demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 dagger {Goro} a +0 leather armour a +0 falchion {Thatsani} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +2 heavy orcbow (unseen) (59, 37, D) the +10 rapier of Foul Odours {heavy, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (60, 36, D) the air staff of the Hills {^Drain rElec rN+++ Will- SInv Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. SInv: It lets you see invisible. Air: It increases the power of your Air spells. (unseen) (60, 37, D) the +4 robe of Abstinence {rElec rF+ rCorr MP+4} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). It cannot be enchanted further. (unseen) (61, 0, D) the +7 triple crossbow "Paqaash" {freeze, Dex+9} Dex+9: It affects your dexterity (+9). It cannot be enchanted further. (61, 8, D) an amulet of dissipation (61, 16, D) a +1 leather armour of poison resistance (61, 26, D) a ring of protection from fire (61, 36, D) a parchment of Ignite Poison (61, 37, D) the +1 dagger of the Scapegrace {reap, rPois rN+ Int+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (62, 0, D) a +2 robe of cold resistance (62, 16, D) the ring "Qoudeado" {rF- rN++ Dex+6 Slay+5} [ring of dexterity] rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Dex+6: It affects your dexterity (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (62, 17, D) the +1 ring mail of Rixy {rPois rC+ Dex+3} rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 20, D) a +0 morningstar a +0 robe (62, 21, D) a +0 hand axe (62, 27, D) a +2 shortbow of flaming (62, 31, D) a +0 dagger a +0 robe (62, 36, D) a +6 antimagic sling (unseen) (62, 37, D) a staff of fire (unseen) (63, 0, D) the +1 great sword "Wulacuir" {reap, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 8, D) a staff of conjuration (63, 10, D) a swamp drake corpse (skeletalised by now) (63, 16, D) a ring of poison resistance (63, 19, D) a +0 flail (63, 20, D) a +4 short sword of freezing a +0 robe (63, 27, D) a staff of necromancy (63, 30, D) a +0 short sword a +0 robe a spriggan corpse (63, 36, D) a +2 plate armour of poison resistance (unseen) (63, 37, D) a +2 robe (unseen) (64, 11, D) a swamp drake corpse (skeletalised by now) (64, 16, D) an amulet of faith (64, 20, D) a +0 scimitar (64, 26, D) the ring of Ygrissoret {rC+ Dex+3} [ring of protection from cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (64, 27, D) a staff of air (64, 31, D) 4 curare-tipped darts {!f} a +0 spear (64, 32, D) a +0 quarterstaff a +0 robe (64, 33, D) a +0 short sword a +0 robe (67, 0, D) a +6 shortbow of flaming (68, 3, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (68, 4, D) a +0 flail a +0 leather armour (69, 4, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (69, 36, D) a staff of cold (70, 9, D) a +0 dire flail of protection (70, 11, D) a water moccasin corpse (skeletalised by now) (70, 36, D) a staff of fire (70, 37, D) +2 ice dragon scales (71, 8, D) a ring of willpower (71, 16, D) the amulet "Athimme" {Wildshape ^Drain Int+6} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). ^Drain: It drains your maximum health when unequipped. Int+6: It affects your intelligence (+6). (71, 26, D) a +2 war axe of flaming (71, 27, D) the ring of Poihorph {Will+ Str+6 Dex-3} [ring of willpower] Will+: It increases your willpower. Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). (71, 28, D) 4 large rocks a cyclops corpse (71, 29, D) a +0 shortbow a +0 orcbow (71, 30, D) a +0 arbalest (71, 36, D) a +1 chain mail of fire resistance (71, 37, D) a +4 glaive of freezing (71, 41, D) a +0 trident of flaming (72, 9, D) the +1 robe of Inquiry {*Corrode rC+ Will+++ Dex+4} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Will+++: It greatly increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 17, D) a +1 spear of freezing (unseen) (72, 27, D) the +8 flail "Kuuvube" {flame, rPois} rPois: It protects you from poison. It cannot be enchanted further. (72, 28, D) 4 large rocks (72, 36, D) a +4 long sword of distortion (72, 37, D) a +2 chain mail of cold resistance (73, 11, D) a water moccasin corpse (skeletalised by now) (73, 16, D) a +1 morningstar of flaming (unseen) (73, 17, D) a staff of air (unseen) (73, 26, D) a staff of fire (73, 29, D) a +0 orcbow (73, 36, D) a +0 robe of willpower (74, 3, D) a wolf corpse (skeletalised by now) (75, 3, D) a black bear corpse (skeletalised by now)