protection from fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). (63, 36, D) a +1 devious rapier (unseen) (64, 16, D) a +5 vampiric scimitar (64, 17, D) a +9 plate armour of ponderousness (64, 19, D) a +0 dagger a +0 robe a +0 short sword a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 27, D) the ring "Sumyciby" {AC+4 SInv} [ring of protection] AC+4: It affects your AC (+4). SInv: It lets you see invisible. (65, 19, D) a +0 flail a +0 leather armour a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (65, 26, D) an amulet of magic regeneration (68, 0, D) the ring of Xom's Delight {Wiz Int+9} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+9: It affects your intelligence (+9). (69, 36, D) a ring of resist corrosion (70, 8, D) the +3 double sword of Misconduct {freeze, *Rage rCorr Int+8 Stlth-} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Int+8: It affects your intelligence (+8). Stlth-: It makes you less stealthy. It cannot be enchanted further. (70, 9, D) the ring "Utromyam" {rElec rN+ Will- rCorr Str+4} [ring of resist corrosion] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (70, 20, D) a swamp drake corpse (skeletalised by now) (70, 21, D) a steam dragon corpse (skeletalised by now) (70, 36, D) a ring of poison resistance (70, 37, D) a +2 spear of venom (unseen) (70, 40, D) a +0 hand axe (71, 8, D) a +0 crystal plate armour (71, 16, D) a +1 hand axe of venom (unseen) (71, 17, D) a +4 mace of protection (unseen) (71, 20, D) a swamp drake corpse (skeletalised by now) (71, 21, D) an acid dragon corpse (skeletalised by now) (71, 26, D) a +0 buckler of protection (unseen) (71, 29, D) an adder corpse (skeletalised by now) (71, 36, D) the conjuration staff of Dust {^Contam rElec Int+4 Conj} [staff of conjuration] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. (71, 40, D) a +2 hand axe of freezing a +0 robe a +4 hand axe a +0 robe (72, 16, D) a staff of fire (72, 17, D) a +2 quarterstaff of draining (unseen) (72, 26, D) the ring of the Princess {rElec rPois Wiz} [ring of wizardry] rElec: It insulates you from electricity. rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. (72, 36, D) the +7 sling of Pride {flame, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (72, 37, D) a +1 battleaxe of freezing (72, 40, D) a +4 long sword a +0 robe (73, 16, D) the +6 morningstar of True Grit {flame, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 17, D) a +5 hand axe of holy wrath (73, 26, D) the ring of the Zebrataur {rCorr AC+4} [ring of protection] rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). (73, 27, D) a staff of cold (73, 30, D) a water moccasin corpse (skeletalised by now) (73, 36, D) a +0 rapier of speed (unseen) (73, 40, D) a +0 battleaxe a +0 robe (74, 2, D) a +0 glaive (74, 19, D) a wyvern corpse (skeletalised by now) (75, 1, D) a +2 morningstar of holy wrath